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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_DRAWTARGETRECORDING_H_
#define MOZILLA_GFX_DRAWTARGETRECORDING_H_
#include "2D.h"
#include "DrawEventRecorder.h"
namespace mozilla {
namespace layers {
class CanvasDrawEventRecorder;
struct RemoteTextureOwnerId;
} // namespace layers
namespace gfx {
class DrawTargetRecording : public DrawTarget {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetRecording, override)
DrawTargetRecording(DrawEventRecorder* aRecorder, DrawTarget* aDT,
IntRect aRect, bool aHasData = false);
DrawTargetRecording(layers::CanvasDrawEventRecorder* aRecorder,
int64_t aTextureId,
const layers::RemoteTextureOwnerId& aTextureOwnerId,
DrawTarget* aDT, const IntSize& aSize);
~DrawTargetRecording();
virtual DrawTargetType GetType() const override {
return mFinalDT->GetType();
}
virtual BackendType GetBackendType() const override {
return BackendType::RECORDING;
}
virtual bool IsRecording() const override { return true; }
virtual void Link(const char* aDestination, const Rect& aRect) override;
virtual void Destination(const char* aDestination,
const Point& aPoint) override;
virtual already_AddRefed<SourceSurface> Snapshot() override;
virtual already_AddRefed<SourceSurface> IntoLuminanceSource(
LuminanceType aLuminanceType, float aOpacity) override;
virtual void DetachAllSnapshots() override;
virtual IntSize GetSize() const override { return mRect.Size(); }
virtual IntRect GetRect() const override { return mRect; }
virtual void Flush() override;
virtual void FlushItem(const IntRect& aBounds) override;
/*
* Draw a surface to the draw target. Possibly doing partial drawing or
* applying scaling. No sampling happens outside the source.
*
* aSurface Source surface to draw
* aDest Destination rectangle that this drawing operation should draw to
* aSource Source rectangle in aSurface coordinates, this area of aSurface
* will be stretched to the size of aDest.
* aOptions General draw options that are applied to the operation
* aSurfOptions DrawSurface options that are applied
*/
virtual void DrawSurface(
SourceSurface* aSurface, const Rect& aDest, const Rect& aSource,
const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
virtual void DrawDependentSurface(uint64_t aId, const Rect& aDest) override;
virtual void DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
const Point& aDestPoint,
const DrawOptions& aOptions = DrawOptions()) override;
virtual void DrawSurfaceWithShadow(SourceSurface* aSurface,
const Point& aDest,
const ShadowOptions& aShadow,
CompositionOp aOperator) override;
virtual void DrawShadow(const Path* aPath, const Pattern& aPattern,
const ShadowOptions& aShadow,
const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions) override;
/*
* Clear a rectangle on the draw target to transparent black. This will
* respect the clipping region and transform.
*
* aRect Rectangle to clear
*/
virtual void ClearRect(const Rect& aRect) override;
/*
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
* aligned area from the source surface unscaled directly onto the
* drawtarget. This ignores both transform and clip.
*
* aSurface Surface to copy from
* aSourceRect Source rectangle to be copied
* aDest Destination point to copy the surface to
*/
virtual void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect,
const IntPoint& aDestination) override;
/*
* Fill a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this filling operation
* aPattern Pattern that forms the source of this filling operation
* aOptions Options that are applied to this operation
*/
virtual void FillRect(const Rect& aRect, const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
/*
* Stroke a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this stroking operation
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeRect(const Rect& aRect, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
/*
* Stroke a line on the DrawTarget with a certain source pattern.
*
* aStart Starting point of the line
* aEnd End point of the line
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeLine(const Point& aStart, const Point& aEnd,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
/*
* Stroke a path on the draw target with a certain source pattern.
*
* aPath Path that is to be stroked
* aPattern Pattern that should be used for the stroke
* aStrokeOptions Stroke options used for this operation
* aOptions Draw options used for this operation
*/
virtual void Stroke(const Path* aPath, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
/*
* Fill a path on the draw target with a certain source pattern.
*
* aPath Path that is to be filled
* aPattern Pattern that should be used for the fill
* aOptions Draw options used for this operation
*/
virtual void Fill(const Path* aPath, const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
/*
* Fill a series of glyphs on the draw target with a certain source pattern.
*/
virtual void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
/**
* Stroke a series of glyphs on the draw target with a certain source pattern.
*/
virtual void StrokeGlyphs(
ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
/*
* This takes a source pattern and a mask, and composites the source pattern
* onto the destination surface using the alpha channel of the mask pattern
* as a mask for the operation.
*
* aSource Source pattern
* aMask Mask pattern
* aOptions Drawing options
*/
virtual void Mask(const Pattern& aSource, const Pattern& aMask,
const DrawOptions& aOptions = DrawOptions()) override;
virtual void MaskSurface(
const Pattern& aSource, SourceSurface* aMask, Point aOffset,
const DrawOptions& aOptions = DrawOptions()) override;
/*
* Push a clip to the DrawTarget.
*
* aPath The path to clip to
*/
virtual void PushClip(const Path* aPath) override;
/*
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
* is specified in user space.
*
* aRect The rect to clip to
*/
virtual void PushClipRect(const Rect& aRect) override;
/* Pop a clip from the DrawTarget. A pop without a corresponding push will
* be ignored.
*/
virtual void PopClip() override;
/**
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
* drawing will be redirected to, this is used for example to support group
* opacity or the masking of groups. Clips must be balanced within a layer,
* i.e. between a matching PushLayer/PopLayer pair there must be as many
* PushClip(Rect) calls as there are PopClip calls.
*
* @param aOpaque Whether the layer will be opaque
* @param aOpacity Opacity of the layer
* @param aMask Mask applied to the layer
* @param aMaskTransform Transform applied to the layer mask
* @param aBounds Optional bounds in device space to which the layer is
* limited in size.
