1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jit_Invalidation_h
#define jit_Invalidation_h
#include "jit/IonTypes.h"
#include "js/AllocPolicy.h"
#include "js/GCVector.h"
namespace js {
namespace jit {
class IonScript;
class RecompileInfo {
JSScript* script_;
IonCompilationId id_;
public:
RecompileInfo(JSScript* script, IonCompilationId id)
: script_(script), id_(id) {}
JSScript* script() const { return script_; }
IonScript* maybeIonScriptToInvalidate() const;
bool traceWeak(JSTracer* trc);
bool operator==(const RecompileInfo& other) const {
return script_ == other.script_ && id_ == other.id_;
}
};
// The RecompileInfoVector has a MinInlineCapacity of one so that invalidating a
// single IonScript doesn't require an allocation.
using RecompileInfoVector = JS::GCVector<RecompileInfo, 1, SystemAllocPolicy>;
// Called from Zone::discardJitCode().
void InvalidateAll(JS::GCContext* gcx, JS::Zone* zone);
void FinishInvalidation(JS::GCContext* gcx, JSScript* script);
// Add compilations involving |script| (outer script or inlined) to the vector.
void AddPendingInvalidation(jit::RecompileInfoVector& invalid,
JSScript* script);
// Walk the stack and invalidate active Ion frames for the invalid scripts.
void Invalidate(JSContext* cx, const RecompileInfoVector& invalid,
bool resetUses = true, bool cancelOffThread = true);
void Invalidate(JSContext* cx, JSScript* script, bool resetUses = true,
bool cancelOffThread = true);
} // namespace jit
} // namespace js
#endif /* jit_Invalidation_h */
|