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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#include "CanvasTranslator.h"
#include "gfxGradientCache.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/CanvasManagerParent.h"
#include "mozilla/gfx/CanvasRenderThread.h"
#include "mozilla/gfx/DrawTargetWebgl.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/GPUParent.h"
#include "mozilla/gfx/GPUProcessManager.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/layers/BufferTexture.h"
#include "mozilla/layers/CanvasTranslator.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/SharedSurfacesParent.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/SyncRunnable.h"
#include "mozilla/TaskQueue.h"
#include "mozilla/Telemetry.h"
#include "GLContext.h"
#include "RecordedCanvasEventImpl.h"
#if defined(XP_WIN)
# include "mozilla/gfx/DeviceManagerDx.h"
# include "mozilla/layers/TextureD3D11.h"
#endif
namespace mozilla {
namespace layers {
UniquePtr<TextureData> CanvasTranslator::CreateTextureData(
const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat, bool aClear) {
TextureData* textureData = nullptr;
TextureAllocationFlags allocFlags =
aClear ? ALLOC_CLEAR_BUFFER : ALLOC_DEFAULT;
switch (mTextureType) {
#ifdef XP_WIN
case TextureType::D3D11: {
textureData =
D3D11TextureData::Create(aSize, aFormat, allocFlags, mDevice);
break;
}
#endif
case TextureType::Unknown:
textureData = BufferTextureData::Create(
aSize, aFormat, gfx::BackendType::SKIA, LayersBackend::LAYERS_WR,
TextureFlags::DEALLOCATE_CLIENT | TextureFlags::REMOTE_TEXTURE,
allocFlags, nullptr);
break;
default:
textureData = TextureData::Create(mTextureType, aFormat, aSize,
allocFlags, mBackendType);
break;
}
return WrapUnique(textureData);
}
CanvasTranslator::CanvasTranslator(
layers::SharedSurfacesHolder* aSharedSurfacesHolder,
const dom::ContentParentId& aContentId, uint32_t aManagerId)
: mTranslationTaskQueue(gfx::CanvasRenderThread::CreateWorkerTaskQueue()),
mSharedSurfacesHolder(aSharedSurfacesHolder),
mMaxSpinCount(StaticPrefs::gfx_canvas_remote_max_spin_count()),
mContentId(aContentId),
mManagerId(aManagerId) {
mNextEventTimeout = TimeDuration::FromMilliseconds(
StaticPrefs::gfx_canvas_remote_event_timeout_ms());
// Track when remote canvas has been activated.
Telemetry::ScalarAdd(Telemetry::ScalarID::GFX_CANVAS_REMOTE_ACTIVATED, 1);
}
CanvasTranslator::~CanvasTranslator() = default;
void CanvasTranslator::DispatchToTaskQueue(
already_AddRefed<nsIRunnable> aRunnable) {
if (mTranslationTaskQueue) {
MOZ_ALWAYS_SUCCEEDS(mTranslationTaskQueue->Dispatch(std::move(aRunnable)));
} else {
gfx::CanvasRenderThread::Dispatch(std::move(aRunnable));
}
}
bool CanvasTranslator::IsInTaskQueue() const {
if (mTranslationTaskQueue) {
return mTranslationTaskQueue->IsCurrentThreadIn();
}
return gfx::CanvasRenderThread::IsInCanvasRenderThread();
}
static bool CreateAndMapShmem(RefPtr<ipc::SharedMemoryBasic>& aShmem,
Handle&& aHandle,
ipc::SharedMemory::OpenRights aOpenRights,
size_t aSize) {
auto shmem = MakeRefPtr<ipc::SharedMemoryBasic>();
if (!shmem->SetHandle(std::move(aHandle), aOpenRights) ||
!shmem->Map(aSize)) {
return false;
}
shmem->CloseHandle();
aShmem = shmem.forget();
return true;
}
bool CanvasTranslator::EnsureSharedContextWebgl() {
if (!mSharedContext || mSharedContext->IsContextLost()) {
if (mSharedContext) {
ForceDrawTargetWebglFallback();
if (mRemoteTextureOwner) {
// Ensure any shared surfaces referring to the old context go away.
mRemoteTextureOwner->ClearRecycledTextures();
}
}
mSharedContext = gfx::SharedContextWebgl::Create();
if (!mSharedContext || mSharedContext->IsContextLost()) {
mSharedContext = nullptr;
BlockCanvas();
return false;
}
}
return true;
}
mozilla::ipc::IPCResult CanvasTranslator::RecvInitTranslator(
TextureType aTextureType, TextureType aWebglTextureType,
gfx::BackendType aBackendType, Handle&& aReadHandle,
nsTArray<Handle>&& aBufferHandles, uint64_t aBufferSize,
CrossProcessSemaphoreHandle&& aReaderSem,
CrossProcessSemaphoreHandle&& aWriterSem) {
if (mHeaderShmem) {
return IPC_FAIL(this, "RecvInitTranslator called twice.");
}
mTextureType = aTextureType;
mWebglTextureType = aWebglTextureType;
mBackendType = aBackendType;
mOtherPid = OtherPid();
mHeaderShmem = MakeAndAddRef<ipc::SharedMemoryBasic>();
if (!CreateAndMapShmem(mHeaderShmem, std::move(aReadHandle),
ipc::SharedMemory::RightsReadWrite, sizeof(Header))) {
Deactivate();
return IPC_FAIL(this, "Failed to map canvas header shared memory.");
}
mHeader = static_cast<Header*>(mHeaderShmem->memory());
mWriterSemaphore.reset(CrossProcessSemaphore::Create(std::move(aWriterSem)));
mWriterSemaphore->CloseHandle();
mReaderSemaphore.reset(CrossProcessSemaphore::Create(std::move(aReaderSem)));
mReaderSemaphore->CloseHandle();
if (!CheckForFreshCanvasDevice(__LINE__)) {
gfxCriticalNote << "GFX: CanvasTranslator failed to get device";
return IPC_OK();
}
if (gfx::gfxVars::UseAcceleratedCanvas2D() && !EnsureSharedContextWebgl()) {
gfxCriticalNote
<< "GFX: CanvasTranslator failed creating WebGL shared context";
}
// Use the first buffer as our current buffer.
