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path: root/layout/base/nsBidiPresUtils.cpp
blob: b1215972c243b7dbf05a5394527ce992963a92d5 (plain)
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsBidiPresUtils.h"

#include "mozilla/intl/Bidi.h"
#include "mozilla/Casting.h"
#include "mozilla/IntegerRange.h"
#include "mozilla/Maybe.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/Text.h"

#include "gfxContext.h"
#include "nsFontMetrics.h"
#include "nsGkAtoms.h"
#include "nsPresContext.h"
#include "nsBidiUtils.h"
#include "nsCSSFrameConstructor.h"
#include "nsContainerFrame.h"
#include "nsInlineFrame.h"
#include "nsPlaceholderFrame.h"
#include "nsPointerHashKeys.h"
#include "nsFirstLetterFrame.h"
#include "nsUnicodeProperties.h"
#include "nsTextFrame.h"
#include "nsBlockFrame.h"
#include "nsIFrameInlines.h"
#include "nsStyleStructInlines.h"
#include "RubyUtils.h"
#include "nsRubyFrame.h"
#include "nsRubyBaseFrame.h"
#include "nsRubyTextFrame.h"
#include "nsRubyBaseContainerFrame.h"
#include "nsRubyTextContainerFrame.h"
#include <algorithm>

#undef NOISY_BIDI
#undef REALLY_NOISY_BIDI

using namespace mozilla;

using BidiEngine = intl::Bidi;
using BidiClass = intl::BidiClass;
using BidiDirection = intl::BidiDirection;
using BidiEmbeddingLevel = intl::BidiEmbeddingLevel;

static const char16_t kSpace = 0x0020;
static const char16_t kZWSP = 0x200B;
static const char16_t kLineSeparator = 0x2028;
static const char16_t kObjectSubstitute = 0xFFFC;
static const char16_t kLRE = 0x202A;
static const char16_t kRLE = 0x202B;
static const char16_t kLRO = 0x202D;
static const char16_t kRLO = 0x202E;
static const char16_t kPDF = 0x202C;
static const char16_t kLRI = 0x2066;
static const char16_t kRLI = 0x2067;
static const char16_t kFSI = 0x2068;
static const char16_t kPDI = 0x2069;
// All characters with Bidi type Segment Separator or Block Separator
static const char16_t kSeparators[] = {
    char16_t('\t'), char16_t('\r'),   char16_t('\n'), char16_t(0xb),
    char16_t(0x1c), char16_t(0x1d),   char16_t(0x1e), char16_t(0x1f),
    char16_t(0x85), char16_t(0x2029), char16_t(0)};

#define NS_BIDI_CONTROL_FRAME ((nsIFrame*)0xfffb1d1)

// This exists just to be a type; the value doesn't matter.
enum class BidiControlFrameType { Value };

static bool IsIsolateControl(char16_t aChar) {
  return aChar == kLRI || aChar == kRLI || aChar == kFSI;
}

// Given a ComputedStyle, return any bidi control character necessary to
// implement style properties that override directionality (i.e. if it has
// unicode-bidi:bidi-override, or text-orientation:upright in vertical
// writing mode) when applying the bidi algorithm.
//
// Returns 0 if no override control character is implied by this style.
static char16_t GetBidiOverride(ComputedStyle* aComputedStyle) {
  const nsStyleVisibility* vis = aComputedStyle->StyleVisibility();
  if ((vis->mWritingMode == StyleWritingModeProperty::VerticalRl ||
       vis->mWritingMode == StyleWritingModeProperty::VerticalLr) &&
      vis->mTextOrientation == StyleTextOrientation::Upright) {
    return kLRO;
  }
  const nsStyleTextReset* text = aComputedStyle->StyleTextReset();
  if (text->mUnicodeBidi == StyleUnicodeBidi::BidiOverride ||
      text->mUnicodeBidi == StyleUnicodeBidi::IsolateOverride) {
    return StyleDirection::Rtl == vis->mDirection ? kRLO : kLRO;
  }
  return 0;
}

// Given a ComputedStyle, return any bidi control character necessary to
// implement style properties that affect bidi resolution (i.e. if it
// has unicode-bidiembed, isolate, or plaintext) when applying the bidi
// algorithm.
//
// Returns 0 if no control character is implied by the style.
//
// Note that GetBidiOverride and GetBidiControl need to be separate
// because in the case of unicode-bidi:isolate-override we need both
// FSI and LRO/RLO.
static char16_t GetBidiControl(ComputedStyle* aComputedStyle) {
  const nsStyleVisibility* vis = aComputedStyle->StyleVisibility();
  const nsStyleTextReset* text = aComputedStyle->StyleTextReset();
  switch (text->mUnicodeBidi) {
    case StyleUnicodeBidi::Embed:
      return StyleDirection::Rtl == vis->mDirection ? kRLE : kLRE;
    case StyleUnicodeBidi::Isolate:
      // <bdi> element already has its directionality set from content so
      // we never need to return kFSI.
      return StyleDirection::Rtl == vis->mDirection ? kRLI : kLRI;
    case StyleUnicodeBidi::IsolateOverride:
    case StyleUnicodeBidi::Plaintext:
      return kFSI;
    case StyleUnicodeBidi::Normal:
    case StyleUnicodeBidi::BidiOverride:
      break;
  }

  return 0;
}

#ifdef DEBUG
static inline bool AreContinuationsInOrder(nsIFrame* aFrame1,
                                           nsIFrame* aFrame2) {
  nsIFrame* f = aFrame1;
  do {
    f = f->GetNextContinuation();
  } while (f && f != aFrame2);
  return !!f;
}
#endif

struct MOZ_STACK_CLASS BidiParagraphData {
  struct FrameInfo {
    FrameInfo(nsIFrame* aFrame, nsBlockInFlowLineIterator& aLineIter)
        : mFrame(aFrame),
          mBlockContainer(aLineIter.GetContainer()),
          mInOverflow(aLineIter.GetInOverflow()) {}

    explicit FrameInfo(BidiControlFrameType aValue)
        : mFrame(NS_BIDI_CONTROL_FRAME),
          mBlockContainer(nullptr),
          mInOverflow(false) {}

    FrameInfo()
        : mFrame(nullptr), mBlockContainer(nullptr), mInOverflow(false) {}

    nsIFrame* mFrame;

    // The block containing mFrame (i.e., which continuation).
    nsBlockFrame* mBlockContainer;

    // true if mFrame is in mBlockContainer's overflow lines, false if
    // in primary lines
    bool mInOverflow;
  };

  nsAutoString mBuffer;
  AutoTArray<char16_t, 16> mEmbeddingStack;
  AutoTArray<FrameInfo, 16> mLogicalFrames;
  nsTHashMap<nsPtrHashKey<const nsIContent>, int32_t> mContentToFrameIndex;
  // Cached presentation context for the frames we're processing.
  nsPresContext* mPresContext;
  bool mIsVisual;
  bool mRequiresBidi;
  BidiEmbeddingLevel mParaLevel;
  nsIContent* mPrevContent;

  /**
   * This class is designed to manage the process of mapping a frame to
   * the line that it's in, when we know that (a) the frames we ask it
   * about are always in the block's lines and (b) each successive frame
   * we ask it about is the same as or after (in depth-first search
   * order) the previous.
   *
   * Since we move through the lines at a different pace in Traverse and
   * ResolveParagraph, we use one of these for each.
   *
   * The state of the mapping is also different between TraverseFrames
   * and ResolveParagraph since since resolving can call functions
   * (EnsureBidiContinuation or SplitInlineAncestors) that can create
   * new frames and thus break lines.
   *
   * The TraverseFrames iterator is only used in some edge cases.
   */
  struct FastLineIterator {
    FastLineIterator() : mPrevFrame(nullptr), mNextLineStart(nullptr) {}

    // These iterators *and* mPrevFrame track the line list that we're
    // iterating over.
    //
    // mPrevFrame, if non-null, should be either the frame we're currently
    // handling (in ResolveParagraph or TraverseFrames, depending on the
    // iterator) or a frame before it, and is also guaranteed to either be in
    // mCurrentLine or have been in mCurrentLine until recently.
    //
    // In case the splitting causes block frames to break lines, however, we
    // also track the first frame of the next line.  If that changes, it means
    // we've broken lines and we have to invalidate mPrevFrame.
    nsBlockInFlowLineIterator mLineIterator;
    nsIFrame* mPrevFrame;
    nsIFrame* mNextLineStart;

    nsLineList::iterator GetLine() { return mLineIterator.GetLine(); }

    static bool IsFrameInCurrentLine(nsBlockInFlowLineIterator* aLineIter,
                                     nsIFrame* aPrevFrame, nsIFrame* aFrame) {
      MOZ_ASSERT(!aPrevFrame || aLineIter->GetLine()->Contains(aPrevFrame),
                 "aPrevFrame must be in aLineIter's current line");
      nsIFrame* endFrame = aLineIter->IsLastLineInList()
                               ? nullptr
                               : aLineIter->GetLine().next()->mFirstChild;
      nsIFrame* startFrame =
          aPrevFrame ? aPrevFrame : aLineIter->GetLine()->mFirstChild;
      for (nsIFrame* frame = startFrame; frame && frame != endFrame;
           frame = frame->GetNextSibling()) {
        if (frame == aFrame) return true;
      }
      return false;
    }

    static nsIFrame* FirstChildOfNextLine(
        nsBlockInFlowLineIterator& aIterator) {
      const nsLineList::iterator line = aIterator.GetLine();
      const nsLineList::iterator lineEnd = aIterator.End();
      MOZ_ASSERT(line != lineEnd, "iterator should start off valid");
      const nsLineList::iterator nextLine = line.next();

      return nextLine != lineEnd ? nextLine->mFirstChild : nullptr;
    }

    // Advance line iterator to the line containing aFrame, assuming
    // that aFrame is already in the line list our iterator is iterating
    // over.
    void AdvanceToFrame(nsIFrame* aFrame) {
      if (mPrevFrame && FirstChildOfNextLine(mLineIterator) != mNextLineStart) {
        // Something has caused a line to split.  We need to invalidate
        // mPrevFrame since it may now be in a *later* line, though it may
        // still be in this line, so we need to start searching for it from
        // the start of this line.
        mPrevFrame = nullptr;
      }
      nsIFrame* child = aFrame;
      nsIFrame* parent = nsLayoutUtils::GetParentOrPlaceholderFor(child);
      while (parent && !parent->IsBlockFrameOrSubclass()) {
        child = parent;
        parent = nsLayoutUtils::GetParentOrPlaceholderFor(child);
      }
      MOZ_ASSERT(parent, "aFrame is not a descendent of a block frame");
      while (!IsFrameInCurrentLine(&mLineIterator, mPrevFrame, child)) {
#ifdef DEBUG
        bool hasNext =
#endif
            mLineIterator.Next();
        MOZ_ASSERT(hasNext, "Can't find frame in lines!");
        mPrevFrame = nullptr;
      }
      mPrevFrame = child;
      mNextLineStart = FirstChildOfNextLine(mLineIterator);
    }

    // Advance line iterator to the line containing aFrame, which may
    // require moving forward into overflow lines or into a later
    // continuation (or both).
    void AdvanceToLinesAndFrame(const FrameInfo& aFrameInfo) {
      if (mLineIterator.GetContainer() != aFrameInfo.mBlockContainer ||
          mLineIterator.GetInOverflow() != aFrameInfo.mInOverflow) {
        MOZ_ASSERT(
            mLineIterator.GetContainer() == aFrameInfo.mBlockContainer
                ? (!mLineIterator.GetInOverflow() && aFrameInfo.mInOverflow)
                : (!mLineIterator.GetContainer() ||
                   AreContinuationsInOrder(mLineIterator.GetContainer(),
                                           aFrameInfo.mBlockContainer)),
            "must move forwards");
        nsBlockFrame* block = aFrameInfo.mBlockContainer;
        nsLineList::iterator lines =
            aFrameInfo.mInOverflow ? block->GetOverflowLines()->mLines.begin()
                                   : block->LinesBegin();
        mLineIterator =
            nsBlockInFlowLineIterator(block, lines, aFrameInfo.mInOverflow);
        mPrevFrame = nullptr;
      }
      AdvanceToFrame(aFrameInfo.mFrame);
    }
  };

