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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use euclid::SideOffsets2D;
use peek_poke::{ensure_red_zone, peek_from_slice, poke_extend_vec, strip_red_zone};
use peek_poke::{poke_inplace_slice, poke_into_vec, Poke};
#[cfg(feature = "deserialize")]
use serde::de::Deserializer;
#[cfg(feature = "serialize")]
use serde::ser::Serializer;
use serde::{Deserialize, Serialize};
use std::io::Write;
use std::marker::PhantomData;
use std::ops::Range;
use std::mem;
use std::collections::HashMap;
use time::precise_time_ns;
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
// local imports
use crate::display_item as di;
use crate::display_item_cache::*;
use crate::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, PropertyBinding};
use crate::gradient_builder::GradientBuilder;
use crate::color::ColorF;
use crate::font::{FontInstanceKey, GlyphInstance, GlyphOptions};
use crate::image::{ColorDepth, ImageKey};
use crate::units::*;
// We don't want to push a long text-run. If a text-run is too long, split it into several parts.
// This needs to be set to (renderer::MAX_VERTEX_TEXTURE_WIDTH - VECS_PER_TEXT_RUN) * 2
pub const MAX_TEXT_RUN_LENGTH: usize = 2040;
// See ROOT_REFERENCE_FRAME_SPATIAL_ID and ROOT_SCROLL_NODE_SPATIAL_ID
// TODO(mrobinson): It would be a good idea to eliminate the root scroll frame which is only
// used by Servo.
const FIRST_SPATIAL_NODE_INDEX: usize = 2;
// See ROOT_SCROLL_NODE_SPATIAL_ID
const FIRST_CLIP_NODE_INDEX: usize = 1;
#[derive(Debug, Copy, Clone, PartialEq)]
enum BuildState {
Idle,
Build,
}
#[repr(C)]
#[derive(Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct ItemRange<'a, T> {
bytes: &'a [u8],
_boo: PhantomData<T>,
}
impl<'a, T> Copy for ItemRange<'a, T> {}
impl<'a, T> Clone for ItemRange<'a, T> {
fn clone(&self) -> Self {
*self
}
}
impl<'a, T> Default for ItemRange<'a, T> {
fn default() -> Self {
ItemRange {
bytes: Default::default(),
_boo: PhantomData,
}
}
}
impl<'a, T> ItemRange<'a, T> {
pub fn new(bytes: &'a [u8]) -> Self {
Self {
bytes,
_boo: PhantomData
}
}
pub fn is_empty(&self) -> bool {
// Nothing more than space for a length (0).
self.bytes.len() <= mem::size_of::<usize>()
}
pub fn bytes(&self) -> &[u8] {
&self.bytes
}
}
impl<'a, T: Default> ItemRange<'a, T> {
pub fn iter(&self) -> AuxIter<'a, T> {
AuxIter::new(T::default(), self.bytes)
}
}
impl<'a, T> IntoIterator for ItemRange<'a, T>
where
T: Copy + Default + peek_poke::Peek,
{
type Item = T;
type IntoIter = AuxIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
self.iter()
}
}
#[derive(Copy, Clone)]
pub struct TempFilterData<'a> {
pub func_types: ItemRange<'a, di::ComponentTransferFuncType>,
pub r_values: ItemRange<'a, f32>,
pub g_values: ItemRange<'a, f32>,
pub b_values: ItemRange<'a, f32>,
pub a_values: ItemRange<'a, f32>,
}
#[derive(Default, Clone)]
pub struct DisplayListPayload {
/// Serde encoded bytes. Mostly DisplayItems, but some mixed in slices.
pub items_data: Vec<u8>,
/// Serde encoded DisplayItemCache structs
pub cache_data: Vec<u8>,
/// Serde encoded SpatialTreeItem structs
pub spatial_tree: Vec<u8>,
}
impl DisplayListPayload {
fn default() -> Self {
DisplayListPayload {
items_data: Vec::new(),
cache_data: Vec::new(),
spatial_tree: Vec::new(),
}
}
fn new(capacity: DisplayListCapacity) -> Self {
let mut payload = Self::default();
// We can safely ignore the preallocations failing, since we aren't
// certain about how much memory we need, and this gives a chance for
// the memory pressure events to run.
if let Err(_) = payload.items_data.try_reserve(capacity.items_size) {
return Self::default();
}
if let Err(_) = payload.cache_data.try_reserve(capacity.cache_size) {
return Self::default();
}
if let Err(_) = payload.spatial_tree.try_reserve(capacity.spatial_tree_size) {
return Self::default();
}
payload
}
fn clear(&mut self) {
self.items_data.clear();
self.cache_data.clear();
self.spatial_tree.clear();
}
fn size_in_bytes(&self) -> usize {
self.items_data.len() +
self.cache_data.len() +
self.spatial_tree.len()
}
#[cfg(feature = "serialize")]
fn create_debug_spatial_tree_items(&self) -> Vec<di::SpatialTreeItem> {
let mut items = Vec::new();
iter_spatial_tree(&self.spatial_tree, |item| {
items.push(*item);
});
items
}
}
impl MallocSizeOf for DisplayListPayload {
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
self.items_data.size_of(ops) +
self.cache_data.size_of(ops) +
self.spatial_tree.size_of(ops)
}
}
/// A display list.
#[derive(Default, Clone)]
pub struct BuiltDisplayList {
payload: DisplayListPayload,
descriptor: BuiltDisplayListDescriptor,
}
#[repr(C)]
#[derive(Copy, Clone, Deserialize, Serialize)]
pub enum GeckoDisplayListType {
None,
Partial(f64),
Full(f64),
}
impl Default for GeckoDisplayListType {
fn default() -> Self { GeckoDisplayListType::None }
}
/// Describes the memory layout of a display list.
///
/// A display list consists of some number of display list items, followed by a number of display
/// items.
#[repr(C)]
#[derive(Copy, Clone, Default, Deserialize, Serialize)]
pub struct BuiltDisplayListDescriptor {
/// Gecko specific information about the display list.
gecko_display_list_type: GeckoDisplayListType,
/// The first IPC time stamp: before any work has been done
builder_start_time: u64,
/// The second IPC time stamp: after serialization
builder_finish_time: u64,
/// The third IPC time stamp: just before sending
send_start_time: u64,
/// The amount of clipping nodes created while building this display list.
total_clip_nodes: usize,
/// The amount of spatial nodes created while building this display list.
total_spatial_nodes: usize,
/// The size of the cache for this display list.
cache_size: usize,
}
#[derive(Clone)]
pub struct DisplayListWithCache {
pub display_list: BuiltDisplayList,
cache: DisplayItemCache,
}
impl DisplayListWithCache {
pub fn iter(&self) -> BuiltDisplayListIter {
self.display_list.iter_with_cache(&self.cache)
}
pub fn new_from_list(display_list: BuiltDisplayList) -> Self {
let mut cache = DisplayItemCache::new();
cache.update(&display_list);
DisplayListWithCache {
display_list,
cache
}
}
pub fn update(&mut self, display_list: BuiltDisplayList) {
self.cache.update(&display_list);
self.display_list = display_list;
}
pub fn descriptor(&self) -> &BuiltDisplayListDescriptor {
self.display_list.descriptor()
}
pub fn times(&self) -> (u64, u64, u64) {
self.display_list.times()
}
pub fn items_data(&self) -> &[u8] {
self.display_list.items_data()
}
}
impl MallocSizeOf for DisplayListWithCache {
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
self.display_list.payload.size_of(ops) + self.cache.size_of(ops)
}
}
/// A debug (human-readable) representation of a built display list that
/// can be used for capture and replay.
