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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: sw=2 ts=8 et :
 */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

include LayersSurfaces;
include protocol PCompositorBridge;
include protocol PTexture;

include "gfxipc/ShadowLayerUtils.h";
include "mozilla/GfxMessageUtils.h";
include "mozilla/layers/LayersMessageUtils.h";

using mozilla::gfx::Glyph from "mozilla/gfx/2D.h";
using mozilla::gfx::SamplingFilter from "mozilla/gfx/2D.h";
using struct mozilla::gfx::DeviceColor from "mozilla/gfx/2D.h";
using mozilla::gfx::Point from "mozilla/gfx/Point.h";
using mozilla::gfx::Point3D from "mozilla/gfx/Point.h";
using mozilla::gfx::IntPoint from "mozilla/gfx/Point.h";
using mozilla::gfx::Matrix4x4 from "mozilla/gfx/Matrix.h";
using mozilla::SideBits from "mozilla/gfx/Types.h";
using nscolor from "nsColor.h";
using nscoord from "nsCoord.h";
using struct nsRect from "nsRect.h";
using struct nsPoint from "nsPoint.h";
using mozilla::TimeDuration from "mozilla/TimeStamp.h";
using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
using mozilla::ScreenRotation from "mozilla/WidgetUtils.h";
using nsCSSPropertyID from "nsCSSPropertyID.h";
using mozilla::hal::ScreenOrientation from "mozilla/HalIPCUtils.h";
using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
using mozilla::CSSCoord from "Units.h";
using mozilla::CSSPoint from "Units.h";
using mozilla::CSSRect from "Units.h";
using mozilla::gfx::IntSize from "mozilla/gfx/2D.h";
using mozilla::LayerMargin from "Units.h";
using mozilla::LayerPoint from "Units.h";
using mozilla::LayerCoord from "Units.h";
using mozilla::LayerSize from "Units.h";
using mozilla::LayerRect from "Units.h";
using mozilla::LayerIntSize from "Units.h";
using mozilla::LayerIntRect from "Units.h";
using mozilla::LayerIntRegion from "Units.h";
using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
using mozilla::ParentLayerIntRect from "Units.h";
using mozilla::ParentLayerRect from "Units.h";
using mozilla::LayoutDeviceIntRect from "Units.h";
using mozilla::LayoutDevicePoint from "Units.h";
using mozilla::LayoutDeviceRect from "Units.h";
using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h";
using mozilla::layers::EventRegionsOverride from "mozilla/layers/LayersTypes.h";
using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h";
using mozilla::layers::ScrollableLayerGuid::ViewID from "mozilla/layers/ScrollableLayerGuid.h";
using mozilla::layers::ScrollDirection from "mozilla/layers/LayersTypes.h";
using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
using mozilla::layers::LayerHandle from "mozilla/layers/LayersTypes.h";
using mozilla::layers::CompositableHandle from "mozilla/layers/LayersTypes.h";
using mozilla::layers::CompositionPayload from "mozilla/layers/LayersTypes.h";
[MoveOnly] using mozilla::CrossProcessSemaphoreHandle from "mozilla/ipc/CrossProcessSemaphore.h";
using struct mozilla::void_t from "mozilla/ipc/IPCCore.h";
using mozilla::layers::LayersId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureOwnerId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::TransactionId from "mozilla/layers/LayersTypes.h";
using mozilla::LengthPercentage from "mozilla/ServoStyleConsts.h";
using mozilla::StyleOffsetPath from "mozilla/ServoStyleConsts.h";
using mozilla::StyleOffsetRotate from "mozilla/ServoStyleConsts.h";
using mozilla::StylePositionOrAuto from "mozilla/ServoStyleConsts.h";
using mozilla::StyleOffsetPosition from "mozilla/ServoStyleConsts.h";
using mozilla::StyleRotate from "mozilla/ServoStyleConsts.h";
using mozilla::StyleScale from "mozilla/ServoStyleConsts.h";
using mozilla::StyleTranslate from "mozilla/ServoStyleConsts.h";
using mozilla::StyleTransform from "mozilla/ServoStyleConsts.h";
using mozilla::StyleComputedTimingFunction from "mozilla/ServoStyleConsts.h";

namespace mozilla {
namespace layers {

struct TargetConfig {
  IntRect naturalBounds;
  ScreenRotation rotation;
  ScreenOrientation orientation;
  nsIntRegion clearRegion;
};

struct OpAttachCompositable {
  LayerHandle layer;
  CompositableHandle compositable;
};

struct OpAttachAsyncCompositable {
  LayerHandle layer;
  CompositableHandle compositable;
};
struct LayerColor { DeviceColor value; };