  FastLineIterator mCurrentTraverseLine, mCurrentResolveLine;

#ifdef DEBUG
  // Only used for NOISY debug output.
  // Matches the current TraverseFrames state, not the ResolveParagraph
  // state.
  nsBlockFrame* mCurrentBlock;
#endif

  explicit BidiParagraphData(nsBlockFrame* aBlockFrame)
      : mPresContext(aBlockFrame->PresContext()),
        mIsVisual(mPresContext->IsVisualMode()),
        mRequiresBidi(false),
        mParaLevel(nsBidiPresUtils::BidiLevelFromStyle(aBlockFrame->Style())),
        mPrevContent(nullptr)
#ifdef DEBUG
        ,
        mCurrentBlock(aBlockFrame)
#endif
  {
    if (mParaLevel > 0) {
      mRequiresBidi = true;
    }

    if (mIsVisual) {
      /**
       * Drill up in content to detect whether this is an element that needs to
       * be rendered with logical order even on visual pages.
       *
       * We always use logical order on form controls, firstly so that text
       * entry will be in logical order, but also because visual pages were
       * written with the assumption that even if the browser had no support
       * for right-to-left text rendering, it would use native widgets with
       * bidi support to display form controls.
       *
       * We also use logical order in XUL elements, since we expect that if a
       * XUL element appears in a visual page, it will be generated by an XBL
       * binding and contain localized text which will be in logical order.
       */
      for (nsIContent* content = aBlockFrame->GetContent(); content;
           content = content->GetParent()) {
        if (content->IsXULElement() || content->IsHTMLFormControlElement()) {
          mIsVisual = false;
          break;
        }
      }
    }
  }

  nsresult SetPara() {
    if (mPresContext->BidiEngine().SetParagraph(mBuffer, mParaLevel).isErr()) {
      return NS_ERROR_FAILURE;
    };
    return NS_OK;
  }

  /**
   * mParaLevel can be BidiDirection::LTR as well as
   * BidiDirection::LTR or BidiDirection::RTL.
   * GetParagraphEmbeddingLevel() returns the actual (resolved) paragraph level
   * which is always either BidiDirection::LTR or
   * BidiDirection::RTL
   */
  BidiEmbeddingLevel GetParagraphEmbeddingLevel() {
    BidiEmbeddingLevel paraLevel = mParaLevel;
    if (paraLevel == BidiEmbeddingLevel::DefaultLTR() ||
        paraLevel == BidiEmbeddingLevel::DefaultRTL()) {
      paraLevel = mPresContext->BidiEngine().GetParagraphEmbeddingLevel();
    }
    return paraLevel;
  }

  BidiEngine::ParagraphDirection GetParagraphDirection() {
    return mPresContext->BidiEngine().GetParagraphDirection();
  }

  nsresult CountRuns(int32_t* runCount) {
    auto result = mPresContext->BidiEngine().CountRuns();
    if (result.isErr()) {
      return NS_ERROR_FAILURE;
    }
    *runCount = result.unwrap();
    return NS_OK;
  }

  void GetLogicalRun(int32_t aLogicalStart, int32_t* aLogicalLimit,
                     BidiEmbeddingLevel* aLevel) {
    mPresContext->BidiEngine().GetLogicalRun(aLogicalStart, aLogicalLimit,
                                             aLevel);
    if (mIsVisual) {
      *aLevel = GetParagraphEmbeddingLevel();
    }
  }

  void ResetData() {
    mLogicalFrames.Clear();
    mContentToFrameIndex.Clear();
    mBuffer.SetLength(0);
    mPrevContent = nullptr;
    for (uint32_t i = 0; i < mEmbeddingStack.Length(); ++i) {
      mBuffer.Append(mEmbeddingStack[i]);
      mLogicalFrames.AppendElement(FrameInfo(BidiControlFrameType::Value));
    }
  }

  void AppendFrame(nsIFrame* aFrame, FastLineIterator& aLineIter,
                   nsIContent* aContent = nullptr) {
    if (aContent) {
      mContentToFrameIndex.InsertOrUpdate(aContent, FrameCount());
    }

    // We don't actually need to advance aLineIter to aFrame, since all we use
    // from it is the block and is-overflow state, which are correct already.
    mLogicalFrames.AppendElement(FrameInfo(aFrame, aLineIter.mLineIterator));
  }

  void AdvanceAndAppendFrame(nsIFrame** aFrame, FastLineIterator& aLineIter,
                             nsIFrame** aNextSibling) {
    nsIFrame* frame = *aFrame;
    nsIFrame* nextSibling = *aNextSibling;

    frame = frame->GetNextContinuation();
    if (frame) {
      AppendFrame(frame, aLineIter, nullptr);

      /*
       * If we have already overshot the saved next-sibling while
       * scanning the frame's continuations, advance it.
       */
      if (frame == nextSibling) {
        nextSibling = frame->GetNextSibling();
      }
    }

    *aFrame = frame;
    *aNextSibling = nextSibling;
  }

  int32_t GetLastFrameForContent(nsIContent* aContent) {
    return mContentToFrameIndex.Get(aContent);
  }

  int32_t FrameCount() { return mLogicalFrames.Length(); }

  int32_t BufferLength() { return mBuffer.Length(); }

  nsIFrame* FrameAt(int32_t aIndex) { return mLogicalFrames[aIndex].mFrame; }

  const FrameInfo& FrameInfoAt(int32_t aIndex) {
    return mLogicalFrames[aIndex];
  }

  void AppendUnichar(char16_t aCh) { mBuffer.Append(aCh); }

  void AppendString(const nsDependentSubstring& aString) {
    mBuffer.Append(aString);
  }

  void AppendControlChar(char16_t aCh) {
    mLogicalFrames.AppendElement(FrameInfo(BidiControlFrameType::Value));
    AppendUnichar(aCh);
  }

  void PushBidiControl(char16_t aCh) {
    AppendControlChar(aCh);
    mEmbeddingStack.AppendElement(aCh);
  }

  void AppendPopChar(char16_t aCh) {
    AppendControlChar(IsIsolateControl(aCh) ? kPDI : kPDF);
  }

  void PopBidiControl(char16_t aCh) {
    MOZ_ASSERT(mEmbeddingStack.Length(), "embedding/override underflow");
    MOZ_ASSERT(aCh == mEmbeddingStack.LastElement());
    AppendPopChar(aCh);
    mEmbeddingStack.RemoveLastElement();
  }

  void ClearBidiControls() {
    for (char16_t c : Reversed(mEmbeddingStack)) {
      AppendPopChar(c);
    }
  }
};

struct MOZ_STACK_CLASS BidiLineData {
  AutoTArray<nsIFrame*, 16> mLogicalFrames;
  AutoTArray<nsIFrame*, 16> mVisualFrames;
  AutoTArray<int32_t, 16> mIndexMap;
  AutoTArray<BidiEmbeddingLevel, 16> mLevels;
  bool mIsReordered;

  BidiLineData(nsIFrame* aFirstFrameOnLine, int32_t aNumFramesOnLine) {
    /**
     * Initialize the logically-ordered array of frames using the top-level
     * frames of a single line
     */
    bool isReordered = false;
    bool hasRTLFrames = false;
    bool hasVirtualControls = false;

    auto appendFrame = [&](nsIFrame* frame, BidiEmbeddingLevel level) {
      mLogicalFrames.AppendElement(frame);
      mLevels.AppendElement(level);
      mIndexMap.AppendElement(0);
      if (level.IsRTL()) {
        hasRTLFrames = true;
      }
    };

    bool firstFrame = true;
    for (nsIFrame* frame = aFirstFrameOnLine; frame && aNumFramesOnLine--;
         frame = frame->GetNextSibling()) {
      FrameBidiData bidiData = nsBidiPresUtils::GetFrameBidiData(frame);
      // Ignore virtual control before the first frame. Doing so should
      // not affect the visual result, but could avoid running into the
      // stripping code below for many cases.
      if (!firstFrame && bidiData.precedingControl != kBidiLevelNone) {
        appendFrame(NS_BIDI_CONTROL_FRAME, bidiData.precedingControl);
        hasVirtualControls = true;
      }
      appendFrame(frame, bidiData.embeddingLevel);
      firstFrame = false;
    }

    // Reorder the line
    BidiEngine::ReorderVisual(mLevels.Elements(), FrameCount(),
                              mIndexMap.Elements());

    // Strip virtual frames
    if (hasVirtualControls) {
      auto originalCount = mLogicalFrames.Length();
      AutoTArray<int32_t, 16> realFrameMap;
      realFrameMap.SetCapacity(originalCount);
      size_t count = 0;
      for (auto i : IntegerRange(originalCount)) {
        if (mLogicalFrames[i] == NS_BIDI_CONTROL_FRAME) {
          realFrameMap.AppendElement(-1);
        } else {
          mLogicalFrames[count] = mLogicalFrames[i];
          mLevels[count] = mLevels[i];
          realFrameMap.AppendElement(count);
          count++;
        }
      }
      // Only keep index map for real frames.
      for (size_t i = 0, j = 0; i < originalCount; ++i) {
        auto newIndex = realFrameMap[mIndexMap[i]];
        if (newIndex != -1) {
          mIndexMap[j] = newIndex;
          j++;
        }
      }
      mLogicalFrames.TruncateLength(count);
      mLevels.TruncateLength(count);
      mIndexMap.TruncateLength(count);
    }

    for (int32_t i = 0; i < FrameCount(); i++) {
      mVisualFrames.AppendElement(LogicalFrameAt(mIndexMap[i]));
      if (i != mIndexMap[i]) {
        isReordered = true;
      }
    }

    // If there's an RTL frame, assume the line is reordered
    mIsReordered = isReordered || hasRTLFrames;
  }

  int32_t FrameCount() const { return mLogicalFrames.Length(); }

  nsIFrame* LogicalFrameAt(int32_t aIndex) const {
    return mLogicalFrames[aIndex];
  }

  nsIFrame* VisualFrameAt(int32_t aIndex) const {
    return mVisualFrames[aIndex];
  }
};

#ifdef DEBUG
extern "C" {
void MOZ_EXPORT DumpFrameArray(const nsTArray<nsIFrame*>& aFrames) {
  for (nsIFrame* frame : aFrames) {
    if (frame == NS_BIDI_CONTROL_FRAME) {
      fprintf_stderr(stderr, "(Bidi control frame)\n");
    } else {
      frame->List();
    }
  }
}

void MOZ_EXPORT DumpBidiLine(BidiLineData* aData, bool aVisualOrder) {
  DumpFrameArray(aVisualOrder ? aData->mVisualFrames : aData->mLogicalFrames);
}
}
#endif

/* Some helper methods for Resolve() */

// Should this frame be split between text runs?
static bool IsBidiSplittable(nsIFrame* aFrame) {
  MOZ_ASSERT(aFrame);
  // Bidi inline containers should be split, unless they're line frames.
  LayoutFrameType frameType = aFrame->Type();
  return (aFrame->IsBidiInlineContainer() &&
          frameType != LayoutFrameType::Line) ||
         frameType == LayoutFrameType::Text;
}

// Should this frame be treated as a leaf (e.g. when building mLogicalFrames)?
static bool IsBidiLeaf(const nsIFrame* aFrame) {
  nsIFrame* kid = aFrame->PrincipalChildList().FirstChild();
  if (kid) {
    if (aFrame->IsBidiInlineContainer() ||
        RubyUtils::IsRubyBox(aFrame->Type())) {
      return false;
    }
  }
  return true;
}

/**
 * Create non-fluid continuations for the ancestors of a given frame all the way
 * up the frame tree until we hit a non-splittable frame (a line or a block).
 *
 * @param aParent the first parent frame to be split
 * @param aFrame the child frames after this frame are reparented to the
 *        newly-created continuation of aParent.
 *        If aFrame is null, all the children of aParent are reparented.
 */
static void SplitInlineAncestors(nsContainerFrame* aParent,
                                 nsLineList::iterator aLine, nsIFrame* aFrame) {
  PresShell* presShell = aParent->PresShell();
  nsIFrame* frame = aFrame;
  nsContainerFrame* parent = aParent;
  nsContainerFrame* newParent;

  while (IsBidiSplittable(parent)) {
    nsContainerFrame* grandparent = parent->GetParent();
    NS_ASSERTION(grandparent,
                 "Couldn't get parent's parent in "
                 "nsBidiPresUtils::SplitInlineAncestors");