#[cfg(any(feature = "serialize", feature = "deserialize"))]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
struct DisplayListCapture {
display_items: Vec<di::DebugDisplayItem>,
spatial_tree_items: Vec<di::SpatialTreeItem>,
descriptor: BuiltDisplayListDescriptor,
}
#[cfg(feature = "serialize")]
impl Serialize for DisplayListWithCache {
fn serialize<S: Serializer>(
&self,
serializer: S
) -> Result<S::Ok, S::Error> {
let display_items = BuiltDisplayList::create_debug_display_items(self.iter());
let spatial_tree_items = self.display_list.payload.create_debug_spatial_tree_items();
let dl = DisplayListCapture {
display_items,
spatial_tree_items,
descriptor: self.display_list.descriptor,
};
dl.serialize(serializer)
}
}
#[cfg(feature = "deserialize")]
impl<'de> Deserialize<'de> for DisplayListWithCache {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: Deserializer<'de>,
{
use crate::display_item::DisplayItem as Real;
use crate::display_item::DebugDisplayItem as Debug;
let capture = DisplayListCapture::deserialize(deserializer)?;
let mut spatial_tree = Vec::new();
for item in capture.spatial_tree_items {
poke_into_vec(&item, &mut spatial_tree);
}
ensure_red_zone::<di::SpatialTreeItem>(&mut spatial_tree);
let mut items_data = Vec::new();
let mut temp = Vec::new();
for complete in capture.display_items {
let item = match complete {
Debug::ClipChain(v, clip_chain_ids) => {
DisplayListBuilder::push_iter_impl(&mut temp, clip_chain_ids);
Real::ClipChain(v)
}
Debug::Text(v, glyphs) => {
DisplayListBuilder::push_iter_impl(&mut temp, glyphs);
Real::Text(v)
},
Debug::Iframe(v) => {
Real::Iframe(v)
}
Debug::PushReferenceFrame(v) => {
Real::PushReferenceFrame(v)
}
Debug::SetFilterOps(filters) => {
DisplayListBuilder::push_iter_impl(&mut temp, filters);
Real::SetFilterOps
},
Debug::SetFilterData(filter_data) => {
let func_types: Vec<di::ComponentTransferFuncType> =
[filter_data.func_r_type,
filter_data.func_g_type,
filter_data.func_b_type,
filter_data.func_a_type].to_vec();
DisplayListBuilder::push_iter_impl(&mut temp, func_types);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.r_values);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.g_values);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.b_values);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.a_values);
Real::SetFilterData
},
Debug::SetFilterPrimitives(filter_primitives) => {
DisplayListBuilder::push_iter_impl(&mut temp, filter_primitives);
Real::SetFilterPrimitives
}
Debug::SetGradientStops(stops) => {
DisplayListBuilder::push_iter_impl(&mut temp, stops);
Real::SetGradientStops
},
Debug::SetPoints(points) => {
DisplayListBuilder::push_iter_impl(&mut temp, points);
Real::SetPoints
},
Debug::RectClip(v) => Real::RectClip(v),
Debug::RoundedRectClip(v) => Real::RoundedRectClip(v),
Debug::ImageMaskClip(v) => Real::ImageMaskClip(v),
Debug::Rectangle(v) => Real::Rectangle(v),
Debug::ClearRectangle(v) => Real::ClearRectangle(v),
Debug::HitTest(v) => Real::HitTest(v),
Debug::Line(v) => Real::Line(v),
Debug::Image(v) => Real::Image(v),
Debug::RepeatingImage(v) => Real::RepeatingImage(v),
Debug::YuvImage(v) => Real::YuvImage(v),
Debug::Border(v) => Real::Border(v),
Debug::BoxShadow(v) => Real::BoxShadow(v),
Debug::Gradient(v) => Real::Gradient(v),
Debug::RadialGradient(v) => Real::RadialGradient(v),
Debug::ConicGradient(v) => Real::ConicGradient(v),
Debug::PushStackingContext(v) => Real::PushStackingContext(v),
Debug::PushShadow(v) => Real::PushShadow(v),
Debug::BackdropFilter(v) => Real::BackdropFilter(v),
Debug::PopStackingContext => Real::PopStackingContext,
Debug::PopReferenceFrame => Real::PopReferenceFrame,
Debug::PopAllShadows => Real::PopAllShadows,
};
poke_into_vec(&item, &mut items_data);
// the aux data is serialized after the item, hence the temporary
items_data.extend(temp.drain(..));
}
// Add `DisplayItem::max_size` zone of zeroes to the end of display list
// so there is at least this amount available in the display list during
// serialization.
ensure_red_zone::<di::DisplayItem>(&mut items_data);
Ok(DisplayListWithCache {
display_list: BuiltDisplayList {
descriptor: capture.descriptor,
payload: DisplayListPayload {
cache_data: Vec::new(),
items_data,
spatial_tree,
},
},
cache: DisplayItemCache::new(),
})
}
}
pub struct BuiltDisplayListIter<'a> {
data: &'a [u8],
cache: Option<&'a DisplayItemCache>,
pending_items: std::slice::Iter<'a, CachedDisplayItem>,
cur_cached_item: Option<&'a CachedDisplayItem>,
cur_item: di::DisplayItem,
cur_stops: ItemRange<'a, di::GradientStop>,
cur_glyphs: ItemRange<'a, GlyphInstance>,
cur_filters: ItemRange<'a, di::FilterOp>,
cur_filter_data: Vec<TempFilterData<'a>>,
cur_filter_primitives: ItemRange<'a, di::FilterPrimitive>,
cur_clip_chain_items: ItemRange<'a, di::ClipId>,
cur_points: ItemRange<'a, LayoutPoint>,
peeking: Peek,
/// Should just be initialized but never populated in release builds
debug_stats: DebugStats,
}
/// Internal info used for more detailed analysis of serialized display lists
#[allow(dead_code)]
struct DebugStats {
/// Last address in the buffer we pointed to, for computing serialized sizes
last_addr: usize,
stats: HashMap<&'static str, ItemStats>,
}
impl DebugStats {
#[cfg(feature = "display_list_stats")]
fn _update_entry(&mut self, name: &'static str, item_count: usize, byte_count: usize) {
let entry = self.stats.entry(name).or_default();
entry.total_count += item_count;
entry.num_bytes += byte_count;
}
/// Computes the number of bytes we've processed since we last called
/// this method, so we can compute the serialized size of a display item.
#[cfg(feature = "display_list_stats")]
fn debug_num_bytes(&mut self, data: &[u8]) -> usize {
let old_addr = self.last_addr;
let new_addr = data.as_ptr() as usize;
let delta = new_addr - old_addr;
self.last_addr = new_addr;
delta
}
/// Logs stats for the last deserialized display item
#[cfg(feature = "display_list_stats")]
fn log_item(&mut self, data: &[u8], item: &di::DisplayItem) {
let num_bytes = self.debug_num_bytes(data);
self._update_entry(item.debug_name(), 1, num_bytes);
}
/// Logs the stats for the given serialized slice
#[cfg(feature = "display_list_stats")]
fn log_slice<T: Copy + Default + peek_poke::Peek>(
&mut self,
slice_name: &'static str,
range: &ItemRange<T>,
) {
// Run this so log_item_stats is accurate, but ignore its result
// because log_slice_stats may be called after multiple slices have been
// processed, and the `range` has everything we need.
self.last_addr = range.bytes.as_ptr() as usize + range.bytes.len();
self._update_entry(slice_name, range.iter().len(), range.bytes.len());
}
#[cfg(not(feature = "display_list_stats"))]
fn log_slice<T>(&mut self, _slice_name: &str, _range: &ItemRange<T>) {
/* no-op */
}
}
/// Stats for an individual item
#[derive(Copy, Clone, Debug, Default)]
pub struct ItemStats {
/// How many instances of this kind of item we deserialized
pub total_count: usize,
/// How many bytes we processed for this kind of item
pub num_bytes: usize,
}
pub struct DisplayItemRef<'a: 'b, 'b> {
iter: &'b BuiltDisplayListIter<'a>,
}
// Some of these might just become ItemRanges
impl<'a, 'b> DisplayItemRef<'a, 'b> {
// Creates a new iterator where this element's iterator is, to hack around borrowck.
