summaryrefslogtreecommitdiffstats
path: root/gfx/gl/GLBlitHelper.h
blob: 83915090979a02a63cece7726efd836f504988ce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GLBLITHELPER_H_
#define GLBLITHELPER_H_

#include <array>
#include <cstdint>
#include <map>
#include <memory>
#include <unordered_map>
#include "Colorspaces.h"
#include "GLConsts.h"
#include "GLContextTypes.h"
#include "GLTypes.h"
#include "nsSize.h"
#include "nsString.h"
#include "nsTString.h"
#include "mozilla/ipc/IPCTypes.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/gfx/Types.h"

#include <map>

#ifdef XP_WIN
#  include <windows.h>
#  include "mozilla/RefPtr.h"
#  include "mozilla/ipc/IPCTypes.h"
struct ID3D11Device;
struct ID3D11Texture2D;
#endif

#ifdef XP_MACOSX
class MacIOSurface;
#endif

#ifdef MOZ_WIDGET_ANDROID
#  include "mozilla/java/GeckoSurfaceTextureWrappers.h"
#endif

#ifdef MOZ_WIDGET_GTK
class DMABufSurface;
#endif

namespace mozilla {

namespace layers {
class Image;
class GPUVideoImage;
struct PlanarYCbCrData;
class PlanarYCbCrImage;
class SurfaceDescriptor;
class SurfaceDescriptorBuffer;

#ifdef XP_WIN
class D3D11ShareHandleImage;
class D3D11TextureIMFSampleImage;
class D3D11YCbCrImage;
class SurfaceDescriptorD3D10;
class SurfaceDescriptorDXGIYCbCr;
#endif

#ifdef MOZ_WIDGET_ANDROID
class SurfaceTextureDescriptor;
#endif

#ifdef XP_MACOSX
class MacIOSurfaceImage;
#endif

#ifdef MOZ_WIDGET_GTK
class DMABUFSurfaceImage;
#endif
}  // namespace layers

namespace gl {

class BindAnglePlanes;
class GLBlitHelper;
class GLContext;
class Texture;

bool GuessDivisors(const gfx::IntSize& ySize, const gfx::IntSize& uvSize,
                   gfx::IntSize* const out_divisors);

template <uint8_t N>
struct Mat {
  float m[N * N];  // column-major, for GL

  float& at(const uint8_t x, const uint8_t y) { return m[N * x + y]; }

  static Mat<N> I() {
    auto ret = Mat<N>{};
    for (uint8_t i = 0; i < N; i++) {
      ret.at(i, i) = 1.0f;
    }
    return ret;
  }

  Mat<N> operator*(const Mat<N>& r) const {
    Mat<N> ret;
    for (uint8_t x = 0; x < N; x++) {
      for (uint8_t y = 0; y < N; y++) {
        float sum = 0.0f;
        for (uint8_t i = 0; i < N; i++) {
          sum += at(i, y) * r.at(x, i);
        }
        ret.at(x, y) = sum;
      }
    }
    return ret;
  }
};
typedef Mat<3> Mat3;

Mat3 SubRectMat3(float x, float y, float w, float h);
Mat3 SubRectMat3(const gfx::IntRect& subrect, const gfx::IntSize& size);
Mat3 SubRectMat3(const gfx::IntRect& bigSubrect, const gfx::IntSize& smallSize,
                 const gfx::IntSize& divisors);

class DrawBlitProg final {
  const GLBlitHelper& mParent;
  const GLuint mProg;
  const GLint mLoc_uDestMatrix;
  const GLint mLoc_uTexMatrix0;
  const GLint mLoc_uTexMatrix1;
  const GLint mLoc_uColorLut;
  const GLint mLoc_uColorMatrix;
  GLenum mType_uColorMatrix = 0;

 public:
  struct Key final {
    const char* fragHeader = nullptr;
    std::array<const char*, 4> fragParts = {};

    auto Members() const { return std::tie(fragHeader, fragParts); }
    friend bool operator<(const Key& a, const Key& b) {
      return a.Members() < b.Members();
    }
  };

