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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <script src="/tests/SimpleTest/SimpleTest.js"></script>
    <link rel="stylesheet" href="/tests/SimpleTest/test.css" />
  </head>
  <body>
    <script>
      ok(
        SpecialPowers.getBoolPref("dom.webgpu.enabled"),
        "Pref should be enabled."
      );

      async function testBody() {
        const adapter = await navigator.gpu.requestAdapter({});
        const device = await adapter.requestDevice({});
        const bindGroupLayout = device.createBindGroupLayout({
          entries: [
            {
              binding: 256,
              storageTexture: { format: "bc1-rgba-unorm-srgb" },
              visibility: GPUShaderStage.FRAGMENT,
            },
          ],
        });
        const buffer1 = device.createBuffer({
          size: 32,
          usage: GPUBufferUsage.MAP_READ,
        });

        // Call device.destroy, which makes the device invalid. Further object creation
        // on device will create objects that are also invalid.
        device.destroy();

        // Create an invalid buffer2.
        const buffer2 = device.createBuffer({
          size: 32,
          usage: GPUBufferUsage.MAP_WRITE,
        });

        // Create an invalid bind group, referencing invalid buffer2.
        const bindGroup = device.createBindGroup({
          layout: bindGroupLayout,
          entries: [
            { binding: 1, resource: { buffer: buffer1 } },
            { binding: 2, resource: { buffer: buffer2 } },
          ],
        });

        ok(bindGroup, "Created a bind group referencing an invalid buffer.");
      }

      SimpleTest.waitForExplicitFinish();
      testBody()
        .catch(e => ok(false, "Unhandled exception " + e))
        .finally(() => SimpleTest.finish());
    </script>
  </body>
</html>