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// After clearing one breakpoint, another breakpoint at the same instruction still works.
var g = newGlobal({newCompartment: true});
var dbg = Debugger(g);
var script = null;
var handlers = [];
dbg.onDebuggerStatement = function (frame) {
function handler(i) {
return {hit: function (frame) { g.log += '' + i; }};
}
var f = frame.eval("f").return;
var s = f.script;
if (script === null)
script = s;
else
assertEq(s, script);
var offs = s.getLineOffsets(g.line0 + 3);
for (var i = 0; i < 3; i++) {
handlers[i] = handler(i);
for (var j = 0; j < offs.length; j++)
s.setBreakpoint(offs[j], handlers[i]);
}
};
g.eval("var line0 = Error().lineNumber;\n" +
"function f() {\n" + // line0 + 1
" log += 'x';\n" + // line0 + 2
" log += 'y';\n" + // line0 + 3
"}\n" +
"debugger;\n");
assertEq(handlers.length, 3);
g.log = '';
g.f();
assertEq(g.log, 'x012y');
script.clearBreakpoint(handlers[0]);
g.log = '';
g.f();
assertEq(g.log, 'x12y');
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