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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NSRECT_H
#define NSRECT_H
#include <stdint.h> // for int32_t, int64_t
#include <algorithm> // for min/max
#include "mozilla/Likely.h" // for MOZ_UNLIKELY
#include "mozilla/gfx/BaseRect.h"
#include "mozilla/gfx/Rect.h"
#include "nsCoord.h" // for nscoord, etc
#include "nsISupports.h" // for MOZ_COUNT_CTOR, etc
#include "nsPoint.h" // for nsIntPoint, nsPoint
#include "nsSize.h" // for IntSize, nsSize
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
# if defined(_MSC_VER) && !defined(__clang__)
# include "smmintrin.h"
# else
# include "emmintrin.h"
# endif
#endif
struct nsMargin;
typedef mozilla::gfx::IntRect nsIntRect;
struct nsRect : public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize,
nsMargin> {
typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin>
Super;
// Constructors
nsRect() { MOZ_COUNT_CTOR(nsRect); }
nsRect(const nsRect& aRect) : Super(aRect) { MOZ_COUNT_CTOR(nsRect); }
nsRect(const nsPoint& aOrigin, const nsSize& aSize) : Super(aOrigin, aSize) {
MOZ_COUNT_CTOR(nsRect);
}
nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight)
: Super(aX, aY, aWidth, aHeight) {
MOZ_COUNT_CTOR(nsRect);
}
nsRect& operator=(const nsRect&) = default;
MOZ_COUNTED_DTOR(nsRect)
// We have saturating versions of all the Union methods. These avoid
// overflowing nscoord values in the 'width' and 'height' fields by
// clamping the width and height values to nscoord_MAX if necessary.
// Returns the smallest rectangle that contains both the area of both
// this and aRect. Thus, empty input rectangles are ignored.
// Note: if both rectangles are empty, returns aRect.
[[nodiscard]] nsRect SaturatingUnion(const nsRect& aRect) const {
if (IsEmpty()) {
return aRect;
} else if (aRect.IsEmpty()) {
return *static_cast<const nsRect*>(this);
} else {
return SaturatingUnionEdges(aRect);
}
}
[[nodiscard]] nsRect SaturatingUnionEdges(const nsRect& aRect) const {
nscoord resultX = std::min(aRect.X(), x);
int64_t w =
std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) -
resultX;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
// Clamp huge negative x to nscoord_MIN / 2 and try again.
resultX = std::max(resultX, nscoord_MIN / 2);
w = std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) -
resultX;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
w = nscoord_MAX;
}
}
nscoord resultY = std::min(aRect.y, y);
int64_t h =
std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) -
resultY;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
// Clamp huge negative y to nscoord_MIN / 2 and try again.
resultY = std::max(resultY, nscoord_MIN / 2);
h = std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) -
resultY;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
h = nscoord_MAX;
}
}
return nsRect(resultX, resultY, nscoord(w), nscoord(h));
}
// Make all nsRect Union methods be saturating.
[[nodiscard]] nsRect UnionEdges(const nsRect& aRect) const {
return SaturatingUnionEdges(aRect);
}
[[nodiscard]] nsRect Union(const nsRect& aRect) const {
return SaturatingUnion(aRect);
}
[[nodiscard]] nsRect UnsafeUnion(const nsRect& aRect) const {
return Super::Union(aRect);
}
void UnionRect(const nsRect& aRect1, const nsRect& aRect2) {
*this = aRect1.Union(aRect2);
}
#if defined(_MSC_VER) && !defined(__clang__) && \
(defined(_M_X64) || defined(_M_IX86))
// Only MSVC supports inlining intrinsics for archs you're not compiling for.