pub fn sub_iter(&self) -> BuiltDisplayListIter<'a> {
self.iter.sub_iter()
}
pub fn item(&self) -> &di::DisplayItem {
self.iter.current_item()
}
pub fn clip_chain_items(&self) -> ItemRange<di::ClipId> {
self.iter.cur_clip_chain_items
}
pub fn points(&self) -> ItemRange<LayoutPoint> {
self.iter.cur_points
}
pub fn glyphs(&self) -> ItemRange<GlyphInstance> {
self.iter.glyphs()
}
pub fn gradient_stops(&self) -> ItemRange<di::GradientStop> {
self.iter.gradient_stops()
}
pub fn filters(&self) -> ItemRange<di::FilterOp> {
self.iter.cur_filters
}
pub fn filter_datas(&self) -> &Vec<TempFilterData> {
&self.iter.cur_filter_data
}
pub fn filter_primitives(&self) -> ItemRange<di::FilterPrimitive> {
self.iter.cur_filter_primitives
}
}
#[derive(PartialEq)]
enum Peek {
StartPeeking,
IsPeeking,
NotPeeking,
}
#[derive(Clone)]
pub struct AuxIter<'a, T> {
item: T,
data: &'a [u8],
size: usize,
// _boo: PhantomData<T>,
}
impl BuiltDisplayList {
pub fn from_data(
payload: DisplayListPayload,
descriptor: BuiltDisplayListDescriptor,
) -> Self {
BuiltDisplayList {
payload,
descriptor,
}
}
pub fn into_data(self) -> (DisplayListPayload, BuiltDisplayListDescriptor) {
(self.payload, self.descriptor)
}
pub fn items_data(&self) -> &[u8] {
&self.payload.items_data
}
pub fn cache_data(&self) -> &[u8] {
&self.payload.cache_data
}
pub fn descriptor(&self) -> &BuiltDisplayListDescriptor {
&self.descriptor
}
pub fn set_send_time_ns(&mut self, time: u64) {
self.descriptor.send_start_time = time;
}
pub fn times(&self) -> (u64, u64, u64) {
(
self.descriptor.builder_start_time,
self.descriptor.builder_finish_time,
self.descriptor.send_start_time,
)
}
pub fn gecko_display_list_stats(&self) -> (f64, bool) {
match self.descriptor.gecko_display_list_type {
GeckoDisplayListType::Full(duration) => (duration, true),
GeckoDisplayListType::Partial(duration) => (duration, false),
_ => (0.0, false)
}
}
pub fn total_clip_nodes(&self) -> usize {
self.descriptor.total_clip_nodes
}
pub fn total_spatial_nodes(&self) -> usize {
self.descriptor.total_spatial_nodes
}
pub fn iter(&self) -> BuiltDisplayListIter {
BuiltDisplayListIter::new(self.items_data(), None)
}
pub fn cache_data_iter(&self) -> BuiltDisplayListIter {
BuiltDisplayListIter::new(self.cache_data(), None)
}
pub fn iter_with_cache<'a>(
&'a self,
cache: &'a DisplayItemCache
) -> BuiltDisplayListIter<'a> {
BuiltDisplayListIter::new(self.items_data(), Some(cache))
}
pub fn cache_size(&self) -> usize {
self.descriptor.cache_size
}
pub fn size_in_bytes(&self) -> usize {
self.payload.size_in_bytes()
}
pub fn iter_spatial_tree<F>(&self, f: F) where F: FnMut(&di::SpatialTreeItem) {
iter_spatial_tree(&self.payload.spatial_tree, f)
}
#[cfg(feature = "serialize")]
pub fn create_debug_display_items(
mut iterator: BuiltDisplayListIter,
) -> Vec<di::DebugDisplayItem> {
use di::DisplayItem as Real;
use di::DebugDisplayItem as Debug;
let mut debug_items = Vec::new();
while let Some(item) = iterator.next_raw() {
let serial_di = match *item.item() {
Real::ClipChain(v) => Debug::ClipChain(
v,
item.iter.cur_clip_chain_items.iter().collect()
),
Real::Text(v) => Debug::Text(
v,
item.iter.cur_glyphs.iter().collect()
),
Real::SetFilterOps => Debug::SetFilterOps(
item.iter.cur_filters.iter().collect()
),
Real::SetFilterData => {
debug_assert!(!item.iter.cur_filter_data.is_empty(),
"next_raw should have populated cur_filter_data");
let temp_filter_data = &item.iter.cur_filter_data[item.iter.cur_filter_data.len()-1];
let func_types: Vec<di::ComponentTransferFuncType> =
temp_filter_data.func_types.iter().collect();
debug_assert!(func_types.len() == 4,
"someone changed the number of filter funcs without updating this code");
Debug::SetFilterData(di::FilterData {
func_r_type: func_types[0],
r_values: temp_filter_data.r_values.iter().collect(),
func_g_type: func_types[1],
g_values: temp_filter_data.g_values.iter().collect(),
func_b_type: func_types[2],
b_values: temp_filter_data.b_values.iter().collect(),
func_a_type: func_types[3],
a_values: temp_filter_data.a_values.iter().collect(),
})
},
Real::SetFilterPrimitives => Debug::SetFilterPrimitives(
item.iter.cur_filter_primitives.iter().collect()
),
Real::SetGradientStops => Debug::SetGradientStops(
item.iter.cur_stops.iter().collect()
),
Real::SetPoints => Debug::SetPoints(
item.iter.cur_points.iter().collect()
),
Real::RectClip(v) => Debug::RectClip(v),
Real::RoundedRectClip(v) => Debug::RoundedRectClip(v),
Real::ImageMaskClip(v) => Debug::ImageMaskClip(v),
Real::Rectangle(v) => Debug::Rectangle(v),
Real::ClearRectangle(v) => Debug::ClearRectangle(v),
Real::HitTest(v) => Debug::HitTest(v),
Real::Line(v) => Debug::Line(v),
Real::Image(v) => Debug::Image(v),
Real::RepeatingImage(v) => Debug::RepeatingImage(v),
Real::YuvImage(v) => Debug::YuvImage(v),
Real::Border(v) => Debug::Border(v),
Real::BoxShadow(v) => Debug::BoxShadow(v),
Real::Gradient(v) => Debug::Gradient(v),
Real::RadialGradient(v) => Debug::RadialGradient(v),
Real::ConicGradient(v) => Debug::ConicGradient(v),
Real::Iframe(v) => Debug::Iframe(v),
Real::PushReferenceFrame(v) => Debug::PushReferenceFrame(v),
Real::PushStackingContext(v) => Debug::PushStackingContext(v),
Real::PushShadow(v) => Debug::PushShadow(v),
Real::BackdropFilter(v) => Debug::BackdropFilter(v),
Real::PopReferenceFrame => Debug::PopReferenceFrame,
Real::PopStackingContext => Debug::PopStackingContext,
Real::PopAllShadows => Debug::PopAllShadows,
Real::ReuseItems(_) |
Real::RetainedItems(_) => unreachable!("Unexpected item"),
};
debug_items.push(serial_di);
}
debug_items
}
}
/// Returns the byte-range the slice occupied.
fn skip_slice<'a, T: peek_poke::Peek>(data: &mut &'a [u8]) -> ItemRange<'a, T> {
let mut skip_offset = 0usize;
*data = peek_from_slice(data, &mut skip_offset);
let (skip, rest) = data.split_at(skip_offset);
// Adjust data pointer to skip read values
*data = rest;
ItemRange {
bytes: skip,
_boo: PhantomData,
}
}
impl<'a> BuiltDisplayListIter<'a> {
pub fn new(
data: &'a [u8],
cache: Option<&'a DisplayItemCache>,
) -> Self {
Self {
data,
cache,
pending_items: [].iter(),
cur_cached_item: None,
cur_item: di::DisplayItem::PopStackingContext,
cur_stops: ItemRange::default(),
cur_glyphs: ItemRange::default(),
cur_filters: ItemRange::default(),
cur_filter_data: Vec::new(),
cur_filter_primitives: ItemRange::default(),
cur_clip_chain_items: ItemRange::default(),
cur_points: ItemRange::default(),
peeking: Peek::NotPeeking,
debug_stats: DebugStats {
last_addr: data.as_ptr() as usize,
stats: HashMap::default(),
},
}
}
pub fn sub_iter(&self) -> Self {
let mut iter = BuiltDisplayListIter::new(
self.data, self.cache
);
iter.pending_items = self.pending_items.clone();
iter
}
pub fn current_item(&self) -> &di::DisplayItem {
match self.cur_cached_item {
Some(cached_item) => cached_item.display_item(),
None => &self.cur_item
}
}
fn cached_item_range_or<T>(
&self,
data: ItemRange<'a, T>
) -> ItemRange<'a, T> {
match self.cur_cached_item {
Some(cached_item) => cached_item.data_as_item_range(),
None => data,
}
}
pub fn glyphs(&self) -> ItemRange<GlyphInstance> {
self.cached_item_range_or(self.cur_glyphs)
}
pub fn gradient_stops(&self) -> ItemRange<di::GradientStop> {
self.cached_item_range_or(self.cur_stops)
}
fn advance_pending_items(&mut self) -> bool {
self.cur_cached_item = self.pending_items.next();
self.cur_cached_item.is_some()
}
pub fn next<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
use crate::DisplayItem::*;
match self.peeking {
Peek::IsPeeking => {
self.peeking = Peek::NotPeeking;
return Some(self.as_ref());
}
Peek::StartPeeking => {
self.peeking = Peek::IsPeeking;
}
Peek::NotPeeking => { /* do nothing */ }
}
// Don't let these bleed into another item
self.cur_stops = ItemRange::default();
self.cur_clip_chain_items = ItemRange::default();
self.cur_points = ItemRange::default();
self.cur_filters = ItemRange::default();
self.cur_filter_primitives = ItemRange::default();
self.cur_filter_data.clear();
loop {
self.next_raw()?;
match self.cur_item {
SetGradientStops |
SetFilterOps |
SetFilterData |
SetFilterPrimitives |
SetPoints => {
// These are marker items for populating other display items, don't yield them.