[Comparable] union Animatable {
  null_t;
  float;
  nscolor;
  StyleRotate;
  StyleScale;
  StyleTranslate;
  StyleTransform;
  StyleOffsetPath;
  LengthPercentage;
  StyleOffsetRotate;
  StylePositionOrAuto;
  StyleOffsetPosition;
};

struct AnimationSegment {
  Animatable startState;
  Animatable endState;
  float startPortion;
  float endPortion;
  uint8_t startComposite;
  uint8_t endComposite;
  StyleComputedTimingFunction? sampleFn;
};

[Comparable] struct MotionPathData {
  // The transform-origin property for motion in css pixels
  CSSPoint origin;
  // The adjustment for the anchor point of motion path.
  CSSPoint anchorAdjustment;
  // The coord box of the containing block.
  nsRect coordBox;
  // The current position of this transfromed box in the coordinate system of
  // its containing block.
  nsPoint currentPosition;
  // The reference length for computing ray(contain) (in css pixels).
  CSSCoord rayContainReferenceLength;
  // The resolved border-radius of its containing block. If the array size is
  // zero, we don't have radius.
  nscoord[] coordBoxInsetRadii;
};

[Comparable] struct PartialPrerenderData {
  LayoutDeviceRect rect;
  SideBits overflowedSides;
  // the scroll id of the nearest scrollable frame of this partial prerender
  // data.
  ViewID scrollId;
  // The clip rectangle of the nearest scrollable frame.
  // NOTE: This should be used only for fallback cases where APZ is not enabled.
  ParentLayerRect clipRect;
  // a transform from the coordinate space of the animated element to a
  // coordinate space where the `clipRect` can be applied.
  Matrix4x4 transformInClip; // Used only for WebRender.
  // the position relative to the reference frame of the animated transform
  // element in the element coordinate space.
  LayoutDevicePoint position; // Used only for WebRender.
};

// Transforms need extra information to correctly convert the list of transform
// functions to a Matrix4x4 that can be applied directly to the layer.
[Comparable] struct TransformData {
  // the origin of the frame being transformed in app units
  nsPoint origin;
  // the transform-origin property for the transform in device pixels
  Point3D transformOrigin;
  nsRect bounds;
  int32_t appUnitsPerDevPixel;
  MotionPathData? motionPathData;
  PartialPrerenderData? partialPrerenderData;
};

// The scroll timeline information.
struct ScrollTimelineOptions {
  // The source of the scroll-timeline.
  ViewID source;
  // The physical direction.
  ScrollDirection axis;
};

struct Animation {
  // The zero time of this Animation's timeline. May be null if isNotPlaying is
  // true.
  TimeStamp originTime;
  // The start time is relative to the originTime. This allows us to represent
  // start times in the distant past that cannot be expressed using a TimeStamp.
  TimeDuration? startTime;
  TimeDuration delay;
  TimeDuration endDelay;
  // The value of the animation's current time at the moment it was sent to the
  // compositor.  This value will be used for below cases:
  // 1) Animations that are play-pending. Initially these animations will have a
  //    null |startTime|. Once the animation is ready to start (i.e. painting
  //    has finished), we calculate an appropriate value of |startTime| such
  //    that playback begins from |holdTime|.
  // 2) Not playing animations (e.g. paused and finished animations). In this
  //   case the |holdTime| represents the current time the animation will
  //   maintain.
  TimeDuration holdTime;
  TimeDuration duration;
  // For each frame, the interpolation point is computed based on the
  // startTime, the direction, the duration, and the current time.
  // The segments must uniquely cover the portion from 0.0 to 1.0
  AnimationSegment[] segments;
  // Number of times to repeat the animation, including positive infinity.
  // Values <= 0 mean the animation will not play (although events are still
  // dispatched on the main thread).
  float iterations;
  float iterationStart;
  // This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
  uint8_t direction;
  // This uses dom::FillMode.
  uint8_t fillMode;
  nsCSSPropertyID property;
  float playbackRate;
  // When performing an asynchronous update to the playbackRate, |playbackRate|
  // above is the updated playbackRate while |previousPlaybackRate| is the
  // existing playbackRate. This is used by AnimationInfo to update the
  // startTime based on the 'readyTime' (timestamp at the end of painting)
  // and is not used beyond that point.
  //
  // It is set to numeric_limits<float>::quiet_NaN() when no asynchronous update
  // to the playbackRate is being performed.
  float previousPlaybackRate;
  // This is used in the transformed progress calculation.
  StyleComputedTimingFunction? easingFunction;
  uint8_t iterationComposite;
  // True if the animation has a fixed current time (e.g. paused and
  // forward-filling animations).
  bool isNotPlaying;
  // True if this is not an animating property. For some transform-like
  // properties, we just send their baseStyles for merging with other animating
  // properties. In this case, we don't have animation information on this
  // property, and so don't need to do interpolation.
  bool isNotAnimating;
  // The base style that animations should composite with. This is only set for
  // 1. scroll animations with positive delays, or
  // 2. animations with a composite mode of additive or accumulate, and only for
  //    the first animation in the set (i.e. the animation that is lowest in the
  //    stack).
  // In all other cases the value is null_t.
  Animatable baseStyle;
  // An optional data specific for transform like properies.
  TransformData? transformData;
  // If this is present, the animation is driven by a ScrollTimeline, and
  // this structure contains information about that timeline.
  ScrollTimelineOptions? scrollTimelineOptions;
};

