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|
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <inttypes.h>
#include <stdio.h>
#include <map>
#include <utility>
#include "base/logging.h"
#include "base/waitable_event.h"
#include "base/thread.h"
#include "base/string_util.h"
#include "mojo/core/ports/event.h"
#include "mojo/core/ports/node.h"
#include "mojo/core/ports/node_delegate.h"
#include "mojo/core/ports/port_locker.h"
#include "mojo/core/ports/user_message.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "mozilla/Mutex.h"
namespace mojo {
namespace core {
namespace ports {
namespace test {
namespace {
// TODO(rockot): Remove this unnecessary alias.
using ScopedMessage = mozilla::UniquePtr<UserMessageEvent>;
class TestMessage : public UserMessage {
public:
static const TypeInfo kUserMessageTypeInfo;
explicit TestMessage(const std::string& payload)
: UserMessage(&kUserMessageTypeInfo), payload_(payload) {}
~TestMessage() override = default;
const std::string& payload() const { return payload_; }
private:
std::string payload_;
};
const UserMessage::TypeInfo TestMessage::kUserMessageTypeInfo = {};
ScopedMessage NewUserMessageEvent(const std::string& payload,
size_t num_ports) {
auto event = mozilla::MakeUnique<UserMessageEvent>(num_ports);
event->AttachMessage(mozilla::MakeUnique<TestMessage>(payload));
return event;
}
bool MessageEquals(const ScopedMessage& message, const std::string& s) {
return message->GetMessage<TestMessage>()->payload() == s;
}
class TestNode;
class MessageRouter {
public:
virtual ~MessageRouter() = default;
virtual void ForwardEvent(TestNode* from_node, const NodeName& node_name,
ScopedEvent event) = 0;
virtual void BroadcastEvent(TestNode* from_node, ScopedEvent event) = 0;
};
class TestNode : public NodeDelegate {
public:
explicit TestNode(uint64_t id)
: node_name_(id, 1),
node_(node_name_, this),
node_thread_(StringPrintf("Node %" PRIu64 " thread", id).c_str()),
events_available_event_(/* manual_reset */ false,
/* initially_signaled */ false),
idle_event_(/* manual_reset */ true, /* initially_signaled */ true) {}
~TestNode() override {
StopWhenIdle();
node_thread_.Stop();
}
const NodeName& name() const { return node_name_; }
// NOTE: Node is thread-safe.
Node& node() { return node_; }
base::WaitableEvent& idle_event() { return idle_event_; }
bool IsIdle() {
mozilla::MutexAutoLock lock(lock_);
return started_ && !dispatching_ &&
(incoming_events_.empty() || (block_on_event_ && blocked_));
}
void BlockOnEvent(Event::Type type) {
mozilla::MutexAutoLock lock(lock_);
blocked_event_type_ = type;
block_on_event_ = true;
}
void Unblock() {
mozilla::MutexAutoLock lock(lock_);
block_on_event_ = false;
events_available_event_.Signal();
}
void Start(MessageRouter* router) {
router_ = router;
node_thread_.Start();
node_thread_.message_loop()->PostTask(mozilla::NewNonOwningRunnableMethod(
"TestNode::ProcessEvents", this, &TestNode::ProcessEvents));
}
void StopWhenIdle() {
mozilla::MutexAutoLock lock(lock_);
should_quit_ = true;
events_available_event_.Signal();
}
void WakeUp() { events_available_event_.Signal(); }
int SendStringMessage(const PortRef& port, const std::string& s) {
return node_.SendUserMessage(port, NewUserMessageEvent(s, 0));
}
int SendMultipleMessages(const PortRef& port, size_t num_messages) {
for (size_t i = 0; i < num_messages; ++i) {
int result = SendStringMessage(port, "");
if (result != OK) {
return result;
}
}
return OK;
}
int SendStringMessageWithPort(const PortRef& port, const std::string& s,
const PortName& sent_port_name) {
auto event = NewUserMessageEvent(s, 1);
event->ports()[0] = sent_port_name;
return node_.SendUserMessage(port, std::move(event));
}
int SendStringMessageWithPort(const PortRef& port, const std::string& s,
const PortRef& sent_port) {
return SendStringMessageWithPort(port, s, sent_port.name());
}
void set_drop_messages(bool value) {
mozilla::MutexAutoLock lock(lock_);
drop_messages_ = value;
}
void set_save_messages(bool value) {
mozilla::MutexAutoLock lock(lock_);
save_messages_ = value;
}
bool ReadMessage(const PortRef& port, ScopedMessage* message) {
return node_.GetMessage(port, message, nullptr) == OK && *message;
}
bool ReadMultipleMessages(const PortRef& port, size_t num_messages) {
for (size_t i = 0; i < num_messages; ++i) {
ScopedMessage message;
if (!ReadMessage(port, &message)) {
return false;
}
}
return true;
}
bool GetSavedMessage(ScopedMessage* message) {
mozilla::MutexAutoLock lock(lock_);
if (saved_messages_.empty()) {
message->reset();
return false;
}
std::swap(*message, saved_messages_.front());
saved_messages_.pop();
return true;
}
void EnqueueEvent(const NodeName& from_node, ScopedEvent event) {
idle_event_.Reset();
// NOTE: This may be called from ForwardMessage and thus must not reenter
// |node_|.