continue;
}
_ => {
break;
}
}
}
Some(self.as_ref())
}
/// Gets the next display item, even if it's a dummy. Also doesn't handle peeking
/// and may leave irrelevant ranges live (so a Clip may have GradientStops if
/// for some reason you ask).
pub fn next_raw<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
use crate::DisplayItem::*;
if self.advance_pending_items() {
return Some(self.as_ref());
}
// A "red zone" of DisplayItem::max_size() bytes has been added to the
// end of the serialized display list. If this amount, or less, is
// remaining then we've reached the end of the display list.
if self.data.len() <= di::DisplayItem::max_size() {
return None;
}
self.data = peek_from_slice(self.data, &mut self.cur_item);
self.log_item_stats();
match self.cur_item {
SetGradientStops => {
self.cur_stops = skip_slice::<di::GradientStop>(&mut self.data);
self.debug_stats.log_slice("set_gradient_stops.stops", &self.cur_stops);
}
SetFilterOps => {
self.cur_filters = skip_slice::<di::FilterOp>(&mut self.data);
self.debug_stats.log_slice("set_filter_ops.ops", &self.cur_filters);
}
SetFilterData => {
self.cur_filter_data.push(TempFilterData {
func_types: skip_slice::<di::ComponentTransferFuncType>(&mut self.data),
r_values: skip_slice::<f32>(&mut self.data),
g_values: skip_slice::<f32>(&mut self.data),
b_values: skip_slice::<f32>(&mut self.data),
a_values: skip_slice::<f32>(&mut self.data),
});
let data = *self.cur_filter_data.last().unwrap();
self.debug_stats.log_slice("set_filter_data.func_types", &data.func_types);
self.debug_stats.log_slice("set_filter_data.r_values", &data.r_values);
self.debug_stats.log_slice("set_filter_data.g_values", &data.g_values);
self.debug_stats.log_slice("set_filter_data.b_values", &data.b_values);
self.debug_stats.log_slice("set_filter_data.a_values", &data.a_values);
}
SetFilterPrimitives => {
self.cur_filter_primitives = skip_slice::<di::FilterPrimitive>(&mut self.data);
self.debug_stats.log_slice("set_filter_primitives.primitives", &self.cur_filter_primitives);
}
SetPoints => {
self.cur_points = skip_slice::<LayoutPoint>(&mut self.data);
self.debug_stats.log_slice("set_points.points", &self.cur_points);
}
ClipChain(_) => {
self.cur_clip_chain_items = skip_slice::<di::ClipId>(&mut self.data);
self.debug_stats.log_slice("clip_chain.clip_ids", &self.cur_clip_chain_items);
}
Text(_) => {
self.cur_glyphs = skip_slice::<GlyphInstance>(&mut self.data);
self.debug_stats.log_slice("text.glyphs", &self.cur_glyphs);
}
ReuseItems(key) => {
match self.cache {
Some(cache) => {
self.pending_items = cache.get_items(key).iter();
self.advance_pending_items();
}
None => {
unreachable!("Cache marker without cache!");
}
}
}
_ => { /* do nothing */ }
}
Some(self.as_ref())
}
pub fn as_ref<'b>(&'b self) -> DisplayItemRef<'a, 'b> {
DisplayItemRef {
iter: self,
}
}
pub fn skip_current_stacking_context(&mut self) {
let mut depth = 0;
while let Some(item) = self.next() {
match *item.item() {
di::DisplayItem::PushStackingContext(..) => depth += 1,
di::DisplayItem::PopStackingContext if depth == 0 => return,
di::DisplayItem::PopStackingContext => depth -= 1,
_ => {}
}
}
}
pub fn current_stacking_context_empty(&mut self) -> bool {
match self.peek() {
Some(item) => *item.item() == di::DisplayItem::PopStackingContext,
None => true,
}
}
pub fn peek<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
if self.peeking == Peek::NotPeeking {
self.peeking = Peek::StartPeeking;
self.next()
} else {
Some(self.as_ref())
}
}
/// Get the debug stats for what this iterator has deserialized.
/// Should always be empty in release builds.
pub fn debug_stats(&mut self) -> Vec<(&'static str, ItemStats)> {
let mut result = self.debug_stats.stats.drain().collect::<Vec<_>>();
result.sort_by_key(|stats| stats.0);
result
}
/// Adds the debug stats from another to our own, assuming we are a sub-iter of the other
/// (so we can ignore where they were in the traversal).
pub fn merge_debug_stats_from(&mut self, other: &mut Self) {
for (key, other_entry) in other.debug_stats.stats.iter() {
let entry = self.debug_stats.stats.entry(key).or_default();
entry.total_count += other_entry.total_count;
entry.num_bytes += other_entry.num_bytes;
}
}
/// Logs stats for the last deserialized display item
#[cfg(feature = "display_list_stats")]
fn log_item_stats(&mut self) {
self.debug_stats.log_item(self.data, &self.cur_item);
}
#[cfg(not(feature = "display_list_stats"))]
fn log_item_stats(&mut self) { /* no-op */ }
}
impl<'a, T> AuxIter<'a, T> {
pub fn new(item: T, mut data: &'a [u8]) -> Self {
let mut size = 0usize;
if !data.is_empty() {
data = peek_from_slice(data, &mut size);
};
AuxIter {
item,
data,
size,
// _boo: PhantomData,
}
}
}
impl<'a, T: Copy + peek_poke::Peek> Iterator for AuxIter<'a, T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
if self.size == 0 {
None
} else {
self.size -= 1;
self.data = peek_from_slice(self.data, &mut self.item);
Some(self.item)
}
}
fn size_hint(&self) -> (usize, Option<usize>) {
(self.size, Some(self.size))
}
}
impl<'a, T: Copy + peek_poke::Peek> ::std::iter::ExactSizeIterator for AuxIter<'a, T> {}
#[derive(Clone, Debug)]
pub struct SaveState {
dl_items_len: usize,
dl_cache_len: usize,
next_clip_index: usize,
next_spatial_index: usize,
next_clip_chain_id: u64,
}
/// DisplayListSection determines the target buffer for the display items.
pub enum DisplayListSection {
/// The main/default buffer: contains item data and item group markers.
Data,
/// Auxiliary buffer: contains the item data for item groups.
CacheData,
/// Temporary buffer: contains the data for pending item group. Flushed to
/// one of the buffers above, after item grouping finishes.
Chunk,
}
/// A small portion of a normal spatial node that we store during DL construction to
/// enable snapping and reference frame <-> stacking context coord mapping. In future
/// we'll aim to remove this and have the full spatial tree available during DL build.
#[derive(Clone)]
pub struct SpatialNodeInfo {
/// The total external scroll offset applicable at this node
accumulated_external_scroll_offset: LayoutVector2D,
}
impl SpatialNodeInfo {
fn identity() -> Self {
SpatialNodeInfo {
accumulated_external_scroll_offset: LayoutVector2D::zero(),
}
}
}
pub struct DisplayListBuilder {
payload: DisplayListPayload,
pub pipeline_id: PipelineId,
pending_chunk: Vec<u8>,
writing_to_chunk: bool,
next_clip_index: usize,
next_spatial_index: usize,
next_clip_chain_id: u64,
builder_start_time: u64,
save_state: Option<SaveState>,
cache_size: usize,
serialized_content_buffer: Option<String>,
state: BuildState,
/// Helper struct to map stacking context coords <-> reference frame coords.
