summaryrefslogtreecommitdiffstats
path: root/gfx/layers/GLImages.cpp
blob: 90c817f6a62caba8f6696936ee9588e16087d4d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "GLImages.h"
#include "GLContext.h"
#include "GLContextProvider.h"
#include "ScopedGLHelpers.h"
#include "GLImages.h"
#include "GLBlitHelper.h"
#include "GLReadTexImageHelper.h"
#include "GLLibraryEGL.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/LayersSurfaces.h"

using namespace mozilla;
using namespace mozilla::gl;

namespace mozilla::layers {

static RefPtr<GLContext> sSnapshotContext;

nsresult GLImage::ReadIntoBuffer(uint8_t* aData, int32_t aStride,
                                 const gfx::IntSize& aSize,
                                 gfx::SurfaceFormat aFormat) {
  MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");

  if (!sSnapshotContext) {
    nsCString discardFailureId;
    sSnapshotContext = GLContextProvider::CreateHeadless({}, &discardFailureId);
    if (!sSnapshotContext) {
      NS_WARNING("Failed to create snapshot GLContext");
      return NS_ERROR_FAILURE;
    }
  }

  sSnapshotContext->MakeCurrent();
  ScopedTexture scopedTex(sSnapshotContext);
  ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());

  sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
                                aSize.width, aSize.height, 0, LOCAL_GL_RGBA,
                                LOCAL_GL_UNSIGNED_BYTE, nullptr);

  ScopedFramebufferForTexture autoFBForTex(sSnapshotContext,
                                           scopedTex.Texture());
  if (!autoFBForTex.IsComplete()) {
    gfxCriticalError()
        << "GetAsSourceSurface: ScopedFramebufferForTexture failed.";
    return NS_ERROR_FAILURE;
  }

  const gl::OriginPos destOrigin = gl::OriginPos::TopLeft;
  {
    const ScopedBindFramebuffer bindFB(sSnapshotContext, autoFBForTex.FB());
    if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, aSize,
                                                                destOrigin)) {
      return NS_ERROR_FAILURE;
    }
  }

  ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB());
  ReadPixelsIntoBuffer(sSnapshotContext, aData, aStride, aSize, aFormat);
  return NS_OK;
}

already_AddRefed<gfx::SourceSurface> GLImage::GetAsSourceSurface() {
  MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");

  gfx::IntSize size = GetSize();
  auto format = gfx::SurfaceFormat::B8G8R8A8;
  RefPtr<gfx::DataSourceSurface> dest =
      gfx::Factory::CreateDataSourceSurface(size, format);
  if (NS_WARN_IF(!dest)) {
    return nullptr;
  }

  gfx::DataSourceSurface::ScopedMap map(dest, gfx::DataSourceSurface::WRITE);
  if (NS_WARN_IF(!map.IsMapped())) {
    return nullptr;
  }

  nsresult rv = ReadIntoBuffer(map.GetData(), map.GetStride(), size, format);
  if (NS_WARN_IF(NS_FAILED(rv))) {
    return nullptr;
  }

  return dest.forget();
}

nsresult GLImage::BuildSurfaceDescriptorBuffer(
    SurfaceDescriptorBuffer& aSdBuffer, BuildSdbFlags aFlags,
    const std::function<MemoryOrShmem(uint32_t)>& aAllocate) {
  gfx::IntSize size = GetSize();
  auto format = gfx::SurfaceFormat::B8G8R8A8;

  uint8_t* buffer = nullptr;
  int32_t stride = 0;
  nsresult rv = AllocateSurfaceDescriptorBufferRgb(
      size, format, buffer, aSdBuffer, stride, aAllocate);
  if (NS_WARN_IF(NS_FAILED(rv))) {
    return rv;
  }

  return ReadIntoBuffer(buffer, stride, size, format);
}

#ifdef MOZ_WIDGET_ANDROID
SurfaceTextureImage::SurfaceTextureImage(
    AndroidSurfaceTextureHandle aHandle, const gfx::IntSize& aSize,
    bool aContinuous, gl::OriginPos aOriginPos, bool aHasAlpha,
    bool aForceBT709ColorSpace, Maybe<gfx::Matrix4x4> aTransformOverride)
    : GLImage(ImageFormat::SURFACE_TEXTURE),
      mHandle(aHandle),
      mSize(aSize),
      mContinuous(aContinuous),
      mOriginPos(aOriginPos),
      mHasAlpha(aHasAlpha),
      mForceBT709ColorSpace(aForceBT709ColorSpace),
      mTransformOverride(aTransformOverride) {
  MOZ_ASSERT(mHandle);
}

Maybe<SurfaceDescriptor> SurfaceTextureImage::GetDesc() {
  SurfaceDescriptor sd = SurfaceTextureDescriptor(
      mHandle, mSize,
      mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
      mForceBT709ColorSpace, false /* NOT continuous */, mTransformOverride);
  return Some(sd);
}
#endif

}  // namespace mozilla::layers