mozilla::MutexAutoLock lock(lock_);
incoming_events_.push({from_node, std::move(event)});
events_available_event_.Signal();
}
void ForwardEvent(const NodeName& node_name, ScopedEvent event) override {
{
mozilla::MutexAutoLock lock(lock_);
if (drop_messages_) {
DVLOG(1) << "Dropping ForwardMessage from node " << node_name_ << " to "
<< node_name;
mozilla::MutexAutoUnlock unlock(lock_);
ClosePortsInEvent(event.get());
return;
}
}
DCHECK(router_);
DVLOG(1) << "ForwardEvent from node " << node_name_ << " to " << node_name;
router_->ForwardEvent(this, node_name, std::move(event));
}
void BroadcastEvent(ScopedEvent event) override {
router_->BroadcastEvent(this, std::move(event));
}
void PortStatusChanged(const PortRef& port) override {
// The port may be closed, in which case we ignore the notification.
mozilla::MutexAutoLock lock(lock_);
if (!save_messages_) {
return;
}
for (;;) {
ScopedMessage message;
{
mozilla::MutexAutoUnlock unlock(lock_);
if (!ReadMessage(port, &message)) {
break;
}
}
saved_messages_.emplace(std::move(message));
}
}
void ClosePortsInEvent(Event* event) {
if (event->type() != Event::Type::kUserMessage) {
return;
}
UserMessageEvent* message_event = static_cast<UserMessageEvent*>(event);
for (size_t i = 0; i < message_event->num_ports(); ++i) {
PortRef port;
ASSERT_EQ(OK, node_.GetPort(message_event->ports()[i], &port));
EXPECT_EQ(OK, node_.ClosePort(port));
}
}
uint64_t GetUnacknowledgedMessageCount(const PortRef& port_ref) {
PortStatus status{};
if (node_.GetStatus(port_ref, &status) != OK) {
return 0;
}
return status.unacknowledged_message_count;
}
void AllowPortMerge(const PortRef& port_ref) {
SinglePortLocker locker(&port_ref);
locker.port()->pending_merge_peer = true;
}
private:
void ProcessEvents() {
for (;;) {
events_available_event_.Wait();
mozilla::MutexAutoLock lock(lock_);
if (should_quit_) {
return;
}
dispatching_ = true;
while (!incoming_events_.empty()) {
if (block_on_event_ &&
incoming_events_.front().second->type() == blocked_event_type_) {
blocked_ = true;
// Go idle if we hit a blocked event type.
break;
}
blocked_ = false;
auto node_event_pair = std::move(incoming_events_.front());
incoming_events_.pop();
// NOTE: AcceptMessage() can re-enter this object to call any of the
// NodeDelegate interface methods.
mozilla::MutexAutoUnlock unlock(lock_);
node_.AcceptEvent(node_event_pair.first,
std::move(node_event_pair.second));
}
dispatching_ = false;
started_ = true;
idle_event_.Signal();
};
}
const NodeName node_name_;
Node node_;
MessageRouter* router_ = nullptr;
base::Thread node_thread_;
base::WaitableEvent events_available_event_;
base::WaitableEvent idle_event_;
// Guards fields below.
mozilla::Mutex lock_ MOZ_UNANNOTATED{"TestNode"};
bool started_ = false;
bool dispatching_ = false;
bool should_quit_ = false;
bool drop_messages_ = false;
bool save_messages_ = false;
bool blocked_ = false;
bool block_on_event_ = false;
Event::Type blocked_event_type_{};
std::queue<std::pair<NodeName, ScopedEvent>> incoming_events_;
std::queue<ScopedMessage> saved_messages_;
};
class PortsTest : public testing::Test, public MessageRouter {
public:
void AddNode(TestNode* node) {
{
mozilla::MutexAutoLock lock(lock_);
nodes_[node->name()] = node;
}
node->Start(this);
}
void RemoveNode(TestNode* node) {
{
mozilla::MutexAutoLock lock(lock_);
nodes_.erase(node->name());
}
for (const auto& entry : nodes_) {
entry.second->node().LostConnectionToNode(node->name());
}
}
// Waits until all known Nodes are idle. Message forwarding and processing
// is handled in such a way that idleness is a stable state: once all nodes in
// the system are idle, they will remain idle until the test explicitly
// initiates some further event (e.g. sending a message, closing a port, or
// removing a Node).
void WaitForIdle() {
for (;;) {
mozilla::MutexAutoLock global_lock(global_lock_);
bool all_nodes_idle = true;
for (const auto& entry : nodes_) {
if (!entry.second->IsIdle()) {
all_nodes_idle = false;
}
entry.second->WakeUp();
}
if (all_nodes_idle) {
return;
}
// Wait for any Node to signal that it's idle.
mozilla::MutexAutoUnlock global_unlock(global_lock_);
std::vector<base::WaitableEvent*> events;
for (const auto& entry : nodes_) {
events.push_back(&entry.second->idle_event());
}
base::WaitableEvent::WaitMany(events.data(), events.size());
}
}
void CreatePortPair(TestNode* node0, PortRef* port0, TestNode* node1,
PortRef* port1) {
if (node0 == node1) {
EXPECT_EQ(OK, node0->node().CreatePortPair(port0, port1));
} else {
EXPECT_EQ(OK, node0->node().CreateUninitializedPort(port0));
EXPECT_EQ(OK, node1->node().CreateUninitializedPort(port1));
EXPECT_EQ(
OK, node0->node().InitializePort(*port0, node1->name(), port1->name(),
node1->name(), port1->name()));
EXPECT_EQ(
OK, node1->node().InitializePort(*port1, node0->name(), port0->name(),
node0->name(), port0->name()));
}
}
private:
// MessageRouter:
void ForwardEvent(TestNode* from_node, const NodeName& node_name,
ScopedEvent event) override {
mozilla::MutexAutoLock global_lock(global_lock_);
mozilla::MutexAutoLock lock(lock_);
// Drop messages from nodes that have been removed.
if (nodes_.find(from_node->name()) == nodes_.end()) {
from_node->ClosePortsInEvent(event.get());
return;
}
auto it = nodes_.find(node_name);
if (it == nodes_.end()) {
DVLOG(1) << "Node not found: " << node_name;
return;
}
// Serialize and de-serialize all forwarded events.
size_t buf_size = event->GetSerializedSize();
mozilla::UniquePtr<char[]> buf(new char[buf_size]);
event->Serialize(buf.get());
ScopedEvent copy = Event::Deserialize(buf.get(), buf_size);
// This should always succeed unless serialization or deserialization
// is broken. In that case, the loss of events should cause a test failure.