struct CompositorAnimations {
  Animation[] animations;
  // This id is used to map the layer animations between content
  // and compositor side
  uint64_t id;
};

struct ShmemSection {
  Shmem shmem;
  uint32_t offset;
  uint32_t size;
};

struct CrossProcessSemaphoreDescriptor {
  CrossProcessSemaphoreHandle sem;
};

union ReadLockDescriptor {
  ShmemSection;
  CrossProcessSemaphoreDescriptor;
  uintptr_t;
  null_t;
};

/**
 * Tells the CompositableHost to remove the corresponding TextureHost
 */
struct OpRemoveTexture {
  PTexture texture;
};

struct TimedTexture {
  PTexture texture;
  TimeStamp timeStamp;
  IntRect picture;
  uint32_t frameID;
  uint32_t producerID;
  bool readLocked;
};

/**
 * Tells the compositor-side which textures to use (for example, as front buffer
 * if there are several textures for double buffering).
 * This provides a list of textures with timestamps, ordered by timestamp.
 * The newest texture whose timestamp is <= the current time is rendered
 * (where null is considered less than every other timestamp). If there is no
 * such texture, the first texture is rendered.
 * The first timestamp value can be null, but the others must not be.
 * The list must not be empty.
 */
struct OpUseTexture {
  TimedTexture[] textures;
};

struct OpUseRemoteTexture {
  RemoteTextureId textureId;
  RemoteTextureOwnerId ownerId;
  IntSize size;
  TextureFlags textureFlags;
};

struct OpEnableRemoteTexturePushCallback {
  RemoteTextureOwnerId ownerId;
  IntSize size;
  TextureFlags textureFlags;
};

struct OpNotifyNotUsed {
  uint64_t TextureId;
  uint64_t fwdTransactionId;
};

union CompositableOperationDetail {
  OpRemoveTexture;

  OpUseTexture;

  OpUseRemoteTexture;

  OpEnableRemoteTexturePushCallback;
};

struct CompositableOperation {
  CompositableHandle compositable;
  CompositableOperationDetail detail;
};

// Operations related to destroying resources, always handled after the other
// operations for safety.
union OpDestroy {
  PTexture;
  CompositableHandle;
};

// Replies to operations

struct OpContentBufferSwap {
  CompositableHandle compositable;
  nsIntRegion frontUpdatedRegion;
};

/**
 * An ImageCompositeNotification is sent the first time a particular
 * image is composited by an ImageHost.
 */
struct ImageCompositeNotification {
  CompositableHandle compositable;
  TimeStamp imageTimeStamp;
  TimeStamp firstCompositeTimeStamp;
  uint32_t frameID;
  uint32_t producerID;
};

union AsyncParentMessageData {
  OpNotifyNotUsed;
};

union OMTAValue {
  null_t;
  nscolor;
  float;
  Matrix4x4;
};

} // namespace
} // namespace