mDefaultBufferSize = aBufferSize;
auto handleIter = aBufferHandles.begin();
if (!CreateAndMapShmem(mCurrentShmem.shmem, std::move(*handleIter),
ipc::SharedMemory::RightsReadOnly, aBufferSize)) {
Deactivate();
return IPC_FAIL(this, "Failed to map canvas buffer shared memory.");
}
mCurrentMemReader = mCurrentShmem.CreateMemReader();
// Add all other buffers to our recycled CanvasShmems.
for (handleIter++; handleIter < aBufferHandles.end(); handleIter++) {
CanvasShmem newShmem;
if (!CreateAndMapShmem(newShmem.shmem, std::move(*handleIter),
ipc::SharedMemory::RightsReadOnly, aBufferSize)) {
Deactivate();
return IPC_FAIL(this, "Failed to map canvas buffer shared memory.");
}
mCanvasShmems.emplace(std::move(newShmem));
}
DispatchToTaskQueue(NewRunnableMethod("CanvasTranslator::TranslateRecording",
this,
&CanvasTranslator::TranslateRecording));
return IPC_OK();
}
ipc::IPCResult CanvasTranslator::RecvRestartTranslation() {
if (mDeactivated) {
// The other side might have sent a message before we deactivated.
return IPC_OK();
}
DispatchToTaskQueue(NewRunnableMethod("CanvasTranslator::TranslateRecording",
this,
&CanvasTranslator::TranslateRecording));
return IPC_OK();
}
ipc::IPCResult CanvasTranslator::RecvAddBuffer(
ipc::SharedMemoryBasic::Handle&& aBufferHandle, uint64_t aBufferSize) {
if (mDeactivated) {
// The other side might have sent a resume message before we deactivated.
return IPC_OK();
}
DispatchToTaskQueue(
NewRunnableMethod<ipc::SharedMemoryBasic::Handle&&, size_t>(
"CanvasTranslator::AddBuffer", this, &CanvasTranslator::AddBuffer,
std::move(aBufferHandle), aBufferSize));
return IPC_OK();
}
void CanvasTranslator::AddBuffer(ipc::SharedMemoryBasic::Handle&& aBufferHandle,
size_t aBufferSize) {
MOZ_ASSERT(IsInTaskQueue());
if (mHeader->readerState == State::Failed) {
// We failed before we got to the pause event.
return;
}
if (mHeader->readerState != State::Paused) {
gfxCriticalNote << "CanvasTranslator::AddBuffer bad state "
<< uint32_t(State(mHeader->readerState));
MOZ_DIAGNOSTIC_ASSERT(false, "mHeader->readerState == State::Paused");
Deactivate();
return;
}
MOZ_ASSERT(mDefaultBufferSize != 0);
// Check and signal the writer when we finish with a buffer, because it
// might have hit the buffer count limit and be waiting to use our old one.
CheckAndSignalWriter();
// Default sized buffers will have been queued for recycling.
if (mCurrentShmem.Size() == mDefaultBufferSize) {
mCanvasShmems.emplace(std::move(mCurrentShmem));
}
CanvasShmem newShmem;
if (!CreateAndMapShmem(newShmem.shmem, std::move(aBufferHandle),
ipc::SharedMemory::RightsReadOnly, aBufferSize)) {
return;
}
mCurrentShmem = std::move(newShmem);
mCurrentMemReader = mCurrentShmem.CreateMemReader();
TranslateRecording();
}
ipc::IPCResult CanvasTranslator::RecvSetDataSurfaceBuffer(
ipc::SharedMemoryBasic::Handle&& aBufferHandle, uint64_t aBufferSize) {
if (mDeactivated) {
// The other side might have sent a resume message before we deactivated.
return IPC_OK();
}
DispatchToTaskQueue(
NewRunnableMethod<ipc::SharedMemoryBasic::Handle&&, size_t>(
"CanvasTranslator::SetDataSurfaceBuffer", this,
&CanvasTranslator::SetDataSurfaceBuffer, std::move(aBufferHandle),
aBufferSize));
return IPC_OK();
}
void CanvasTranslator::SetDataSurfaceBuffer(
ipc::SharedMemoryBasic::Handle&& aBufferHandle, size_t aBufferSize) {
MOZ_ASSERT(IsInTaskQueue());
if (mHeader->readerState == State::Failed) {
// We failed before we got to the pause event.