  DrawBlitProg(const GLBlitHelper* parent, GLuint prog);
  ~DrawBlitProg();

  struct BaseArgs final {
    Mat3 texMatrix0;
    bool yFlip;
    gfx::IntSize
        destSize;  // Always needed for (at least) setting the viewport.
    Maybe<gfx::IntRect> destRect;
    Maybe<uint32_t> texUnitForColorLut;
  };
  struct YUVArgs final {
    Mat3 texMatrix1;
    Maybe<gfx::YUVColorSpace> colorSpaceForMatrix;
  };

  void Draw(const BaseArgs& args, const YUVArgs* argsYUV = nullptr) const;
};

class ScopedSaveMultiTex final {
  GLContext& mGL;
  const std::vector<uint8_t> mTexUnits;
  const GLenum mTexTarget;
  const GLuint mOldTexUnit;
  GLuint mOldTexSampler[3];
  GLuint mOldTex[3];

 public:
  ScopedSaveMultiTex(GLContext* gl, const std::vector<uint8_t>& texUnits,
                     GLenum texTarget);
  ~ScopedSaveMultiTex();
};

/** Buffer blitting helper */
class GLBlitHelper final {
  friend class BindAnglePlanes;
  friend class DrawBlitProg;
  friend class GLContext;

  GLContext* const mGL;
  mutable std::map<DrawBlitProg::Key, const DrawBlitProg*> mDrawBlitProgs;

  GLuint mQuadVAO = 0;
  GLuint mQuadVBO = 0;
  nsCString mDrawBlitProg_VersionLine;
  const GLuint mDrawBlitProg_VertShader;

  GLuint mYuvUploads[3] = {};
  gfx::IntSize mYuvUploads_YSize = {0, 0};
  gfx::IntSize mYuvUploads_UVSize = {0, 0};

 public:
  struct ColorLutKey {
    color::ColorspaceDesc src;
    color::ColorspaceDesc dst;

    auto Members() const { return std::tie(src, dst); }
    INLINE_AUTO_MAPPABLE(ColorLutKey)
  };

 private:
  mutable std::unordered_map<ColorLutKey, std::weak_ptr<gl::Texture>,
                             ColorLutKey::Hasher>
      mColorLutTexMap;

 public:
  std::shared_ptr<gl::Texture> GetColorLutTex(const ColorLutKey& key) const;

#ifdef XP_WIN
  mutable RefPtr<ID3D11Device> mD3D11;

  ID3D11Device* GetD3D11() const;
#endif

  const DrawBlitProg* GetDrawBlitProg(const DrawBlitProg::Key& key) const;

 private:
  const DrawBlitProg* CreateDrawBlitProg(const DrawBlitProg::Key& key) const;

 public:
  bool BlitPlanarYCbCr(const layers::PlanarYCbCrData&,
                       const gfx::IntSize& destSize, OriginPos destOrigin);
#ifdef MOZ_WIDGET_ANDROID
  bool Blit(const java::GeckoSurfaceTexture::Ref& surfaceTexture,
            const gfx::IntSize& destSize, const OriginPos destOrigin) const;
#endif
#ifdef XP_MACOSX
  bool BlitImage(layers::MacIOSurfaceImage* srcImage,
                 const gfx::IntSize& destSize, OriginPos destOrigin) const;
#endif
#ifdef MOZ_WIDGET_GTK
  bool Blit(DMABufSurface* surface, const gfx::IntSize& destSize,
            OriginPos destOrigin) const;
  bool BlitImage(layers::DMABUFSurfaceImage* srcImage,
                 const gfx::IntSize& destSize, OriginPos destOrigin) const;
#endif

  explicit GLBlitHelper(GLContext* gl);

 public:
  ~GLBlitHelper();