ASSERT_TRUE(copy);
// Also copy the payload for user messages.
if (event->type() == Event::Type::kUserMessage) {
UserMessageEvent* message_event =
static_cast<UserMessageEvent*>(event.get());
UserMessageEvent* message_copy =
static_cast<UserMessageEvent*>(copy.get());
message_copy->AttachMessage(mozilla::MakeUnique<TestMessage>(
message_event->GetMessage<TestMessage>()->payload()));
}
it->second->EnqueueEvent(from_node->name(), std::move(event));
}
void BroadcastEvent(TestNode* from_node, ScopedEvent event) override {
mozilla::MutexAutoLock global_lock(global_lock_);
mozilla::MutexAutoLock lock(lock_);
// Drop messages from nodes that have been removed.
if (nodes_.find(from_node->name()) == nodes_.end()) {
return;
}
for (const auto& entry : nodes_) {
TestNode* node = entry.second;
// Broadcast doesn't deliver to the local node.
if (node == from_node) {
continue;
}
node->EnqueueEvent(from_node->name(), event->CloneForBroadcast());
}
}
// Acquired before any operation which makes a Node busy, and before testing
// if all nodes are idle.
mozilla::Mutex global_lock_ MOZ_UNANNOTATED{"PortsTest Global Lock"};
mozilla::Mutex lock_ MOZ_UNANNOTATED{"PortsTest Lock"};
std::map<NodeName, TestNode*> nodes_;
};
} // namespace
TEST_F(PortsTest, Basic1) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
PortRef a0, a1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "hello", a1));
EXPECT_EQ(OK, node0.node().ClosePort(a0));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, Basic2) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
PortRef b0, b1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&b0, &b1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "hello", b1));
EXPECT_EQ(OK, node0.SendStringMessage(b0, "hello again"));
EXPECT_EQ(OK, node0.node().ClosePort(b0));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, Basic3) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
PortRef a0, a1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "hello", a1));
EXPECT_EQ(OK, node0.SendStringMessage(a0, "hello again"));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "foo", a0));
PortRef b0, b1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&b0, &b1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "bar", b1));
EXPECT_EQ(OK, node0.SendStringMessage(b0, "baz"));
EXPECT_EQ(OK, node0.node().ClosePort(b0));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, LostConnectionToNode1) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
node1.set_drop_messages(true);
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
// Transfer a port to node1 and simulate a lost connection to node1.
PortRef a0, a1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "foo", a1));
WaitForIdle();
RemoveNode(&node1);
WaitForIdle();
EXPECT_EQ(OK, node0.node().ClosePort(a0));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, LostConnectionToNode2) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
PortRef a0, a1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "take a1", a1));
WaitForIdle();
node1.set_drop_messages(true);
RemoveNode(&node1);
WaitForIdle();
// a0 should have eventually detected peer closure after node loss.
ScopedMessage message;
EXPECT_EQ(ERROR_PORT_PEER_CLOSED,
node0.node().GetMessage(a0, &message, nullptr));
EXPECT_FALSE(message);
EXPECT_EQ(OK, node0.node().ClosePort(a0));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().GetMessage(x1, &message, nullptr));
EXPECT_TRUE(message);
node1.ClosePortsInEvent(message.get());
EXPECT_EQ(OK, node1.node().ClosePort(x1));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, LostConnectionToNodeWithSecondaryProxy) {
// Tests that a proxy gets cleaned up when its indirect peer lives on a lost
// node.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
TestNode node2(2);
AddNode(&node2);
// Create A-B spanning nodes 0 and 1 and C-D spanning 1 and 2.
PortRef A, B, C, D;
CreatePortPair(&node0, &A, &node1, &B);
CreatePortPair(&node1, &C, &node2, &D);
// Create E-F and send F over A to node 1.
PortRef E, F;
EXPECT_EQ(OK, node0.node().CreatePortPair(&E, &F));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, ".", F));
WaitForIdle();
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(B, &message));
ASSERT_EQ(1u, message->num_ports());
EXPECT_EQ(OK, node1.node().GetPort(message->ports()[0], &F));
// Send F over C to node 2 and then simulate node 2 loss from node 1. Node 1
// will trivially become aware of the loss, and this test verifies that the
// port A on node 0 will eventually also become aware of it.
// Make sure node2 stops processing events when it encounters an ObserveProxy.
node2.BlockOnEvent(Event::Type::kObserveProxy);
EXPECT_EQ(OK, node1.SendStringMessageWithPort(C, ".", F));
WaitForIdle();
// Simulate node 1 and 2 disconnecting.
EXPECT_EQ(OK, node1.node().LostConnectionToNode(node2.name()));
// Let node2 continue processing events and wait for everyone to go idle.
node2.Unblock();
WaitForIdle();
// Port F should be gone.
EXPECT_EQ(ERROR_PORT_UNKNOWN, node1.node().GetPort(F.name(), &F));
// Port E should have detected peer closure despite the fact that there is
// no longer a continuous route from F to E over which the event could travel.
PortStatus status{};
EXPECT_EQ(OK, node0.node().GetStatus(E, &status));
EXPECT_TRUE(status.peer_closed);
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(B));
EXPECT_EQ(OK, node1.node().ClosePort(C));
EXPECT_EQ(OK, node0.node().ClosePort(E));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, LostConnectionToNodeAfterSendingObserveProxy) {
// Tests that a proxy gets cleaned up after a node disconnect if the
// previous port already received the ObserveProxy event.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
TestNode node2(2);
AddNode(&node2);
// Create A-B spanning nodes 0 and 1 and C-D spanning 1 and 2.