return;
}
if (mHeader->readerState != State::Paused) {
gfxCriticalNote << "CanvasTranslator::SetDataSurfaceBuffer bad state "
<< uint32_t(State(mHeader->readerState));
MOZ_DIAGNOSTIC_ASSERT(false, "mHeader->readerState == State::Paused");
Deactivate();
return;
}
if (!CreateAndMapShmem(mDataSurfaceShmem, std::move(aBufferHandle),
ipc::SharedMemory::RightsReadWrite, aBufferSize)) {
return;
}
TranslateRecording();
}
void CanvasTranslator::GetDataSurface(uint64_t aSurfaceRef) {
MOZ_ASSERT(IsInTaskQueue());
ReferencePtr surfaceRef = reinterpret_cast<void*>(aSurfaceRef);
gfx::SourceSurface* surface = LookupSourceSurface(surfaceRef);
if (!surface) {
return;
}
UniquePtr<gfx::DataSourceSurface::ScopedMap> map = GetPreparedMap(surfaceRef);
if (!map) {
return;
}
auto dstSize = surface->GetSize();
auto srcSize = map->GetSurface()->GetSize();
gfx::SurfaceFormat format = surface->GetFormat();
int32_t bpp = BytesPerPixel(format);
int32_t dataFormatWidth = dstSize.width * bpp;
int32_t srcStride = map->GetStride();
if (dataFormatWidth > srcStride || srcSize != dstSize) {
return;
}
int32_t dstStride =
ImageDataSerializer::ComputeRGBStride(format, dstSize.width);
auto requiredSize =
ImageDataSerializer::ComputeRGBBufferSize(dstSize, format);
if (requiredSize <= 0 || size_t(requiredSize) > mDataSurfaceShmem->Size()) {
return;
}
uint8_t* dst = static_cast<uint8_t*>(mDataSurfaceShmem->memory());
const uint8_t* src = map->GetData();
const uint8_t* endSrc = src + (srcSize.height * srcStride);
while (src < endSrc) {
memcpy(dst, src, dataFormatWidth);
src += srcStride;
dst += dstStride;
}
}
void CanvasTranslator::RecycleBuffer() {
mCanvasShmems.emplace(std::move(mCurrentShmem));
NextBuffer();
}
void CanvasTranslator::NextBuffer() {
// Check and signal the writer when we finish with a buffer, because it
// might have hit the buffer count limit and be waiting to use our old one.
CheckAndSignalWriter();
mCurrentShmem = std::move(mCanvasShmems.front());
mCanvasShmems.pop();
mCurrentMemReader = mCurrentShmem.CreateMemReader();
}
void CanvasTranslator::ActorDestroy(ActorDestroyReason why) {
MOZ_ASSERT(gfx::CanvasRenderThread::IsInCanvasRenderThread());
// Since we might need to access the actor status off the owning IPDL thread,
// we need to cache it here.
mIPDLClosed = true;
DispatchToTaskQueue(NewRunnableMethod("CanvasTranslator::ClearTextureInfo",
this,
&CanvasTranslator::ClearTextureInfo));
if (mTranslationTaskQueue) {
gfx::CanvasRenderThread::ShutdownWorkerTaskQueue(mTranslationTaskQueue);
return;
}
}
bool CanvasTranslator::CheckDeactivated() {
if (mDeactivated) {
return true;
}
if (NS_WARN_IF(!gfx::gfxVars::RemoteCanvasEnabled() &&
!gfx::gfxVars::UseAcceleratedCanvas2D())) {
Deactivate();
}
return mDeactivated;
}
void CanvasTranslator::Deactivate() {
if (mDeactivated) {
return;
}
mDeactivated = true;
if (mHeader) {
mHeader->readerState = State::Failed;
}
// We need to tell the other side to deactivate. Make sure the stream is
// marked as bad so that the writing side won't wait for space to write.
gfx::CanvasRenderThread::Dispatch(
NewRunnableMethod("CanvasTranslator::SendDeactivate", this,
&CanvasTranslator::SendDeactivate));
// Disable remote canvas for all.
gfx::CanvasManagerParent::DisableRemoteCanvas();
}
inline gfx::DrawTargetWebgl* CanvasTranslator::TextureInfo::GetDrawTargetWebgl(
bool aCheckForFallback) const {
if ((!mTextureData || !aCheckForFallback) && mDrawTarget &&
mDrawTarget->GetBackendType() == gfx::BackendType::WEBGL) {
return static_cast<gfx::DrawTargetWebgl*>(mDrawTarget.get());
}
return nullptr;
}
bool CanvasTranslator::TryDrawTargetWebglFallback(
int64_t aTextureId, gfx::DrawTargetWebgl* aWebgl) {
NotifyRequiresRefresh(aTextureId);
// An existing data snapshot is required for fallback, as we have to avoid
// trying to touch the WebGL context, which is assumed to be invalid and not
// suitable for readback.
if (!aWebgl->HasDataSnapshot()) {
return false;
}
const auto& info = mTextureInfo[aTextureId];
if (RefPtr<gfx::DrawTarget> dt = CreateFallbackDrawTarget(
info.mRefPtr, aTextureId, info.mRemoteTextureOwnerId,
aWebgl->GetSize(), aWebgl->GetFormat())) {
aWebgl->CopyToFallback(dt);
AddDrawTarget(info.mRefPtr, dt);
return true;
}
return false;
}
void CanvasTranslator::ForceDrawTargetWebglFallback() {
// This looks for any DrawTargetWebgls that have a cached data snapshot that
// can be used to recover a fallback TextureData in the event of a context
// loss.
