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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLDebugUtils.h"
#include "GLConsts.h"
namespace mozilla {
namespace gl {
const char* GLenumToStr(GLenum e) {
switch (e) {
#define HANDLE_GL_ENUM(x) \
case LOCAL_##x: \
return #x
HANDLE_GL_ENUM(GL_TRIANGLES);
HANDLE_GL_ENUM(GL_TRIANGLE_STRIP);
HANDLE_GL_ENUM(GL_TRIANGLE_FAN);
HANDLE_GL_ENUM(GL_FRAMEBUFFER);
HANDLE_GL_ENUM(GL_RENDERBUFFER);
HANDLE_GL_ENUM(GL_DEPTH_ATTACHMENT);
HANDLE_GL_ENUM(GL_STENCIL_ATTACHMENT);
HANDLE_GL_ENUM(GL_DEPTH_STENCIL_ATTACHMENT);
HANDLE_GL_ENUM(GL_TEXTURE_2D);
HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT0);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT1);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT2);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT3);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT4);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT5);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT6);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT7);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT8);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT9);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT10);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT11);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT12);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT13);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT14);
HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT15);
HANDLE_GL_ENUM(GL_UNSIGNED_BYTE);
HANDLE_GL_ENUM(GL_UNSIGNED_SHORT);
HANDLE_GL_ENUM(GL_UNSIGNED_INT);
HANDLE_GL_ENUM(GL_RGBA);
HANDLE_GL_ENUM(GL_DEPTH_COMPONENT);
#undef HANDLE_GL_ENUM
}
return "(unknown)";
}
} // namespace gl
} // namespace mozilla
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