[[nodiscard]] nsRect Intersect(const nsRect& aRect) const {
nsRect result;
if (mozilla::gfx::Factory::HasSSE4()) {
__m128i rect1 = _mm_loadu_si128((__m128i*)&aRect); // x1, y1, w1, h1
__m128i rect2 = _mm_loadu_si128((__m128i*)this); // x2, y2, w2, h2
__m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz
// result.width = std::min<int32_t>(x - result.x + width,
// aRect.x - result.x + aRect.width);
// result.height = std::min<int32_t>(y - result.y + height,
// aRect.y - result.y + aRect.height);
__m128i widthheight = _mm_min_epi32(
_mm_add_epi32(_mm_sub_epi32(rect1, resultRect),
_mm_srli_si128(rect1, 8)),
_mm_add_epi32(_mm_sub_epi32(rect2, resultRect),
_mm_srli_si128(rect2, 8))); // w, h, zz, zz
widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr
resultRect =
_mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr
if ((_mm_movemask_ps(_mm_castsi128_ps(
_mm_cmplt_epi32(resultRect, _mm_setzero_si128()))) &
0xC) != 0) {
// It's potentially more efficient to store all 0s. But the non SSE4
// code leaves x/y intact so let's do the same here.
resultRect = _mm_and_si128(resultRect,
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
}
_mm_storeu_si128((__m128i*)&result, resultRect);
return result;
}
result.x = std::max<int32_t>(x, aRect.x);
result.y = std::max<int32_t>(y, aRect.y);
result.width = std::min<int32_t>(x - result.x + width,
aRect.x - result.x + aRect.width);
result.height = std::min<int32_t>(y - result.y + height,
aRect.y - result.y + aRect.height);
if (result.width < 0 || result.height < 0) {
result.SizeTo(0, 0);
}
return result;
}
bool IntersectRect(const nsRect& aRect1, const nsRect& aRect2) {
if (mozilla::gfx::Factory::HasSSE4()) {
__m128i rect1 = _mm_loadu_si128((__m128i*)&aRect1); // x1, y1, w1, h1
__m128i rect2 = _mm_loadu_si128((__m128i*)&aRect2); // x2, y2, w2, h2
__m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz
// result.width = std::min<int32_t>(x - result.x + width,
// aRect.x - result.x + aRect.width);
// result.height = std::min<int32_t>(y - result.y + height,
// aRect.y - result.y + aRect.height);
__m128i widthheight = _mm_min_epi32(
_mm_add_epi32(_mm_sub_epi32(rect1, resultRect),
_mm_srli_si128(rect1, 8)),
_mm_add_epi32(_mm_sub_epi32(rect2, resultRect),
_mm_srli_si128(rect2, 8))); // w, h, zz, zz
widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr
resultRect =
_mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr
if ((_mm_movemask_ps(_mm_castsi128_ps(
_mm_cmpgt_epi32(resultRect, _mm_setzero_si128()))) &
0xC) != 0xC) {
// It's potentially more efficient to store all 0s. But the non SSE4
// code leaves x/y intact so let's do the same here.
resultRect = _mm_and_si128(resultRect,
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
_mm_storeu_si128((__m128i*)this, resultRect);
return false;
}
_mm_storeu_si128((__m128i*)this, resultRect);
return true;
}
int32_t newX = std::max<int32_t>(aRect1.x, aRect2.x);
int32_t newY = std::max<int32_t>(aRect1.y, aRect2.y);
width = std::min<int32_t>(aRect1.x - newX + aRect1.width,
aRect2.x - newX + aRect2.width);
height = std::min<int32_t>(aRect1.y - newY + aRect1.height,
aRect2.y - newY + aRect2.height);
x = newX;
y = newY;
if (width <= 0 || height <= 0) {
SizeTo(0, 0);
return false;
}
return true;
}
#endif
// Return whether this rect's right or bottom edge overflow int32.
bool Overflows() const;
/**
* Return this rect scaled to a different appunits per pixel (APP) ratio.
* In the RoundOut version we make the rect the smallest rect containing the
* unrounded result. In the RoundIn version we make the rect the largest rect
* contained in the unrounded result.