RemoteTextureOwnerIdSet lost;
for (const auto& entry : mTextureInfo) {
const auto& info = entry.second;
if (gfx::DrawTargetWebgl* webgl = info.GetDrawTargetWebgl()) {
if (!TryDrawTargetWebglFallback(entry.first, webgl)) {
// No fallback could be created, so we need to notify the compositor the
// texture won't be pushed.
if (mRemoteTextureOwner &&
mRemoteTextureOwner->IsRegistered(info.mRemoteTextureOwnerId)) {
lost.insert(info.mRemoteTextureOwnerId);
}
}
}
}
if (!lost.empty()) {
mRemoteTextureOwner->NotifyContextLost(&lost);
}
}
void CanvasTranslator::BlockCanvas() {
if (mDeactivated || mBlocked) {
return;
}
mBlocked = true;
gfx::CanvasRenderThread::Dispatch(
NewRunnableMethod("CanvasTranslator::SendBlockCanvas", this,
&CanvasTranslator::SendBlockCanvas));
}
void CanvasTranslator::CheckAndSignalWriter() {
do {
switch (mHeader->writerState) {
case State::Processing:
case State::Failed:
return;
case State::AboutToWait:
// The writer is making a decision about whether to wait. So, we must
// wait until it has decided to avoid races. Check if the writer is
// closed to avoid hangs.
if (mIPDLClosed) {
return;
}
continue;
case State::Waiting:
if (mHeader->processedCount >= mHeader->writerWaitCount) {
mHeader->writerState = State::Processing;
mWriterSemaphore->Signal();
}
return;
default:
MOZ_ASSERT_UNREACHABLE("Invalid waiting state.");
return;
}
} while (true);
}
bool CanvasTranslator::HasPendingEvent() {
return mHeader->processedCount < mHeader->eventCount;
}
bool CanvasTranslator::ReadPendingEvent(EventType& aEventType) {
ReadElementConstrained(mCurrentMemReader, aEventType,
EventType::DRAWTARGETCREATION, LAST_CANVAS_EVENT_TYPE);
return mCurrentMemReader.good();
}
bool CanvasTranslator::ReadNextEvent(EventType& aEventType) {
if (mHeader->readerState == State::Paused) {
Flush();
return false;
}
uint32_t spinCount = mMaxSpinCount;
do {
if (HasPendingEvent()) {
return ReadPendingEvent(aEventType);
}
} while (--spinCount != 0);
Flush();
mHeader->readerState = State::AboutToWait;
if (HasPendingEvent()) {
mHeader->readerState = State::Processing;
return ReadPendingEvent(aEventType);
}
if (!mIsInTransaction) {
mHeader->readerState = State::Stopped;
return false;
}
// When in a transaction we wait for a short time because we're expecting more
// events from the content process. We don't want to wait for too long in case
// other content processes are waiting for events to process.
mHeader->readerState = State::Waiting;
if (mReaderSemaphore->Wait(Some(mNextEventTimeout))) {
MOZ_RELEASE_ASSERT(HasPendingEvent());
MOZ_RELEASE_ASSERT(mHeader->readerState == State::Processing);
return ReadPendingEvent(aEventType);
}
// We have to use compareExchange here because the writer can change our
// state if we are waiting.
if (!mHeader->readerState.compareExchange(State::Waiting, State::Stopped)) {
MOZ_RELEASE_ASSERT(HasPendingEvent());
MOZ_RELEASE_ASSERT(mHeader->readerState == State::Processing);
// The writer has just signaled us, so consume it before returning
MOZ_ALWAYS_TRUE(mReaderSemaphore->Wait());
return ReadPendingEvent(aEventType);
}
return false;
}
void CanvasTranslator::TranslateRecording() {
MOZ_ASSERT(IsInTaskQueue());
if (mSharedContext && EnsureSharedContextWebgl()) {
mSharedContext->EnterTlsScope();
}
auto exitTlsScope = MakeScopeExit([&] {
if (mSharedContext) {
mSharedContext->ExitTlsScope();
}
});
mHeader->readerState = State::Processing;
EventType eventType = EventType::INVALID;
while (ReadNextEvent(eventType)) {
bool success = RecordedEvent::DoWithEventFromReader(
mCurrentMemReader, eventType,
[&](RecordedEvent* recordedEvent) -> bool {
// Make sure that the whole event was read from the stream.
if (!mCurrentMemReader.good()) {
if (mIPDLClosed) {
// The other side has closed only warn about read failure.
gfxWarning() << "Failed to read event type: "
<< recordedEvent->GetType();
} else {
gfxCriticalNote << "Failed to read event type: "
<< recordedEvent->GetType();
}
mHeader->readerState = State::Failed;
return false;
}
return recordedEvent->PlayEvent(this);
});
// Check the stream is good here or we will log the issue twice.
if (!mCurrentMemReader.good()) {
return;
}
if (!success && !HandleExtensionEvent(eventType)) {
if (mDeviceResetInProgress) {
// We've notified the recorder of a device change, so we are expecting
// failures. Log as a warning to prevent crash reporting being flooded.
