summaryrefslogtreecommitdiffstats
path: root/dom/workers/WorkerRunnable.h
blob: d133f11ea2fa7c2fdda060dada1856d373854b66 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_dom_workers_workerrunnable_h__
#define mozilla_dom_workers_workerrunnable_h__

#include <cstdint>
#include <utility>
#include "MainThreadUtils.h"
#include "mozilla/Atomics.h"
#include "mozilla/RefPtr.h"
#include "mozilla/dom/WorkerRef.h"
#include "mozilla/dom/WorkerStatus.h"
#include "nsCOMPtr.h"
#include "nsIRunnable.h"
#include "nsISupports.h"
#include "nsStringFwd.h"
#include "nsThreadUtils.h"
#include "nscore.h"

struct JSContext;
class nsIEventTarget;
class nsIGlobalObject;

namespace mozilla {

class ErrorResult;

namespace dom {

class WorkerPrivate;

// Use this runnable to communicate from the worker to its parent or vice-versa.
class WorkerRunnable : public nsIRunnable
#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
    ,
                       public nsINamed
#endif
{
 public:
  enum Target {
    // Target the main thread for top-level workers, otherwise target the
    // WorkerThread of the worker's parent.
    ParentThread,

    // Target the thread where the worker event loop runs.
    WorkerThread,
  };

 protected:
  // The WorkerPrivate that this runnable is associated with.
  WorkerPrivate* mWorkerPrivate;

  // See above.
  Target mTarget;

#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
  const char* mName = nullptr;
#endif

 private:
  // Whether or not Cancel() is currently being called from inside the Run()
  // method. Avoids infinite recursion when a subclass calls Run() from inside
  // Cancel(). Only checked and modified on the target thread.
  bool mCallingCancelWithinRun;

 public:
  NS_DECL_THREADSAFE_ISUPPORTS
#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
  NS_DECL_NSINAMED
#endif

  virtual nsresult Cancel();

  // The return value is true if and only if both PreDispatch and
  // DispatchInternal return true.
  bool Dispatch();

  // True if this runnable is handled by running JavaScript in some global that
  // could possibly be a debuggee, and thus needs to be deferred when the target
  // is paused in the debugger, until the JavaScript invocation in progress has
  // run to completion. Examples are MessageEventRunnable and
  // ReportErrorRunnable. These runnables are segregated into separate
  // ThrottledEventQueues, which the debugger pauses.
  //
  // Note that debugger runnables do not fall in this category, since we don't
  // support debugging the debugger server at the moment.
  virtual bool IsDebuggeeRunnable() const { return false; }

  static WorkerRunnable* FromRunnable(nsIRunnable* aRunnable);

 protected:
  WorkerRunnable(WorkerPrivate* aWorkerPrivate,
                 const char* aName = "WorkerRunnable",
                 Target aTarget = WorkerThread)
#ifdef DEBUG
      ;
#else
      : mWorkerPrivate(aWorkerPrivate),
        mTarget(aTarget),
#  ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
        mName(aName),
#  endif
        mCallingCancelWithinRun(false) {
  }
#endif

  // This class is reference counted.
  virtual ~WorkerRunnable() = default;

  // Returns true if this runnable should be dispatched to the debugger queue,
  // and false otherwise.
  virtual bool IsDebuggerRunnable() const;

  nsIGlobalObject* DefaultGlobalObject() const;

  // By default asserts that Dispatch() is being called on the right thread
  // (ParentThread if |mTarget| is WorkerThread).
  virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate);

  // By default asserts that Dispatch() is being called on the right thread
  // (ParentThread if |mTarget| is WorkerThread).
  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult);

  // May be implemented by subclasses if desired if they need to do some sort of
  // setup before we try to set up our JSContext and compartment for real.
  // Typically the only thing that should go in here is creation of the worker's
  // global.
  //
  // If false is returned, WorkerRun will not be called at all.  PostRun will
  // still be called, with false passed for aRunResult.
  virtual bool PreRun(WorkerPrivate* aWorkerPrivate);