PortRef A, B, C, D;
CreatePortPair(&node0, &A, &node1, &B);
CreatePortPair(&node1, &C, &node2, &D);
// Create E-F and send F over A to node 1.
PortRef E, F;
EXPECT_EQ(OK, node0.node().CreatePortPair(&E, &F));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, ".", F));
WaitForIdle();
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(B, &message));
ASSERT_EQ(1u, message->num_ports());
EXPECT_EQ(OK, node1.node().GetPort(message->ports()[0], &F));
// Send F over C to node 2 and then simulate node 2 loss from node 1 after
// node 0 received the ObserveProxy event. Node 1 needs to clean up the
// closed proxy while the node 0 to node 2 connection is still intact.
node0.BlockOnEvent(Event::Type::kObserveProxy);
EXPECT_EQ(OK, node1.SendStringMessageWithPort(C, ".", F));
WaitForIdle();
// Simulate node 1 and 2 disconnecting.
EXPECT_EQ(OK, node1.node().LostConnectionToNode(node2.name()));
// Let node2 continue processing events and wait for everyone to go idle.
node0.Unblock();
WaitForIdle();
// Port F should be gone.
EXPECT_EQ(ERROR_PORT_UNKNOWN, node1.node().GetPort(F.name(), &F));
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(B));
EXPECT_EQ(OK, node1.node().ClosePort(C));
EXPECT_EQ(OK, node0.node().ClosePort(E));
WaitForIdle();
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, LostConnectionToNodeWithLocalProxy) {
// Tests that a proxy gets cleaned up when its direct peer lives on a lost
// node and it's predecessor lives on the same node.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
PortRef A, B;
CreatePortPair(&node0, &A, &node1, &B);
PortRef C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&C, &D));
// Send D but block node0 on an ObserveProxy event.
node0.BlockOnEvent(Event::Type::kObserveProxy);
EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, ".", D));
// node0 won't collapse the proxy but node1 will receive the message before
// going idle.
WaitForIdle();
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(B, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef E;
EXPECT_EQ(OK, node1.node().GetPort(message->ports()[0], &E));
RemoveNode(&node1);
node0.Unblock();
WaitForIdle();
// Port C should have detected peer closure.
PortStatus status{};
EXPECT_EQ(OK, node0.node().GetStatus(C, &status));
EXPECT_TRUE(status.peer_closed);
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(B));
EXPECT_EQ(OK, node0.node().ClosePort(C));
EXPECT_EQ(OK, node1.node().ClosePort(E));
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, GetMessage1) {
TestNode node(0);
AddNode(&node);
PortRef a0, a1;
EXPECT_EQ(OK, node.node().CreatePortPair(&a0, &a1));
ScopedMessage message;
EXPECT_EQ(OK, node.node().GetMessage(a0, &message, nullptr));
EXPECT_FALSE(message);
EXPECT_EQ(OK, node.node().ClosePort(a1));
WaitForIdle();
EXPECT_EQ(ERROR_PORT_PEER_CLOSED,
node.node().GetMessage(a0, &message, nullptr));
EXPECT_FALSE(message);
EXPECT_EQ(OK, node.node().ClosePort(a0));
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, GetMessage2) {
TestNode node(0);
AddNode(&node);
PortRef a0, a1;
EXPECT_EQ(OK, node.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(OK, node.SendStringMessage(a1, "1"));
ScopedMessage message;
EXPECT_EQ(OK, node.node().GetMessage(a0, &message, nullptr));
ASSERT_TRUE(message);
EXPECT_TRUE(MessageEquals(message, "1"));
EXPECT_EQ(OK, node.node().ClosePort(a0));
EXPECT_EQ(OK, node.node().ClosePort(a1));
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, GetMessage3) {
TestNode node(0);
AddNode(&node);
PortRef a0, a1;
EXPECT_EQ(OK, node.node().CreatePortPair(&a0, &a1));
const char* kStrings[] = {"1", "2", "3"};
for (auto& kString : kStrings) {
EXPECT_EQ(OK, node.SendStringMessage(a1, kString));
}
ScopedMessage message;
for (auto& kString : kStrings) {
EXPECT_EQ(OK, node.node().GetMessage(a0, &message, nullptr));
ASSERT_TRUE(message);
EXPECT_TRUE(MessageEquals(message, kString));
}
EXPECT_EQ(OK, node.node().ClosePort(a0));
EXPECT_EQ(OK, node.node().ClosePort(a1));
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, Delegation1) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
// In this test, we send a message to a port that has been moved.
PortRef a0, a1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "a1", a1));
WaitForIdle();
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(x1, &message));
ASSERT_EQ(1u, message->num_ports());
EXPECT_TRUE(MessageEquals(message, "a1"));
// This is "a1" from the point of view of node1.
PortName a2_name = message->ports()[0];
EXPECT_EQ(OK, node1.SendStringMessageWithPort(x1, "a2", a2_name));
EXPECT_EQ(OK, node0.SendStringMessage(a0, "hello"));
WaitForIdle();
ASSERT_TRUE(node0.ReadMessage(x0, &message));
ASSERT_EQ(1u, message->num_ports());
EXPECT_TRUE(MessageEquals(message, "a2"));
// This is "a2" from the point of view of node1.