gfxWarning() << "Failed to play canvas event type: " << eventType;
} else {
gfxCriticalNote << "Failed to play canvas event type: " << eventType;
}
mHeader->readerState = State::Failed;
}
mHeader->processedCount++;
}
}
#define READ_AND_PLAY_CANVAS_EVENT_TYPE(_typeenum, _class) \
case _typeenum: { \
auto e = _class(mCurrentMemReader); \
if (!mCurrentMemReader.good()) { \
if (mIPDLClosed) { \
/* The other side has closed only warn about read failure. */ \
gfxWarning() << "Failed to read event type: " << _typeenum; \
} else { \
gfxCriticalNote << "Failed to read event type: " << _typeenum; \
} \
return false; \
} \
return e.PlayCanvasEvent(this); \
}
bool CanvasTranslator::HandleExtensionEvent(int32_t aType) {
// This is where we handle extensions to the Moz2D Recording events to handle
// canvas specific things.
switch (aType) {
FOR_EACH_CANVAS_EVENT(READ_AND_PLAY_CANVAS_EVENT_TYPE)
default:
return false;
}
}
void CanvasTranslator::BeginTransaction() {
PROFILER_MARKER_TEXT("CanvasTranslator", GRAPHICS, {},
"CanvasTranslator::BeginTransaction"_ns);
mIsInTransaction = true;
}
void CanvasTranslator::Flush() {
#if defined(XP_WIN)
// We can end up without a device, due to a reset and failure to re-create.
if (!mDevice) {
return;
}
gfx::AutoSerializeWithMoz2D serializeWithMoz2D(mBackendType);
RefPtr<ID3D11DeviceContext> deviceContext;
mDevice->GetImmediateContext(getter_AddRefs(deviceContext));
deviceContext->Flush();
#endif
}
void CanvasTranslator::EndTransaction() {
Flush();
// At the end of a transaction is a good time to check if a new canvas device
// has been created, even if a reset did not occur.
Unused << CheckForFreshCanvasDevice(__LINE__);
mIsInTransaction = false;
}
void CanvasTranslator::DeviceChangeAcknowledged() {
mDeviceResetInProgress = false;
if (mRemoteTextureOwner) {
mRemoteTextureOwner->NotifyContextRestored();
}
}
bool CanvasTranslator::CreateReferenceTexture() {
if (mReferenceTextureData) {
mReferenceTextureData->Unlock();
}
mReferenceTextureData =
CreateTextureData(gfx::IntSize(1, 1), gfx::SurfaceFormat::B8G8R8A8, true);
if (!mReferenceTextureData) {
Deactivate();
return false;
}
if (NS_WARN_IF(!mReferenceTextureData->Lock(OpenMode::OPEN_READ_WRITE))) {
gfxCriticalNote << "CanvasTranslator::CreateReferenceTexture lock failed";
mReferenceTextureData.reset();
Deactivate();
return false;
}
mBaseDT = mReferenceTextureData->BorrowDrawTarget();
if (!mBaseDT) {
// We might get a null draw target due to a device failure, deactivate and
// return false so that we can recover.
Deactivate();
return false;
}
return true;
}
bool CanvasTranslator::CheckForFreshCanvasDevice(int aLineNumber) {
// If not on D3D11, we are not dependent on a fresh device for DT creation if
// one already exists.
if (mBaseDT && mTextureType != TextureType::D3D11) {
return false;
}
#if defined(XP_WIN)
// If a new device has already been created, use that one.
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetCanvasDevice();
if (device && device != mDevice) {
if (mDevice) {
// We already had a device, notify child of change.
NotifyDeviceChanged();
}
mDevice = device.forget();
return CreateReferenceTexture();
}
if (mDevice) {
if (mDevice->GetDeviceRemovedReason() == S_OK) {
return false;
}
gfxCriticalNote << "GFX: CanvasTranslator detected a device reset at "
<< aLineNumber;
NotifyDeviceChanged();
}
RefPtr<Runnable> runnable =
NS_NewRunnableFunction("CanvasTranslator NotifyDeviceReset", []() {
if (XRE_IsGPUProcess()) {
gfx::GPUParent::GetSingleton()->NotifyDeviceReset();
} else {
gfx::GPUProcessManager::Get()->OnInProcessDeviceReset(
/* aTrackThreshold */ false);
}
});
// It is safe to wait here because only the Compositor thread waits on us and
// the main thread doesn't wait on the compositor thread in the GPU process.
SyncRunnable::DispatchToThread(GetMainThreadSerialEventTarget(), runnable,
/*aForceDispatch*/ true);
mDevice = gfx::DeviceManagerDx::Get()->GetCanvasDevice();
if (!mDevice) {
// We don't have a canvas device, we need to deactivate.
Telemetry::ScalarAdd(
Telemetry::ScalarID::GFX_CANVAS_REMOTE_DEACTIVATED_NO_DEVICE, 1);
Deactivate();
return false;
}
#endif
return CreateReferenceTexture();
}
void CanvasTranslator::NotifyDeviceChanged() {
// Clear out any old recycled texture datas with the wrong device.