  // Must be implemented by subclasses. Called on the target thread.  The return
  // value will be passed to PostRun().  The JSContext passed in here comes from
  // an AutoJSAPI (or AutoEntryScript) that we set up on the stack.  If
  // mTarget is ParentThread, it is in the compartment of
  // mWorkerPrivate's reflector (i.e. the worker object in the parent thread),
  // unless that reflector is null, in which case it's in the compartment of the
  // parent global (which is the compartment reflector would have been in), or
  // in the null compartment if there is no parent global.  For other mTarget
  // values, we're running on the worker thread and aCx is in whatever
  // compartment GetCurrentWorkerThreadJSContext() was in when
  // nsIRunnable::Run() got called.  This is actually important for cases when a
  // runnable spins a syncloop and wants everything that happens during the
  // syncloop to happen in the compartment that runnable set up (which may, for
  // example, be a debugger sandbox compartment!).  If aCx wasn't in a
  // compartment to start with, aCx will be in either the debugger global's
  // compartment or the worker's global's compartment depending on whether
  // IsDebuggerRunnable() is true.
  //
  // Immediately after WorkerRun returns, the caller will assert that either it
  // returns false or there is no exception pending on aCx.  Then it will report
  // any pending exceptions on aCx.
  virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;

  // By default asserts that Run() (and WorkerRun()) were called on the correct
  // thread.
  //
  // The aCx passed here is the same one as was passed to WorkerRun and is
  // still in the same compartment.  PostRun implementations must NOT leave an
  // exception on the JSContext and must not run script, because the incoming
  // JSContext may be in the null compartment.
  virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate,
                       bool aRunResult);

  virtual bool DispatchInternal();

  // Calling Run() directly is not supported. Just call Dispatch() and
  // WorkerRun() will be called on the correct thread automatically.
  NS_DECL_NSIRUNNABLE
};

// This runnable is used to send a message to a worker debugger.
class WorkerDebuggerRunnable : public WorkerRunnable {
 protected:
  explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate,
                                  const char* aName = "WorkerDebuggerRunnable")
      : WorkerRunnable(aWorkerPrivate, aName, WorkerThread) {}

  virtual ~WorkerDebuggerRunnable() = default;

 private:
  virtual bool IsDebuggerRunnable() const override { return true; }

  bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
    AssertIsOnMainThread();

    return true;
  }

  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult) override;
};

// This runnable is used to send a message directly to a worker's sync loop.
class WorkerSyncRunnable : public WorkerRunnable {
 protected:
  nsCOMPtr<nsIEventTarget> mSyncLoopTarget;

  // Passing null for aSyncLoopTarget is allowed and will result in the behavior
  // of a normal WorkerRunnable.
  WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
                     nsIEventTarget* aSyncLoopTarget,
                     const char* aName = "WorkerSyncRunnable");

  WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
                     nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
                     const char* aName = "WorkerSyncRunnable");

  virtual ~WorkerSyncRunnable();

  virtual bool DispatchInternal() override;
};

// This runnable is identical to WorkerSyncRunnable except it is meant to be
// created on and dispatched from the main thread only.  Its WorkerRun/PostRun
// will run on the worker thread.
class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable {
 protected:
  // Passing null for aSyncLoopTarget is allowed and will result in the behavior
  // of a normal WorkerRunnable.
  MainThreadWorkerSyncRunnable(
      WorkerPrivate* aWorkerPrivate, nsIEventTarget* aSyncLoopTarget,
      const char* aName = "MainThreadWorkerSyncRunnable")
      : WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget, aName) {
    AssertIsOnMainThread();
  }

  MainThreadWorkerSyncRunnable(
      WorkerPrivate* aWorkerPrivate, nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
      const char* aName = "MainThreadWorkerSyncRunnable")
      : WorkerSyncRunnable(aWorkerPrivate, std::move(aSyncLoopTarget), aName) {
    AssertIsOnMainThread();
  }

  virtual ~MainThreadWorkerSyncRunnable() = default;

 private:
  virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
    AssertIsOnMainThread();
    return true;
  }

  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult) override;
};