    // Split the child list after |frame|, unless it is the last child.
    if (!frame || frame->GetNextSibling()) {
      newParent = static_cast<nsContainerFrame*>(
          presShell->FrameConstructor()->CreateContinuingFrame(
              parent, grandparent, false));

      nsFrameList tail = parent->StealFramesAfter(frame);

      // Reparent views as necessary
      nsContainerFrame::ReparentFrameViewList(tail, parent, newParent);

      // The parent's continuation adopts the siblings after the split.
      MOZ_ASSERT(!newParent->IsBlockFrameOrSubclass(),
                 "blocks should not be IsBidiSplittable");
      newParent->InsertFrames(FrameChildListID::NoReflowPrincipal, nullptr,
                              nullptr, std::move(tail));

      // While passing &aLine to InsertFrames for a non-block isn't harmful
      // because it's a no-op, it doesn't really make sense.  However, the
      // MOZ_ASSERT() we need to guarantee that it's safe only works if the
      // parent is actually the block.
      const nsLineList::iterator* parentLine;
      if (grandparent->IsBlockFrameOrSubclass()) {
        MOZ_ASSERT(aLine->Contains(parent));
        parentLine = &aLine;
      } else {
        parentLine = nullptr;
      }

      // The list name FrameChildListID::NoReflowPrincipal would indicate we
      // don't want reflow
      grandparent->InsertFrames(FrameChildListID::NoReflowPrincipal, parent,
                                parentLine, nsFrameList(newParent, newParent));
    }

    frame = parent;
    parent = grandparent;
  }
}

static void MakeContinuationFluid(nsIFrame* aFrame, nsIFrame* aNext) {
  NS_ASSERTION(!aFrame->GetNextInFlow() || aFrame->GetNextInFlow() == aNext,
               "next-in-flow is not next continuation!");
  aFrame->SetNextInFlow(aNext);

  NS_ASSERTION(!aNext->GetPrevInFlow() || aNext->GetPrevInFlow() == aFrame,
               "prev-in-flow is not prev continuation!");
  aNext->SetPrevInFlow(aFrame);
}

static void MakeContinuationsNonFluidUpParentChain(nsIFrame* aFrame,
                                                   nsIFrame* aNext) {
  nsIFrame* frame;
  nsIFrame* next;

  for (frame = aFrame, next = aNext;
       frame && next && next != frame && next == frame->GetNextInFlow() &&
       IsBidiSplittable(frame);
       frame = frame->GetParent(), next = next->GetParent()) {
    frame->SetNextContinuation(next);
    next->SetPrevContinuation(frame);
  }
}

// If aFrame is the last child of its parent, convert bidi continuations to
// fluid continuations for all of its inline ancestors.
// If it isn't the last child, make sure that its continuation is fluid.
static void JoinInlineAncestors(nsIFrame* aFrame) {
  nsIFrame* frame = aFrame;
  while (frame && IsBidiSplittable(frame)) {
    nsIFrame* next = frame->GetNextContinuation();
    if (next) {
      MakeContinuationFluid(frame, next);
    }
    // Join the parent only as long as we're its last child.
    if (frame->GetNextSibling()) break;
    frame = frame->GetParent();
  }
}

static void CreateContinuation(nsIFrame* aFrame,
                               const nsLineList::iterator aLine,
                               nsIFrame** aNewFrame, bool aIsFluid) {
  MOZ_ASSERT(aNewFrame, "null OUT ptr");
  MOZ_ASSERT(aFrame, "null ptr");

  *aNewFrame = nullptr;

  nsPresContext* presContext = aFrame->PresContext();
  PresShell* presShell = presContext->PresShell();
  NS_ASSERTION(presShell,
               "PresShell must be set on PresContext before calling "
               "nsBidiPresUtils::CreateContinuation");

  nsContainerFrame* parent = aFrame->GetParent();
  NS_ASSERTION(
      parent,
      "Couldn't get frame parent in nsBidiPresUtils::CreateContinuation");

  // While passing &aLine to InsertFrames for a non-block isn't harmful
  // because it's a no-op, it doesn't really make sense.  However, the
  // MOZ_ASSERT() we need to guarantee that it's safe only works if the
  // parent is actually the block.
  const nsLineList::iterator* parentLine;
  if (parent->IsBlockFrameOrSubclass()) {
    MOZ_ASSERT(aLine->Contains(aFrame));
    parentLine = &aLine;
  } else {
    parentLine = nullptr;
  }

  // Have to special case floating first letter frames because the continuation
  // doesn't go in the first letter frame. The continuation goes with the rest
  // of the text that the first letter frame was made out of.
  if (parent->IsLetterFrame() && parent->IsFloating()) {
    nsFirstLetterFrame* letterFrame = do_QueryFrame(parent);
    letterFrame->CreateContinuationForFloatingParent(aFrame, aNewFrame,
                                                     aIsFluid);
    return;
  }

  *aNewFrame = presShell->FrameConstructor()->CreateContinuingFrame(
      aFrame, parent, aIsFluid);

  // The list name FrameChildListID::NoReflowPrincipal would indicate we don't
  // want reflow
  // XXXbz this needs higher-level framelist love
  parent->InsertFrames(FrameChildListID::NoReflowPrincipal, aFrame, parentLine,
                       nsFrameList(*aNewFrame, *aNewFrame));

  if (!aIsFluid) {
    // Split inline ancestor frames
    SplitInlineAncestors(parent, aLine, aFrame);
  }
}

/*
 * Overview of the implementation of Resolve():
 *
 *  Walk through the descendants of aBlockFrame and build:
 *   * mLogicalFrames: an nsTArray of nsIFrame* pointers in logical order
 *   * mBuffer: an nsString containing a representation of
 *     the content of the frames.
 *     In the case of text frames, this is the actual text context of the
 *     frames, but some other elements are represented in a symbolic form which
 *     will make the Unicode Bidi Algorithm give the correct results.
 *     Bidi isolates, embeddings, and overrides set by CSS, <bdi>, or <bdo>
 *     elements are represented by the corresponding Unicode control characters.
 *     <br> elements are represented by U+2028 LINE SEPARATOR
 *     Other inline elements are represented by U+FFFC OBJECT REPLACEMENT
 *     CHARACTER
 *
 *  Then pass mBuffer to the Bidi engine for resolving of embedding levels
 *  by nsBidi::SetPara() and division into directional runs by
 *  nsBidi::CountRuns().
 *
 *  Finally, walk these runs in logical order using nsBidi::GetLogicalRun() and
 *  correlate them with the frames indexed in mLogicalFrames, setting the
 *  baseLevel and embeddingLevel properties according to the results returned
 *  by the Bidi engine.
 *
 *  The rendering layer requires each text frame to contain text in only one
 *  direction, so we may need to call EnsureBidiContinuation() to split frames.
 *  We may also need to call RemoveBidiContinuation() to convert frames created
 *  by EnsureBidiContinuation() in previous reflows into fluid continuations.
 */
nsresult nsBidiPresUtils::Resolve(nsBlockFrame* aBlockFrame) {
  BidiParagraphData bpd(aBlockFrame);

  // Handle bidi-override being set on the block itself before calling
  // TraverseFrames.
  // No need to call GetBidiControl as well, because isolate and embed
  // values of unicode-bidi property are redundant on block elements.
  // unicode-bidi:plaintext on a block element is handled by block frame
  // via using nsIFrame::GetWritingMode(nsIFrame*).
  char16_t ch = GetBidiOverride(aBlockFrame->Style());
  if (ch != 0) {
    bpd.PushBidiControl(ch);
    bpd.mRequiresBidi = true;
  } else {
    // If there are no unicode-bidi properties and no RTL characters in the
    // block's content, then it is pure LTR and we can skip the rest of bidi
    // resolution.
    nsIContent* currContent = nullptr;
    for (nsBlockFrame* block = aBlockFrame; block;
         block = static_cast<nsBlockFrame*>(block->GetNextContinuation())) {
      block->RemoveStateBits(NS_BLOCK_NEEDS_BIDI_RESOLUTION);
      if (!bpd.mRequiresBidi &&
          ChildListMayRequireBidi(block->PrincipalChildList().FirstChild(),
                                  &currContent)) {
        bpd.mRequiresBidi = true;
      }
      if (!bpd.mRequiresBidi) {
        nsBlockFrame::FrameLines* overflowLines = block->GetOverflowLines();
        if (overflowLines) {
          if (ChildListMayRequireBidi(overflowLines->mFrames.FirstChild(),
                                      &currContent)) {
            bpd.mRequiresBidi = true;
          }
        }
      }
    }
    if (!bpd.mRequiresBidi) {
      return NS_OK;
    }
  }

  for (nsBlockFrame* block = aBlockFrame; block;
       block = static_cast<nsBlockFrame*>(block->GetNextContinuation())) {
#ifdef DEBUG
    bpd.mCurrentBlock = block;
#endif
    block->RemoveStateBits(NS_BLOCK_NEEDS_BIDI_RESOLUTION);
    bpd.mCurrentTraverseLine.mLineIterator =
        nsBlockInFlowLineIterator(block, block->LinesBegin());
    bpd.mCurrentTraverseLine.mPrevFrame = nullptr;
    TraverseFrames(block->PrincipalChildList().FirstChild(), &bpd);
    nsBlockFrame::FrameLines* overflowLines = block->GetOverflowLines();
    if (overflowLines) {
      bpd.mCurrentTraverseLine.mLineIterator =
          nsBlockInFlowLineIterator(block, overflowLines->mLines.begin(), true);
      bpd.mCurrentTraverseLine.mPrevFrame = nullptr;
      TraverseFrames(overflowLines->mFrames.FirstChild(), &bpd);
    }
  }

  if (ch != 0) {
    bpd.PopBidiControl(ch);
  }

  return ResolveParagraph(&bpd);
}

nsresult nsBidiPresUtils::ResolveParagraph(BidiParagraphData* aBpd) {
  if (aBpd->BufferLength() < 1) {
    return NS_OK;
  }
  aBpd->mBuffer.ReplaceChar(kSeparators, kSpace);

  int32_t runCount;

  nsresult rv = aBpd->SetPara();
  NS_ENSURE_SUCCESS(rv, rv);

  BidiEmbeddingLevel embeddingLevel = aBpd->GetParagraphEmbeddingLevel();

  rv = aBpd->CountRuns(&runCount);
  NS_ENSURE_SUCCESS(rv, rv);

  int32_t runLength = 0;     // the length of the current run of text
  int32_t logicalLimit = 0;  // the end of the current run + 1
  int32_t numRun = -1;
  int32_t fragmentLength = 0;  // the length of the current text frame
  int32_t frameIndex = -1;     // index to the frames in mLogicalFrames
  int32_t frameCount = aBpd->FrameCount();
  int32_t contentOffset = 0;  // offset of current frame in its content node
  bool isTextFrame = false;
  nsIFrame* frame = nullptr;
  BidiParagraphData::FrameInfo frameInfo;
  nsIContent* content = nullptr;
  int32_t contentTextLength = 0;

#ifdef DEBUG
#  ifdef NOISY_BIDI
  printf(
      "Before Resolve(), mCurrentBlock=%p, mBuffer='%s', frameCount=%d, "
      "runCount=%d\n",
      (void*)aBpd->mCurrentBlock, NS_ConvertUTF16toUTF8(aBpd->mBuffer).get(),
      frameCount, runCount);
#    ifdef REALLY_NOISY_BIDI
  printf(" block frame tree=:\n");
  aBpd->mCurrentBlock->List(stdout);
#    endif
#  endif
#endif

  if (runCount == 1 && frameCount == 1 &&
      aBpd->GetParagraphDirection() == BidiEngine::ParagraphDirection::LTR &&
      aBpd->GetParagraphEmbeddingLevel() == 0) {
    // We have a single left-to-right frame in a left-to-right paragraph,
    // without bidi isolation from the surrounding text.
    // Make sure that the embedding level and base level frame properties aren't
    // set (because if they are this frame used to have some other direction,
    // so we can't do this optimization), and we're done.
    nsIFrame* frame = aBpd->FrameAt(0);
    if (frame != NS_BIDI_CONTROL_FRAME) {
      FrameBidiData bidiData = frame->GetBidiData();
      if (!bidiData.embeddingLevel && !bidiData.baseLevel) {
#ifdef DEBUG
#  ifdef NOISY_BIDI
        printf("early return for single direction frame %p\n", (void*)frame);
#  endif
#endif
        frame->AddStateBits(NS_FRAME_IS_BIDI);
        return NS_OK;
      }
    }
  }