PortName a3_name = message->ports()[0];
PortRef a3;
EXPECT_EQ(OK, node0.node().GetPort(a3_name, &a3));
ASSERT_TRUE(node0.ReadMessage(a3, &message));
EXPECT_EQ(0u, message->num_ports());
EXPECT_TRUE(MessageEquals(message, "hello"));
EXPECT_EQ(OK, node0.node().ClosePort(a0));
EXPECT_EQ(OK, node0.node().ClosePort(a3));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, Delegation2) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
for (int i = 0; i < 100; ++i) {
// Setup pipe a<->b between node0 and node1.
PortRef A, B;
CreatePortPair(&node0, &A, &node1, &B);
PortRef C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&C, &D));
PortRef E, F;
EXPECT_EQ(OK, node0.node().CreatePortPair(&E, &F));
node1.set_save_messages(true);
// Pass D over A to B.
EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, "1", D));
// Pass F over C to D.
EXPECT_EQ(OK, node0.SendStringMessageWithPort(C, "1", F));
// This message should find its way to node1.
EXPECT_EQ(OK, node0.SendStringMessage(E, "hello"));
WaitForIdle();
EXPECT_EQ(OK, node0.node().ClosePort(C));
EXPECT_EQ(OK, node0.node().ClosePort(E));
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(B));
bool got_hello = false;
ScopedMessage message;
while (node1.GetSavedMessage(&message)) {
node1.ClosePortsInEvent(message.get());
if (MessageEquals(message, "hello")) {
got_hello = true;
break;
}
}
EXPECT_TRUE(got_hello);
WaitForIdle(); // Because closing ports may have generated tasks.
}
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, SendUninitialized) {
TestNode node(0);
AddNode(&node);
PortRef x0;
EXPECT_EQ(OK, node.node().CreateUninitializedPort(&x0));
EXPECT_EQ(ERROR_PORT_STATE_UNEXPECTED, node.SendStringMessage(x0, "oops"));
EXPECT_EQ(OK, node.node().ClosePort(x0));
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, SendFailure) {
TestNode node(0);
AddNode(&node);
node.set_save_messages(true);
PortRef A, B;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
// Try to send A over itself.
EXPECT_EQ(ERROR_PORT_CANNOT_SEND_SELF,
node.SendStringMessageWithPort(A, "oops", A));
// Try to send B over A.
EXPECT_EQ(ERROR_PORT_CANNOT_SEND_PEER,
node.SendStringMessageWithPort(A, "nope", B));
// B should be closed immediately.
EXPECT_EQ(ERROR_PORT_UNKNOWN, node.node().GetPort(B.name(), &B));
WaitForIdle();
// There should have been no messages accepted.
ScopedMessage message;
EXPECT_FALSE(node.GetSavedMessage(&message));
EXPECT_EQ(OK, node.node().ClosePort(A));
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, DontLeakUnreceivedPorts) {
TestNode node(0);
AddNode(&node);
PortRef A, B, C, D;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node.node().CreatePortPair(&C, &D));
EXPECT_EQ(OK, node.SendStringMessageWithPort(A, "foo", D));
EXPECT_EQ(OK, node.node().ClosePort(C));
EXPECT_EQ(OK, node.node().ClosePort(A));
EXPECT_EQ(OK, node.node().ClosePort(B));
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, AllowShutdownWithLocalPortsOpen) {
TestNode node(0);
AddNode(&node);
PortRef A, B, C, D;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node.node().CreatePortPair(&C, &D));
EXPECT_EQ(OK, node.SendStringMessageWithPort(A, "foo", D));
ScopedMessage message;
EXPECT_TRUE(node.ReadMessage(B, &message));
ASSERT_EQ(1u, message->num_ports());
EXPECT_TRUE(MessageEquals(message, "foo"));
PortRef E;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &E));
EXPECT_TRUE(
node.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
WaitForIdle();
EXPECT_TRUE(
node.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
EXPECT_FALSE(node.node().CanShutdownCleanly());
EXPECT_EQ(OK, node.node().ClosePort(A));
EXPECT_EQ(OK, node.node().ClosePort(B));
EXPECT_EQ(OK, node.node().ClosePort(C));
EXPECT_EQ(OK, node.node().ClosePort(E));
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, ProxyCollapse1) {
TestNode node(0);
AddNode(&node);
PortRef A, B;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
PortRef X, Y;
EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));
ScopedMessage message;
// Send B and receive it as C.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef C;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &C));
// Send C and receive it as D.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", C));
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef D;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &D));
// Send D and receive it as E.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", D));
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef E;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &E));
EXPECT_EQ(OK, node.node().ClosePort(X));
EXPECT_EQ(OK, node.node().ClosePort(Y));
EXPECT_EQ(OK, node.node().ClosePort(A));
EXPECT_EQ(OK, node.node().ClosePort(E));
// The node should not idle until all proxies are collapsed.
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, ProxyCollapse2) {
TestNode node(0);
AddNode(&node);
PortRef A, B;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
PortRef X, Y;
EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));
ScopedMessage message;
// Send B and A to create proxies in each direction.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", A));
EXPECT_EQ(OK, node.node().ClosePort(X));
EXPECT_EQ(OK, node.node().ClosePort(Y));
// At this point we have a scenario with:
//
// D -> [B] -> C -> [A]
//
// Ensure that the proxies can collapse. The sent ports will be closed
// eventually as a result of Y's closure.
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, SendWithClosedPeer) {
// This tests that if a port is sent when its peer is already known to be
// closed, the newly created port will be aware of that peer closure, and the
// proxy will eventually collapse.
TestNode node(0);
AddNode(&node);
// Send a message from A to B, then close A.
PortRef A, B;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node.SendStringMessage(A, "hey"));
EXPECT_EQ(OK, node.node().ClosePort(A));
// Now send B over X-Y as new port C.