rf_mapper: ReferenceFrameMapper,
/// Minimal info about encountered spatial nodes to allow snapping during DL building
spatial_nodes: Vec<SpatialNodeInfo>,
}
#[repr(C)]
struct DisplayListCapacity {
items_size: usize,
cache_size: usize,
spatial_tree_size: usize,
}
impl DisplayListCapacity {
fn empty() -> Self {
DisplayListCapacity {
items_size: 0,
cache_size: 0,
spatial_tree_size: 0,
}
}
}
impl DisplayListBuilder {
pub fn new(pipeline_id: PipelineId) -> Self {
DisplayListBuilder {
payload: DisplayListPayload::new(DisplayListCapacity::empty()),
pipeline_id,
pending_chunk: Vec::new(),
writing_to_chunk: false,
next_clip_index: FIRST_CLIP_NODE_INDEX,
next_spatial_index: FIRST_SPATIAL_NODE_INDEX,
next_clip_chain_id: 0,
builder_start_time: 0,
save_state: None,
cache_size: 0,
serialized_content_buffer: None,
state: BuildState::Idle,
rf_mapper: ReferenceFrameMapper::new(),
spatial_nodes: vec![SpatialNodeInfo::identity(); FIRST_SPATIAL_NODE_INDEX + 1],
}
}
fn reset(&mut self) {
self.payload.clear();
self.pending_chunk.clear();
self.writing_to_chunk = false;
self.next_clip_index = FIRST_CLIP_NODE_INDEX;
self.next_spatial_index = FIRST_SPATIAL_NODE_INDEX;
self.next_clip_chain_id = 0;
self.save_state = None;
self.cache_size = 0;
self.serialized_content_buffer = None;
self.rf_mapper = ReferenceFrameMapper::new();
self.spatial_nodes = vec![SpatialNodeInfo::identity(); FIRST_SPATIAL_NODE_INDEX + 1];
}
/// Saves the current display list state, so it may be `restore()`'d.
///
/// # Conditions:
///
/// * Doesn't support popping clips that were pushed before the save.
/// * Doesn't support nested saves.
/// * Must call `clear_save()` if the restore becomes unnecessary.
pub fn save(&mut self) {
assert!(self.save_state.is_none(), "DisplayListBuilder doesn't support nested saves");
self.save_state = Some(SaveState {
dl_items_len: self.payload.items_data.len(),
dl_cache_len: self.payload.cache_data.len(),
next_clip_index: self.next_clip_index,
next_spatial_index: self.next_spatial_index,
next_clip_chain_id: self.next_clip_chain_id,
});
}
/// Restores the state of the builder to when `save()` was last called.
pub fn restore(&mut self) {
let state = self.save_state.take().expect("No save to restore DisplayListBuilder from");
self.payload.items_data.truncate(state.dl_items_len);
self.payload.cache_data.truncate(state.dl_cache_len);
self.next_clip_index = state.next_clip_index;
self.next_spatial_index = state.next_spatial_index;
self.next_clip_chain_id = state.next_clip_chain_id;
}
/// Discards the builder's save (indicating the attempted operation was successful).
pub fn clear_save(&mut self) {
self.save_state.take().expect("No save to clear in DisplayListBuilder");
}
/// Emits a debug representation of display items in the list, for debugging
/// purposes. If the range's start parameter is specified, only display
/// items starting at that index (inclusive) will be printed. If the range's
/// end parameter is specified, only display items before that index
/// (exclusive) will be printed. Calling this function with end <= start is
/// allowed but is just a waste of CPU cycles. The function emits the
/// debug representation of the selected display items, one per line, with
/// the given indent, to the provided sink object. The return value is
/// the total number of items in the display list, which allows the
/// caller to subsequently invoke this function to only dump the newly-added
/// items.
pub fn emit_display_list<W>(
&mut self,
indent: usize,
range: Range<Option<usize>>,
mut sink: W,
) -> usize
where
W: Write
{
let mut temp = BuiltDisplayList::default();
ensure_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
ensure_red_zone::<di::DisplayItem>(&mut self.payload.cache_data);
mem::swap(&mut temp.payload, &mut self.payload);
let mut index: usize = 0;
{
let mut cache = DisplayItemCache::new();
cache.update(&temp);
let mut iter = temp.iter_with_cache(&cache);
while let Some(item) = iter.next_raw() {
if index >= range.start.unwrap_or(0) && range.end.map_or(true, |e| index < e) {
writeln!(sink, "{}{:?}", " ".repeat(indent), item.item()).unwrap();
}
index += 1;
}
}
self.payload = temp.payload;
strip_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
strip_red_zone::<di::DisplayItem>(&mut self.payload.cache_data);
index
}
/// Print the display items in the list to stdout.
pub fn dump_serialized_display_list(&mut self) {
self.serialized_content_buffer = Some(String::new());
}
fn add_to_display_list_dump<T: std::fmt::Debug>(&mut self, item: T) {
if let Some(ref mut content) = self.serialized_content_buffer {
use std::fmt::Write;
write!(content, "{:?}\n", item).expect("DL dump write failed.");
}
}
/// Returns the default section that DisplayListBuilder will write to,
/// if no section is specified explicitly.
fn default_section(&self) -> DisplayListSection {
if self.writing_to_chunk {
DisplayListSection::Chunk
} else {
DisplayListSection::Data
}
}
fn buffer_from_section(
&mut self,
section: DisplayListSection
) -> &mut Vec<u8> {
match section {
DisplayListSection::Data => &mut self.payload.items_data,
DisplayListSection::CacheData => &mut self.payload.cache_data,
DisplayListSection::Chunk => &mut self.pending_chunk,
}
}
#[inline]
pub fn push_item_to_section(
&mut self,
item: &di::DisplayItem,
section: DisplayListSection,
) {
debug_assert_eq!(self.state, BuildState::Build);
poke_into_vec(item, self.buffer_from_section(section));
self.add_to_display_list_dump(item);
}
/// Add an item to the display list.
///
/// NOTE: It is usually preferable to use the specialized methods to push
/// display items. Pushing unexpected or invalid items here may
/// result in WebRender panicking or behaving in unexpected ways.
#[inline]
pub fn push_item(&mut self, item: &di::DisplayItem) {
self.push_item_to_section(item, self.default_section());
}
#[inline]
pub fn push_spatial_tree_item(&mut self, item: &di::SpatialTreeItem) {
debug_assert_eq!(self.state, BuildState::Build);
poke_into_vec(item, &mut self.payload.spatial_tree);
}
fn push_iter_impl<I>(data: &mut Vec<u8>, iter_source: I)
where
I: IntoIterator,
I::IntoIter: ExactSizeIterator,
I::Item: Poke,
{
let iter = iter_source.into_iter();
let len = iter.len();
// Format:
// payload_byte_size: usize, item_count: usize, [I; item_count]
// Track the the location of where to write byte size with offsets
// instead of pointers because data may be moved in memory during
// `serialize_iter_fast`.
let byte_size_offset = data.len();
// We write a dummy value so there's room for later
poke_into_vec(&0usize, data);
poke_into_vec(&len, data);
let count = poke_extend_vec(iter, data);
debug_assert_eq!(len, count, "iterator.len() returned two different values");
// Add red zone
ensure_red_zone::<I::Item>(data);
// Now write the actual byte_size
let final_offset = data.len();
debug_assert!(final_offset >= (byte_size_offset + mem::size_of::<usize>()),
"space was never allocated for this array's byte_size");
let byte_size = final_offset - byte_size_offset - mem::size_of::<usize>();
poke_inplace_slice(&byte_size, &mut data[byte_size_offset..]);
}
/// Push items from an iterator to the display list.
///
/// NOTE: Pushing unexpected or invalid items to the display list
/// may result in panic and confusion.
pub fn push_iter<I>(&mut self, iter: I)
where
I: IntoIterator,
I::IntoIter: ExactSizeIterator,
I::Item: Poke,
{
assert_eq!(self.state, BuildState::Build);
let mut buffer = self.buffer_from_section(self.default_section());
Self::push_iter_impl(&mut buffer, iter);
}
pub fn push_rect(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
color: ColorF,
) {
let item = di::DisplayItem::Rectangle(di::RectangleDisplayItem {
common: *common,
color: PropertyBinding::Value(color),
bounds,
});
self.push_item(&item);
}
pub fn push_rect_with_animation(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
color: PropertyBinding<ColorF>,
) {
let item = di::DisplayItem::Rectangle(di::RectangleDisplayItem {
common: *common,
color,
bounds,
});
self.push_item(&item);
}
pub fn push_clear_rect(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
) {
let item = di::DisplayItem::ClearRectangle(di::ClearRectangleDisplayItem {
common: *common,
bounds,
});
self.push_item(&item);
}
pub fn push_hit_test(
&mut self,
rect: LayoutRect,
clip_chain_id: di::ClipChainId,
spatial_id: di::SpatialId,
flags: di::PrimitiveFlags,
tag: di::ItemTag,
) {
let item = di::DisplayItem::HitTest(di::HitTestDisplayItem {
rect,
clip_chain_id,
spatial_id,
flags,
tag,
});
self.push_item(&item);
}
pub fn push_line(
&mut self,
common: &di::CommonItemProperties,
area: &LayoutRect,
wavy_line_thickness: f32,
orientation: di::LineOrientation,
color: &ColorF,
style: di::LineStyle,
) {
let item = di::DisplayItem::Line(di::LineDisplayItem {
common: *common,
area: *area,
wavy_line_thickness,
orientation,
color: *color,
style,
});
self.push_item(&item);
}
pub fn push_image(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
image_rendering: di::ImageRendering,
alpha_type: di::AlphaType,
key: ImageKey,
color: ColorF,
) {
let item = di::DisplayItem::Image(di::ImageDisplayItem {
common: *common,
bounds,
image_key: key,
image_rendering,
alpha_type,
color,
});
self.push_item(&item);
}
pub fn push_repeating_image(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
stretch_size: LayoutSize,
tile_spacing: LayoutSize,
image_rendering: di::ImageRendering,
alpha_type: di::AlphaType,
key: ImageKey,
color: ColorF,
) {
let item = di::DisplayItem::RepeatingImage(di::RepeatingImageDisplayItem {
common: *common,
bounds,
image_key: key,
stretch_size,
tile_spacing,
image_rendering,
alpha_type,
color,
});
self.push_item(&item);
}
/// Push a yuv image. All planar data in yuv image should use the same buffer type.