// This runnable is processed as soon as it is received by the worker,
// potentially running before previously queued runnables and perhaps even with
// other JS code executing on the stack. These runnables must not alter the
// state of the JS runtime and should only twiddle state values.
class WorkerControlRunnable : public WorkerRunnable {
  friend class WorkerPrivate;

 protected:
  WorkerControlRunnable(WorkerPrivate* aWorkerPrivate,
                        const char* aName = "WorkerControlRunnable",
                        Target aTarget = WorkerThread)
#ifdef DEBUG
      ;
#else
      : WorkerRunnable(aWorkerPrivate, aName, aTarget) {
  }
#endif

  virtual ~WorkerControlRunnable() = default;

  nsresult Cancel() override;

 public:
  NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerControlRunnable, WorkerRunnable)

 private:
  virtual bool DispatchInternal() override;

  // Should only be called by WorkerPrivate::DoRunLoop.
  using WorkerRunnable::Cancel;
};

// A convenience class for WorkerRunnables that are originated on the main
// thread.
class MainThreadWorkerRunnable : public WorkerRunnable {
 protected:
  explicit MainThreadWorkerRunnable(
      WorkerPrivate* aWorkerPrivate,
      const char* aName = "MainThreadWorkerRunnable")
      : WorkerRunnable(aWorkerPrivate, aName, WorkerThread) {
    AssertIsOnMainThread();
  }

  virtual ~MainThreadWorkerRunnable() = default;

  virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
    AssertIsOnMainThread();
    return true;
  }

  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult) override {
    AssertIsOnMainThread();
  }
};

// A convenience class for WorkerControlRunnables that originate on the main
// thread.
class MainThreadWorkerControlRunnable : public WorkerControlRunnable {
 protected:
  explicit MainThreadWorkerControlRunnable(
      WorkerPrivate* aWorkerPrivate,
      const char* aName = "MainThreadWorkerControlRunnable")
      : WorkerControlRunnable(aWorkerPrivate, aName, WorkerThread) {}

  virtual ~MainThreadWorkerControlRunnable() = default;

  virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
    AssertIsOnMainThread();
    return true;
  }

  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult) override {
    AssertIsOnMainThread();
  }
};

// A WorkerRunnable that should be dispatched from the worker to itself for
// async tasks.
//
// Async tasks will almost always want to use this since
// a WorkerSameThreadRunnable keeps the Worker from being GCed.
class WorkerSameThreadRunnable : public WorkerRunnable {
 protected:
  explicit WorkerSameThreadRunnable(
      WorkerPrivate* aWorkerPrivate,
      const char* aName = "WorkerSameThreadRunnable")
      : WorkerRunnable(aWorkerPrivate, aName, WorkerThread) {}

  virtual ~WorkerSameThreadRunnable() = default;

  virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;

  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult) override;

  // We just delegate PostRun to WorkerRunnable, since it does exactly
  // what we want.
};

// Base class for the runnable objects, which makes a synchronous call to
// dispatch the tasks from the worker thread to the main thread.
//
// Note that the derived class must override MainThreadRun.
class WorkerMainThreadRunnable : public Runnable {
 protected:
  WorkerPrivate* mWorkerPrivate;
  nsCOMPtr<nsISerialEventTarget> mSyncLoopTarget;
  const nsCString mTelemetryKey;

  explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate,
                                    const nsACString& aTelemetryKey);
  ~WorkerMainThreadRunnable();

  virtual bool MainThreadRun() = 0;

 public:
  // Dispatch the runnable to the main thread.  If dispatch to main thread
  // fails, or if the worker is in a state equal or greater of aFailStatus, an
  // error will be reported on aRv. Normally you want to use 'Canceling' for
  // aFailStatus, except if you want an infallible runnable. In this case, use
  // 'Killing'.
  // In that case the error MUST be propagated out to script.
  void Dispatch(WorkerStatus aFailStatus, ErrorResult& aRv);

 private:
  NS_IMETHOD Run() override;
};