PortRef X, Y;
EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
ScopedMessage message;
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef C;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &C));
EXPECT_EQ(OK, node.node().ClosePort(X));
EXPECT_EQ(OK, node.node().ClosePort(Y));
WaitForIdle();
// C should have received the message originally sent to B, and it should also
// be aware of A's closure.
ASSERT_TRUE(node.ReadMessage(C, &message));
EXPECT_TRUE(MessageEquals(message, "hey"));
PortStatus status{};
EXPECT_EQ(OK, node.node().GetStatus(C, &status));
EXPECT_FALSE(status.receiving_messages);
EXPECT_FALSE(status.has_messages);
EXPECT_TRUE(status.peer_closed);
node.node().ClosePort(C);
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, SendWithClosedPeerSent) {
// This tests that if a port is closed while some number of proxies are still
// routing messages (directly or indirectly) to it, that the peer port is
// eventually notified of the closure, and the dead-end proxies will
// eventually be removed.
TestNode node(0);
AddNode(&node);
PortRef X, Y;
EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));
PortRef A, B;
EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
ScopedMessage message;
// Send A as new port C.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", A));
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef C;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &C));
// Send C as new port D.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", C));
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef D;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &D));
// Send a message to B through D, then close D.
EXPECT_EQ(OK, node.SendStringMessage(D, "hey"));
EXPECT_EQ(OK, node.node().ClosePort(D));
// Now send B as new port E.
EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
EXPECT_EQ(OK, node.node().ClosePort(X));
ASSERT_TRUE(node.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef E;
ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &E));
EXPECT_EQ(OK, node.node().ClosePort(Y));
WaitForIdle();
// E should receive the message originally sent to B, and it should also be
// aware of D's closure.
ASSERT_TRUE(node.ReadMessage(E, &message));
EXPECT_TRUE(MessageEquals(message, "hey"));
PortStatus status{};
EXPECT_EQ(OK, node.node().GetStatus(E, &status));
EXPECT_FALSE(status.receiving_messages);
EXPECT_FALSE(status.has_messages);
EXPECT_TRUE(status.peer_closed);
EXPECT_EQ(OK, node.node().ClosePort(E));
WaitForIdle();
EXPECT_TRUE(node.node().CanShutdownCleanly());
}
TEST_F(PortsTest, MergePorts) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Setup two independent port pairs, A-B on node0 and C-D on node1.
PortRef A, B, C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));
// Write a message on A.
EXPECT_EQ(OK, node0.SendStringMessage(A, "hey"));
// Initiate a merge between B and C.
node1.AllowPortMerge(C);
EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));
WaitForIdle();
// Expect all proxies to be gone once idle.
EXPECT_TRUE(
node0.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
EXPECT_TRUE(
node1.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
// Expect D to have received the message sent on A.
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(D, &message));
EXPECT_TRUE(MessageEquals(message, "hey"));
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(D));
// No more ports should be open.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, MergePortWithClosedPeer1) {
// This tests that the right thing happens when initiating a merge on a port
// whose peer has already been closed.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Setup two independent port pairs, A-B on node0 and C-D on node1.
PortRef A, B, C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));
// Write a message on A.
EXPECT_EQ(OK, node0.SendStringMessage(A, "hey"));
// Close A.
EXPECT_EQ(OK, node0.node().ClosePort(A));
// Initiate a merge between B and C.
node1.AllowPortMerge(C);
EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));
WaitForIdle();
// Expect all proxies to be gone once idle. node0 should have no ports since
// A was explicitly closed.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(
node1.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
// Expect D to have received the message sent on A.
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(D, &message));
EXPECT_TRUE(MessageEquals(message, "hey"));
EXPECT_EQ(OK, node1.node().ClosePort(D));
// No more ports should be open.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, MergePortWithClosedPeer2) {
// This tests that the right thing happens when merging into a port whose peer
// has already been closed.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Setup two independent port pairs, A-B on node0 and C-D on node1.
PortRef A, B, C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));
// Write a message on D and close it.
EXPECT_EQ(OK, node1.SendStringMessage(D, "hey"));
EXPECT_EQ(OK, node1.node().ClosePort(D));
// Initiate a merge between B and C.
node1.AllowPortMerge(C);
EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));
WaitForIdle();
// Expect all proxies to be gone once idle. node1 should have no ports since
// D was explicitly closed.
EXPECT_TRUE(
node0.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
EXPECT_TRUE(node1.node().CanShutdownCleanly());
// Expect A to have received the message sent on D.
ScopedMessage message;
ASSERT_TRUE(node0.ReadMessage(A, &message));
EXPECT_TRUE(MessageEquals(message, "hey"));
EXPECT_EQ(OK, node0.node().ClosePort(A));
// No more ports should be open.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, MergePortsWithClosedPeers) {
// This tests that no residual ports are left behind if two ports are merged
// when both of their peers have been closed.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Setup two independent port pairs, A-B on node0 and C-D on node1.
PortRef A, B, C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));
// Close A and D.
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(D));
WaitForIdle();
// Initiate a merge between B and C.
node1.AllowPortMerge(C);
EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));
WaitForIdle();
// Expect everything to have gone away.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, MergePortsWithMovedPeers) {
// This tests that ports can be merged successfully even if their peers are
// moved around.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Setup two independent port pairs, A-B on node0 and C-D on node1.
PortRef A, B, C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));
// Set up another pair X-Y for moving ports on node0.
PortRef X, Y;
EXPECT_EQ(OK, node0.node().CreatePortPair(&X, &Y));
ScopedMessage message;
// Move A to new port E.
EXPECT_EQ(OK, node0.SendStringMessageWithPort(X, "foo", A));
ASSERT_TRUE(node0.ReadMessage(Y, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef E;
ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &E));
EXPECT_EQ(OK, node0.node().ClosePort(X));
EXPECT_EQ(OK, node0.node().ClosePort(Y));
// Write messages on E and D.
