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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TextureHostWrapperD3D11_H
#define MOZILLA_GFX_TextureHostWrapperD3D11_H
#include <deque>
#include <unordered_map>
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/UniquePtr.h"
class nsIThreadPool;
struct ID3D11Texture2D;
namespace mozilla {
namespace layers {
class DXGITextureHostD3D11;
/**
* A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread.
* And manages in use TextureHostWrapperD3D11s in compositor thread.
*/
class TextureWrapperD3D11Allocator {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureWrapperD3D11Allocator)
TextureWrapperD3D11Allocator();
RefPtr<ID3D11Texture2D> CreateOrRecycle(gfx::SurfaceFormat aSurfaceFormat,
gfx::IntSize aSize);
void EnsureStagingTextureNV12(RefPtr<ID3D11Device> aDevice);
RefPtr<ID3D11Texture2D> GetStagingTextureNV12();
RefPtr<ID3D11Device> GetDevice();
void RecycleTexture(RefPtr<ID3D11Texture2D>& aTexture);
void RegisterTextureHostWrapper(const wr::ExternalImageId& aExternalImageId,
RefPtr<TextureHost> aTextureHost);
void UnregisterTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId);
RefPtr<TextureHost> GetTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId);
// Holds TextureUpdate thread.
// Use the SharedThreadPool to create an nsIThreadPool with a maximum of one
// thread, which is equivalent to an nsIThread for our purposes.
const nsCOMPtr<nsIThreadPool> mThread;
protected:
~TextureWrapperD3D11Allocator();
void ClearAllTextures(const MutexAutoLock& aProofOfLock);
// Holds TextureHostWrapperD3D11s that are in use. TextureHostWrapperD3D11 is
// wrapped by WebRenderTextureHost. Accessed only from compositor thread
std::unordered_map<uint64_t, RefPtr<TextureHost>> mTextureHostWrappers;
// Accessed only from TextureUpdate thread
RefPtr<ID3D11Texture2D> mStagingTexture;
Mutex mMutex;
// Protected by mMutex
RefPtr<ID3D11Device> mDevice;
gfx::IntSize mSize;
std::deque<RefPtr<ID3D11Texture2D>> mRecycledTextures;
};
/**
* A TextureHost that exposes DXGITextureHostD3D11 as wrapping YUV
* BufferTextureHost. The DXGITextureHostD3D11 holds GpuProcessTextureId of
* ID3D11Texture2D. The ID3D11Texture2D is allocated and data updated in
* TextureUpdate thread.
*/
class TextureHostWrapperD3D11 : public TextureHost {
public:
static RefPtr<TextureHost> CreateFromBufferTexture(
const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
TextureHost* aTextureHost);
void DeallocateDeviceData() override {}
gfx::SurfaceFormat GetFormat() const override;
already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
gfx::ColorRange GetColorRange() const override;
gfx::IntSize GetSize() const override;
bool IsValid() override;
#ifdef MOZ_LAYERS_HAVE_LOG
const char* Name() override { return "TextureHostWrapperD3D11"; }
#endif
void CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) override;
void MaybeDestroyRenderTexture() override;
uint32_t NumSubTextures() override;
void PushResourceUpdates(wr::TransactionBuilder& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys,
PushDisplayItemFlagSet aFlags) override;
bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
void UnbindTextureSource() override;
void NotifyNotUsed() override;
BufferTextureHost* AsBufferTextureHost() override;
bool IsWrappingSurfaceTextureHost() override;
TextureHostType GetTextureHostType() override;
bool NeedsDeferredDeletion() const override;
TextureHostWrapperD3D11* AsTextureHostWrapperD3D11() override { return this; }
void PostTask();
bool UpdateTextureData();
protected:
TextureHostWrapperD3D11(
TextureFlags aFlags,
const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
const GpuProcessTextureId aTextureId,
DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost,
const wr::ExternalImageId aWrappedExternalImageId);
virtual ~TextureHostWrapperD3D11();
TextureHost* EnsureWrappedTextureHost();
const RefPtr<TextureWrapperD3D11Allocator> mAllocator;
const GpuProcessTextureId mTextureId;
// DXGITextureHostD3D11 that replaces the wrapping TextureHost.
const RefPtr<DXGITextureHostD3D11> mTextureHostD3D11;
// WebRenderTextureHost that wraps BufferTextureHost
// BufferTextureHost might be further wrapped by GPUVideoTextureHost.
CompositableTextureHostRef mWrappedTextureHost;
const wr::ExternalImageId mWrappedExternalImageId;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_TextureHostWrapperD3D11_H
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