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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Code to notify things that animate before a refresh, at an appropriate
* refresh rate. (Perhaps temporary, until replaced by compositor.)
*
* Chrome and each tab have their own RefreshDriver, which in turn
* hooks into one of a few global timer based on RefreshDriverTimer,
* defined below. There are two main global timers -- one for active
* animations, and one for inactive ones. These are implemented as
* subclasses of RefreshDriverTimer; see below for a description of
* their implementations. In the future, additional timer types may
* implement things like blocking on vsync.
*/
#include "nsRefreshDriver.h"
#include "mozilla/DataMutex.h"
#include "nsThreadUtils.h"
#ifdef XP_WIN
# include <windows.h>
// mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have
// to manually include it
# include <mmsystem.h>
# include "WinUtils.h"
#endif
#include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/Assertions.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/BasePrincipal.h"
#include "mozilla/dom/MediaQueryList.h"
#include "mozilla/CycleCollectedJSContext.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/DisplayPortUtils.h"
#include "mozilla/Hal.h"
#include "mozilla/InputTaskManager.h"
#include "mozilla/IntegerRange.h"
#include "mozilla/PresShell.h"
#include "mozilla/VsyncTaskManager.h"
#include "nsITimer.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "imgRequest.h"
#include "nsComponentManagerUtils.h"
#include "mozilla/Logging.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/DocumentInlines.h"
#include "nsIXULRuntime.h"
#include "jsapi.h"
#include "nsContentUtils.h"
#include "nsTextFrame.h"
#include "mozilla/PendingFullscreenEvent.h"
#include "mozilla/dom/PerformanceMainThread.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs_apz.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_idle_period.h"
#include "mozilla/StaticPrefs_layout.h"
#include "mozilla/StaticPrefs_page_load.h"
#include "nsViewManager.h"
#include "GeckoProfiler.h"
#include "mozilla/dom/BrowserChild.h"
#include "mozilla/dom/CallbackDebuggerNotification.h"
#include "mozilla/dom/ContentChild.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/Performance.h"
#include "mozilla/dom/Selection.h"
#include "mozilla/dom/VsyncMainChild.h"
#include "mozilla/dom/WindowBinding.h"
#include "mozilla/dom/LargestContentfulPaint.h"
#include "mozilla/layers/WebRenderLayerManager.h"
#include "mozilla/RestyleManager.h"
#include "mozilla/TaskController.h"
#include "imgIContainer.h"
#include "mozilla/dom/ScriptSettings.h"
#include "nsDocShell.h"
#include "nsISimpleEnumerator.h"
#include "nsJSEnvironment.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/Telemetry.h"
#include "mozilla/ipc/BackgroundChild.h"
#include "mozilla/ipc/PBackgroundChild.h"
#include "VsyncSource.h"
#include "mozilla/VsyncDispatcher.h"
#include "mozilla/Unused.h"
#include "nsAnimationManager.h"
#include "nsDisplayList.h"
#include "nsDOMNavigationTiming.h"
#include "nsTransitionManager.h"
#if defined(MOZ_WIDGET_ANDROID)
# include "VRManagerChild.h"
#endif // defined(MOZ_WIDGET_ANDROID)
#include "nsXULPopupManager.h"
#include <numeric>
using namespace mozilla;
using namespace mozilla::widget;
using namespace mozilla::ipc;
using namespace mozilla::dom;
using namespace mozilla::layout;
static mozilla::LazyLogModule sRefreshDriverLog("nsRefreshDriver");
#define LOG(...) \
MOZ_LOG(sRefreshDriverLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
// after 10 minutes, stop firing off inactive timers
#define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600
// The number of seconds spent skipping frames because we are waiting for the
// compositor before logging.
