1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_NativeLayerCA_h
#define mozilla_layers_NativeLayerCA_h
#include <IOSurface/IOSurfaceRef.h>
#include <deque>
#include <unordered_map>
#include <ostream>
#include "mozilla/Mutex.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/MacIOSurface.h"
#include "mozilla/layers/NativeLayer.h"
#include "CFTypeRefPtr.h"
#include "nsRegion.h"
#include "nsISupportsImpl.h"
#ifdef __OBJC__
@class CALayer;
#else
typedef void CALayer;
#endif
namespace mozilla {
namespace gl {
class GLContextCGL;
class MozFramebuffer;
} // namespace gl
namespace wr {
class RenderMacIOSurfaceTextureHost;
} // namespace wr
namespace layers {
#ifdef XP_MACOSX
class NativeLayerRootSnapshotterCA;
#endif
class SurfacePoolHandleCA;
enum class VideoLowPowerType {
// These must be kept synchronized with the telemetry histogram enums.
NotVideo, // Never emitted as telemetry. No video is visible.
LowPower, // As best we can tell, we are in the "detached",
// low-power compositing mode. We don't use "Success"
// because of name collision with telemetry generation.
FailMultipleVideo, // There is more than one video visible.
FailWindowed, // The window is not fullscreen.
FailOverlaid, // Something is on top of the video (likely captions).
FailBacking, // The layer behind the video is not full-coverage black.
FailMacOSVersion, // macOS version does not meet requirements.
FailPref, // Pref is not set.
FailSurface, // Surface is not eligible.
FailEnqueue, // Enqueueing the video didn't work.
};
// NativeLayerRootCA is the CoreAnimation implementation of the NativeLayerRoot
// interface. A NativeLayerRootCA is created by the widget around an existing
// CALayer with a call to CreateForCALayer - this CALayer is the root of the
// "onscreen" representation of this layer tree.
// All methods can be called from any thread, there is internal locking.
// All effects from mutating methods are buffered locally and don't modify the
// underlying CoreAnimation layers until CommitToScreen() is called. This
// ensures that the modifications happen on the right thread.
//
// More specifically: During normal operation, screen updates are driven from a
// compositing thread. On this thread, the layers are created / destroyed, their
// contents are painted, and the result is committed to the screen. However,
// there are some scenarios that need to involve the main thread, most notably
// window resizing: During a window resize, we still need the drawing part to
// happen on the compositing thread, but the modifications to the underlying
// CALayers need to happen on the main thread, once compositing is done.
//
// NativeLayerRootCA + NativeLayerCA create and maintain *two* CALayer tree
// representations: An "onscreen" representation and an "offscreen"
// representation. These representations are updated via calls to
// CommitToScreen() and CommitOffscreen(), respectively. The reason for having
// two representations is the following: Our implementation of the snapshotter
// API uses CARenderer, which lets us render the composited result of our layer
// tree into a GPU buffer. But CARenderer requires "ownership" of the rendered
// CALayers in the sense that it associates the CALayers with a local
// "CAContext". A CALayer can only be associated with one CAContext at any time.
// If we wanted te render our *onscreen* CALayers with CARenderer, we would need
// to remove them from the window, reparent them to the CARenderer, render them,
// and then put them back into the window. This would lead to a visible flashing
// effect. To solve this problem, we build two CALayer representations, so that
// one representation can stay inside the window and the other can stay attached
// to the CARenderer.
class NativeLayerRootCA : public NativeLayerRoot {
public:
static already_AddRefed<NativeLayerRootCA> CreateForCALayer(CALayer* aLayer);
virtual NativeLayerRootCA* AsNativeLayerRootCA() override { return this; }
// Can be called on any thread at any point. Returns whether comitting was
// successful. Will return false if called off the main thread while
// off-main-thread commits are suspended.
bool CommitToScreen() override;
void CommitOffscreen();
#ifdef XP_MACOSX
void OnNativeLayerRootSnapshotterDestroyed(
NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter);
#endif
// Enters a mode during which CommitToScreen(), when called on a non-main
// thread, will not apply any updates to the CALayer tree.
void SuspendOffMainThreadCommits();
// Exits the mode entered by SuspendOffMainThreadCommits().