pub fn push_yuv_image(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
yuv_data: di::YuvData,
color_depth: ColorDepth,
color_space: di::YuvColorSpace,
color_range: di::ColorRange,
image_rendering: di::ImageRendering,
) {
let item = di::DisplayItem::YuvImage(di::YuvImageDisplayItem {
common: *common,
bounds,
yuv_data,
color_depth,
color_space,
color_range,
image_rendering,
});
self.push_item(&item);
}
pub fn push_text(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
glyphs: &[GlyphInstance],
font_key: FontInstanceKey,
color: ColorF,
glyph_options: Option<GlyphOptions>,
) {
let item = di::DisplayItem::Text(di::TextDisplayItem {
common: *common,
bounds,
color,
font_key,
glyph_options,
});
for split_glyphs in glyphs.chunks(MAX_TEXT_RUN_LENGTH) {
self.push_item(&item);
self.push_iter(split_glyphs);
}
}
/// NOTE: gradients must be pushed in the order they're created
/// because create_gradient stores the stops in anticipation.
pub fn create_gradient(
&mut self,
start_point: LayoutPoint,
end_point: LayoutPoint,
stops: Vec<di::GradientStop>,
extend_mode: di::ExtendMode,
) -> di::Gradient {
let mut builder = GradientBuilder::with_stops(stops);
let gradient = builder.gradient(start_point, end_point, extend_mode);
self.push_stops(builder.stops());
gradient
}
/// NOTE: gradients must be pushed in the order they're created
/// because create_gradient stores the stops in anticipation.
pub fn create_radial_gradient(
&mut self,
center: LayoutPoint,
radius: LayoutSize,
stops: Vec<di::GradientStop>,
extend_mode: di::ExtendMode,
) -> di::RadialGradient {
let mut builder = GradientBuilder::with_stops(stops);
let gradient = builder.radial_gradient(center, radius, extend_mode);
self.push_stops(builder.stops());
gradient
}
/// NOTE: gradients must be pushed in the order they're created
/// because create_gradient stores the stops in anticipation.
pub fn create_conic_gradient(
&mut self,
center: LayoutPoint,
angle: f32,
stops: Vec<di::GradientStop>,
extend_mode: di::ExtendMode,
) -> di::ConicGradient {
let mut builder = GradientBuilder::with_stops(stops);
let gradient = builder.conic_gradient(center, angle, extend_mode);
self.push_stops(builder.stops());
gradient
}
pub fn push_border(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
widths: LayoutSideOffsets,
details: di::BorderDetails,
) {
let item = di::DisplayItem::Border(di::BorderDisplayItem {
common: *common,
bounds,
details,
widths,
});
self.push_item(&item);
}
pub fn push_box_shadow(
&mut self,
common: &di::CommonItemProperties,
box_bounds: LayoutRect,
offset: LayoutVector2D,
color: ColorF,
blur_radius: f32,
spread_radius: f32,
border_radius: di::BorderRadius,
clip_mode: di::BoxShadowClipMode,
) {
let item = di::DisplayItem::BoxShadow(di::BoxShadowDisplayItem {
common: *common,
box_bounds,
offset,
color,
blur_radius,
spread_radius,
border_radius,
clip_mode,
});
self.push_item(&item);
}
/// Pushes a linear gradient to be displayed.
///
/// The gradient itself is described in the
/// `gradient` parameter. It is drawn on
/// a "tile" with the dimensions from `tile_size`.
/// These tiles are now repeated to the right and
/// to the bottom infinitely. If `tile_spacing`
/// is not zero spacers with the given dimensions
/// are inserted between the tiles as seams.
///
/// The origin of the tiles is given in `layout.rect.origin`.
/// If the gradient should only be displayed once limit
/// the `layout.rect.size` to a single tile.
/// The gradient is only visible within the local clip.
pub fn push_gradient(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
gradient: di::Gradient,
tile_size: LayoutSize,
tile_spacing: LayoutSize,
) {
let item = di::DisplayItem::Gradient(di::GradientDisplayItem {
common: *common,
bounds,
gradient,
tile_size,
tile_spacing,
});
self.push_item(&item);
}
/// Pushes a radial gradient to be displayed.
///
/// See [`push_gradient`](#method.push_gradient) for explanation.
pub fn push_radial_gradient(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
gradient: di::RadialGradient,
tile_size: LayoutSize,
tile_spacing: LayoutSize,
) {
let item = di::DisplayItem::RadialGradient(di::RadialGradientDisplayItem {
common: *common,
bounds,
gradient,
tile_size,
tile_spacing,
});
self.push_item(&item);
}
/// Pushes a conic gradient to be displayed.
///
/// See [`push_gradient`](#method.push_gradient) for explanation.
pub fn push_conic_gradient(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
gradient: di::ConicGradient,
tile_size: LayoutSize,
tile_spacing: LayoutSize,
) {
let item = di::DisplayItem::ConicGradient(di::ConicGradientDisplayItem {
common: *common,
bounds,
gradient,
tile_size,
tile_spacing,
});
self.push_item(&item);
}
pub fn push_reference_frame(
&mut self,
origin: LayoutPoint,
parent_spatial_id: di::SpatialId,
transform_style: di::TransformStyle,
transform: PropertyBinding<LayoutTransform>,
kind: di::ReferenceFrameKind,
key: di::SpatialTreeItemKey,
) -> di::SpatialId {
let id = self.generate_spatial_index();
let current_offset = self.current_offset(parent_spatial_id);
let origin = origin + current_offset;
self.add_spatial_node_info(
id,
LayoutVector2D::zero(),
);
let descriptor = di::SpatialTreeItem::ReferenceFrame(di::ReferenceFrameDescriptor {
parent_spatial_id,
origin,
reference_frame: di::ReferenceFrame {
transform_style,
transform: di::ReferenceTransformBinding::Static {
binding: transform,
},
kind,
id,
key,
},
});
self.push_spatial_tree_item(&descriptor);
self.rf_mapper.push_scope();
let item = di::DisplayItem::PushReferenceFrame(di::ReferenceFrameDisplayListItem {
});
self.push_item(&item);
id
}
pub fn push_computed_frame(
&mut self,
origin: LayoutPoint,
parent_spatial_id: di::SpatialId,
scale_from: Option<LayoutSize>,
vertical_flip: bool,
rotation: di::Rotation,
key: di::SpatialTreeItemKey,
) -> di::SpatialId {
let id = self.generate_spatial_index();
let current_offset = self.current_offset(parent_spatial_id);
let origin = origin + current_offset;
let descriptor = di::SpatialTreeItem::ReferenceFrame(di::ReferenceFrameDescriptor {
parent_spatial_id,
origin,
reference_frame: di::ReferenceFrame {
transform_style: di::TransformStyle::Flat,
transform: di::ReferenceTransformBinding::Computed {
scale_from,
vertical_flip,
rotation,
},
kind: di::ReferenceFrameKind::Transform {
is_2d_scale_translation: false,
should_snap: false,
paired_with_perspective: false,
},
id,
key,
},
});
self.push_spatial_tree_item(&descriptor);
self.rf_mapper.push_scope();
let item = di::DisplayItem::PushReferenceFrame(di::ReferenceFrameDisplayListItem {
});
self.push_item(&item);
id
}
pub fn pop_reference_frame(&mut self) {
self.rf_mapper.pop_scope();
self.push_item(&di::DisplayItem::PopReferenceFrame);
}
pub fn push_stacking_context(
&mut self,
origin: LayoutPoint,
spatial_id: di::SpatialId,
prim_flags: di::PrimitiveFlags,
clip_chain_id: Option<di::ClipChainId>,
transform_style: di::TransformStyle,
mix_blend_mode: di::MixBlendMode,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
filter_primitives: &[di::FilterPrimitive],
raster_space: di::RasterSpace,
flags: di::StackingContextFlags,
) {
self.push_filters(filters, filter_datas, filter_primitives);
let item = di::DisplayItem::PushStackingContext(di::PushStackingContextDisplayItem {
origin,
spatial_id,
prim_flags,
stacking_context: di::StackingContext {
transform_style,
mix_blend_mode,
clip_chain_id,
raster_space,
flags,
},
});
self.rf_mapper.push_offset(origin.to_vector());
self.push_item(&item);
}
/// Helper for examples/ code.
