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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// WARNING: Thread local storage is a bit tricky to get right. Please make
// sure that this is really the proper solution for what you're trying to
// achieve. Don't prematurely optimize, most likely you can just use a Lock.
//
// These classes implement a warpper around the platform's TLS storage
// mechanism. On construction, they will allocate a TLS slot, and free the
// TLS slot on destruction. No memory management (creation or destruction) is
// handled. This means for uses of ThreadLocalPointer, you must correctly
// manage the memory yourself, these classes will not destroy the pointer for
// you. There are no at-thread-exit actions taken by these classes.
//
// ThreadLocalPointer<Type> wraps a Type*. It performs no creation or
// destruction, so memory management must be handled elsewhere. The first call
// to Get() on a thread will return NULL. You can update the pointer with a
// call to Set().
//
// ThreadLocalBoolean wraps a bool. It will default to false if it has never
// been set otherwise with Set().
//
// Thread Safety: An instance of ThreadLocalStorage is completely thread safe
// once it has been created. If you want to dynamically create an instance,
// you must of course properly deal with safety and race conditions. This
// means a function-level static initializer is generally inappropiate.
//
// Example usage:
// // My class is logically attached to a single thread. We cache a pointer
// // on the thread it was created on, so we can implement current().
// MyClass::MyClass() {
// DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() == NULL);
// Singleton<ThreadLocalPointer<MyClass> >::get()->Set(this);
// }
//
// MyClass::~MyClass() {
// DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() != NULL);
// Singleton<ThreadLocalPointer<MyClass> >::get()->Set(NULL);
// }
//
// // Return the current MyClass associated with the calling thread, can be
// // NULL if there isn't a MyClass associated.
// MyClass* MyClass::current() {
// return Singleton<ThreadLocalPointer<MyClass> >::get()->Get();
// }
#ifndef BASE_THREAD_LOCAL_H_
#define BASE_THREAD_LOCAL_H_
#include "base/basictypes.h"
#if defined(XP_WIN)
# include <windows.h>
#else
# include <pthread.h>
#endif
namespace base {
// Helper functions that abstract the cross-platform APIs. Do not use directly.
struct ThreadLocalPlatform {
#if defined(XP_WIN)
typedef DWORD SlotType;
#else
typedef pthread_key_t SlotType;
#endif
static void AllocateSlot(SlotType& slot);
static void FreeSlot(SlotType& slot);
static void* GetValueFromSlot(SlotType& slot);
static void SetValueInSlot(SlotType& slot, void* value);
};
template <typename Type>
class ThreadLocalPointer {
public:
ThreadLocalPointer() : slot_() { ThreadLocalPlatform::AllocateSlot(slot_); }
ThreadLocalPointer(const ThreadLocalPointer&) = delete;
ThreadLocalPointer& operator=(const ThreadLocalPointer&) = delete;
~ThreadLocalPointer() { ThreadLocalPlatform::FreeSlot(slot_); }
Type* Get() {
return static_cast<Type*>(ThreadLocalPlatform::GetValueFromSlot(slot_));
}
void Set(Type* ptr) { ThreadLocalPlatform::SetValueInSlot(slot_, ptr); }
private:
typedef ThreadLocalPlatform::SlotType SlotType;
SlotType slot_;
};
class ThreadLocalBoolean {
public:
ThreadLocalBoolean() {}
ThreadLocalBoolean(const ThreadLocalBoolean&) = delete;
ThreadLocalBoolean& operator=(const ThreadLocalBoolean&) = delete;
~ThreadLocalBoolean() {}
bool Get() { return tlp_.Get() != NULL; }
void Set(bool val) {
uintptr_t intVal = val ? 1 : 0;
tlp_.Set(reinterpret_cast<void*>(intVal));
}
private:
ThreadLocalPointer<void> tlp_;
};
} // namespace base
#endif // BASE_THREAD_LOCAL_H_
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