  void BlitFramebuffer(const gfx::IntRect& srcRect,
                       const gfx::IntRect& destRect,
                       GLuint filter = LOCAL_GL_NEAREST) const;
  void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
                                    const gfx::IntRect& srcRect,
                                    const gfx::IntRect& destRect,
                                    GLuint filter = LOCAL_GL_NEAREST) const;
  void BlitFramebufferToTexture(GLuint destTex, const gfx::IntSize& srcSize,
                                const gfx::IntSize& destSize,
                                GLenum destTarget = LOCAL_GL_TEXTURE_2D) const;
  void BlitTextureToFramebuffer(GLuint srcTex, const gfx::IntSize& srcSize,
                                const gfx::IntSize& destSize,
                                GLenum srcTarget = LOCAL_GL_TEXTURE_2D) const;
  void BlitTextureToTexture(GLuint srcTex, GLuint destTex,
                            const gfx::IntSize& srcSize,
                            const gfx::IntSize& destSize,
                            GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
                            GLenum destTarget = LOCAL_GL_TEXTURE_2D) const;

  void DrawBlitTextureToFramebuffer(GLuint srcTex, const gfx::IntSize& srcSize,
                                    const gfx::IntSize& destSize,
                                    GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
                                    bool srcIsBGRA = false) const;

  bool BlitImageToFramebuffer(layers::Image* srcImage,
                              const gfx::IntSize& destSize,
                              OriginPos destOrigin);
  bool BlitSdToFramebuffer(const layers::SurfaceDescriptor&,
                           const gfx::IntSize& destSize, OriginPos destOrigin);

 private:
  bool BlitImage(layers::GPUVideoImage* srcImage, const gfx::IntSize& destSize,
                 OriginPos destOrigin) const;
#ifdef XP_MACOSX
  bool BlitImage(MacIOSurface* const iosurf, const gfx::IntSize& destSize,
                 OriginPos destOrigin) const;
#endif
#ifdef XP_WIN
  // GLBlitHelperD3D.cpp:
  bool BlitImage(layers::D3D11ShareHandleImage* srcImage,
                 const gfx::IntSize& destSize, OriginPos destOrigin) const;
  bool BlitImage(layers::D3D11TextureIMFSampleImage* srcImage,
                 const gfx::IntSize& destSize, OriginPos destOrigin) const;
  bool BlitImage(layers::D3D11YCbCrImage* srcImage,
                 const gfx::IntSize& destSize, OriginPos destOrigin) const;

  bool BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc,
                      const gfx::IntSize& destSize, OriginPos destOrigin) const;
  bool BlitDescriptor(const layers::SurfaceDescriptorDXGIYCbCr& desc,
                      const gfx::IntSize& destSize,
                      const OriginPos destOrigin) const;
  bool BlitAngleYCbCr(const WindowsHandle (&handleList)[3],
                      const gfx::IntRect& clipRect, const gfx::IntSize& ySize,
                      const gfx::IntSize& uvSize,
                      const gfx::YUVColorSpace colorSpace,
                      const gfx::IntSize& destSize, OriginPos destOrigin) const;

  bool BlitAnglePlanes(uint8_t numPlanes,
                       const RefPtr<ID3D11Texture2D>* texD3DList,
                       const DrawBlitProg* prog,
                       const DrawBlitProg::BaseArgs& baseArgs,
                       const DrawBlitProg::YUVArgs* const yuvArgs) const;
#endif
};

// -
// For DrawBlitProg::Key::fragParts

extern const char* const kFragHeader_Tex2D;
extern const char* const kFragHeader_Tex2DRect;
extern const char* const kFragHeader_TexExt;

extern const char* const kFragSample_OnePlane;
extern const char* const kFragSample_TwoPlane;
extern const char* const kFragSample_ThreePlane;

extern const char* const kFragConvert_None;
extern const char* const kFragConvert_BGR;
extern const char* const kFragConvert_ColorMatrix;
extern const char* const kFragConvert_ColorLut;

extern const char* const kFragMixin_AlphaMultColors;
extern const char* const kFragMixin_AlphaClampColors;
extern const char* const kFragMixin_AlphaOne;

}  // namespace gl
}  // namespace mozilla

#endif  // GLBLITHELPER_H_