* @param aFromAPP the APP to scale from
* @param aToAPP the APP to scale to
* @note this can turn an empty rectangle into a non-empty rectangle
*/
[[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundOut(
int32_t aFromAPP, int32_t aToAPP) const;
[[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP,
int32_t aToAPP) const;
[[nodiscard]] inline mozilla::gfx::IntRect ScaleToNearestPixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
[[nodiscard]] inline mozilla::gfx::IntRect ToNearestPixels(
nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
[[nodiscard]] inline mozilla::gfx::IntRect ScaleToOutsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
[[nodiscard]] inline mozilla::gfx::IntRect ToOutsidePixels(
nscoord aAppUnitsPerPixel) const;
[[nodiscard]] inline mozilla::gfx::IntRect ScaleToInsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
[[nodiscard]] inline mozilla::gfx::IntRect ToInsidePixels(
nscoord aAppUnitsPerPixel) const;
// This is here only to keep IPDL-generated code happy. DO NOT USE.
bool operator==(const nsRect& aRect) const { return IsEqualEdges(aRect); }
[[nodiscard]] inline nsRect RemoveResolution(const float aResolution) const;
[[nodiscard]] mozilla::Maybe<nsRect> EdgeInclusiveIntersection(
const nsRect& aOther) const {
nscoord left = std::max(x, aOther.x);
nscoord top = std::max(y, aOther.y);
nscoord right = std::min(XMost(), aOther.XMost());
nscoord bottom = std::min(YMost(), aOther.YMost());
if (left > right || top > bottom) {
return mozilla::Nothing();
}
return mozilla::Some(nsRect(left, top, right - left, bottom - top));
}
};
/*
* App Unit/Pixel conversions
*/
inline nsRect nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP,
int32_t aToAPP) const {
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
rect.SetBox(NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP)),
NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP)),
NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP)),
NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP)));
return rect;
}
inline nsRect nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP,
int32_t aToAPP) const {
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
rect.SetBox(NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP)),
NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP)),
NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP)),
NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP)));
return rect;
}
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
// Life would be so much better if we had SSE4 here.
static MOZ_ALWAYS_INLINE __m128i floor_ps2epi32(__m128 x) {
__m128 one = _mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f);
__m128 t = _mm_cvtepi32_ps(_mm_cvttps_epi32(x));
__m128 r = _mm_sub_ps(t, _mm_and_ps(_mm_cmplt_ps(x, t), one));
return _mm_cvttps_epi32(r);
}
static MOZ_ALWAYS_INLINE __m128i ceil_ps2epi32(__m128 x) {
__m128 t = _mm_sub_ps(_mm_setzero_ps(), x);
__m128i r = _mm_sub_epi32(_mm_setzero_si128(), floor_ps2epi32(t));
return r;
}
#endif
// scale the rect but round to preserve centers
inline mozilla::gfx::IntRect nsRect::ScaleToNearestPixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
mozilla::gfx::IntRect rect;
// Android x86 builds have bindgen issues.
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
__m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel,
aAppUnitsPerPixel, aAppUnitsPerPixel);
__m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale);
__m128 biasesPacked = _mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f);
__m128i rectPacked = _mm_loadu_si128((__m128i*)this);
__m128i topLeft = _mm_slli_si128(rectPacked, 8);
rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost()
__m128 rectFloat = _mm_cvtepi32_ps(rectPacked);
// Scale, i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) * [ aXScale aYScale
// aXScale aYScale ]
rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked);
// Floor
// Executed with bias and roundmode down, since round-nearest rounds 0.5
// downward half the time.
rectFloat = _mm_add_ps(rectFloat, biasesPacked);
rectPacked = floor_ps2epi32(rectFloat);
topLeft = _mm_slli_si128(rectPacked, 8);
rectPacked = _mm_sub_epi32(rectPacked, topLeft); // X, Y, Width, Height
// Avoid negative width/height due to overflow.