// This runnable is an helper class for dispatching something from a worker
// thread to the main-thread and back to the worker-thread. During this
// operation, this class will keep the worker alive.
// The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name
// says, only to release resources, no JS has to be executed, no timers, or
// other things. The reason of such limitations is that, in order to execute
// this method in any condition (also when the worker is shutting down), a
// Control Runnable is used, and, this could generate a reordering of existing
// runnables.
class WorkerProxyToMainThreadRunnable : public Runnable {
 protected:
  WorkerProxyToMainThreadRunnable();

  virtual ~WorkerProxyToMainThreadRunnable();

  // First this method is called on the main-thread.
  virtual void RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0;

  // After this second method is called on the worker-thread.
  virtual void RunBackOnWorkerThreadForCleanup(
      WorkerPrivate* aWorkerPrivate) = 0;

 public:
  bool Dispatch(WorkerPrivate* aWorkerPrivate);

  virtual bool ForMessaging() const { return false; }

 private:
  NS_IMETHOD Run() override;

  void PostDispatchOnMainThread();

  void ReleaseWorker();

  RefPtr<ThreadSafeWorkerRef> mWorkerRef;
};

// This runnable is used to stop a sync loop and it's meant to be used on the
// main-thread only.
class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable {
  nsresult mResult;

 public:
  // Passing null for aSyncLoopTarget is not allowed.
  MainThreadStopSyncLoopRunnable(WorkerPrivate* aWorkerPrivate,
                                 nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
                                 nsresult aResult);

  // By default StopSyncLoopRunnables cannot be canceled since they could leave
  // a sync loop spinning forever.
  nsresult Cancel() override;

 protected:
  virtual ~MainThreadStopSyncLoopRunnable() = default;

 private:
  bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
    AssertIsOnMainThread();
    return true;
  }

  virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
                            bool aDispatchResult) override;

  virtual bool WorkerRun(JSContext* aCx,
                         WorkerPrivate* aWorkerPrivate) override;

  bool DispatchInternal() final;
};

// Runnables handled by content JavaScript (MessageEventRunnable, JavaScript
// error reports, and so on) must not be delivered while that content is in the
// midst of being debugged; the debuggee must be allowed to complete its current
// JavaScript invocation and return to its own event loop. Only then is it
// prepared for messages sent from the worker.
//
// Runnables that need to be deferred in this way should inherit from this
// class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused
// while the window is suspended, as it is whenever the debugger spins its
// nested event loop. When the debugger leaves its nested event loop, it resumes
// the window, so that mMainThreadDebuggeeEventTarget will resume delivering
// runnables from the worker when control returns to the main event loop.
//
// When a page enters the bfcache, it freezes all its workers. Since a frozen
// worker processes only control runnables, it doesn't take any special
// consideration to prevent WorkerDebuggeeRunnables sent from child to parent
// workers from running; they'll never run anyway. But WorkerDebuggeeRunnables
// from a top-level frozen worker to its parent window must not be delivered
// either, even as the main thread event loop continues to spin. Thus, freezing
// a top-level worker also pauses mMainThreadDebuggeeEventTarget.
class WorkerDebuggeeRunnable : public WorkerRunnable {
 protected:
  WorkerDebuggeeRunnable(WorkerPrivate* aWorkerPrivate,
                         const char* aName = "WorkerDebuggeeRunnable",
                         Target aTarget = ParentThread)
      : WorkerRunnable(aWorkerPrivate, aName, aTarget) {}

  bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;

 private:
  // This override is deliberately private: it doesn't make sense to call it if
  // we know statically that we are a WorkerDebuggeeRunnable.
  bool IsDebuggeeRunnable() const override { return true; }

  // Runnables sent upwards, to the content window or parent worker, must keep
  // their sender alive until they are delivered: they check back with the
  // sender in case it has been terminated after having dispatched the runnable
  // (in which case it should not be acted upon); and runnables sent to content
  // wait until delivery to determine the target window, since
  // WorkerPrivate::GetWindow may only be used on the main thread.
  //
  // Runnables sent downwards, from content to a worker or from a worker to a
  // child, keep the sender alive because they are WorkerThread
  // runnables, and so leave this null.
  RefPtr<ThreadSafeWorkerRef> mSender;
};

}  // namespace dom
}  // namespace mozilla

#endif  // mozilla_dom_workers_workerrunnable_h__