// Returns true if the last CommitToScreen() was canceled due to suspension,
// indicating that another call to CommitToScreen() is needed.
bool UnsuspendOffMainThreadCommits();
bool AreOffMainThreadCommitsSuspended();
void DumpLayerTreeToFile(const char* aPath);
enum class WhichRepresentation : uint8_t { ONSCREEN, OFFSCREEN };
// Overridden methods
already_AddRefed<NativeLayer> CreateLayer(
const gfx::IntSize& aSize, bool aIsOpaque,
SurfacePoolHandle* aSurfacePoolHandle) override;
void AppendLayer(NativeLayer* aLayer) override;
void RemoveLayer(NativeLayer* aLayer) override;
void SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) override;
UniquePtr<NativeLayerRootSnapshotter> CreateSnapshotter() override;
void SetBackingScale(float aBackingScale);
float BackingScale();
already_AddRefed<NativeLayer> CreateLayerForExternalTexture(
bool aIsOpaque) override;
already_AddRefed<NativeLayer> CreateLayerForColor(
gfx::DeviceColor aColor) override;
void SetWindowIsFullscreen(bool aFullscreen);
VideoLowPowerType CheckVideoLowPower(const MutexAutoLock& aProofOfLock);
protected:
explicit NativeLayerRootCA(CALayer* aLayer);
~NativeLayerRootCA() override;
struct Representation {
explicit Representation(CALayer* aRootCALayer);
~Representation();
void Commit(WhichRepresentation aRepresentation,
const nsTArray<RefPtr<NativeLayerCA>>& aSublayers,
bool aWindowIsFullscreen);
CALayer* mRootCALayer = nullptr; // strong
bool mMutatedLayerStructure = false;
};
template <typename F>
void ForAllRepresentations(F aFn);
Mutex mMutex MOZ_UNANNOTATED; // protects all other fields
Representation mOnscreenRepresentation;
Representation mOffscreenRepresentation;
#ifdef XP_MACOSX
NativeLayerRootSnapshotterCA* mWeakSnapshotter = nullptr;
#endif
nsTArray<RefPtr<NativeLayerCA>> mSublayers; // in z-order
float mBackingScale = 1.0f;
bool mMutated = false;
// While mOffMainThreadCommitsSuspended is true, no commits
// should happen on a non-main thread, because they might race with
// main-thread driven updates such as window shape changes, and cause
// glitches.
bool mOffMainThreadCommitsSuspended = false;
// Set to true if CommitToScreen() was aborted because of commit suspension.
// Set to false when CommitToScreen() completes successfully. When true,
// indicates that CommitToScreen() needs to be called at the next available
// opportunity.
bool mCommitPending = false;
// Updated by the layer's view's window to match the fullscreen state
// of that window.
bool mWindowIsFullscreen = false;
// How many times have we committed since the last time we emitted
// telemetry?
unsigned int mTelemetryCommitCount = 0;
};
class RenderSourceNLRS;
#ifdef XP_MACOSX
class NativeLayerRootSnapshotterCA final : public NativeLayerRootSnapshotter {
public:
static UniquePtr<NativeLayerRootSnapshotterCA> Create(
NativeLayerRootCA* aLayerRoot, CALayer* aRootCALayer);
virtual ~NativeLayerRootSnapshotterCA();
bool ReadbackPixels(const gfx::IntSize& aReadbackSize,
gfx::SurfaceFormat aReadbackFormat,
const Range<uint8_t>& aReadbackBuffer) override;
already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents(
const gfx::IntSize& aWindowSize) override;
already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget(
const gfx::IntSize& aSize) override;
already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) override;
protected:
NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot,
RefPtr<gl::GLContext>&& aGL,
CALayer* aRootCALayer);
void UpdateSnapshot(const gfx::IntSize& aSize);
RefPtr<NativeLayerRootCA> mLayerRoot;
RefPtr<gl::GLContext> mGL;
// Can be null. Created and updated in UpdateSnapshot.
RefPtr<RenderSourceNLRS> mSnapshot;
CARenderer* mRenderer = nullptr; // strong
};
#endif
// NativeLayerCA wraps a CALayer and lets you draw to it. It ensures that only
// fully-drawn frames make their way to the screen, by maintaining a swap chain
// of IOSurfaces.