__m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()),
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
// Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF)
// (height <= 0 ? 0 : 0xFFFFFFFF) ]
rectPacked = _mm_and_si128(rectPacked, mask);
_mm_storeu_si128((__m128i*)&rect, rectPacked);
#else
rect.SetNonEmptyBox(
NSToIntRoundUp(NSAppUnitsToFloatPixels(x, aAppUnitsPerPixel) * aXScale),
NSToIntRoundUp(NSAppUnitsToFloatPixels(y, aAppUnitsPerPixel) * aYScale),
NSToIntRoundUp(NSAppUnitsToFloatPixels(XMost(), aAppUnitsPerPixel) *
aXScale),
NSToIntRoundUp(NSAppUnitsToFloatPixels(YMost(), aAppUnitsPerPixel) *
aYScale));
#endif
return rect;
}
// scale the rect but round to smallest containing rect
inline mozilla::gfx::IntRect nsRect::ScaleToOutsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
mozilla::gfx::IntRect rect;
// Android x86 builds have bindgen issues.
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
__m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel,
aAppUnitsPerPixel, aAppUnitsPerPixel);
__m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale);
__m128i rectPacked = _mm_loadu_si128((__m128i*)this); // x, y, w, h
__m128i topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, x, y
rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost()
__m128 rectFloat = _mm_cvtepi32_ps(rectPacked);
// Scale i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) *
// [ aXScale aYScale aXScale aYScale ]
rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked);
rectPacked = ceil_ps2epi32(rectFloat); // xx, xx, XMost(), YMost()
__m128i tmp = floor_ps2epi32(rectFloat); // x, y, xx, xx
// _mm_move_sd is 1 cycle method of getting the blending we want.
rectPacked = _mm_castpd_si128(
_mm_move_sd(_mm_castsi128_pd(rectPacked),
_mm_castsi128_pd(tmp))); // x, y, XMost(), YMost()
topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, r.x, r.y
rectPacked = _mm_sub_epi32(rectPacked, topLeft); // r.x, r.y, r.w, r.h
// Avoid negative width/height due to overflow.
__m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()),
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
// clang-format off
// Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF) (height <= 0 ? 0 : 0xFFFFFFFF) ]
// clang-format on
rectPacked = _mm_and_si128(rectPacked, mask);
_mm_storeu_si128((__m128i*)&rect, rectPacked);
#else
rect.SetNonEmptyBox(
NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) *
aXScale),
NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) *
aYScale),
NSToIntCeil(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) *
aXScale),
NSToIntCeil(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) *
aYScale));
#endif
return rect;
}
// scale the rect but round to largest contained rect
inline mozilla::gfx::IntRect nsRect::ScaleToInsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
mozilla::gfx::IntRect rect;
rect.SetNonEmptyBox(
NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) *
aXScale),
NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) *
aYScale),
NSToIntFloor(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) *
aXScale),
NSToIntFloor(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) *
aYScale));
return rect;
}
inline mozilla::gfx::IntRect nsRect::ToNearestPixels(
nscoord aAppUnitsPerPixel) const {
return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect nsRect::ToOutsidePixels(
nscoord aAppUnitsPerPixel) const {
return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect nsRect::ToInsidePixels(
nscoord aAppUnitsPerPixel) const {
return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline nsRect nsRect::RemoveResolution(const float aResolution) const {
MOZ_ASSERT(aResolution > 0.0f);
nsRect rect;
rect.MoveTo(NSToCoordRound(NSCoordToFloat(x) / aResolution),
NSToCoordRound(NSCoordToFloat(y) / aResolution));
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
// rect as well instead of possibly rounding the width or height to zero.
if (width == 1 && height == 1) {
rect.SizeTo(1, 1);
} else {
rect.SizeTo(NSToCoordCeil(NSCoordToFloat(width) / aResolution),
NSToCoordCeil(NSCoordToFloat(height) / aResolution));
}
return rect;
}
const mozilla::gfx::IntRect& GetMaxSizedIntRect();
// app units are integer multiples of pixels, so no rounding needed
template <class units>
nsRect ToAppUnits(const mozilla::gfx::IntRectTyped<units>& aRect,
nscoord aAppUnitsPerPixel) {
return nsRect(NSIntPixelsToAppUnits(aRect.X(), aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.Y(), aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.Width(), aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.Height(), aAppUnitsPerPixel));
}
#endif /* NSRECT_H */
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