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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureView.h"
#include "Device.h"
#include "mozilla/dom/WebGPUBinding.h"
#include "mozilla/webgpu/CanvasContext.h"
#include "ipc/WebGPUChild.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(TextureView, mParent)
GPU_IMPL_JS_WRAP(TextureView)
TextureView::TextureView(Texture* const aParent, RawId aId)
: ChildOf(aParent), mId(aId) {
MOZ_RELEASE_ASSERT(aId);
}
TextureView::~TextureView() { Cleanup(); }
CanvasContext* TextureView::GetTargetContext() const {
return mParent->mTargetContext;
} // namespace webgpu
void TextureView::Cleanup() {
if (mValid && mParent && mParent->GetParentDevice()) {
mValid = false;
auto bridge = mParent->GetParentDevice()->GetBridge();
if (bridge && bridge->IsOpen()) {
bridge->SendTextureViewDrop(mId);
}
}
}
} // namespace mozilla::webgpu
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