EXPECT_EQ(OK, node0.SendStringMessage(E, "hey"));
EXPECT_EQ(OK, node1.SendStringMessage(D, "hi"));
// Initiate a merge between B and C.
node1.AllowPortMerge(C);
EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));
WaitForIdle();
// Expect to receive D's message on E and E's message on D.
ASSERT_TRUE(node0.ReadMessage(E, &message));
EXPECT_TRUE(MessageEquals(message, "hi"));
ASSERT_TRUE(node1.ReadMessage(D, &message));
EXPECT_TRUE(MessageEquals(message, "hey"));
// Close E and D.
EXPECT_EQ(OK, node0.node().ClosePort(E));
EXPECT_EQ(OK, node1.node().ClosePort(D));
WaitForIdle();
// Expect everything to have gone away.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, MergePortsFailsGracefully) {
// This tests that the system remains in a well-defined state if something
// goes wrong during port merge.
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Setup two independent port pairs, A-B on node0 and C-D on node1.
PortRef A, B, C, D;
EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));
ScopedMessage message;
PortRef X, Y;
EXPECT_EQ(OK, node0.node().CreateUninitializedPort(&X));
EXPECT_EQ(OK, node1.node().CreateUninitializedPort(&Y));
EXPECT_EQ(OK, node0.node().InitializePort(X, node1.name(), Y.name(),
node1.name(), Y.name()));
EXPECT_EQ(OK, node1.node().InitializePort(Y, node0.name(), X.name(),
node0.name(), X.name()));
// Block the merge from proceeding until we can do something stupid with port
// C. This avoids the test logic racing with async merge logic.
node1.BlockOnEvent(Event::Type::kMergePort);
// Initiate the merge between B and C.
node1.AllowPortMerge(C);
EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));
// Move C to a new port E. This is not a sane use of Node's public API but
// is still hypothetically possible. It allows us to force a merge failure
// because C will be in an invalid state by the time the merge is processed.
// As a result, B should be closed.
EXPECT_EQ(OK, node1.SendStringMessageWithPort(Y, "foo", C));
node1.Unblock();
WaitForIdle();
ASSERT_TRUE(node0.ReadMessage(X, &message));
ASSERT_EQ(1u, message->num_ports());
PortRef E;
ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &E));
EXPECT_EQ(OK, node0.node().ClosePort(X));
EXPECT_EQ(OK, node1.node().ClosePort(Y));
WaitForIdle();
// C goes away as a result of normal proxy removal. B should have been closed
// cleanly by the failed MergePorts.
EXPECT_EQ(ERROR_PORT_UNKNOWN, node1.node().GetPort(C.name(), &C));
EXPECT_EQ(ERROR_PORT_UNKNOWN, node0.node().GetPort(B.name(), &B));
// Close A, D, and E.
EXPECT_EQ(OK, node0.node().ClosePort(A));
EXPECT_EQ(OK, node1.node().ClosePort(D));
EXPECT_EQ(OK, node0.node().ClosePort(E));
WaitForIdle();
// Expect everything to have gone away.
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, RemotePeerStatus) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Create a local port pair. Neither port should appear to have a remote peer.
PortRef a, b;
PortStatus status{};
node0.node().CreatePortPair(&a, &b);
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
EXPECT_FALSE(status.peer_remote);
// Create a port pair spanning the two nodes. Both spanning ports should
// immediately appear to have a remote peer.
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
ASSERT_EQ(OK, node0.node().GetStatus(x0, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(x1, &status));
EXPECT_TRUE(status.peer_remote);
PortRef x2, x3;
CreatePortPair(&node0, &x2, &node1, &x3);
// Transfer |b| to |node1| and |x1| to |node0|. i.e., make the local peers
// remote and the remote peers local.
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x2, "foo", b));
EXPECT_EQ(OK, node1.SendStringMessageWithPort(x3, "bar", x1));
WaitForIdle();
ScopedMessage message;
ASSERT_TRUE(node0.ReadMessage(x2, &message));
ASSERT_EQ(1u, message->num_ports());
ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &x1));
ASSERT_TRUE(node1.ReadMessage(x3, &message));
ASSERT_EQ(1u, message->num_ports());
ASSERT_EQ(OK, node1.node().GetPort(message->ports()[0], &b));
// Now x0-x1 should be local to node0 and a-b should span the nodes.
ASSERT_EQ(OK, node0.node().GetStatus(x0, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(x1, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(b, &status));
EXPECT_TRUE(status.peer_remote);
// And swap them back one more time.
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x2, "foo", x1));
EXPECT_EQ(OK, node1.SendStringMessageWithPort(x3, "bar", b));
WaitForIdle();
ASSERT_TRUE(node0.ReadMessage(x2, &message));
ASSERT_EQ(1u, message->num_ports());
ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &b));
ASSERT_TRUE(node1.ReadMessage(x3, &message));
ASSERT_EQ(1u, message->num_ports());
ASSERT_EQ(OK, node1.node().GetPort(message->ports()[0], &x1));
ASSERT_EQ(OK, node0.node().GetStatus(x0, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(x1, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
EXPECT_FALSE(status.peer_remote);
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
EXPECT_EQ(OK, node0.node().ClosePort(x2));
EXPECT_EQ(OK, node1.node().ClosePort(x3));
EXPECT_EQ(OK, node0.node().ClosePort(a));
EXPECT_EQ(OK, node0.node().ClosePort(b));
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, RemotePeerStatusAfterLocalPortMerge) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Set up a-b on node0 and c-d spanning node0-node1.