  BidiParagraphData::FrameInfo lastRealFrame;
  BidiEmbeddingLevel lastEmbeddingLevel = kBidiLevelNone;
  BidiEmbeddingLevel precedingControl = kBidiLevelNone;

  auto storeBidiDataToFrame = [&]() {
    FrameBidiData bidiData;
    bidiData.embeddingLevel = embeddingLevel;
    bidiData.baseLevel = aBpd->GetParagraphEmbeddingLevel();
    // If a control character doesn't have a lower embedding level than
    // both the preceding and the following frame, it isn't something
    // needed for getting the correct result. This optimization should
    // remove almost all of embeds and overrides, and some of isolates.
    if (precedingControl >= embeddingLevel ||
        precedingControl >= lastEmbeddingLevel) {
      bidiData.precedingControl = kBidiLevelNone;
    } else {
      bidiData.precedingControl = precedingControl;
    }
    precedingControl = kBidiLevelNone;
    lastEmbeddingLevel = embeddingLevel;
    frame->SetProperty(nsIFrame::BidiDataProperty(), bidiData);
  };

  for (;;) {
    if (fragmentLength <= 0) {
      // Get the next frame from mLogicalFrames
      if (++frameIndex >= frameCount) {
        break;
      }
      frameInfo = aBpd->FrameInfoAt(frameIndex);
      frame = frameInfo.mFrame;
      if (frame == NS_BIDI_CONTROL_FRAME || !frame->IsTextFrame()) {
        /*
         * Any non-text frame corresponds to a single character in the text
         * buffer (a bidi control character, LINE SEPARATOR, or OBJECT
         * SUBSTITUTE)
         */
        isTextFrame = false;
        fragmentLength = 1;
      } else {
        aBpd->mCurrentResolveLine.AdvanceToLinesAndFrame(frameInfo);
        content = frame->GetContent();
        if (!content) {
          rv = NS_OK;
          break;
        }
        contentTextLength = content->TextLength();
        auto [start, end] = frame->GetOffsets();
        NS_ASSERTION(!(contentTextLength < end - start),
                     "Frame offsets don't fit in content");
        fragmentLength = std::min(contentTextLength, end - start);
        contentOffset = start;
        isTextFrame = true;
      }
    }  // if (fragmentLength <= 0)

    if (runLength <= 0) {
      // Get the next run of text from the Bidi engine
      if (++numRun >= runCount) {
        // We've run out of runs of text; but don't forget to store bidi data
        // to the frame before breaking out of the loop (bug 1426042).
        if (frame != NS_BIDI_CONTROL_FRAME) {
          storeBidiDataToFrame();
          if (isTextFrame) {
            frame->AdjustOffsetsForBidi(contentOffset,
                                        contentOffset + fragmentLength);
          }
        }
        break;
      }
      int32_t lineOffset = logicalLimit;
      aBpd->GetLogicalRun(lineOffset, &logicalLimit, &embeddingLevel);
      runLength = logicalLimit - lineOffset;
    }  // if (runLength <= 0)

    if (frame == NS_BIDI_CONTROL_FRAME) {
      // In theory, we only need to do this for isolates. However, it is
      // easier to do this for all here because we do not maintain the
      // index to get corresponding character from buffer. Since we do
      // have proper embedding level for all those characters, including
      // them wouldn't affect the final result.
      precedingControl = std::min(precedingControl, embeddingLevel);
    } else {
      storeBidiDataToFrame();
      if (isTextFrame) {
        if (contentTextLength == 0) {
          // Set the base level and embedding level of the current run even
          // on an empty frame. Otherwise frame reordering will not be correct.
          frame->AdjustOffsetsForBidi(0, 0);
          // Nothing more to do for an empty frame, except update
          // lastRealFrame like we do below.
          lastRealFrame = frameInfo;
          continue;
        }
        nsLineList::iterator currentLine = aBpd->mCurrentResolveLine.GetLine();
        if ((runLength > 0) && (runLength < fragmentLength)) {
          /*
           * The text in this frame continues beyond the end of this directional
           * run. Create a non-fluid continuation frame for the next directional
           * run.
           */
          currentLine->MarkDirty();
          nsIFrame* nextBidi;
          int32_t runEnd = contentOffset + runLength;
          EnsureBidiContinuation(frame, currentLine, &nextBidi, contentOffset,
                                 runEnd);
          nextBidi->AdjustOffsetsForBidi(runEnd,
                                         contentOffset + fragmentLength);
          frame = nextBidi;
          frameInfo.mFrame = frame;
          contentOffset = runEnd;

          aBpd->mCurrentResolveLine.AdvanceToFrame(frame);
        }  // if (runLength < fragmentLength)
        else {
          if (contentOffset + fragmentLength == contentTextLength) {
            /*
             * We have finished all the text in this content node. Convert any
             * further non-fluid continuations to fluid continuations and
             * advance frameIndex to the last frame in the content node
             */
            int32_t newIndex = aBpd->GetLastFrameForContent(content);
            if (newIndex > frameIndex) {
              currentLine->MarkDirty();
              RemoveBidiContinuation(aBpd, frame, frameIndex, newIndex);
              frameIndex = newIndex;
              frameInfo = aBpd->FrameInfoAt(frameIndex);
              frame = frameInfo.mFrame;
            }
          } else if (fragmentLength > 0 && runLength > fragmentLength) {
            /*
             * There is more text that belongs to this directional run in the
             * next text frame: make sure it is a fluid continuation of the
             * current frame. Do not advance frameIndex, because the next frame
             * may contain multi-directional text and need to be split
             */
            int32_t newIndex = frameIndex;
            do {
            } while (++newIndex < frameCount &&
                     aBpd->FrameAt(newIndex) == NS_BIDI_CONTROL_FRAME);
            if (newIndex < frameCount) {
              currentLine->MarkDirty();
              RemoveBidiContinuation(aBpd, frame, frameIndex, newIndex);
            }
          } else if (runLength == fragmentLength) {
            /*
             * If the directional run ends at the end of the frame, make sure
             * that any continuation is non-fluid, and do the same up the
             * parent chain
             */
            nsIFrame* next = frame->GetNextInFlow();
            if (next) {
              currentLine->MarkDirty();
              MakeContinuationsNonFluidUpParentChain(frame, next);
            }
          }
          frame->AdjustOffsetsForBidi(contentOffset,
                                      contentOffset + fragmentLength);
        }
      }  // isTextFrame
    }    // not bidi control frame
    int32_t temp = runLength;
    runLength -= fragmentLength;
    fragmentLength -= temp;

    // Record last real frame so that we can do splitting properly even
    // if a run ends after a virtual bidi control frame.
    if (frame != NS_BIDI_CONTROL_FRAME) {
      lastRealFrame = frameInfo;
    }
    if (lastRealFrame.mFrame && fragmentLength <= 0) {
      // If the frame is at the end of a run, and this is not the end of our
      // paragraph, split all ancestor inlines that need splitting.
      // To determine whether we're at the end of the run, we check that we've
      // finished processing the current run, and that the current frame
      // doesn't have a fluid continuation (it could have a fluid continuation
      // of zero length, so testing runLength alone is not sufficient).
      if (runLength <= 0 && !lastRealFrame.mFrame->GetNextInFlow()) {
        if (numRun + 1 < runCount) {
          nsIFrame* child = lastRealFrame.mFrame;
          nsContainerFrame* parent = child->GetParent();
          // As long as we're on the last sibling, the parent doesn't have to
          // be split.
          // However, if the parent has a fluid continuation, we do have to make
          // it non-fluid. This can happen e.g. when we have a first-letter
          // frame and the end of the first-letter coincides with the end of a
          // directional run.
          while (parent && IsBidiSplittable(parent) &&
                 !child->GetNextSibling()) {
            nsIFrame* next = parent->GetNextInFlow();
            if (next) {
              parent->SetNextContinuation(next);
              next->SetPrevContinuation(parent);
            }
            child = parent;
            parent = child->GetParent();
          }
          if (parent && IsBidiSplittable(parent)) {
            aBpd->mCurrentResolveLine.AdvanceToLinesAndFrame(lastRealFrame);
            SplitInlineAncestors(parent, aBpd->mCurrentResolveLine.GetLine(),
                                 child);

            aBpd->mCurrentResolveLine.AdvanceToLinesAndFrame(lastRealFrame);
          }
        }
      } else if (frame != NS_BIDI_CONTROL_FRAME) {
        // We're not at an end of a run. If |frame| is the last child of its
        // parent, and its ancestors happen to have bidi continuations, convert
        // them into fluid continuations.
        JoinInlineAncestors(frame);
      }
    }
  }  // for

#ifdef DEBUG
#  ifdef REALLY_NOISY_BIDI
  printf("---\nAfter Resolve(), frameTree =:\n");
  aBpd->mCurrentBlock->List(stdout);
  printf("===\n");
#  endif
#endif

  return rv;
}

void nsBidiPresUtils::TraverseFrames(nsIFrame* aCurrentFrame,
                                     BidiParagraphData* aBpd) {
  if (!aCurrentFrame) return;

#ifdef DEBUG
  nsBlockFrame* initialLineContainer =
      aBpd->mCurrentTraverseLine.mLineIterator.GetContainer();
#endif

  nsIFrame* childFrame = aCurrentFrame;
  do {
    /*
     * It's important to get the next sibling and next continuation *before*
     * handling the frame: If we encounter a forced paragraph break and call
     * ResolveParagraph within this loop, doing GetNextSibling and
     * GetNextContinuation after that could return a bidi continuation that had
     * just been split from the original childFrame and we would process it
     * twice.
     */
    nsIFrame* nextSibling = childFrame->GetNextSibling();

    // If the real frame for a placeholder is a first letter frame, we need to
    // drill down into it and include its contents in Bidi resolution.
    // If not, we just use the placeholder.
    nsIFrame* frame = childFrame;
    if (childFrame->IsPlaceholderFrame()) {
      nsIFrame* realFrame =
          nsPlaceholderFrame::GetRealFrameForPlaceholder(childFrame);
      if (realFrame->IsLetterFrame()) {
        frame = realFrame;
      }
    }

    auto DifferentBidiValues = [](ComputedStyle* aSC1, nsIFrame* aFrame2) {
      ComputedStyle* sc2 = aFrame2->Style();
      return GetBidiControl(aSC1) != GetBidiControl(sc2) ||
             GetBidiOverride(aSC1) != GetBidiOverride(sc2);
    };

    ComputedStyle* sc = frame->Style();
    nsIFrame* nextContinuation = frame->GetNextContinuation();
    nsIFrame* prevContinuation = frame->GetPrevContinuation();
    bool isLastFrame =
        !nextContinuation || DifferentBidiValues(sc, nextContinuation);
    bool isFirstFrame =
        !prevContinuation || DifferentBidiValues(sc, prevContinuation);

    char16_t controlChar = 0;
    char16_t overrideChar = 0;
    LayoutFrameType frameType = frame->Type();
    if (frame->IsBidiInlineContainer() || RubyUtils::IsRubyBox(frameType)) {
      if (!frame->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
        nsContainerFrame* c = static_cast<nsContainerFrame*>(frame);
        MOZ_ASSERT(c == do_QueryFrame(frame),
                   "eBidiInlineContainer and ruby frame must be"
                   " a nsContainerFrame subclass");
        c->DrainSelfOverflowList();
      }

      controlChar = GetBidiControl(sc);
      overrideChar = GetBidiOverride(sc);

      // Add dummy frame pointers representing bidi control codes before
      // the first frames of elements specifying override, isolation, or
      // plaintext.
      if (isFirstFrame) {
        if (controlChar != 0) {
          aBpd->PushBidiControl(controlChar);
        }
        if (overrideChar != 0) {
          aBpd->PushBidiControl(overrideChar);
        }
      }
    }

    if (IsBidiLeaf(frame)) {
      /* Bidi leaf frame: add the frame to the mLogicalFrames array,
       * and add its index to the mContentToFrameIndex hashtable. This
       * will be used in RemoveBidiContinuation() to identify the last
       * frame in the array with a given content.
       */
      nsIContent* content = frame->GetContent();
      aBpd->AppendFrame(frame, aBpd->mCurrentTraverseLine, content);