pub fn push_simple_stacking_context(
&mut self,
origin: LayoutPoint,
spatial_id: di::SpatialId,
prim_flags: di::PrimitiveFlags,
) {
self.push_simple_stacking_context_with_filters(
origin,
spatial_id,
prim_flags,
&[],
&[],
&[],
);
}
/// Helper for examples/ code.
pub fn push_simple_stacking_context_with_filters(
&mut self,
origin: LayoutPoint,
spatial_id: di::SpatialId,
prim_flags: di::PrimitiveFlags,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
filter_primitives: &[di::FilterPrimitive],
) {
self.push_stacking_context(
origin,
spatial_id,
prim_flags,
None,
di::TransformStyle::Flat,
di::MixBlendMode::Normal,
filters,
filter_datas,
filter_primitives,
di::RasterSpace::Screen,
di::StackingContextFlags::empty(),
);
}
pub fn pop_stacking_context(&mut self) {
self.rf_mapper.pop_offset();
self.push_item(&di::DisplayItem::PopStackingContext);
}
pub fn push_stops(&mut self, stops: &[di::GradientStop]) {
if stops.is_empty() {
return;
}
self.push_item(&di::DisplayItem::SetGradientStops);
self.push_iter(stops);
}
pub fn push_backdrop_filter(
&mut self,
common: &di::CommonItemProperties,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
filter_primitives: &[di::FilterPrimitive],
) {
self.push_filters(filters, filter_datas, filter_primitives);
let item = di::DisplayItem::BackdropFilter(di::BackdropFilterDisplayItem {
common: *common,
});
self.push_item(&item);
}
pub fn push_filters(
&mut self,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
filter_primitives: &[di::FilterPrimitive],
) {
if !filters.is_empty() {
self.push_item(&di::DisplayItem::SetFilterOps);
self.push_iter(filters);
}
for filter_data in filter_datas {
let func_types = [
filter_data.func_r_type, filter_data.func_g_type,
filter_data.func_b_type, filter_data.func_a_type];
self.push_item(&di::DisplayItem::SetFilterData);
self.push_iter(&func_types);
self.push_iter(&filter_data.r_values);
self.push_iter(&filter_data.g_values);
self.push_iter(&filter_data.b_values);
self.push_iter(&filter_data.a_values);
}
if !filter_primitives.is_empty() {
self.push_item(&di::DisplayItem::SetFilterPrimitives);
self.push_iter(filter_primitives);
}
}
fn generate_clip_index(&mut self) -> di::ClipId {
self.next_clip_index += 1;
di::ClipId(self.next_clip_index - 1, self.pipeline_id)
}
fn generate_spatial_index(&mut self) -> di::SpatialId {
self.next_spatial_index += 1;
di::SpatialId::new(self.next_spatial_index - 1, self.pipeline_id)
}
fn generate_clip_chain_id(&mut self) -> di::ClipChainId {
self.next_clip_chain_id += 1;
di::ClipChainId(self.next_clip_chain_id - 1, self.pipeline_id)
}
pub fn define_scroll_frame(
&mut self,
parent_space: di::SpatialId,
external_id: di::ExternalScrollId,
content_rect: LayoutRect,
frame_rect: LayoutRect,
external_scroll_offset: LayoutVector2D,
scroll_offset_generation: APZScrollGeneration,
has_scroll_linked_effect: HasScrollLinkedEffect,
key: di::SpatialTreeItemKey,
) -> di::SpatialId {
let scroll_frame_id = self.generate_spatial_index();
let current_offset = self.current_offset(parent_space);
let parent = self.spatial_nodes[parent_space.0].clone();
self.add_spatial_node_info(
scroll_frame_id,
parent.accumulated_external_scroll_offset + external_scroll_offset,
);
let descriptor = di::SpatialTreeItem::ScrollFrame(di::ScrollFrameDescriptor {
content_rect,
frame_rect: frame_rect.translate(current_offset),
parent_space,
scroll_frame_id,
external_id,
external_scroll_offset,
scroll_offset_generation,
has_scroll_linked_effect,
key,
});
self.push_spatial_tree_item(&descriptor);
scroll_frame_id
}
pub fn define_clip_chain<I>(
&mut self,
parent: Option<di::ClipChainId>,
clips: I,
) -> di::ClipChainId
where
I: IntoIterator<Item = di::ClipId>,
I::IntoIter: ExactSizeIterator + Clone,
{
let id = self.generate_clip_chain_id();
self.push_item(&di::DisplayItem::ClipChain(di::ClipChainItem { id, parent }));
self.push_iter(clips);
id
}
pub fn define_clip_image_mask(
&mut self,
spatial_id: di::SpatialId,
image_mask: di::ImageMask,
points: &[LayoutPoint],
fill_rule: di::FillRule,
) -> di::ClipId {
let id = self.generate_clip_index();
let current_offset = self.current_offset(spatial_id);
let image_mask = di::ImageMask {
rect: image_mask.rect.translate(current_offset),
..image_mask
};
let item = di::DisplayItem::ImageMaskClip(di::ImageMaskClipDisplayItem {
id,
spatial_id,
image_mask,
fill_rule,
});
// We only need to supply points if there are at least 3, which is the
// minimum to specify a polygon. BuiltDisplayListIter.next ensures that points
// are cleared between processing other display items, so we'll correctly get
// zero points when no SetPoints item has been pushed.
if points.len() >= 3 {
self.push_item(&di::DisplayItem::SetPoints);
self.push_iter(points);
}
self.push_item(&item);
id
}
pub fn define_clip_rect(
&mut self,
spatial_id: di::SpatialId,
clip_rect: LayoutRect,
) -> di::ClipId {
let id = self.generate_clip_index();
let current_offset = self.current_offset(spatial_id);
let clip_rect = clip_rect.translate(current_offset);
let item = di::DisplayItem::RectClip(di::RectClipDisplayItem {
id,
spatial_id,
clip_rect,
});
self.push_item(&item);
id
}
pub fn define_clip_rounded_rect(
&mut self,
spatial_id: di::SpatialId,
clip: di::ComplexClipRegion,
) -> di::ClipId {
let id = self.generate_clip_index();
let current_offset = self.current_offset(spatial_id);
let clip = di::ComplexClipRegion {
rect: clip.rect.translate(current_offset),
..clip
};
let item = di::DisplayItem::RoundedRectClip(di::RoundedRectClipDisplayItem {
id,
spatial_id,
clip,
});
self.push_item(&item);
id
}
pub fn define_sticky_frame(
&mut self,
parent_spatial_id: di::SpatialId,
frame_rect: LayoutRect,
margins: SideOffsets2D<Option<f32>, LayoutPixel>,
vertical_offset_bounds: di::StickyOffsetBounds,
horizontal_offset_bounds: di::StickyOffsetBounds,
previously_applied_offset: LayoutVector2D,
key: di::SpatialTreeItemKey,
// TODO: The caller only ever passes an identity transform.