// All calls to mutating methods are buffered, and don't take effect on the
// underlying CoreAnimation layers until ApplyChanges() is called.
// The two most important methods are NextSurface and NotifySurfaceReady:
// NextSurface takes an available surface from the swap chain or creates a new
// surface if necessary. This surface can then be drawn to. Once drawing is
// finished, NotifySurfaceReady marks the surface as ready. This surface is
// committed to the layer during the next call to ApplyChanges().
// The swap chain keeps track of invalid areas within the surfaces.
class NativeLayerCA : public NativeLayer {
public:
virtual NativeLayerCA* AsNativeLayerCA() override { return this; }
// Overridden methods
gfx::IntSize GetSize() override;
void SetPosition(const gfx::IntPoint& aPosition) override;
gfx::IntPoint GetPosition() override;
void SetTransform(const gfx::Matrix4x4& aTransform) override;
gfx::Matrix4x4 GetTransform() override;
gfx::IntRect GetRect() override;
void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) override;
RefPtr<gfx::DrawTarget> NextSurfaceAsDrawTarget(
const gfx::IntRect& aDisplayRect, const gfx::IntRegion& aUpdateRegion,
gfx::BackendType aBackendType) override;
Maybe<GLuint> NextSurfaceAsFramebuffer(const gfx::IntRect& aDisplayRect,
const gfx::IntRegion& aUpdateRegion,
bool aNeedsDepth) override;
void NotifySurfaceReady() override;
void DiscardBackbuffers() override;
bool IsOpaque() override;
void SetClipRect(const Maybe<gfx::IntRect>& aClipRect) override;
Maybe<gfx::IntRect> ClipRect() override;
gfx::IntRect CurrentSurfaceDisplayRect() override;
void SetSurfaceIsFlipped(bool aIsFlipped) override;
bool SurfaceIsFlipped() override;
void DumpLayer(std::ostream& aOutputStream);
void AttachExternalImage(wr::RenderTextureHost* aExternalImage) override;
void SetRootWindowIsFullscreen(bool aFullscreen);
protected:
friend class NativeLayerRootCA;
NativeLayerCA(const gfx::IntSize& aSize, bool aIsOpaque,
SurfacePoolHandleCA* aSurfacePoolHandle);
explicit NativeLayerCA(bool aIsOpaque);
explicit NativeLayerCA(gfx::DeviceColor aColor);
~NativeLayerCA() override;
// Gets the next surface for drawing from our swap chain and stores it in
// mInProgressSurface. Returns whether this was successful.
// mInProgressSurface is guaranteed to be not in use by the window server.
// After a call to NextSurface, NextSurface must not be called again until
// after NotifySurfaceReady has been called. Can be called on any thread. When
// used from multiple threads, callers need to make sure that they still only
// call NextSurface and NotifySurfaceReady alternatingly and not in any other
// order.
bool NextSurface(const MutexAutoLock& aProofOfLock);
// To be called by NativeLayerRootCA:
typedef NativeLayerRootCA::WhichRepresentation WhichRepresentation;
CALayer* UnderlyingCALayer(WhichRepresentation aRepresentation);
enum class UpdateType {
None, // Order is important. Each enum must fully encompass the
OnlyVideo, // work implied by the previous enums.
All,
};
UpdateType HasUpdate(WhichRepresentation aRepresentation);
bool WillUpdateAffectLayers(WhichRepresentation aRepresentation);
bool ApplyChanges(WhichRepresentation aRepresentation, UpdateType aUpdate);
void SetBackingScale(float aBackingScale);
// Invalidates the specified region in all surfaces that are tracked by this
// layer.
void InvalidateRegionThroughoutSwapchain(const MutexAutoLock& aProofOfLock,
const gfx::IntRegion& aRegion);
// Invalidate aUpdateRegion and make sure that mInProgressSurface retains any
// valid content from the previous surface outside of aUpdateRegion, so that
// only aUpdateRegion needs to be drawn. If content needs to be copied,
// aCopyFn is called to do the copying.
