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#include "gdb-tests.h"
#include "jsapi.h"
#include "js/GlobalObject.h"
#include "js/Object.h" // JS::GetClass
FRAGMENT(JSObject, simple) {
JS::Rooted<JSObject*> glob(cx, JS::CurrentGlobalOrNull(cx));
JS::Rooted<JSObject*> plain(cx, JS_NewPlainObject(cx));
JS::Rooted<JSObject*> objectProto(cx, JS::GetRealmObjectPrototype(cx));
JS::Rooted<JSObject*> global(cx, JS::CurrentGlobalOrNull(cx));
JS::Rooted<JSObject*> func(
cx, (JSObject*)JS_NewFunction(cx, (JSNative)1, 0, 0, "dys"));
JS::Rooted<JSObject*> anon(
cx, (JSObject*)JS_NewFunction(cx, (JSNative)1, 0, 0, nullptr));
JS::Rooted<JSFunction*> funcPtr(
cx, JS_NewFunction(cx, (JSNative)1, 0, 0, "formFollows"));
// JS_NewObject will now assert if you feed it a bad class name, so mangle
// the name after construction.
char namebuf[20] = "goodname";
static JSClass cls{namebuf};
JS::RootedObject badClassName(cx, JS_NewObject(cx, &cls));
MOZ_RELEASE_ASSERT(badClassName);
strcpy(namebuf, "\xc7X");
JSObject& plainRef = *plain;
JSFunction& funcRef = *funcPtr;
JSObject* plainRaw = plain;
JSObject* funcRaw = func;
breakpoint();
use(glob);
use(plain);
use(objectProto);
use(func);
use(anon);
use(funcPtr);
use(&plainRef);
use(&funcRef);
use(JS::GetClass((JSObject*)&funcRef));
use(plainRaw);
use(funcRaw);
}
FRAGMENT(JSObject, null) {
JS::Rooted<JSObject*> null(cx, nullptr);
JSObject* nullRaw = null;
breakpoint();
use(null);
use(nullRaw);
}
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