      // Append the content of the frame to the paragraph buffer
      if (LayoutFrameType::Text == frameType) {
        if (content != aBpd->mPrevContent) {
          aBpd->mPrevContent = content;
          if (!frame->StyleText()->NewlineIsSignificant(
                  static_cast<nsTextFrame*>(frame))) {
            content->GetAsText()->AppendTextTo(aBpd->mBuffer);
          } else {
            /*
             * For preformatted text we have to do bidi resolution on each line
             * separately.
             */
            nsAutoString text;
            content->GetAsText()->AppendTextTo(text);
            nsIFrame* next;
            do {
              next = nullptr;

              auto [start, end] = frame->GetOffsets();
              int32_t endLine = text.FindChar('\n', start);
              if (endLine == -1) {
                /*
                 * If there is no newline in the text content, just save the
                 * text from this frame and its continuations, and do bidi
                 * resolution later
                 */
                aBpd->AppendString(Substring(text, start));
                while (frame && nextSibling) {
                  aBpd->AdvanceAndAppendFrame(
                      &frame, aBpd->mCurrentTraverseLine, &nextSibling);
                }
                break;
              }

              /*
               * If there is a newline in the frame, break the frame after the
               * newline, do bidi resolution and repeat until the last sibling
               */
              ++endLine;

              /*
               * If the frame ends before the new line, save the text and move
               * into the next continuation
               */
              aBpd->AppendString(
                  Substring(text, start, std::min(end, endLine) - start));
              while (end < endLine && nextSibling) {
                aBpd->AdvanceAndAppendFrame(&frame, aBpd->mCurrentTraverseLine,
                                            &nextSibling);
                NS_ASSERTION(frame, "Premature end of continuation chain");
                std::tie(start, end) = frame->GetOffsets();
                aBpd->AppendString(
                    Substring(text, start, std::min(end, endLine) - start));
              }

              if (end < endLine) {
                aBpd->mPrevContent = nullptr;
                break;
              }

              bool createdContinuation = false;
              if (uint32_t(endLine) < text.Length()) {
                /*
                 * Timing is everything here: if the frame already has a bidi
                 * continuation, we need to make the continuation fluid *before*
                 * resetting the length of the current frame. Otherwise
                 * nsTextFrame::SetLength won't set the continuation frame's
                 * text offsets correctly.
                 *
                 * On the other hand, if the frame doesn't have a continuation,
                 * we need to create one *after* resetting the length, or
                 * CreateContinuingFrame will complain that there is no more
                 * content for the continuation.
                 */
                next = frame->GetNextInFlow();
                if (!next) {
                  // If the frame already has a bidi continuation, make it fluid
                  next = frame->GetNextContinuation();
                  if (next) {
                    MakeContinuationFluid(frame, next);
                    JoinInlineAncestors(frame);
                  }
                }

                nsTextFrame* textFrame = static_cast<nsTextFrame*>(frame);
                textFrame->SetLength(endLine - start, nullptr);

                // If it weren't for CreateContinuation needing this to
                // be current, we could restructure the marking dirty
                // below to use mCurrentResolveLine and eliminate
                // mCurrentTraverseLine entirely.
                aBpd->mCurrentTraverseLine.AdvanceToFrame(frame);

                if (!next) {
                  // If the frame has no next in flow, create one.
                  CreateContinuation(
                      frame, aBpd->mCurrentTraverseLine.GetLine(), &next, true);
                  createdContinuation = true;
                }
                // Mark the line before the newline as dirty.
                aBpd->mCurrentTraverseLine.GetLine()->MarkDirty();
              }
              ResolveParagraphWithinBlock(aBpd);

              if (!nextSibling && !createdContinuation) {
                break;
              }
              if (next) {
                frame = next;
                aBpd->AppendFrame(frame, aBpd->mCurrentTraverseLine);
                // Mark the line after the newline as dirty.
                aBpd->mCurrentTraverseLine.AdvanceToFrame(frame);
                aBpd->mCurrentTraverseLine.GetLine()->MarkDirty();
              }

              /*
               * If we have already overshot the saved next-sibling while
               * scanning the frame's continuations, advance it.
               */
              if (frame && frame == nextSibling) {
                nextSibling = frame->GetNextSibling();
              }

            } while (next);
          }
        }
      } else if (LayoutFrameType::Br == frameType) {
        // break frame -- append line separator
        aBpd->AppendUnichar(kLineSeparator);
        ResolveParagraphWithinBlock(aBpd);
      } else {
        // other frame type -- see the Unicode Bidi Algorithm:
        // "...inline objects (such as graphics) are treated as if they are ...
        // U+FFFC"
        // <wbr>, however, is treated as U+200B ZERO WIDTH SPACE. See
        // http://dev.w3.org/html5/spec/Overview.html#phrasing-content-1
        aBpd->AppendUnichar(
            content->IsHTMLElement(nsGkAtoms::wbr) ? kZWSP : kObjectSubstitute);
        if (!frame->IsInlineOutside()) {
          // if it is not inline, end the paragraph
          ResolveParagraphWithinBlock(aBpd);
        }
      }
    } else {
      // For a non-leaf frame, recurse into TraverseFrames
      nsIFrame* kid = frame->PrincipalChildList().FirstChild();
      MOZ_ASSERT(!frame->GetChildList(FrameChildListID::Overflow).FirstChild(),
                 "should have drained the overflow list above");
      if (kid) {
        TraverseFrames(kid, aBpd);
      }
    }

    // If the element is attributed by dir, indicate direction pop (add PDF
    // frame)
    if (isLastFrame) {
      // Add a dummy frame pointer representing a bidi control code after the
      // last frame of an element specifying embedding or override
      if (overrideChar != 0) {
        aBpd->PopBidiControl(overrideChar);
      }
      if (controlChar != 0) {
        aBpd->PopBidiControl(controlChar);
      }
    }
    childFrame = nextSibling;
  } while (childFrame);

  MOZ_ASSERT(initialLineContainer ==
             aBpd->mCurrentTraverseLine.mLineIterator.GetContainer());
}

bool nsBidiPresUtils::ChildListMayRequireBidi(nsIFrame* aFirstChild,
                                              nsIContent** aCurrContent) {
  MOZ_ASSERT(!aFirstChild || !aFirstChild->GetPrevSibling(),
             "Expecting to traverse from the start of a child list");

  for (nsIFrame* childFrame = aFirstChild; childFrame;
       childFrame = childFrame->GetNextSibling()) {
    nsIFrame* frame = childFrame;

    // If the real frame for a placeholder is a first-letter frame, we need to
    // consider its contents for potential Bidi resolution.
    if (childFrame->IsPlaceholderFrame()) {
      nsIFrame* realFrame =
          nsPlaceholderFrame::GetRealFrameForPlaceholder(childFrame);
      if (realFrame->IsLetterFrame()) {
        frame = realFrame;
      }
    }

    // If unicode-bidi properties are present, we should do bidi resolution.
    ComputedStyle* sc = frame->Style();
    if (GetBidiControl(sc) || GetBidiOverride(sc)) {
      return true;
    }

    if (IsBidiLeaf(frame)) {
      if (frame->IsTextFrame()) {
        // If the frame already has a BidiDataProperty, we know we need to
        // perform bidi resolution (even if no bidi content is NOW present --
        // we might need to remove the property set by a previous reflow, if
        // content has changed; see bug 1366623).
        if (frame->HasProperty(nsIFrame::BidiDataProperty())) {
          return true;
        }

        // Check whether the text frame has any RTL characters; if so, bidi
        // resolution will be needed.
        dom::Text* content = frame->GetContent()->AsText();
        if (content != *aCurrContent) {
          *aCurrContent = content;
          const nsTextFragment* txt = &content->TextFragment();
          if (txt->Is2b() &&
              HasRTLChars(Span(txt->Get2b(), txt->GetLength()))) {
            return true;
          }
        }
      }
    } else if (ChildListMayRequireBidi(frame->PrincipalChildList().FirstChild(),
                                       aCurrContent)) {
      return true;
    }
  }

  return false;
}

void nsBidiPresUtils::ResolveParagraphWithinBlock(BidiParagraphData* aBpd) {
  aBpd->ClearBidiControls();
  ResolveParagraph(aBpd);
  aBpd->ResetData();
}

/* static */
nscoord nsBidiPresUtils::ReorderFrames(nsIFrame* aFirstFrameOnLine,
                                       int32_t aNumFramesOnLine,
                                       WritingMode aLineWM,
                                       const nsSize& aContainerSize,
                                       nscoord aStart) {
  nsSize containerSize(aContainerSize);

  // If this line consists of a line frame, reorder the line frame's children.
  if (aFirstFrameOnLine->IsLineFrame()) {
    // The line frame is positioned at the start-edge, so use its size
    // as the container size.
    containerSize = aFirstFrameOnLine->GetSize();

    aFirstFrameOnLine = aFirstFrameOnLine->PrincipalChildList().FirstChild();
    if (!aFirstFrameOnLine) {
      return 0;
    }
    // All children of the line frame are on the first line. Setting
    // aNumFramesOnLine to -1 makes InitLogicalArrayFromLine look at all of
    // them.
    aNumFramesOnLine = -1;
    // As the line frame itself has been adjusted at its inline-start position
    // by the caller, we do not want to apply this to its children.
    aStart = 0;
  }

  BidiLineData bld(aFirstFrameOnLine, aNumFramesOnLine);
  return RepositionInlineFrames(&bld, aLineWM, containerSize, aStart);
}

nsIFrame* nsBidiPresUtils::GetFirstLeaf(nsIFrame* aFrame) {
  nsIFrame* firstLeaf = aFrame;
  while (!IsBidiLeaf(firstLeaf)) {
    nsIFrame* firstChild = firstLeaf->PrincipalChildList().FirstChild();
    nsIFrame* realFrame = nsPlaceholderFrame::GetRealFrameFor(firstChild);
    firstLeaf = (realFrame->IsLetterFrame()) ? realFrame : firstChild;
  }
  return firstLeaf;
}

FrameBidiData nsBidiPresUtils::GetFrameBidiData(nsIFrame* aFrame) {
  return GetFirstLeaf(aFrame)->GetBidiData();
}

BidiEmbeddingLevel nsBidiPresUtils::GetFrameEmbeddingLevel(nsIFrame* aFrame) {
  return GetFirstLeaf(aFrame)->GetEmbeddingLevel();
}

BidiEmbeddingLevel nsBidiPresUtils::GetFrameBaseLevel(const nsIFrame* aFrame) {
  const nsIFrame* firstLeaf = aFrame;
  while (!IsBidiLeaf(firstLeaf)) {
    firstLeaf = firstLeaf->PrincipalChildList().FirstChild();
  }
  return firstLeaf->GetBaseLevel();
}

void nsBidiPresUtils::IsFirstOrLast(nsIFrame* aFrame,
                                    nsContinuationStates* aContinuationStates,
                                    bool aSpanDirMatchesLineDir,
                                    bool& aIsFirst /* out */,
                                    bool& aIsLast /* out */) {
  /*
   * Since we lay out frames in the line's direction, visiting a frame with
   * 'mFirstVisualFrame == nullptr', means it's the first appearance of one
   * of its continuation chain frames on the line.
   * To determine if it's the last visual frame of its continuation chain on
   * the line or not, we count the number of frames of the chain on the line,
   * and then reduce it when we lay out a frame of the chain. If this value
   * becomes 1 it means that it's the last visual frame of its continuation
   * chain on this line.
   */

  bool firstInLineOrder, lastInLineOrder;
  nsFrameContinuationState* frameState = aContinuationStates->Get(aFrame);
  nsFrameContinuationState* firstFrameState;

  if (!frameState->mFirstVisualFrame) {
    // aFrame is the first visual frame of its continuation chain
    nsFrameContinuationState* contState;
    nsIFrame* frame;

    frameState->mFrameCount = 1;
    frameState->mFirstVisualFrame = aFrame;