// aCopyFn: Fn(CFTypeRefPtr<IOSurfaceRef> aValidSourceIOSurface,
// const gfx::IntRegion& aCopyRegion) -> void
template <typename F>
void HandlePartialUpdate(const MutexAutoLock& aProofOfLock,
const gfx::IntRect& aDisplayRect,
const gfx::IntRegion& aUpdateRegion, F&& aCopyFn);
struct SurfaceWithInvalidRegion {
CFTypeRefPtr<IOSurfaceRef> mSurface;
gfx::IntRegion mInvalidRegion;
};
struct SurfaceWithInvalidRegionAndCheckCount {
SurfaceWithInvalidRegion mEntry;
uint32_t mCheckCount; // The number of calls to IOSurfaceIsInUse
};
Maybe<SurfaceWithInvalidRegion> GetUnusedSurfaceAndCleanUp(
const MutexAutoLock& aProofOfLock);
bool IsVideo(const MutexAutoLock& aProofOfLock);
bool ShouldSpecializeVideo(const MutexAutoLock& aProofOfLock);
bool HasExtent() const { return mHasExtent; }
void SetHasExtent(bool aHasExtent) { mHasExtent = aHasExtent; }
// This function returns a CGRect if a clip should be applied to the layer.
// If set, the CGRect has the scaled position of the clip relative to the
// surface origin and the scaled size of the clip rect.
static Maybe<CGRect> CalculateClipGeometry(
const gfx::IntSize& aSize, const gfx::IntPoint& aPosition,
const gfx::Matrix4x4& aTransform, const gfx::IntRect& aDisplayRect,
const Maybe<gfx::IntRect>& aClipRect, float aBackingScale);
// Wraps one CALayer representation of this NativeLayer.
struct Representation {
Representation();
~Representation();
CALayer* UnderlyingCALayer() { return mWrappingCALayer; }
bool EnqueueSurface(IOSurfaceRef aSurfaceRef);
// Applies buffered changes to the native CALayers. The contract with the
// caller is as follows: If any of these values have changed since the last
// call to ApplyChanges, mMutated[Field] needs to have been set to true
// before the call. If aUpdate is not All, then a partial update will be
// applied. In such a case, ApplyChanges may not make any changes that
// require a CATransacation, because no transaction will be created. In a
// a partial update, the return value will indicate if all the needed
// changes were able to be applied under these restrictions. A false return
// value indicates an All update is necessary.
bool ApplyChanges(
UpdateType aUpdate, const gfx::IntSize& aSize, bool aIsOpaque,
const gfx::IntPoint& aPosition, const gfx::Matrix4x4& aTransform,
const gfx::IntRect& aDisplayRect, const Maybe<gfx::IntRect>& aClipRect,
float aBackingScale, bool aSurfaceIsFlipped,
gfx::SamplingFilter aSamplingFilter, bool aSpecializeVideo,
CFTypeRefPtr<IOSurfaceRef> aFrontSurface,
CFTypeRefPtr<CGColorRef> aColor, bool aIsDRM, bool aIsVideo);
// Return whether any aspects of this layer representation have been mutated
// since the last call to ApplyChanges, i.e. whether ApplyChanges needs to
// be called.
// This is used to optimize away a CATransaction commit if no layers have
// changed.
UpdateType HasUpdate(bool aIsVideo);
// Lazily initialized by first call to ApplyChanges. mWrappingLayer is the
// layer that applies the intersection of mDisplayRect and mClipRect (if
// set), and mContentCALayer is the layer that hosts the IOSurface. We do
// not share clip layers between consecutive NativeLayerCA objects with the
// same clip rect.
CALayer* mWrappingCALayer = nullptr; // strong
CALayer* mContentCALayer = nullptr; // strong
CALayer* mOpaquenessTintLayer = nullptr; // strong
#ifdef NIGHTLY_BUILD
bool mLogNextVideoSurface = false;
#endif
bool mMutatedPosition : 1;
bool mMutatedTransform : 1;
bool mMutatedDisplayRect : 1;
bool mMutatedClipRect : 1;
bool mMutatedBackingScale : 1;
bool mMutatedSize : 1;
bool mMutatedSurfaceIsFlipped : 1;
bool mMutatedFrontSurface : 1;
bool mMutatedSamplingFilter : 1;
bool mMutatedSpecializeVideo : 1;
bool mMutatedIsDRM : 1;
};
Representation& GetRepresentation(WhichRepresentation aRepresentation);
template <typename F>
void ForAllRepresentations(F aFn);
// Controls access to all fields of this class.
