1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_SCOPED_BSTR_WIN_H_
#define BASE_SCOPED_BSTR_WIN_H_
#include "base/basictypes.h" // needed to pick up XP_WIN
#include "base/logging.h"
#include <windows.h>
#include <oleauto.h>
// Manages a BSTR string pointer.
// The class interface is based on scoped_ptr.
class ScopedBstr {
public:
ScopedBstr() : bstr_(NULL) {}
// Constructor to create a new BSTR.
// NOTE: Do not pass a BSTR to this constructor expecting ownership to
// be transferred - even though it compiles! ;-)
explicit ScopedBstr(const wchar_t* non_bstr);
~ScopedBstr();
// Give ScopedBstr ownership over an already allocated BSTR or NULL.
// If you need to allocate a new BSTR instance, use |allocate| instead.
void Reset(BSTR bstr = NULL);
// Releases ownership of the BSTR to the caller.
BSTR Release();
// Creates a new BSTR from a wide string.
// If you already have a BSTR and want to transfer ownership to the
// ScopedBstr instance, call |reset| instead.
// Returns a pointer to the new BSTR, or NULL if allocation failed.
BSTR Allocate(const wchar_t* wide_str);
// Allocates a new BSTR with the specified number of bytes.
// Returns a pointer to the new BSTR, or NULL if allocation failed.
BSTR AllocateBytes(int bytes);
// Sets the allocated length field of the already-allocated BSTR to be
// |bytes|. This is useful when the BSTR was preallocated with e.g.
// SysAllocStringLen or SysAllocStringByteLen (call |AllocateBytes|) and
// then not all the bytes are being used.
// Note that if you want to set the length to a specific number of characters,
// you need to multiply by sizeof(wchar_t). Oddly, there's no public API to
// set the length, so we do this ourselves by hand.
//
// NOTE: The actual allocated size of the BSTR MUST be >= bytes.
// That responsibility is with the caller.
void SetByteLen(uint32_t bytes);
// Swap values of two ScopedBstr's.
void Swap(ScopedBstr& bstr2);
// Retrieves the pointer address.
// Used to receive BSTRs as out arguments (and take ownership).
// The function DCHECKs on the current value being NULL.
// Usage: GetBstr(bstr.Receive());
BSTR* Receive();
// Returns number of chars in the BSTR.
uint32_t Length() const;
// Returns the number of bytes allocated for the BSTR.
uint32_t ByteLength() const;
operator BSTR() const { return bstr_; }
protected:
BSTR bstr_;
private:
// Forbid comparison of ScopedBstr types. You should never have the same
// BSTR owned by two different scoped_ptrs.
bool operator==(const ScopedBstr& bstr2) const;
bool operator!=(const ScopedBstr& bstr2) const;
DISALLOW_COPY_AND_ASSIGN(ScopedBstr);
};
// Template class to generate a BSTR from a static wide string
// without touching the heap. Use this class via the StackBstrVar and
// StackBstr macros.
template <uint32_t string_bytes>
class StackBstrT {
public:
// Try to stay as const as we can in an attempt to avoid someone
// using the class incorrectly (e.g. by supplying a variable instead
// of a verbatim string. We also have an assert in the constructor
// as an extra runtime check since the const-ness only catches one case.
explicit StackBstrT(const wchar_t* const str) {
// The BSTR API uses UINT, but we prefer uint32_t.
// Make sure we'll know about it if these types don't match.
COMPILE_ASSERT(sizeof(uint32_t) == sizeof(UINT), UintToUint32);
COMPILE_ASSERT(sizeof(wchar_t) == sizeof(OLECHAR), WcharToOlechar);
// You shouldn't pass string pointers to this constructor since
// there's no way for the compiler to calculate the length of the
// string (string_bytes will be equal to pointer size in those cases).
DCHECK(lstrlenW(str) == (string_bytes / sizeof(bstr_.str_[0])) - 1)
<< "not expecting a string pointer";
memcpy(bstr_.str_, str, string_bytes);
bstr_.len_ = string_bytes - sizeof(wchar_t);
}
operator BSTR() { return bstr_.str_; }
protected:
struct BstrInternal {
uint32_t len_;
wchar_t str_[string_bytes / sizeof(wchar_t)];
} bstr_;
};
// Use this macro to generate an inline BSTR from a wide string.
// This is about 6 times faster than using the SysAllocXxx functions to
// allocate a BSTR and helps with keeping heap fragmentation down.
// Example:
// DoBstrStuff(StackBstr(L"This is my BSTR"));
// Where DoBstrStuff is:
// HRESULT DoBstrStuff(BSTR bstr) { ... }
#define StackBstr(str) static_cast<BSTR>(StackBstrT<sizeof(str)>(str))
// If you need a named BSTR variable that's based on a fixed string
// (e.g. if the BSTR is used inside a loop or more than one place),
// use StackBstrVar to declare a variable.
// Example:
// StackBstrVar(L"my_property", myprop);
// for (int i = 0; i < objects.length(); ++i)
// ProcessValue(objects[i].GetProp(myprop)); // GetProp accepts BSTR
#define StackBstrVar(str, var) StackBstrT<sizeof(str)> var(str)
#endif // BASE_SCOPED_BSTR_WIN_H_
|