// Could we pass just an (optional) animation id instead?
transform: Option<PropertyBinding<LayoutTransform>>
) -> di::SpatialId {
let id = self.generate_spatial_index();
let current_offset = self.current_offset(parent_spatial_id);
let parent = self.spatial_nodes[parent_spatial_id.0].clone();
self.add_spatial_node_info(
id,
parent.accumulated_external_scroll_offset,
);
let descriptor = di::SpatialTreeItem::StickyFrame(di::StickyFrameDescriptor {
parent_spatial_id,
id,
bounds: frame_rect.translate(current_offset),
margins,
vertical_offset_bounds,
horizontal_offset_bounds,
previously_applied_offset,
key,
transform,
});
self.push_spatial_tree_item(&descriptor);
id
}
pub fn push_iframe(
&mut self,
bounds: LayoutRect,
clip_rect: LayoutRect,
space_and_clip: &di::SpaceAndClipInfo,
pipeline_id: PipelineId,
ignore_missing_pipeline: bool
) {
let current_offset = self.current_offset(space_and_clip.spatial_id);
let bounds = bounds.translate(current_offset);
let clip_rect = clip_rect.translate(current_offset);
let item = di::DisplayItem::Iframe(di::IframeDisplayItem {
bounds,
clip_rect,
space_and_clip: *space_and_clip,
pipeline_id,
ignore_missing_pipeline,
});
self.push_item(&item);
}
pub fn push_shadow(
&mut self,
space_and_clip: &di::SpaceAndClipInfo,
shadow: di::Shadow,
should_inflate: bool,
) {
let item = di::DisplayItem::PushShadow(di::PushShadowDisplayItem {
space_and_clip: *space_and_clip,
shadow,
should_inflate,
});
self.push_item(&item);
}
pub fn pop_all_shadows(&mut self) {
self.push_item(&di::DisplayItem::PopAllShadows);
}
pub fn start_item_group(&mut self) {
debug_assert!(!self.writing_to_chunk);
debug_assert!(self.pending_chunk.is_empty());
self.writing_to_chunk = true;
}
fn flush_pending_item_group(&mut self, key: di::ItemKey) {
// Push RetainedItems-marker to cache_data section.
self.push_retained_items(key);
// Push pending chunk to cache_data section.
self.payload.cache_data.append(&mut self.pending_chunk);
// Push ReuseItems-marker to data section.
self.push_reuse_items(key);
}
pub fn finish_item_group(&mut self, key: di::ItemKey) -> bool {
debug_assert!(self.writing_to_chunk);
self.writing_to_chunk = false;
if self.pending_chunk.is_empty() {
return false;
}
self.flush_pending_item_group(key);
true
}
pub fn cancel_item_group(&mut self, discard: bool) {
debug_assert!(self.writing_to_chunk);
self.writing_to_chunk = false;
if discard {
self.pending_chunk.clear();
} else {
// Push pending chunk to data section.
self.payload.items_data.append(&mut self.pending_chunk);
}
}
pub fn push_reuse_items(&mut self, key: di::ItemKey) {
self.push_item_to_section(
&di::DisplayItem::ReuseItems(key),
DisplayListSection::Data
);
}
fn push_retained_items(&mut self, key: di::ItemKey) {
self.push_item_to_section(
&di::DisplayItem::RetainedItems(key),
DisplayListSection::CacheData
);
}
pub fn set_cache_size(&mut self, cache_size: usize) {
self.cache_size = cache_size;
}
pub fn begin(&mut self) {
assert_eq!(self.state, BuildState::Idle);
self.state = BuildState::Build;
self.builder_start_time = precise_time_ns();
self.reset();
}
pub fn end(&mut self) -> (PipelineId, BuiltDisplayList) {
assert_eq!(self.state, BuildState::Build);
assert!(self.save_state.is_none(), "Finalized DisplayListBuilder with a pending save");
if let Some(content) = self.serialized_content_buffer.take() {
println!("-- WebRender display list for {:?} --\n{}",
self.pipeline_id, content);
}
// Add `DisplayItem::max_size` zone of zeroes to the end of display list
// so there is at least this amount available in the display list during
// serialization.
ensure_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
ensure_red_zone::<di::DisplayItem>(&mut self.payload.cache_data);
ensure_red_zone::<di::SpatialTreeItem>(&mut self.payload.spatial_tree);
// While the first display list after tab-switch can be large, the
// following ones are always smaller thanks to interning. We attempt
// to reserve the same capacity again, although it may fail. Memory
// pressure events will cause us to release our buffers if we ask for
// too much. See bug 1531819 for related OOM issues.
let next_capacity = DisplayListCapacity {
cache_size: self.payload.cache_data.len(),
items_size: self.payload.items_data.len(),
spatial_tree_size: self.payload.spatial_tree.len(),
};
let payload = mem::replace(
&mut self.payload,
DisplayListPayload::new(next_capacity),
);
let end_time = precise_time_ns();
self.state = BuildState::Idle;
(
self.pipeline_id,
BuiltDisplayList {
descriptor: BuiltDisplayListDescriptor {
gecko_display_list_type: GeckoDisplayListType::None,
builder_start_time: self.builder_start_time,
builder_finish_time: end_time,
send_start_time: end_time,
total_clip_nodes: self.next_clip_index,
total_spatial_nodes: self.next_spatial_index,
cache_size: self.cache_size,
},
payload,
},
)
}
/// Retrieve the current offset to allow converting a stacking context
/// relative coordinate to be relative to the owing reference frame,
/// also considering any external scroll offset on the provided
/// spatial node.
fn current_offset(
&mut self,
spatial_id: di::SpatialId,
) -> LayoutVector2D {
// Get the current offset from stacking context <-> reference frame space.
let rf_offset = self.rf_mapper.current_offset();
// Get the external scroll offset, if applicable.
let scroll_offset = self.spatial_nodes[spatial_id.0].accumulated_external_scroll_offset;
rf_offset + scroll_offset
}
/// Add info about a spatial node that is needed during DL building.
fn add_spatial_node_info(
&mut self,
id: di::SpatialId,
accumulated_external_scroll_offset: LayoutVector2D,
) {
self.spatial_nodes.resize(id.0 + 1, SpatialNodeInfo::identity());
let info = &mut self.spatial_nodes[id.0];
info.accumulated_external_scroll_offset = accumulated_external_scroll_offset;
}
}
fn iter_spatial_tree<F>(spatial_tree: &[u8], mut f: F) where F: FnMut(&di::SpatialTreeItem) {
let mut src = spatial_tree;
let mut item = di::SpatialTreeItem::Invalid;
while src.len() > di::SpatialTreeItem::max_size() {
src = peek_from_slice(src, &mut item);
f(&item);
}
}
/// The offset stack for a given reference frame.
#[derive(Clone)]
struct ReferenceFrameState {
/// A stack of current offsets from the current reference frame scope.
offsets: Vec<LayoutVector2D>,
}
/// Maps from stacking context layout coordinates into reference frame
/// relative coordinates.
#[derive(Clone)]
pub struct ReferenceFrameMapper {
/// A stack of reference frame scopes.
frames: Vec<ReferenceFrameState>,
}
impl ReferenceFrameMapper {
pub fn new() -> Self {
ReferenceFrameMapper {
frames: vec![
ReferenceFrameState {
offsets: vec![
LayoutVector2D::zero(),
],
}
],
}
}
/// Push a new scope. This resets the current offset to zero, and is
/// used when a new reference frame or iframe is pushed.
pub fn push_scope(&mut self) {
self.frames.push(ReferenceFrameState {
offsets: vec![
LayoutVector2D::zero(),
],
});
}
/// Pop a reference frame scope off the stack.
pub fn pop_scope(&mut self) {
self.frames.pop().unwrap();
}
/// Push a new offset for the current scope. This is used when
/// a new stacking context is pushed.
pub fn push_offset(&mut self, offset: LayoutVector2D) {
let frame = self.frames.last_mut().unwrap();
let current_offset = *frame.offsets.last().unwrap();
frame.offsets.push(current_offset + offset);
}
/// Pop a local stacking context offset from the current scope.
pub fn pop_offset(&mut self) {
let frame = self.frames.last_mut().unwrap();
frame.offsets.pop().unwrap();
}
/// Retrieve the current offset to allow converting a stacking context
/// relative coordinate to be relative to the owing reference frame.
/// TODO(gw): We could perhaps have separate coordinate spaces for this,
/// however that's going to either mean a lot of changes to
/// public API code, or a lot of changes to internal code.
/// Before doing that, we should revisit how Gecko would
/// prefer to provide coordinates.
/// TODO(gw): For now, this includes only the reference frame relative
/// offset. Soon, we will expand this to include the initial
/// scroll offsets that are now available on scroll nodes. This
/// will allow normalizing the coordinates even between display
/// lists where APZ has scrolled the content.
pub fn current_offset(&self) -> LayoutVector2D {
*self.frames.last().unwrap().offsets.last().unwrap()
}
}
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