    /**
     * Traverse continuation chain of aFrame in both backward and forward
     * directions while the frames are on this line. Count the frames and
     * set their mFirstVisualFrame to aFrame.
     */
    // Traverse continuation chain backward
    for (frame = aFrame->GetPrevContinuation();
         frame && (contState = aContinuationStates->Get(frame));
         frame = frame->GetPrevContinuation()) {
      frameState->mFrameCount++;
      contState->mFirstVisualFrame = aFrame;
    }
    frameState->mHasContOnPrevLines = (frame != nullptr);

    // Traverse continuation chain forward
    for (frame = aFrame->GetNextContinuation();
         frame && (contState = aContinuationStates->Get(frame));
         frame = frame->GetNextContinuation()) {
      frameState->mFrameCount++;
      contState->mFirstVisualFrame = aFrame;
    }
    frameState->mHasContOnNextLines = (frame != nullptr);

    firstInLineOrder = true;
    firstFrameState = frameState;
  } else {
    // aFrame is not the first visual frame of its continuation chain
    firstInLineOrder = false;
    firstFrameState = aContinuationStates->Get(frameState->mFirstVisualFrame);
  }

  lastInLineOrder = (firstFrameState->mFrameCount == 1);

  if (aSpanDirMatchesLineDir) {
    aIsFirst = firstInLineOrder;
    aIsLast = lastInLineOrder;
  } else {
    aIsFirst = lastInLineOrder;
    aIsLast = firstInLineOrder;
  }

  if (frameState->mHasContOnPrevLines) {
    aIsFirst = false;
  }
  if (firstFrameState->mHasContOnNextLines) {
    aIsLast = false;
  }

  if ((aIsFirst || aIsLast) &&
      aFrame->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) {
    // For ib splits, don't treat anything except the last part as
    // endmost or anything except the first part as startmost.
    // As an optimization, only get the first continuation once.
    nsIFrame* firstContinuation = aFrame->FirstContinuation();
    if (firstContinuation->FrameIsNonLastInIBSplit()) {
      // We are not endmost
      aIsLast = false;
    }
    if (firstContinuation->FrameIsNonFirstInIBSplit()) {
      // We are not startmost
      aIsFirst = false;
    }
  }

  // Reduce number of remaining frames of the continuation chain on the line.
  firstFrameState->mFrameCount--;

  nsInlineFrame* testFrame = do_QueryFrame(aFrame);

  if (testFrame) {
    aFrame->AddStateBits(NS_INLINE_FRAME_BIDI_VISUAL_STATE_IS_SET);

    if (aIsFirst) {
      aFrame->AddStateBits(NS_INLINE_FRAME_BIDI_VISUAL_IS_FIRST);
    } else {
      aFrame->RemoveStateBits(NS_INLINE_FRAME_BIDI_VISUAL_IS_FIRST);
    }

    if (aIsLast) {
      aFrame->AddStateBits(NS_INLINE_FRAME_BIDI_VISUAL_IS_LAST);
    } else {
      aFrame->RemoveStateBits(NS_INLINE_FRAME_BIDI_VISUAL_IS_LAST);
    }
  }
}

/* static */
void nsBidiPresUtils::RepositionRubyContentFrame(
    nsIFrame* aFrame, WritingMode aFrameWM,
    const LogicalMargin& aBorderPadding) {
  const nsFrameList& childList = aFrame->PrincipalChildList();
  if (childList.IsEmpty()) {
    return;
  }

  // Reorder the children.
  nscoord isize =
      ReorderFrames(childList.FirstChild(), childList.GetLength(), aFrameWM,
                    aFrame->GetSize(), aBorderPadding.IStart(aFrameWM));
  isize += aBorderPadding.IEnd(aFrameWM);

  if (aFrame->StyleText()->mRubyAlign == StyleRubyAlign::Start) {
    return;
  }
  nscoord residualISize = aFrame->ISize(aFrameWM) - isize;
  if (residualISize <= 0) {
    return;
  }

  // When ruby-align is not "start", if the content does not fill this
  // frame, we need to center the children.
  const nsSize dummyContainerSize;
  for (nsIFrame* child : childList) {
    LogicalRect rect = child->GetLogicalRect(aFrameWM, dummyContainerSize);
    rect.IStart(aFrameWM) += residualISize / 2;
    child->SetRect(aFrameWM, rect, dummyContainerSize);
  }
}

/* static */
nscoord nsBidiPresUtils::RepositionRubyFrame(
    nsIFrame* aFrame, nsContinuationStates* aContinuationStates,
    const WritingMode aContainerWM, const LogicalMargin& aBorderPadding) {
  LayoutFrameType frameType = aFrame->Type();
  MOZ_ASSERT(RubyUtils::IsRubyBox(frameType));

  nscoord icoord = 0;
  WritingMode frameWM = aFrame->GetWritingMode();
  bool isLTR = frameWM.IsBidiLTR();
  nsSize frameSize = aFrame->GetSize();
  if (frameType == LayoutFrameType::Ruby) {
    icoord += aBorderPadding.IStart(frameWM);
    // Reposition ruby segments in a ruby container
    for (RubySegmentEnumerator e(static_cast<nsRubyFrame*>(aFrame)); !e.AtEnd();
         e.Next()) {
      nsRubyBaseContainerFrame* rbc = e.GetBaseContainer();
      AutoRubyTextContainerArray textContainers(rbc);

      nscoord segmentISize = RepositionFrame(
          rbc, isLTR, icoord, aContinuationStates, frameWM, false, frameSize);
      for (nsRubyTextContainerFrame* rtc : textContainers) {
        nscoord isize = RepositionFrame(rtc, isLTR, icoord, aContinuationStates,
                                        frameWM, false, frameSize);
        segmentISize = std::max(segmentISize, isize);
      }
      icoord += segmentISize;
    }
    icoord += aBorderPadding.IEnd(frameWM);
  } else if (frameType == LayoutFrameType::RubyBaseContainer) {
    // Reposition ruby columns in a ruby segment
    auto rbc = static_cast<nsRubyBaseContainerFrame*>(aFrame);
    AutoRubyTextContainerArray textContainers(rbc);

    for (RubyColumnEnumerator e(rbc, textContainers); !e.AtEnd(); e.Next()) {
      RubyColumn column;
      e.GetColumn(column);

      nscoord columnISize =
          RepositionFrame(column.mBaseFrame, isLTR, icoord, aContinuationStates,
                          frameWM, false, frameSize);
      for (nsRubyTextFrame* rt : column.mTextFrames) {
        nscoord isize = RepositionFrame(rt, isLTR, icoord, aContinuationStates,
                                        frameWM, false, frameSize);
        columnISize = std::max(columnISize, isize);
      }
      icoord += columnISize;
    }
  } else {
    if (frameType == LayoutFrameType::RubyBase ||
        frameType == LayoutFrameType::RubyText) {
      RepositionRubyContentFrame(aFrame, frameWM, aBorderPadding);
    }
    // Note that, ruby text container is not present in all conditions
    // above. It is intended, because the children of rtc are reordered
    // with the children of ruby base container simultaneously. We only
    // need to return its isize here, as it should not be changed.
    icoord += aFrame->ISize(aContainerWM);
  }
  return icoord;
}

/* static */
nscoord nsBidiPresUtils::RepositionFrame(
    nsIFrame* aFrame, bool aIsEvenLevel, nscoord aStartOrEnd,
    nsContinuationStates* aContinuationStates, WritingMode aContainerWM,
    bool aContainerReverseDir, const nsSize& aContainerSize) {
  nscoord lineSize =
      aContainerWM.IsVertical() ? aContainerSize.height : aContainerSize.width;
  NS_ASSERTION(lineSize != NS_UNCONSTRAINEDSIZE,
               "Unconstrained inline line size in bidi frame reordering");
  if (!aFrame) return 0;

  bool isFirst, isLast;
  WritingMode frameWM = aFrame->GetWritingMode();
  IsFirstOrLast(aFrame, aContinuationStates,
                aContainerWM.IsBidiLTR() == frameWM.IsBidiLTR(),
                isFirst /* out */, isLast /* out */);

  // We only need the margin if the frame is first or last in its own
  // writing mode, but we're traversing the frames in the order of the
  // container's writing mode. To get the right values, we set start and
  // end margins on a logical margin in the frame's writing mode, and
  // then convert the margin to the container's writing mode to set the
  // coordinates.

  // This method is called from nsBlockFrame::PlaceLine via the call to
  // bidiUtils->ReorderFrames, so this is guaranteed to be after the inlines
  // have been reflowed, which is required for GetUsedMargin/Border/Padding
  nscoord frameISize = aFrame->ISize();
  LogicalMargin frameMargin = aFrame->GetLogicalUsedMargin(frameWM);
  LogicalMargin borderPadding = aFrame->GetLogicalUsedBorderAndPadding(frameWM);
  // Since the visual order of frame could be different from the continuation
  // order, we need to remove any inline border/padding [that is already applied
  // based on continuation order] and then add it back based on the visual order
  // (i.e. isFirst/isLast) to get the correct isize for the current frame.
  // We don't need to do that for 'box-decoration-break:clone' because then all
  // continuations have border/padding/margin applied.
  if (aFrame->StyleBorder()->mBoxDecorationBreak ==
      StyleBoxDecorationBreak::Slice) {
    // First remove the border/padding that was applied based on logical order.
    if (!aFrame->GetPrevContinuation()) {
      frameISize -= borderPadding.IStart(frameWM);
    }
    if (!aFrame->GetNextContinuation()) {
      frameISize -= borderPadding.IEnd(frameWM);
    }
    // Set margin/border/padding based on visual order.
    if (!isFirst) {
      frameMargin.IStart(frameWM) = 0;
      borderPadding.IStart(frameWM) = 0;
    }
    if (!isLast) {
      frameMargin.IEnd(frameWM) = 0;
      borderPadding.IEnd(frameWM) = 0;
    }
    // Add the border/padding which is now based on visual order.
    frameISize += borderPadding.IStartEnd(frameWM);
  }

  nscoord icoord = 0;
  if (IsBidiLeaf(aFrame)) {
    icoord +=
        frameWM.IsOrthogonalTo(aContainerWM) ? aFrame->BSize() : frameISize;
  } else if (RubyUtils::IsRubyBox(aFrame->Type())) {
    icoord += RepositionRubyFrame(aFrame, aContinuationStates, aContainerWM,
                                  borderPadding);
  } else {
    bool reverseDir = aIsEvenLevel != frameWM.IsBidiLTR();
    icoord += reverseDir ? borderPadding.IEnd(frameWM)
                         : borderPadding.IStart(frameWM);
    LogicalSize logicalSize(frameWM, frameISize, aFrame->BSize());
    nsSize frameSize = logicalSize.GetPhysicalSize(frameWM);
    // Reposition the child frames
    for (nsIFrame* f : aFrame->PrincipalChildList()) {
      icoord += RepositionFrame(f, aIsEvenLevel, icoord, aContinuationStates,
                                frameWM, reverseDir, frameSize);
    }
    icoord += reverseDir ? borderPadding.IStart(frameWM)
                         : borderPadding.IEnd(frameWM);
  }

  // In the following variables, if aContainerReverseDir is true, i.e.
  // the container is positioning its children in reverse of its logical
  // direction, the "StartOrEnd" refers to the distance from the frame
  // to the inline end edge of the container, elsewise, it refers to the
  // distance to the inline start edge.
  const LogicalMargin margin = frameMargin.ConvertTo(aContainerWM, frameWM);
  nscoord marginStartOrEnd = aContainerReverseDir ? margin.IEnd(aContainerWM)
                                                  : margin.IStart(aContainerWM);
  nscoord frameStartOrEnd = aStartOrEnd + marginStartOrEnd;

  LogicalRect rect = aFrame->GetLogicalRect(aContainerWM, aContainerSize);
  rect.ISize(aContainerWM) = icoord;
  rect.IStart(aContainerWM) = aContainerReverseDir
                                  ? lineSize - frameStartOrEnd - icoord
                                  : frameStartOrEnd;
  aFrame->SetRect(aContainerWM, rect, aContainerSize);

  return icoord + margin.IStartEnd(aContainerWM);
}

void nsBidiPresUtils::InitContinuationStates(
    nsIFrame* aFrame, nsContinuationStates* aContinuationStates) {
  aContinuationStates->Insert(aFrame);
  if (!IsBidiLeaf(aFrame)) {
    // Continue for child frames
    for (nsIFrame* frame : aFrame->PrincipalChildList()) {
      InitContinuationStates(frame, aContinuationStates);
    }
  }
}