* @param aCopyBackground Whether to copy the background into the layer, this
* is only supported when aOpaque is true.
*/
virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
const Matrix& aMaskTransform,
const IntRect& aBounds = IntRect(),
bool aCopyBackground = false) override;
/**
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
* drawing will be redirected to, this is used for example to support group
* opacity or the masking of groups. Clips must be balanced within a layer,
* i.e. between a matching PushLayer/PopLayer pair there must be as many
* PushClip(Rect) calls as there are PopClip calls.
*
* @param aOpaque Whether the layer will be opaque
* @param aOpacity Opacity of the layer
* @param aMask Mask applied to the layer
* @param aMaskTransform Transform applied to the layer mask
* @param aBounds Optional bounds in device space to which the layer is
* limited in size.
* @param aCopyBackground Whether to copy the background into the layer, this
* is only supported when aOpaque is true.a
* @param aCompositionOp The CompositionOp to use when blending the layer into
* the destination
*/
virtual void PushLayerWithBlend(
bool aOpaque, Float aOpacity, SourceSurface* aMask,
const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(),
bool aCopyBackground = false,
CompositionOp aCompositionOp = CompositionOp::OP_OVER) override;
/**
* This balances a call to PushLayer and proceeds to blend the layer back
* onto the background. This blend will blend the temporary surface back
* onto the target in device space using POINT sampling and operator over.
*/
virtual void PopLayer() override;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* existing bitmap data in memory.
*
* The SourceSurface does not take ownership of aData, and may be freed at any
* time.
*/
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
unsigned char* aData, const IntSize& aSize, int32_t aStride,
SurfaceFormat aFormat) const override;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* an arbitrary other SourceSurface. This may return aSourceSurface or some
* other existing surface.
*/
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
SourceSurface* aSurface) const override;
/*
* Create a SourceSurface for a type of NativeSurface. This may fail if the
* draw target does not know how to deal with the type of NativeSurface passed
* in.
*/
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
const NativeSurface& aSurface) const override;
/*
* Create a DrawTarget whose snapshot is optimized for use with this
* DrawTarget.
*/
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
const IntSize& aSize, SurfaceFormat aFormat) const override;
/**
* Create a DrawTarget whose backing surface is optimized for use with this
* DrawTarget.
*/
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTargetWithBacking(
const IntSize& aSize, SurfaceFormat aFormat) const override;
bool CanCreateSimilarDrawTarget(const IntSize& aSize,
SurfaceFormat aFormat) const override;
/**
* Create a similar DrawTarget whose requested size may be clipped based
* on this DrawTarget's rect transformed to the new target's space.
*/
virtual RefPtr<DrawTarget> CreateClippedDrawTarget(
const Rect& aBounds, SurfaceFormat aFormat) override;
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTargetForFilter(
const IntSize& aSize, SurfaceFormat aFormat, FilterNode* aFilter,
FilterNode* aSource, const Rect& aSourceRect,
const Point& aDestPoint) override;
/*
* Create a path builder with the specified fillmode.
*
* We need the fill mode up front because of Direct2D.
* ID2D1SimplifiedGeometrySink requires the fill mode
* to be set before calling BeginFigure().
*/
virtual already_AddRefed<PathBuilder> CreatePathBuilder(
FillRule aFillRule = FillRule::FILL_WINDING) const override;
/*
* Create a GradientStops object that holds information about a set of
* gradient stops, this object is required for linear or radial gradient
* patterns to represent the color stops in the gradient.
*
* aStops An array of gradient stops
* aNumStops Number of stops in the array aStops
* aExtendNone This describes how to extend the stop color outside of the
* gradient area.
*/
virtual already_AddRefed<GradientStops> CreateGradientStops(
GradientStop* aStops, uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
/*
* Set a transform on the surface, this transform is applied at drawing time
* to both the mask and source of the operation.
*/
virtual void SetTransform(const Matrix& aTransform) override;
virtual void SetPermitSubpixelAA(bool aPermitSubpixelAA) override;
/* Tries to get a native surface for a DrawTarget, this may fail if the
* draw target cannot convert to this surface type.
*/
virtual void* GetNativeSurface(NativeSurfaceType aType) override {
return mFinalDT->GetNativeSurface(aType);
}
virtual bool IsCurrentGroupOpaque() override {
return mFinalDT->IsCurrentGroupOpaque();
}
bool IsDirty() const { return mIsDirty; }
void MarkClean() { mIsDirty = false; }
private:
/**
* Used for creating a DrawTargetRecording for a CreateSimilarDrawTarget call.
*
* @param aDT DrawTargetRecording on which CreateSimilarDrawTarget was called
* @param aSize size of the the similar DrawTarget
* @param aFormat format of the similar DrawTarget
*/
DrawTargetRecording(const DrawTargetRecording* aDT, IntRect aRect,
SurfaceFormat aFormat);
Path* GetPathForPathRecording(const Path* aPath) const;
already_AddRefed<PathRecording> EnsurePathStored(const Path* aPath);
void EnsurePatternDependenciesStored(const Pattern& aPattern);
void DrawGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions(),
const StrokeOptions* aStrokeOptions = nullptr);
void MarkChanged();
RefPtr<DrawEventRecorderPrivate> mRecorder;
RefPtr<DrawTarget> mFinalDT;
IntRect mRect;
struct PushedLayer {
explicit PushedLayer(bool aOldPermitSubpixelAA)
: mOldPermitSubpixelAA(aOldPermitSubpixelAA) {}
bool mOldPermitSubpixelAA;
};
std::vector<PushedLayer> mPushedLayers;
bool mIsDirty = false;
};
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_DRAWTARGETRECORDING_H_ */
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