PortRef a, b, c, d;
node0.node().CreatePortPair(&a, &b);
CreatePortPair(&node0, &c, &node1, &d);
PortStatus status{};
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(c, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
EXPECT_TRUE(status.peer_remote);
EXPECT_EQ(OK, node0.node().MergeLocalPorts(b, c));
WaitForIdle();
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
EXPECT_TRUE(status.peer_remote);
EXPECT_EQ(OK, node0.node().ClosePort(a));
EXPECT_EQ(OK, node1.node().ClosePort(d));
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, RemotePeerStatusAfterRemotePortMerge) {
TestNode node0(0);
AddNode(&node0);
TestNode node1(1);
AddNode(&node1);
// Set up a-b on node0 and c-d on node1.
PortRef a, b, c, d;
node0.node().CreatePortPair(&a, &b);
node1.node().CreatePortPair(&c, &d);
PortStatus status{};
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(c, &status));
EXPECT_FALSE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
EXPECT_FALSE(status.peer_remote);
node1.AllowPortMerge(c);
EXPECT_EQ(OK, node0.node().MergePorts(b, node1.name(), c.name()));
WaitForIdle();
ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
EXPECT_TRUE(status.peer_remote);
ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
EXPECT_TRUE(status.peer_remote);
EXPECT_EQ(OK, node0.node().ClosePort(a));
EXPECT_EQ(OK, node1.node().ClosePort(d));
EXPECT_TRUE(node0.node().CanShutdownCleanly());
EXPECT_TRUE(node1.node().CanShutdownCleanly());
}
TEST_F(PortsTest, RetransmitUserMessageEvents) {
// Ensures that user message events can be retransmitted properly.
TestNode node0(0);
AddNode(&node0);
PortRef a, b;
node0.node().CreatePortPair(&a, &b);
// Ping.
const char* kMessage = "hey";
ScopedMessage message;
EXPECT_EQ(OK, node0.SendStringMessage(a, kMessage));
ASSERT_TRUE(node0.ReadMessage(b, &message));
EXPECT_TRUE(MessageEquals(message, kMessage));
// Pong.
EXPECT_EQ(OK, node0.node().SendUserMessage(b, std::move(message)));
EXPECT_FALSE(message);
ASSERT_TRUE(node0.ReadMessage(a, &message));
EXPECT_TRUE(MessageEquals(message, kMessage));
// Ping again.
EXPECT_EQ(OK, node0.node().SendUserMessage(a, std::move(message)));
EXPECT_FALSE(message);
ASSERT_TRUE(node0.ReadMessage(b, &message));
EXPECT_TRUE(MessageEquals(message, kMessage));
// Pong again!
EXPECT_EQ(OK, node0.node().SendUserMessage(b, std::move(message)));
EXPECT_FALSE(message);
ASSERT_TRUE(node0.ReadMessage(a, &message));
EXPECT_TRUE(MessageEquals(message, kMessage));
EXPECT_EQ(OK, node0.node().ClosePort(a));
EXPECT_EQ(OK, node0.node().ClosePort(b));
}
TEST_F(PortsTest, SetAcknowledgeRequestInterval) {
TestNode node0(0);
AddNode(&node0);
PortRef a0, a1;
EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
EXPECT_EQ(0u, node0.GetUnacknowledgedMessageCount(a0));
// Send a batch of messages.
EXPECT_EQ(OK, node0.SendMultipleMessages(a0, 15));
EXPECT_EQ(15u, node0.GetUnacknowledgedMessageCount(a0));
EXPECT_TRUE(node0.ReadMultipleMessages(a1, 5));
WaitForIdle();
EXPECT_EQ(15u, node0.GetUnacknowledgedMessageCount(a0));
// Set to acknowledge every read message, and validate that already-read
// messages are acknowledged.
EXPECT_EQ(OK, node0.node().SetAcknowledgeRequestInterval(a0, 1));
WaitForIdle();
EXPECT_EQ(10u, node0.GetUnacknowledgedMessageCount(a0));
// Read a third of the messages from the other end.
EXPECT_TRUE(node0.ReadMultipleMessages(a1, 5));
WaitForIdle();
EXPECT_EQ(5u, node0.GetUnacknowledgedMessageCount(a0));
TestNode node1(1);
AddNode(&node1);
// Transfer a1 across to node1.
PortRef x0, x1;
CreatePortPair(&node0, &x0, &node1, &x1);
EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "foo", a1));
WaitForIdle();
ScopedMessage message;
ASSERT_TRUE(node1.ReadMessage(x1, &message));
ASSERT_EQ(1u, message->num_ports());
ASSERT_EQ(OK, node1.node().GetPort(message->ports()[0], &a1));
// Read the last third of the messages from the transferred node, and
// validate that the unacknowledge message count updates correctly.
EXPECT_TRUE(node1.ReadMultipleMessages(a1, 5));
WaitForIdle();
EXPECT_EQ(0u, node0.GetUnacknowledgedMessageCount(a0));
// Turn the acknowledges down and validate that they don't go on indefinitely.
EXPECT_EQ(OK, node0.node().SetAcknowledgeRequestInterval(a0, 0));
EXPECT_EQ(OK, node0.SendMultipleMessages(a0, 10));
WaitForIdle();
EXPECT_TRUE(node1.ReadMultipleMessages(a1, 10));
WaitForIdle();
EXPECT_NE(0u, node0.GetUnacknowledgedMessageCount(a0));
// Close the far port and validate that the closure updates the unacknowledged
// count.
EXPECT_EQ(OK, node1.node().ClosePort(a1));
WaitForIdle();
EXPECT_EQ(0u, node0.GetUnacknowledgedMessageCount(a0));
EXPECT_EQ(OK, node0.node().ClosePort(a0));
EXPECT_EQ(OK, node0.node().ClosePort(x0));
EXPECT_EQ(OK, node1.node().ClosePort(x1));
}
} // namespace test
} // namespace ports
} // namespace core
} // namespace mojo
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