if (mRemoteTextureOwner) {
mRemoteTextureOwner->NotifyContextLost();
mRemoteTextureOwner->ClearRecycledTextures();
}
mDeviceResetInProgress = true;
gfx::CanvasRenderThread::Dispatch(
NewRunnableMethod("CanvasTranslator::SendNotifyDeviceChanged", this,
&CanvasTranslator::SendNotifyDeviceChanged));
}
gfx::DrawTargetWebgl* CanvasTranslator::GetDrawTargetWebgl(
int64_t aTextureId, bool aCheckForFallback) const {
auto result = mTextureInfo.find(aTextureId);
if (result != mTextureInfo.end()) {
return result->second.GetDrawTargetWebgl(aCheckForFallback);
}
return nullptr;
}
void CanvasTranslator::NotifyRequiresRefresh(int64_t aTextureId,
bool aDispatch) {
if (aDispatch) {
auto& info = mTextureInfo[aTextureId];
if (!info.mNotifiedRequiresRefresh) {
info.mNotifiedRequiresRefresh = true;
DispatchToTaskQueue(NewRunnableMethod<int64_t, bool>(
"CanvasTranslator::NotifyRequiresRefresh", this,
&CanvasTranslator::NotifyRequiresRefresh, aTextureId, false));
}
return;
}
if (mTextureInfo.find(aTextureId) != mTextureInfo.end()) {
Unused << SendNotifyRequiresRefresh(aTextureId);
}
}
void CanvasTranslator::CacheSnapshotShmem(int64_t aTextureId, bool aDispatch) {
if (aDispatch) {
DispatchToTaskQueue(NewRunnableMethod<int64_t, bool>(
"CanvasTranslator::CacheSnapshotShmem", this,
&CanvasTranslator::CacheSnapshotShmem, aTextureId, false));
return;
}
if (gfx::DrawTargetWebgl* webgl = GetDrawTargetWebgl(aTextureId)) {
if (auto shmemHandle = webgl->TakeShmemHandle()) {
// Lock the DT so that it doesn't get removed while shmem is in transit.
mTextureInfo[aTextureId].mLocked++;
nsCOMPtr<nsIThread> thread =
gfx::CanvasRenderThread::GetCanvasRenderThread();
RefPtr<CanvasTranslator> translator = this;
SendSnapshotShmem(aTextureId, std::move(shmemHandle),
webgl->GetShmemSize())
->Then(
thread, __func__,
[=](bool) { translator->RemoveTexture(aTextureId); },
[=](ipc::ResponseRejectReason) {
translator->RemoveTexture(aTextureId);
});
}
}
}
void CanvasTranslator::PrepareShmem(int64_t aTextureId) {
if (gfx::DrawTargetWebgl* webgl = GetDrawTargetWebgl(aTextureId, false)) {
if (const auto& fallback = mTextureInfo[aTextureId].mTextureData) {
// If there was a fallback, copy the fallback to the software framebuffer
// shmem for reading.
if (RefPtr<gfx::DrawTarget> dt = fallback->BorrowDrawTarget()) {
if (RefPtr<gfx::SourceSurface> snapshot = dt->Snapshot()) {
webgl->CopySurface(snapshot, snapshot->GetRect(),
gfx::IntPoint(0, 0));
}
}
} else {
// Otherwise, just ensure the software framebuffer is up to date.
webgl->PrepareShmem();
}
}
}
void CanvasTranslator::ClearCachedResources() {
if (mSharedContext) {
// If there are any DrawTargetWebgls, then try to cache their framebuffers
// in software surfaces, just in case the GL context is lost. So long as
// there is a software copy of the framebuffer, it can be copied into a
// fallback TextureData later even if the GL context goes away.
mSharedContext->OnMemoryPressure();
for (auto const& entry : mTextureInfo) {
if (gfx::DrawTargetWebgl* webgl = entry.second.GetDrawTargetWebgl()) {
webgl->EnsureDataSnapshot();
}
}
}
}
ipc::IPCResult CanvasTranslator::RecvClearCachedResources() {
if (mDeactivated) {
// The other side might have sent a message before we deactivated.
return IPC_OK();
}
DispatchToTaskQueue(
NewRunnableMethod("CanvasTranslator::ClearCachedResources", this,
&CanvasTranslator::ClearCachedResources));
return IPC_OK();
}
static const OpenMode kInitMode = OpenMode::OPEN_READ_WRITE;
already_AddRefed<gfx::DrawTarget> CanvasTranslator::CreateFallbackDrawTarget(
gfx::ReferencePtr aRefPtr, int64_t aTextureId,
RemoteTextureOwnerId aTextureOwnerId, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) {
RefPtr<gfx::DrawTarget> dt;
do {
UniquePtr<TextureData> textureData =
CreateOrRecycleTextureData(aSize, aFormat);
if (NS_WARN_IF(!textureData)) {
continue;
}
if (NS_WARN_IF(!textureData->Lock(kInitMode))) {
gfxCriticalNote << "CanvasTranslator::CreateDrawTarget lock failed";
continue;
}
dt = textureData->BorrowDrawTarget();
if (NS_WARN_IF(!dt)) {
textureData->Unlock();
continue;
}
// Recycled buffer contents may be uninitialized.
