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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GpuProcessD3D11QueryMap.h"
#include "mozilla/webrender/RenderThread.h"
namespace mozilla {
namespace layers {
StaticAutoPtr<GpuProcessD3D11QueryMap> GpuProcessD3D11QueryMap::sInstance;
/* static */
void GpuProcessD3D11QueryMap::Init() {
MOZ_ASSERT(XRE_IsGPUProcess());
sInstance = new GpuProcessD3D11QueryMap();
}
/* static */
void GpuProcessD3D11QueryMap::Shutdown() {
MOZ_ASSERT(XRE_IsGPUProcess());
sInstance = nullptr;
}
GpuProcessD3D11QueryMap::GpuProcessD3D11QueryMap()
: mMonitor("GpuProcessD3D11QueryMap::mMonitor") {}
GpuProcessD3D11QueryMap::~GpuProcessD3D11QueryMap() {}
void GpuProcessD3D11QueryMap::Register(GpuProcessQueryId aQueryId,
ID3D11Query* aQuery) {
MOZ_RELEASE_ASSERT(aQuery);
MonitorAutoLock lock(mMonitor);
mD3D11QueriesById[aQueryId] = aQuery;
}
void GpuProcessD3D11QueryMap::Unregister(GpuProcessQueryId aQueryId) {
MonitorAutoLock lock(mMonitor);
auto it = mD3D11QueriesById.find(aQueryId);
if (it == mD3D11QueriesById.end()) {
return;
}
mD3D11QueriesById.erase(it);
}
RefPtr<ID3D11Query> GpuProcessD3D11QueryMap::GetQuery(
GpuProcessQueryId aQueryId) {
MOZ_ASSERT(wr::RenderThread::IsInRenderThread());
MonitorAutoLock lock(mMonitor);
auto it = mD3D11QueriesById.find(aQueryId);
if (it == mD3D11QueriesById.end()) {
return nullptr;
}
return it->second;
}
} // namespace layers
} // namespace mozilla
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