/* static */
nscoord nsBidiPresUtils::RepositionInlineFrames(BidiLineData* aBld,
                                                WritingMode aLineWM,
                                                const nsSize& aContainerSize,
                                                nscoord aStart) {
  nscoord start = aStart;
  nsIFrame* frame;
  int32_t count = aBld->mVisualFrames.Length();
  int32_t index;
  nsContinuationStates continuationStates;

  // Initialize continuation states to (nullptr, 0) for
  // each frame on the line.
  for (index = 0; index < count; index++) {
    InitContinuationStates(aBld->VisualFrameAt(index), &continuationStates);
  }

  // Reposition frames in visual order
  int32_t step, limit;
  if (aLineWM.IsBidiLTR()) {
    index = 0;
    step = 1;
    limit = count;
  } else {
    index = count - 1;
    step = -1;
    limit = -1;
  }
  for (; index != limit; index += step) {
    frame = aBld->VisualFrameAt(index);
    start += RepositionFrame(
        frame, !(aBld->mLevels[aBld->mIndexMap[index]].IsRTL()), start,
        &continuationStates, aLineWM, false, aContainerSize);
  }
  return start;
}

bool nsBidiPresUtils::CheckLineOrder(nsIFrame* aFirstFrameOnLine,
                                     int32_t aNumFramesOnLine,
                                     nsIFrame** aFirstVisual,
                                     nsIFrame** aLastVisual) {
  BidiLineData bld(aFirstFrameOnLine, aNumFramesOnLine);
  int32_t count = bld.FrameCount();

  if (aFirstVisual) {
    *aFirstVisual = bld.VisualFrameAt(0);
  }
  if (aLastVisual) {
    *aLastVisual = bld.VisualFrameAt(count - 1);
  }

  return bld.mIsReordered;
}

nsIFrame* nsBidiPresUtils::GetFrameToRightOf(const nsIFrame* aFrame,
                                             nsIFrame* aFirstFrameOnLine,
                                             int32_t aNumFramesOnLine) {
  BidiLineData bld(aFirstFrameOnLine, aNumFramesOnLine);

  int32_t count = bld.mVisualFrames.Length();

  if (aFrame == nullptr && count) return bld.VisualFrameAt(0);

  for (int32_t i = 0; i < count - 1; i++) {
    if (bld.VisualFrameAt(i) == aFrame) {
      return bld.VisualFrameAt(i + 1);
    }
  }

  return nullptr;
}

nsIFrame* nsBidiPresUtils::GetFrameToLeftOf(const nsIFrame* aFrame,
                                            nsIFrame* aFirstFrameOnLine,
                                            int32_t aNumFramesOnLine) {
  BidiLineData bld(aFirstFrameOnLine, aNumFramesOnLine);

  int32_t count = bld.mVisualFrames.Length();

  if (aFrame == nullptr && count) return bld.VisualFrameAt(count - 1);

  for (int32_t i = 1; i < count; i++) {
    if (bld.VisualFrameAt(i) == aFrame) {
      return bld.VisualFrameAt(i - 1);
    }
  }

  return nullptr;
}

inline void nsBidiPresUtils::EnsureBidiContinuation(
    nsIFrame* aFrame, const nsLineList::iterator aLine, nsIFrame** aNewFrame,
    int32_t aStart, int32_t aEnd) {
  MOZ_ASSERT(aNewFrame, "null OUT ptr");
  MOZ_ASSERT(aFrame, "aFrame is null");

  aFrame->AdjustOffsetsForBidi(aStart, aEnd);
  CreateContinuation(aFrame, aLine, aNewFrame, false);
}

void nsBidiPresUtils::RemoveBidiContinuation(BidiParagraphData* aBpd,
                                             nsIFrame* aFrame,
                                             int32_t aFirstIndex,
                                             int32_t aLastIndex) {
  FrameBidiData bidiData = aFrame->GetBidiData();
  bidiData.precedingControl = kBidiLevelNone;
  for (int32_t index = aFirstIndex + 1; index <= aLastIndex; index++) {
    nsIFrame* frame = aBpd->FrameAt(index);
    if (frame != NS_BIDI_CONTROL_FRAME) {
      // Make the frame and its continuation ancestors fluid,
      // so they can be reused or deleted by normal reflow code
      frame->SetProperty(nsIFrame::BidiDataProperty(), bidiData);
      frame->AddStateBits(NS_FRAME_IS_BIDI);
      while (frame && IsBidiSplittable(frame)) {
        nsIFrame* prev = frame->GetPrevContinuation();
        if (prev) {
          MakeContinuationFluid(prev, frame);
          frame = frame->GetParent();
        } else {
          break;
        }
      }
    }
  }

  // Make sure that the last continuation we made fluid does not itself have a
  // fluid continuation (this can happen when re-resolving after dynamic changes
  // to content)
  nsIFrame* lastFrame = aBpd->FrameAt(aLastIndex);
  MakeContinuationsNonFluidUpParentChain(lastFrame, lastFrame->GetNextInFlow());
}

nsresult nsBidiPresUtils::FormatUnicodeText(nsPresContext* aPresContext,
                                            char16_t* aText,
                                            int32_t& aTextLength,
                                            BidiClass aBidiClass) {
  nsresult rv = NS_OK;
  // ahmed
  // adjusted for correct numeral shaping
  uint32_t bidiOptions = aPresContext->GetBidi();
  switch (GET_BIDI_OPTION_NUMERAL(bidiOptions)) {
    case IBMBIDI_NUMERAL_HINDI:
      HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_HINDI);
      break;

    case IBMBIDI_NUMERAL_ARABIC:
      HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_ARABIC);
      break;

    case IBMBIDI_NUMERAL_PERSIAN:
      HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_PERSIAN);
      break;

    case IBMBIDI_NUMERAL_REGULAR:

      switch (aBidiClass) {
        case BidiClass::EuropeanNumber:
          HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_ARABIC);
          break;

        case BidiClass::ArabicNumber:
          HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_HINDI);
          break;

        default:
          break;
      }
      break;

    case IBMBIDI_NUMERAL_HINDICONTEXT:
      if (((GET_BIDI_OPTION_DIRECTION(bidiOptions) ==
            IBMBIDI_TEXTDIRECTION_RTL) &&
           (IS_ARABIC_DIGIT(aText[0]))) ||
          (BidiClass::ArabicNumber == aBidiClass)) {
        HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_HINDI);
      } else if (BidiClass::EuropeanNumber == aBidiClass) {
        HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_ARABIC);
      }
      break;

    case IBMBIDI_NUMERAL_PERSIANCONTEXT:
      if (((GET_BIDI_OPTION_DIRECTION(bidiOptions) ==
            IBMBIDI_TEXTDIRECTION_RTL) &&
           (IS_ARABIC_DIGIT(aText[0]))) ||
          (BidiClass::ArabicNumber == aBidiClass)) {
        HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_PERSIAN);
      } else if (BidiClass::EuropeanNumber == aBidiClass) {
        HandleNumbers(aText, aTextLength, IBMBIDI_NUMERAL_ARABIC);
      }
      break;

    case IBMBIDI_NUMERAL_NOMINAL:
    default:
      break;
  }

  StripBidiControlCharacters(aText, aTextLength);
  return rv;
}

void nsBidiPresUtils::StripBidiControlCharacters(char16_t* aText,
                                                 int32_t& aTextLength) {
  if ((nullptr == aText) || (aTextLength < 1)) {
    return;
  }

  int32_t stripLen = 0;

  for (int32_t i = 0; i < aTextLength; i++) {
    // XXX: This silently ignores surrogate characters.
    //      As of Unicode 4.0, all Bidi control characters are within the BMP.
    if (IsBidiControl((uint32_t)aText[i])) {
      ++stripLen;
    } else {
      aText[i - stripLen] = aText[i];
    }
  }
  aTextLength -= stripLen;
}

void nsBidiPresUtils::CalculateBidiClass(
    const char16_t* aText, int32_t& aOffset, int32_t aBidiClassLimit,
    int32_t& aRunLimit, int32_t& aRunLength, int32_t& aRunCount,
    BidiClass& aBidiClass, BidiClass& aPrevBidiClass) {
  bool strongTypeFound = false;
  int32_t offset;
  BidiClass bidiClass;

  aBidiClass = BidiClass::OtherNeutral;

  int32_t charLen;
  for (offset = aOffset; offset < aBidiClassLimit; offset += charLen) {
    // Make sure we give RTL chartype to all characters that would be classified
    // as Right-To-Left by a bidi platform.
    // (May differ from the UnicodeData, eg we set RTL chartype to some NSMs.)
    charLen = 1;
    uint32_t ch = aText[offset];
    if (IS_HEBREW_CHAR(ch)) {
      bidiClass = BidiClass::RightToLeft;
    } else if (IS_ARABIC_ALPHABETIC(ch)) {
      bidiClass = BidiClass::RightToLeftArabic;
    } else {
      if (offset + 1 < aBidiClassLimit &&
          NS_IS_SURROGATE_PAIR(ch, aText[offset + 1])) {
        ch = SURROGATE_TO_UCS4(ch, aText[offset + 1]);
        charLen = 2;
      }
      bidiClass = intl::UnicodeProperties::GetBidiClass(ch);
    }

    if (!BIDICLASS_IS_WEAK(bidiClass)) {
      if (strongTypeFound && (bidiClass != aPrevBidiClass) &&
          (BIDICLASS_IS_RTL(bidiClass) || BIDICLASS_IS_RTL(aPrevBidiClass))) {
        // Stop at this point to ensure uni-directionality of the text
        // (from platform's point of view).
        // Also, don't mix Arabic and Hebrew content (since platform may
        // provide BIDI support to one of them only).
        aRunLength = offset - aOffset;
        aRunLimit = offset;
        ++aRunCount;
        break;
      }

      if ((BidiClass::RightToLeftArabic == aPrevBidiClass ||
           BidiClass::ArabicNumber == aPrevBidiClass) &&
          BidiClass::EuropeanNumber == bidiClass) {
        bidiClass = BidiClass::ArabicNumber;
      }

      // Set PrevBidiClass to the last strong type in this frame
      // (for correct numeric shaping)
      aPrevBidiClass = bidiClass;

      strongTypeFound = true;
      aBidiClass = bidiClass;
    }
  }
  aOffset = offset;
}

nsresult nsBidiPresUtils::ProcessText(const char16_t* aText, size_t aLength,
                                      BidiEmbeddingLevel aBaseLevel,
                                      nsPresContext* aPresContext,
                                      BidiProcessor& aprocessor, Mode aMode,
                                      nsBidiPositionResolve* aPosResolve,
                                      int32_t aPosResolveCount, nscoord* aWidth,
                                      BidiEngine& aBidiEngine) {
  MOZ_ASSERT((aPosResolve == nullptr) != (aPosResolveCount > 0),
             "Incorrect aPosResolve / aPosResolveCount arguments");

  // Caller should have already replaced any separators in the original text
  // with <space> characters.
  MOZ_ASSERT(nsDependentSubstring(aText, aLength).FindCharInSet(kSeparators) ==
             kNotFound);

  for (int nPosResolve = 0; nPosResolve < aPosResolveCount; ++nPosResolve) {
    aPosResolve[nPosResolve].visualIndex = kNotFound;
    aPosResolve[nPosResolve].visualLeftTwips = kNotFound;
    aPosResolve[nPosResolve].visualWidth = kNotFound;
  }

