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// The teleporting optimization should work correctly
// when we modify an object's proto.
var A = {x: 1};
var B = Object.create(A);
var C = {};
C.__proto__ = B;
function f() {
for (var i=0; i<25; i++) {
assertEq(C.x, (i <= 20) ? 1 : 3);
if (i === 20) {
B.x = 3;
}
}
}
f();
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