dt->ClearRect(gfx::Rect(dt->GetRect()));
TextureInfo& info = mTextureInfo[aTextureId];
info.mRefPtr = aRefPtr;
info.mTextureData = std::move(textureData);
info.mRemoteTextureOwnerId = aTextureOwnerId;
info.mTextureLockMode = kInitMode;
} while (!dt && CheckForFreshCanvasDevice(__LINE__));
return dt.forget();
}
already_AddRefed<gfx::DrawTarget> CanvasTranslator::CreateDrawTarget(
gfx::ReferencePtr aRefPtr, int64_t aTextureId,
RemoteTextureOwnerId aTextureOwnerId, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) {
if (aTextureId < 0) {
MOZ_DIAGNOSTIC_ASSERT(false, "No texture ID set");
return nullptr;
}
if (!aTextureOwnerId.IsValid()) {
MOZ_DIAGNOSTIC_ASSERT(false, "No texture owner set");
return nullptr;
}
RefPtr<gfx::DrawTarget> dt;
if (gfx::gfxVars::UseAcceleratedCanvas2D()) {
if (EnsureSharedContextWebgl()) {
mSharedContext->EnterTlsScope();
}
if (RefPtr<gfx::DrawTargetWebgl> webgl =
gfx::DrawTargetWebgl::Create(aSize, aFormat, mSharedContext)) {
webgl->BeginFrame(true);
dt = webgl.forget().downcast<gfx::DrawTarget>();
if (dt) {
TextureInfo& info = mTextureInfo[aTextureId];
info.mRefPtr = aRefPtr;
info.mDrawTarget = dt;
info.mRemoteTextureOwnerId = aTextureOwnerId;
info.mTextureLockMode = kInitMode;
CacheSnapshotShmem(aTextureId);
}
}
if (!dt) {
NotifyRequiresRefresh(aTextureId);
}
}
if (!dt) {
dt = CreateFallbackDrawTarget(aRefPtr, aTextureId, aTextureOwnerId, aSize,
aFormat);
}
AddDrawTarget(aRefPtr, dt);
return dt.forget();
}
already_AddRefed<gfx::DrawTarget> CanvasTranslator::CreateDrawTarget(
gfx::ReferencePtr aRefPtr, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) {
MOZ_DIAGNOSTIC_ASSERT(false, "Unexpected CreateDrawTarget call!");
return nullptr;
}
void CanvasTranslator::RemoveTexture(int64_t aTextureId,
RemoteTextureTxnType aTxnType,
RemoteTextureTxnId aTxnId) {
// Don't erase the texture if still in use
auto result = mTextureInfo.find(aTextureId);
if (result == mTextureInfo.end()) {
return;
}
auto& info = result->second;
if (mRemoteTextureOwner && aTxnType && aTxnId) {
mRemoteTextureOwner->WaitForTxn(info.mRemoteTextureOwnerId, aTxnType,
aTxnId);
}
if (--info.mLocked > 0) {
return;
}
if (info.mTextureData) {
info.mTextureData->Unlock();
}
if (mRemoteTextureOwner) {
// If this texture id was manually registered as a remote texture owner,
// unregister it so it does not stick around after the texture id goes away.
RemoteTextureOwnerId owner = info.mRemoteTextureOwnerId;
if (owner.IsValid()) {
mRemoteTextureOwner->UnregisterTextureOwner(owner);
}
}
mTextureInfo.erase(result);
}
bool CanvasTranslator::LockTexture(int64_t aTextureId, OpenMode aMode,
bool aInvalidContents) {
if (aMode == OpenMode::OPEN_NONE) {
return false;
}
auto result = mTextureInfo.find(aTextureId);
if (result == mTextureInfo.end()) {
return false;
}
auto& info = result->second;
if (info.mTextureLockMode != OpenMode::OPEN_NONE) {
return (info.mTextureLockMode & aMode) == aMode;
}
if (gfx::DrawTargetWebgl* webgl = info.GetDrawTargetWebgl()) {
if (aMode & OpenMode::OPEN_WRITE) {
webgl->BeginFrame(aInvalidContents);
}
}
info.mTextureLockMode = aMode;
return true;
}
bool CanvasTranslator::UnlockTexture(int64_t aTextureId) {
auto result = mTextureInfo.find(aTextureId);
if (result == mTextureInfo.end()) {
return false;
}
auto& info = result->second;
if (info.mTextureLockMode == OpenMode::OPEN_NONE) {
return false;
}
if (gfx::DrawTargetWebgl* webgl = info.GetDrawTargetWebgl()) {
if (info.mTextureLockMode & OpenMode::OPEN_WRITE) {
webgl->EndFrame();
if (webgl->RequiresRefresh()) {
NotifyRequiresRefresh(aTextureId);
}
}
}
info.mTextureLockMode = OpenMode::OPEN_NONE;
return true;
}
bool CanvasTranslator::PresentTexture(int64_t aTextureId, RemoteTextureId aId) {
AUTO_PROFILER_MARKER_TEXT("CanvasTranslator", GRAPHICS, {},
"CanvasTranslator::PresentTexture"_ns);
auto result = mTextureInfo.find(aTextureId);
if (result == mTextureInfo.end()) {
return false;
}
auto& info = result->second;
RemoteTextureOwnerId ownerId = info.mRemoteTextureOwnerId;
if (gfx::DrawTargetWebgl* webgl = info.GetDrawTargetWebgl()) {
EnsureRemoteTextureOwner(ownerId);
if (webgl->CopyToSwapChain(mWebglTextureType, aId, ownerId,
mRemoteTextureOwner)) {
return true;
}
if (mSharedContext && mSharedContext->IsContextLost()) {
// If the context was lost, try to create a fallback to push instead.
EnsureSharedContextWebgl();
} else {
// CopyToSwapChain failed for an unknown reason other than context loss.
