summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/renderer/d3d/FramebufferD3D.h
blob: 67e19bd4bcd84e541cac007f671fa243a1dc7923 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.

#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_

#include <cstdint>
#include <vector>

#include "common/Color.h"
#include "common/Optional.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/FramebufferImpl.h"

namespace gl
{
class FramebufferAttachment;
struct PixelPackState;

typedef std::vector<const FramebufferAttachment *> AttachmentList;
}  // namespace gl

namespace rx
{
class RendererD3D;
class RenderTargetD3D;

struct ClearParameters
{
    ClearParameters();
    ClearParameters(const ClearParameters &other);

    gl::DrawBufferMask clearColor;
    gl::ColorF colorF;
    gl::ColorI colorI;
    gl::ColorUI colorUI;
    GLenum colorType;
    gl::BlendStateExt::ColorMaskStorage::Type colorMask;

    bool clearDepth;
    float depthValue;

    bool clearStencil;
    GLint stencilValue;
    GLuint stencilWriteMask;

    bool scissorEnabled;
    gl::Rectangle scissor;
};

class FramebufferD3D : public FramebufferImpl
{
  public:
    FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer);
    ~FramebufferD3D() override;

    angle::Result clear(const gl::Context *context, GLbitfield mask) override;
    angle::Result clearBufferfv(const gl::Context *context,
                                GLenum buffer,
                                GLint drawbuffer,
                                const GLfloat *values) override;
    angle::Result clearBufferuiv(const gl::Context *context,
                                 GLenum buffer,
                                 GLint drawbuffer,
                                 const GLuint *values) override;
    angle::Result clearBufferiv(const gl::Context *context,
                                GLenum buffer,
                                GLint drawbuffer,
                                const GLint *values) override;
    angle::Result clearBufferfi(const gl::Context *context,
                                GLenum buffer,
                                GLint drawbuffer,
                                GLfloat depth,
                                GLint stencil) override;

    angle::Result readPixels(const gl::Context *context,
                             const gl::Rectangle &area,
                             GLenum format,
                             GLenum type,
                             const gl::PixelPackState &pack,
                             gl::Buffer *packBuffer,
                             void *pixels) override;

    angle::Result blit(const gl::Context *context,
                       const gl::Rectangle &sourceArea,
                       const gl::Rectangle &destArea,
                       GLbitfield mask,
                       GLenum filter) override;

    gl::FramebufferStatus checkStatus(const gl::Context *context) const override;

    angle::Result syncState(const gl::Context *context,
                            GLenum binding,
                            const gl::Framebuffer::DirtyBits &dirtyBits,
                            gl::Command command) override;

    const gl::AttachmentList &getColorAttachmentsForRender(const gl::Context *context);

    const gl::DrawBufferMask getLastColorAttachmentsForRenderMask() const
    {
        return mColorAttachmentsForRenderMask;
    }

    void destroy(const gl::Context *context) override;

  private:
    virtual angle::Result clearImpl(const gl::Context *context,
                                    const ClearParameters &clearParams) = 0;

    virtual angle::Result readPixelsImpl(const gl::Context *context,
                                         const gl::Rectangle &area,
                                         GLenum format,
                                         GLenum type,
                                         size_t outputPitch,
                                         const gl::PixelPackState &pack,
                                         gl::Buffer *packBuffer,
                                         uint8_t *pixels) = 0;

    virtual angle::Result blitImpl(const gl::Context *context,
                                   const gl::Rectangle &sourceArea,
                                   const gl::Rectangle &destArea,
                                   const gl::Rectangle *scissor,
                                   bool blitRenderTarget,
                                   bool blitDepth,
                                   bool blitStencil,
                                   GLenum filter,
                                   const gl::Framebuffer *sourceFramebuffer) = 0;

    RendererD3D *mRenderer;
    Optional<gl::AttachmentList> mColorAttachmentsForRender;
    gl::DrawBufferMask mCurrentActiveProgramOutputs;
    gl::DrawBufferMask mColorAttachmentsForRenderMask;

    gl::FramebufferAttachment mMockAttachment;
};
}  // namespace rx

#endif  // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_