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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
*
* Copyright 2016 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_validate_h
#define wasm_validate_h
#include <type_traits>
#include "js/Utility.h"
#include "js/WasmFeatures.h"
#include "wasm/WasmBinary.h"
#include "wasm/WasmCompile.h"
#include "wasm/WasmCompileArgs.h"
#include "wasm/WasmModuleTypes.h"
#include "wasm/WasmProcess.h"
#include "wasm/WasmTypeDef.h"
namespace js {
namespace wasm {
using mozilla::Some;
// ModuleEnvironment contains all the state necessary to process or render
// functions, and all of the state necessary to validate all aspects of the
// functions.
//
// A ModuleEnvironment is created by decoding all the sections before the wasm
// code section and then used immutably during. When compiling a module using a
// ModuleGenerator, the ModuleEnvironment holds state shared between the
// ModuleGenerator thread and background compile threads. All the threads
// are given a read-only view of the ModuleEnvironment, thus preventing race
// conditions.
struct ModuleEnvironment {
// Constant parameters for the entire compilation:
const ModuleKind kind;
const FeatureArgs features;
// Module fields decoded from the module environment (or initialized while
// validating an asm.js module) and immutable during compilation:
Maybe<uint32_t> dataCount;
MemoryDescVector memories;
MutableTypeContext types;
FuncDescVector funcs;
uint32_t numFuncImports;
uint32_t numGlobalImports;
GlobalDescVector globals;
TagDescVector tags;
TableDescVector tables;
Uint32Vector asmJSSigToTableIndex;
ImportVector imports;
ExportVector exports;
Maybe<uint32_t> startFuncIndex;
ModuleElemSegmentVector elemSegments;
MaybeSectionRange codeSection;
// The start offset of the FuncImportInstanceData[] section of the instance
// data. There is one entry for every imported function.
uint32_t funcImportsOffsetStart;
// The start offset of the TypeDefInstanceData[] section of the instance
// data. There is one entry for every type.
uint32_t typeDefsOffsetStart;
// The start offset of the MemoryInstanceData[] section of the instance data.
// There is one entry for every memory.
uint32_t memoriesOffsetStart;
// The start offset of the TableInstanceData[] section of the instance data.
// There is one entry for every table.
uint32_t tablesOffsetStart;
// The start offset of the tag section of the instance data. There is one
// entry for every tag.
uint32_t tagsOffsetStart;
// Fields decoded as part of the wasm module tail:
DataSegmentEnvVector dataSegments;
CustomSectionEnvVector customSections;
Maybe<uint32_t> nameCustomSectionIndex;
Maybe<Name> moduleName;
NameVector funcNames;
explicit ModuleEnvironment(FeatureArgs features,
ModuleKind kind = ModuleKind::Wasm)
: kind(kind),
features(features),
numFuncImports(0),
numGlobalImports(0),
funcImportsOffsetStart(UINT32_MAX),
typeDefsOffsetStart(UINT32_MAX),
memoriesOffsetStart(UINT32_MAX),
tablesOffsetStart(UINT32_MAX),
tagsOffsetStart(UINT32_MAX) {}
[[nodiscard]] bool init() {
types = js_new<TypeContext>(features);
return types;
}
size_t numTables() const { return tables.length(); }
size_t numTypes() const { return types->length(); }
size_t numFuncs() const { return funcs.length(); }
size_t numFuncDefs() const { return funcs.length() - numFuncImports; }
bool funcIsImport(uint32_t funcIndex) const {
return funcIndex < numFuncImports;
}
size_t numMemories() const { return memories.length(); }
#define WASM_FEATURE(NAME, SHORT_NAME, ...) \
bool SHORT_NAME##Enabled() const { return features.SHORT_NAME; }
JS_FOR_WASM_FEATURES(WASM_FEATURE)
#undef WASM_FEATURE
Shareable sharedMemoryEnabled() const { return features.sharedMemory; }
bool simdAvailable() const { return features.simd; }
bool isAsmJS() const { return kind == ModuleKind::AsmJS; }
// A builtin module is a host constructed wasm module that exports host
// functionality, using special opcodes. Otherwise, it has the same rules
// as wasm modules and so it does not get a new ModuleKind.
bool isBuiltinModule() const { return features.isBuiltinModule; }
bool hugeMemoryEnabled(uint32_t memoryIndex) const {
return !isAsmJS() && memoryIndex < memories.length() &&
IsHugeMemoryEnabled(memories[memoryIndex].indexType());
}
bool usesSharedMemory(uint32_t memoryIndex) const {
return memoryIndex < memories.length() && memories[memoryIndex].isShared();
}
void declareFuncExported(uint32_t funcIndex, bool eager, bool canRefFunc) {
FuncFlags flags = funcs[funcIndex].flags;
// Set the `Exported` flag, if not set.
flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::Exported));
// Merge in the `Eager` and `CanRefFunc` flags, if they're set. Be sure
// to not unset them if they've already been set.