// Try to read into fallback data if possible to recover, otherwise force
// the loss of the individual texture.
webgl->EnsureDataSnapshot();
if (!TryDrawTargetWebglFallback(aTextureId, webgl)) {
RemoteTextureOwnerIdSet lost = {info.mRemoteTextureOwnerId};
mRemoteTextureOwner->NotifyContextLost(&lost);
}
}
}
if (TextureData* data = info.mTextureData.get()) {
PushRemoteTexture(aTextureId, data, aId, ownerId);
}
return true;
}
void CanvasTranslator::EnsureRemoteTextureOwner(RemoteTextureOwnerId aOwnerId) {
if (!mRemoteTextureOwner) {
mRemoteTextureOwner = new RemoteTextureOwnerClient(mOtherPid);
}
if (aOwnerId.IsValid() && !mRemoteTextureOwner->IsRegistered(aOwnerId)) {
mRemoteTextureOwner->RegisterTextureOwner(aOwnerId,
/* aSharedRecycling */ true);
}
}
UniquePtr<TextureData> CanvasTranslator::CreateOrRecycleTextureData(
const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) {
if (mRemoteTextureOwner) {
if (mTextureType == TextureType::Unknown) {
return mRemoteTextureOwner->CreateOrRecycleBufferTextureData(aSize,
aFormat);
}
if (UniquePtr<TextureData> data =
mRemoteTextureOwner->GetRecycledTextureData(aSize, aFormat,
mTextureType)) {
return data;
}
}
return CreateTextureData(aSize, aFormat, false);
}
bool CanvasTranslator::PushRemoteTexture(int64_t aTextureId, TextureData* aData,
RemoteTextureId aId,
RemoteTextureOwnerId aOwnerId) {
EnsureRemoteTextureOwner(aOwnerId);
UniquePtr<TextureData> dstData;
if (!mDeviceResetInProgress) {
TextureData::Info info;
aData->FillInfo(info);
dstData = CreateOrRecycleTextureData(info.size, info.format);
}
bool success = false;
// Source data is already locked.
if (dstData) {
if (dstData->Lock(OpenMode::OPEN_WRITE)) {
if (RefPtr<gfx::DrawTarget> dstDT = dstData->BorrowDrawTarget()) {
if (RefPtr<gfx::DrawTarget> srcDT = aData->BorrowDrawTarget()) {
if (RefPtr<gfx::SourceSurface> snapshot = srcDT->Snapshot()) {
dstDT->CopySurface(snapshot, snapshot->GetRect(),
gfx::IntPoint(0, 0));
dstDT->Flush();
success = true;
}
}
}
dstData->Unlock();
} else {
gfxCriticalNote << "CanvasTranslator::PushRemoteTexture dst lock failed";
}
}
if (success) {
mRemoteTextureOwner->PushTexture(aId, aOwnerId, std::move(dstData));
} else {
mRemoteTextureOwner->PushDummyTexture(aId, aOwnerId);
}
return success;
}
void CanvasTranslator::ClearTextureInfo() {
for (auto const& entry : mTextureInfo) {
if (entry.second.mTextureData) {
entry.second.mTextureData->Unlock();
}
}
mTextureInfo.clear();
mDrawTargets.Clear();
mSharedContext = nullptr;
mBaseDT = nullptr;
if (mReferenceTextureData) {
mReferenceTextureData->Unlock();
}
if (mRemoteTextureOwner) {
mRemoteTextureOwner->UnregisterAllTextureOwners();
mRemoteTextureOwner = nullptr;
}
if (mTranslationTaskQueue) {
gfx::CanvasRenderThread::FinishShutdownWorkerTaskQueue(
mTranslationTaskQueue);
}
}
already_AddRefed<gfx::SourceSurface> CanvasTranslator::LookupExternalSurface(
uint64_t aKey) {
return mSharedSurfacesHolder->Get(wr::ToExternalImageId(aKey));
}
void CanvasTranslator::CheckpointReached() { CheckAndSignalWriter(); }
void CanvasTranslator::PauseTranslation() {
mHeader->readerState = State::Paused;
}
already_AddRefed<gfx::GradientStops> CanvasTranslator::GetOrCreateGradientStops(
gfx::DrawTarget* aDrawTarget, gfx::GradientStop* aRawStops,
uint32_t aNumStops, gfx::ExtendMode aExtendMode) {
MOZ_ASSERT(aDrawTarget);
nsTArray<gfx::GradientStop> rawStopArray(aRawStops, aNumStops);
return gfx::gfxGradientCache::GetOrCreateGradientStops(
aDrawTarget, rawStopArray, aExtendMode);
}
gfx::DataSourceSurface* CanvasTranslator::LookupDataSurface(
gfx::ReferencePtr aRefPtr) {
return mDataSurfaces.GetWeak(aRefPtr);
}
void CanvasTranslator::AddDataSurface(
gfx::ReferencePtr aRefPtr, RefPtr<gfx::DataSourceSurface>&& aSurface) {
mDataSurfaces.InsertOrUpdate(aRefPtr, std::move(aSurface));
}
void CanvasTranslator::RemoveDataSurface(gfx::ReferencePtr aRefPtr) {
mDataSurfaces.Remove(aRefPtr);
}
void CanvasTranslator::SetPreparedMap(
gfx::ReferencePtr aSurface,
UniquePtr<gfx::DataSourceSurface::ScopedMap> aMap) {
mMappedSurface = aSurface;
mPreparedMap = std::move(aMap);
}
UniquePtr<gfx::DataSourceSurface::ScopedMap> CanvasTranslator::GetPreparedMap(
gfx::ReferencePtr aSurface) {
if (!mPreparedMap) {
// We might fail to set the map during, for example, device resets.
return nullptr;
}
MOZ_RELEASE_ASSERT(mMappedSurface == aSurface,
"aSurface must match previously stored surface.");
mMappedSurface = nullptr;
return std::move(mPreparedMap);
}
} // namespace layers
} // namespace mozilla
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