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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.cpp: Implements the gl::FenceNV and gl::Sync classes.
#include "libANGLE/Fence.h"
#include "angle_gl.h"
#include "common/utilities.h"
#include "libANGLE/renderer/FenceNVImpl.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SyncImpl.h"
namespace gl
{
FenceNV::FenceNV(rx::GLImplFactory *factory)
: mFence(factory->createFenceNV()), mIsSet(false), mStatus(GL_FALSE), mCondition(GL_NONE)
{}
FenceNV::~FenceNV()
{
SafeDelete(mFence);
}
void FenceNV::onDestroy(const gl::Context *context)
{
mFence->onDestroy(context);
}
angle::Result FenceNV::set(const Context *context, GLenum condition)
{
ANGLE_TRY(mFence->set(context, condition));
mCondition = condition;
mStatus = GL_FALSE;
mIsSet = true;
return angle::Result::Continue;
}
angle::Result FenceNV::test(const Context *context, GLboolean *outResult)
{
// Flush the command buffer by default
ANGLE_TRY(mFence->test(context, &mStatus));
*outResult = mStatus;
return angle::Result::Continue;
}
angle::Result FenceNV::finish(const Context *context)
{
ASSERT(mIsSet);
ANGLE_TRY(mFence->finish(context));
mStatus = GL_TRUE;
return angle::Result::Continue;
}
Sync::Sync(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(factory->generateSerial(), id),
mFence(factory->createSync()),
mLabel(),
mCondition(GL_SYNC_GPU_COMMANDS_COMPLETE),
mFlags(0)
{}
void Sync::onDestroy(const Context *context)
{
ASSERT(mFence);
mFence->onDestroy(context);
}
Sync::~Sync()
{
SafeDelete(mFence);
}
angle::Result Sync::setLabel(const Context *context, const std::string &label)
{
mLabel = label;
return angle::Result::Continue;
}
const std::string &Sync::getLabel() const
{
return mLabel;
}
angle::Result Sync::set(const Context *context, GLenum condition, GLbitfield flags)
{
ANGLE_TRY(mFence->set(context, condition, flags));
mCondition = condition;
mFlags = flags;
return angle::Result::Continue;
}
angle::Result Sync::clientWait(const Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult)
{
ASSERT(mCondition != GL_NONE);
return mFence->clientWait(context, flags, timeout, outResult);
}
angle::Result Sync::serverWait(const Context *context, GLbitfield flags, GLuint64 timeout)
{
return mFence->serverWait(context, flags, timeout);
}
angle::Result Sync::getStatus(const Context *context, GLint *outResult) const
{
return mFence->getStatus(context, outResult);
}
} // namespace gl
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