if (eager) {
flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::Eager));
}
if (canRefFunc) {
flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::CanRefFunc));
}
funcs[funcIndex].flags = flags;
}
uint32_t offsetOfFuncImportInstanceData(uint32_t funcIndex) const {
MOZ_ASSERT(funcIndex < numFuncImports);
return funcImportsOffsetStart + funcIndex * sizeof(FuncImportInstanceData);
}
uint32_t offsetOfTypeDefInstanceData(uint32_t typeIndex) const {
MOZ_ASSERT(typeIndex < types->length());
return typeDefsOffsetStart + typeIndex * sizeof(TypeDefInstanceData);
}
uint32_t offsetOfTypeDef(uint32_t typeIndex) const {
return offsetOfTypeDefInstanceData(typeIndex) +
offsetof(TypeDefInstanceData, typeDef);
}
uint32_t offsetOfSuperTypeVector(uint32_t typeIndex) const {
return offsetOfTypeDefInstanceData(typeIndex) +
offsetof(TypeDefInstanceData, superTypeVector);
}
uint32_t offsetOfMemoryInstanceData(uint32_t memoryIndex) const {
MOZ_ASSERT(memoryIndex < memories.length());
return memoriesOffsetStart + memoryIndex * sizeof(MemoryInstanceData);
}
uint32_t offsetOfTableInstanceData(uint32_t tableIndex) const {
MOZ_ASSERT(tableIndex < tables.length());
return tablesOffsetStart + tableIndex * sizeof(TableInstanceData);
}
uint32_t offsetOfTagInstanceData(uint32_t tagIndex) const {
MOZ_ASSERT(tagIndex < tags.length());
return tagsOffsetStart + tagIndex * sizeof(TagInstanceData);
}
};
// ElemSegmentFlags provides methods for decoding and encoding the flags field
// of an element segment. This is needed as the flags field has a non-trivial
// encoding that is effectively split into independent `kind` and `payload`
// enums.
class ElemSegmentFlags {
enum class Flags : uint32_t {
// 0 means active. 1 means (passive or declared), disambiguated by the next
// bit.
Passive = 0x1,
// For active segments, 1 means a table index is present. Otherwise, 0 means
// passive and 1 means declared.
TableIndexOrDeclared = 0x2,
// 0 means element kind / index (currently only func indexes). 1 means
// element ref type and initializer expressions.
ElemExpressions = 0x4,
// Below this line are convenient combinations of flags
KindMask = Passive | TableIndexOrDeclared,
PayloadMask = ElemExpressions,
AllFlags = Passive | TableIndexOrDeclared | ElemExpressions,
};
uint32_t encoded_;
explicit ElemSegmentFlags(uint32_t encoded) : encoded_(encoded) {}
public:
ElemSegmentFlags(ElemSegmentKind kind, ElemSegmentPayload payload) {
encoded_ = uint32_t(kind) | uint32_t(payload);
}
static Maybe<ElemSegmentFlags> construct(uint32_t encoded) {
if (encoded > uint32_t(Flags::AllFlags)) {
return Nothing();
}
return Some(ElemSegmentFlags(encoded));
}
uint32_t encoded() const { return encoded_; }
ElemSegmentKind kind() const {
return static_cast<ElemSegmentKind>(encoded_ & uint32_t(Flags::KindMask));
}
ElemSegmentPayload payload() const {
return static_cast<ElemSegmentPayload>(encoded_ &
uint32_t(Flags::PayloadMask));
}
};
// OpIter specialized for validation.
class NothingVector {
Nothing unused_;
public:
bool reserve(size_t size) { return true; }
bool resize(size_t length) { return true; }
Nothing& operator[](size_t) { return unused_; }
Nothing& back() { return unused_; }
size_t length() const { return 0; }
bool append(Nothing& nothing) { return true; }
void infallibleAppend(Nothing& nothing) {}
};
struct ValidatingPolicy {
using Value = Nothing;
using ValueVector = NothingVector;
using ControlItem = Nothing;
};
template <typename Policy>
class OpIter;
using ValidatingOpIter = OpIter<ValidatingPolicy>;
// Shared subtyping function across validation.
[[nodiscard]] bool CheckIsSubtypeOf(Decoder& d, const ModuleEnvironment& env,
size_t opcodeOffset, StorageType subType,
StorageType superType);
// The local entries are part of function bodies and thus serialized by both
// wasm and asm.js and decoded as part of both validation and compilation.
[[nodiscard]] bool EncodeLocalEntries(Encoder& e, const ValTypeVector& locals);
// This performs no validation; the local entries must already have been
// validated by an earlier pass.
[[nodiscard]] bool DecodeValidatedLocalEntries(const TypeContext& types,
Decoder& d,
ValTypeVector* locals);
// This validates the entries. Function params are inserted before the locals
// to generate the full local entries for use in validation
[[nodiscard]] bool DecodeLocalEntriesWithParams(Decoder& d,
const ModuleEnvironment& env,
uint32_t funcIndex,
ValTypeVector* locals);
// Returns whether the given [begin, end) prefix of a module's bytecode starts a
// code section and, if so, returns the SectionRange of that code section.
// Note that, even if this function returns 'false', [begin, end) may actually
// be a valid module in the special case when there are no function defs and the
// code section is not present. Such modules can be valid so the caller must
// handle this special case.
[[nodiscard]] bool StartsCodeSection(const uint8_t* begin, const uint8_t* end,
SectionRange* codeSection);
// Calling DecodeModuleEnvironment decodes all sections up to the code section
// and performs full validation of all those sections. The client must then
// decode the code section itself, reusing ValidateFunctionBody if necessary,
// and finally call DecodeModuleTail to decode all remaining sections after the
// code section (again, performing full validation).
[[nodiscard]] bool DecodeModuleEnvironment(Decoder& d, ModuleEnvironment* env);
[[nodiscard]] bool ValidateFunctionBody(const ModuleEnvironment& env,
uint32_t funcIndex, uint32_t bodySize,
Decoder& d);
[[nodiscard]] bool DecodeModuleTail(Decoder& d, ModuleEnvironment* env);
// Validate an entire module, returning true if the module was validated
// successfully. If Validate returns false:
// - if *error is null, the caller should report out-of-memory
// - otherwise, there was a legitimate error described by *error
[[nodiscard]] bool Validate(JSContext* cx, const ShareableBytes& bytecode,
const FeatureOptions& options, UniqueChars* error);
} // namespace wasm
} // namespace js
#endif // namespace wasm_validate_h
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