Mutex mMutex MOZ_UNANNOTATED;
// Each IOSurface is initially created inside NextSurface.
// The surface stays alive until the recycling mechanism in NextSurface
// determines it is no longer needed (because the swap chain has grown too
// long) or until DiscardBackbuffers() is called or the layer is destroyed.
// During the surface's lifetime, it will continuously move through the fields
// mInProgressSurface, mFrontSurface, and back to front through the mSurfaces
// queue:
//
// mSurfaces.front()
// ------[NextSurface()]-----> mInProgressSurface
// --[NotifySurfaceReady()]--> mFrontSurface
// --[NotifySurfaceReady()]--> mSurfaces.back() --> .... -->
// mSurfaces.front()
//
// We mark an IOSurface as "in use" as long as it is either in
// mInProgressSurface. When it is in mFrontSurface or in the mSurfaces queue,
// it is not marked as "in use" by us - but it can be "in use" by the window
// server. Consequently, IOSurfaceIsInUse on a surface from mSurfaces reflects
// whether the window server is still reading from the surface, and we can use
// this indicator to decide when to recycle the surface.
//
// Users of NativeLayerCA normally proceed in this order:
// 1. Begin a frame by calling NextSurface to get the surface.
// 2. Draw to the surface.
// 3. Mark the surface as done by calling NotifySurfaceReady.
// 4. Call NativeLayerRoot::CommitToScreen(), which calls ApplyChanges()
// during a CATransaction.
// The surface we returned from the most recent call to NextSurface, before
// the matching call to NotifySurfaceReady.
// Will only be Some() between calls to NextSurface and NotifySurfaceReady.
Maybe<SurfaceWithInvalidRegion> mInProgressSurface;
Maybe<gfx::IntRegion> mInProgressUpdateRegion;
Maybe<gfx::IntRect> mInProgressDisplayRect;
// The surface that the most recent call to NotifySurfaceReady was for.
// Will be Some() after the first call to NotifySurfaceReady, for the rest of
// the layer's life time.
Maybe<SurfaceWithInvalidRegion> mFrontSurface;
// The queue of surfaces which make up the rest of our "swap chain".
// mSurfaces.front() is the next surface we'll attempt to use.
// mSurfaces.back() is the one that was used most recently.
std::vector<SurfaceWithInvalidRegionAndCheckCount> mSurfaces;
// Non-null between calls to NextSurfaceAsDrawTarget and NotifySurfaceReady.
RefPtr<MacIOSurface> mInProgressLockedIOSurface;
RefPtr<SurfacePoolHandleCA> mSurfacePoolHandle;
RefPtr<wr::RenderMacIOSurfaceTextureHost> mTextureHost;
Representation mOnscreenRepresentation;
Representation mOffscreenRepresentation;
gfx::IntPoint mPosition;
gfx::Matrix4x4 mTransform;
gfx::IntRect mDisplayRect;
gfx::IntSize mSize;
Maybe<gfx::IntRect> mClipRect;
gfx::SamplingFilter mSamplingFilter = gfx::SamplingFilter::POINT;
float mBackingScale = 1.0f;
bool mSurfaceIsFlipped = false;
CFTypeRefPtr<CGColorRef> mColor;
const bool mIsOpaque = false;
bool mRootWindowIsFullscreen = false;
bool mSpecializeVideo = false;
bool mHasExtent = false;
bool mIsDRM = false;
bool mIsTextureHostVideo = false;
#ifdef NIGHTLY_BUILD
// Track the consistency of our caller's API usage. Layers that are drawn
// should only ever be called with NotifySurfaceReady. Layers that are
// external should only ever be called with AttachExternalImage.
bool mHasEverAttachExternalImage = false;
bool mHasEverNotifySurfaceReady = false;
#endif
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_NativeLayerCA_h
|