  // For a single-char string, or a string that is purely LTR, use a simplified
  // path as it cannot have multiple direction or bidi-class runs.
  if (aLength == 1 ||
      (aLength == 2 && NS_IS_SURROGATE_PAIR(aText[0], aText[1])) ||
      (aBaseLevel.Direction() == BidiDirection::LTR &&
       !encoding_mem_is_utf16_bidi(aText, aLength))) {
    ProcessSimpleRun(aText, aLength, aBaseLevel, aPresContext, aprocessor,
                     aMode, aPosResolve, aPosResolveCount, aWidth);
    return NS_OK;
  }

  if (aBidiEngine.SetParagraph(Span(aText, aLength), aBaseLevel).isErr()) {
    return NS_ERROR_FAILURE;
  }

  auto result = aBidiEngine.CountRuns();
  if (result.isErr()) {
    return NS_ERROR_FAILURE;
  }
  int32_t runCount = result.unwrap();

  nscoord xOffset = 0;
  nscoord width, xEndRun = 0;
  nscoord totalWidth = 0;
  int32_t i, start, limit, length;
  uint32_t visualStart = 0;
  BidiClass bidiClass;
  BidiClass prevClass = BidiClass::LeftToRight;

  for (i = 0; i < runCount; i++) {
    aBidiEngine.GetVisualRun(i, &start, &length);

    BidiEmbeddingLevel level;
    aBidiEngine.GetLogicalRun(start, &limit, &level);

    BidiDirection dir = level.Direction();
    int32_t subRunLength = limit - start;
    int32_t lineOffset = start;
    int32_t typeLimit = std::min(limit, AssertedCast<int32_t>(aLength));
    int32_t subRunCount = 1;
    int32_t subRunLimit = typeLimit;

    /*
     * If |level| is even, i.e. the direction of the run is left-to-right, we
     * render the subruns from left to right and increment the x-coordinate
     * |xOffset| by the width of each subrun after rendering.
     *
     * If |level| is odd, i.e. the direction of the run is right-to-left, we
     * render the subruns from right to left. We begin by incrementing |xOffset|
     * by the width of the whole run, and then decrement it by the width of each
     * subrun before rendering. After rendering all the subruns, we restore the
     * x-coordinate of the end of the run for the start of the next run.
     */

    if (dir == BidiDirection::RTL) {
      aprocessor.SetText(aText + start, subRunLength, BidiDirection::RTL);
      width = aprocessor.GetWidth();
      xOffset += width;
      xEndRun = xOffset;
    }

    while (subRunCount > 0) {
      // CalculateBidiClass can increment subRunCount if the run
      // contains mixed character types
      CalculateBidiClass(aText, lineOffset, typeLimit, subRunLimit,
                         subRunLength, subRunCount, bidiClass, prevClass);

      nsAutoString runVisualText(aText + start, subRunLength);
      if (aPresContext) {
        FormatUnicodeText(aPresContext, runVisualText.BeginWriting(),
                          subRunLength, bidiClass);
      }

      aprocessor.SetText(runVisualText.get(), subRunLength, dir);
      width = aprocessor.GetWidth();
      totalWidth += width;
      if (dir == BidiDirection::RTL) {
        xOffset -= width;
      }
      if (aMode == MODE_DRAW) {
        aprocessor.DrawText(xOffset);
      }

      /*
       * The caller may request to calculate the visual position of one
       * or more characters.
       */
      for (int nPosResolve = 0; nPosResolve < aPosResolveCount; ++nPosResolve) {
        nsBidiPositionResolve* posResolve = &aPosResolve[nPosResolve];
        /*
         * Did we already resolve this position's visual metric? If so, skip.
         */
        if (posResolve->visualLeftTwips != kNotFound) continue;

        /*
         * First find out if the logical position is within this run.
         */
        if (start <= posResolve->logicalIndex &&
            start + subRunLength > posResolve->logicalIndex) {
          /*
           * If this run is only one character long, we have an easy case:
           * the visual position is the x-coord of the start of the run
           * less the x-coord of the start of the whole text.
           */
          if (subRunLength == 1) {
            posResolve->visualIndex = visualStart;
            posResolve->visualLeftTwips = xOffset;
            posResolve->visualWidth = width;
          }
          /*
           * Otherwise, we need to measure the width of the run's part
           * which is to the visual left of the index.
           * In other words, the run is broken in two, around the logical index,
           * and we measure the part which is visually left.
           * If the run is right-to-left, this part will span from after the
           * index up to the end of the run; if it is left-to-right, this part
           * will span from the start of the run up to (and inclduing) the
           * character before the index.
           */
          else {
            /*
             * Here is a description of how the width of the current character
             * (posResolve->visualWidth) is calculated:
             *
             * LTR (current char: "P"):
             *    S A M P L E          (logical index: 3, visual index: 3)
             *    ^ (visualLeftPart)
             *    ^ (visualRightSide)
             *    visualLeftLength == 3
             *    ^^^^^^ (subWidth)
             *    ^^^^^^^^ (aprocessor.GetWidth() -- with visualRightSide)
             *          ^^ (posResolve->visualWidth)
             *
             * RTL (current char: "M"):
             *    E L P M A S          (logical index: 2, visual index: 3)
             *        ^ (visualLeftPart)
             *          ^ (visualRightSide)
             *    visualLeftLength == 3
             *    ^^^^^^ (subWidth)
             *    ^^^^^^^^ (aprocessor.GetWidth() -- with visualRightSide)
             *          ^^ (posResolve->visualWidth)
             */
            nscoord subWidth;
            // The position in the text where this run's "left part" begins.
            const char16_t* visualLeftPart;
            const char16_t* visualRightSide;
            if (dir == BidiDirection::RTL) {
              // One day, son, this could all be replaced with
              // mPresContext->BidiEngine().GetVisualIndex() ...
              posResolve->visualIndex =
                  visualStart +
                  (subRunLength - (posResolve->logicalIndex + 1 - start));
              // Skipping to the "left part".
              visualLeftPart = aText + posResolve->logicalIndex + 1;
              // Skipping to the right side of the current character
              visualRightSide = visualLeftPart - 1;
            } else {
              posResolve->visualIndex =
                  visualStart + (posResolve->logicalIndex - start);
              // Skipping to the "left part".
              visualLeftPart = aText + start;
              // In LTR mode this is the same as visualLeftPart
              visualRightSide = visualLeftPart;
            }
            // The delta between the start of the run and the left part's end.
            int32_t visualLeftLength = posResolve->visualIndex - visualStart;
            aprocessor.SetText(visualLeftPart, visualLeftLength, dir);
            subWidth = aprocessor.GetWidth();
            aprocessor.SetText(visualRightSide, visualLeftLength + 1, dir);
            posResolve->visualLeftTwips = xOffset + subWidth;
            posResolve->visualWidth = aprocessor.GetWidth() - subWidth;
          }
        }
      }

      if (dir == BidiDirection::LTR) {
        xOffset += width;
      }

      --subRunCount;
      start = lineOffset;
      subRunLimit = typeLimit;
      subRunLength = typeLimit - lineOffset;
    }  // while
    if (dir == BidiDirection::RTL) {
      xOffset = xEndRun;
    }

    visualStart += length;
  }  // for

  if (aWidth) {
    *aWidth = totalWidth;
  }
  return NS_OK;
}

// This is called either for a single character (one code unit, or a surrogate
// pair), or for a run that is known to be purely LTR.
void nsBidiPresUtils::ProcessSimpleRun(const char16_t* aText, size_t aLength,
                                       BidiEmbeddingLevel aBaseLevel,
                                       nsPresContext* aPresContext,
                                       BidiProcessor& aprocessor, Mode aMode,
                                       nsBidiPositionResolve* aPosResolve,
                                       int32_t aPosResolveCount,
                                       nscoord* aWidth) {
  if (!aLength) {
    if (aWidth) {
      *aWidth = 0;
    }
    return;
  }
  // Get bidi class from the first (or only) character.
  uint32_t ch = aText[0];
  if (aLength > 1 && NS_IS_HIGH_SURROGATE(ch) &&
      NS_IS_LOW_SURROGATE(aText[1])) {
    ch = SURROGATE_TO_UCS4(aText[0], aText[1]);
  }
  BidiClass bidiClass = intl::UnicodeProperties::GetBidiClass(ch);

  nsAutoString runVisualText(aText, aLength);
  int32_t length = aLength;
  if (aPresContext) {
    FormatUnicodeText(aPresContext, runVisualText.BeginWriting(), length,
                      bidiClass);
  }

  BidiDirection dir = bidiClass == BidiClass::RightToLeft ||
                              bidiClass == BidiClass::RightToLeftArabic
                          ? BidiDirection::RTL
                          : BidiDirection::LTR;
  aprocessor.SetText(runVisualText.get(), length, dir);

  if (aMode == MODE_DRAW) {
    aprocessor.DrawText(0);
  }

  if (!aWidth && !aPosResolve) {
    return;
  }

  nscoord width = aprocessor.GetWidth();

  for (int nPosResolve = 0; nPosResolve < aPosResolveCount; ++nPosResolve) {
    nsBidiPositionResolve* posResolve = &aPosResolve[nPosResolve];
    if (posResolve->visualLeftTwips != kNotFound) {
      continue;
    }
    if (0 <= posResolve->logicalIndex && length > posResolve->logicalIndex) {
      posResolve->visualIndex = 0;
      posResolve->visualLeftTwips = 0;
      posResolve->visualWidth = width;
    }
  }

  if (aWidth) {
    *aWidth = width;
  }
}

class MOZ_STACK_CLASS nsIRenderingContextBidiProcessor final
    : public nsBidiPresUtils::BidiProcessor {
 public:
  typedef gfx::DrawTarget DrawTarget;

  nsIRenderingContextBidiProcessor(gfxContext* aCtx,
                                   DrawTarget* aTextRunConstructionDrawTarget,
                                   nsFontMetrics* aFontMetrics,
                                   const nsPoint& aPt)
      : mCtx(aCtx),
        mTextRunConstructionDrawTarget(aTextRunConstructionDrawTarget),
        mFontMetrics(aFontMetrics),
        mPt(aPt),
        mText(nullptr),
        mLength(0) {}

  ~nsIRenderingContextBidiProcessor() { mFontMetrics->SetTextRunRTL(false); }

  virtual void SetText(const char16_t* aText, int32_t aLength,
                       BidiDirection aDirection) override {
    mFontMetrics->SetTextRunRTL(aDirection == BidiDirection::RTL);
    mText = aText;
    mLength = aLength;
  }

  virtual nscoord GetWidth() override {
    return nsLayoutUtils::AppUnitWidthOfString(mText, mLength, *mFontMetrics,
                                               mTextRunConstructionDrawTarget);
  }

  virtual void DrawText(nscoord aIOffset) override {
    nsPoint pt(mPt);
    if (mFontMetrics->GetVertical()) {
      pt.y += aIOffset;
    } else {
      pt.x += aIOffset;
    }
    mFontMetrics->DrawString(mText, mLength, pt.x, pt.y, mCtx,
                             mTextRunConstructionDrawTarget);
  }

 private:
  gfxContext* mCtx;
  DrawTarget* mTextRunConstructionDrawTarget;
  nsFontMetrics* mFontMetrics;
  nsPoint mPt;
  const char16_t* mText;
  int32_t mLength;
};

nsresult nsBidiPresUtils::ProcessTextForRenderingContext(
    const char16_t* aText, int32_t aLength, BidiEmbeddingLevel aBaseLevel,
    nsPresContext* aPresContext, gfxContext& aRenderingContext,
    DrawTarget* aTextRunConstructionDrawTarget, nsFontMetrics& aFontMetrics,
    Mode aMode, nscoord aX, nscoord aY, nsBidiPositionResolve* aPosResolve,
    int32_t aPosResolveCount, nscoord* aWidth) {
  nsIRenderingContextBidiProcessor processor(&aRenderingContext,
                                             aTextRunConstructionDrawTarget,
                                             &aFontMetrics, nsPoint(aX, aY));
  nsAutoString text(aText, aLength);
  text.ReplaceChar(kSeparators, ' ');
  return ProcessText(text.BeginReading(), text.Length(), aBaseLevel,
                     aPresContext, processor, aMode, aPosResolve,
                     aPosResolveCount, aWidth, aPresContext->BidiEngine());
}

/* static */
BidiEmbeddingLevel nsBidiPresUtils::BidiLevelFromStyle(
    ComputedStyle* aComputedStyle) {
  if (aComputedStyle->StyleTextReset()->mUnicodeBidi ==
      StyleUnicodeBidi::Plaintext) {
    return BidiEmbeddingLevel::DefaultLTR();
  }

  if (aComputedStyle->StyleVisibility()->mDirection == StyleDirection::Rtl) {
    return BidiEmbeddingLevel::RTL();
  }

  return BidiEmbeddingLevel::LTR();
}