#if defined(MOZ_ASAN)
# define REFRESH_WAIT_WARNING 5
#elif defined(DEBUG) && !defined(MOZ_VALGRIND)
# define REFRESH_WAIT_WARNING 5
#elif defined(DEBUG) && defined(MOZ_VALGRIND)
# define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 20 : 5)
#elif defined(MOZ_VALGRIND)
# define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 10 : 1)
#else
# define REFRESH_WAIT_WARNING 1
#endif
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsRefreshDriver::TickReasons);
namespace {
// The number outstanding nsRefreshDrivers (that have been created but not
// disconnected). When this reaches zero we will call
// nsRefreshDriver::Shutdown.
static uint32_t sRefreshDriverCount = 0;
} // namespace
namespace mozilla {
static TimeStamp sMostRecentHighRateVsync;
static TimeDuration sMostRecentHighRate;
/*
* The base class for all global refresh driver timers. It takes care
* of managing the list of refresh drivers attached to them and
* provides interfaces for querying/setting the rate and actually
* running a timer 'Tick'. Subclasses must implement StartTimer(),
* StopTimer(), and ScheduleNextTick() -- the first two just
* start/stop whatever timer mechanism is in use, and ScheduleNextTick
* is called at the start of the Tick() implementation to set a time
* for the next tick.
*/
class RefreshDriverTimer {
public:
RefreshDriverTimer() = default;
NS_INLINE_DECL_REFCOUNTING(RefreshDriverTimer)
virtual void AddRefreshDriver(nsRefreshDriver* aDriver) {
LOG("[%p] AddRefreshDriver %p", this, aDriver);
bool startTimer =
mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty();
if (IsRootRefreshDriver(aDriver)) {
NS_ASSERTION(!mRootRefreshDrivers.Contains(aDriver),
"Adding a duplicate root refresh driver!");
mRootRefreshDrivers.AppendElement(aDriver);
} else {
NS_ASSERTION(!mContentRefreshDrivers.Contains(aDriver),
"Adding a duplicate content refresh driver!");
mContentRefreshDrivers.AppendElement(aDriver);
}
if (startTimer) {
StartTimer();
}
}
void RemoveRefreshDriver(nsRefreshDriver* aDriver) {
LOG("[%p] RemoveRefreshDriver %p", this, aDriver);
if (IsRootRefreshDriver(aDriver)) {
NS_ASSERTION(mRootRefreshDrivers.Contains(aDriver),
"RemoveRefreshDriver for a refresh driver that's not in the "
"root refresh list!");
mRootRefreshDrivers.RemoveElement(aDriver);
} else {
nsPresContext* pc = aDriver->GetPresContext();
nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr;
// During PresContext shutdown, we can't accurately detect
// if a root refresh driver exists or not. Therefore, we have to
// search and find out which list this driver exists in.
if (!rootContext) {
if (mRootRefreshDrivers.Contains(aDriver)) {
mRootRefreshDrivers.RemoveElement(aDriver);
} else {
NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver),
"RemoveRefreshDriver without a display root for a "
"driver that is not in the content refresh list");
mContentRefreshDrivers.RemoveElement(aDriver);
}
} else {
NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver),
"RemoveRefreshDriver for a driver that is not in the "
"content refresh list");
mContentRefreshDrivers.RemoveElement(aDriver);
}
}
bool stopTimer =
mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty();
if (stopTimer) {
StopTimer();
}
}
TimeStamp MostRecentRefresh() const { return mLastFireTime; }
VsyncId MostRecentRefreshVsyncId() const { return mLastFireId; }
virtual bool IsBlocked() { return false; }
virtual TimeDuration GetTimerRate() = 0;
TimeStamp GetIdleDeadlineHint(TimeStamp aDefault) {
MOZ_ASSERT(NS_IsMainThread());
if (!IsTicking() && !gfxPlatform::IsInLayoutAsapMode()) {
return aDefault;
}
TimeStamp mostRecentRefresh = MostRecentRefresh();
TimeDuration refreshPeriod = GetTimerRate();
TimeStamp idleEnd = mostRecentRefresh + refreshPeriod;
double highRateMultiplier = nsRefreshDriver::HighRateMultiplier();
// If we haven't painted for some time, then guess that we won't paint
// again for a while, so the refresh driver is not a good way to predict
// idle time.
if (highRateMultiplier == 1.0 &&
(idleEnd +
refreshPeriod *
StaticPrefs::layout_idle_period_required_quiescent_frames() <
TimeStamp::Now())) {
return aDefault;
}
// End the predicted idle time a little early, the amount controlled by a
// pref, to prevent overrunning the idle time and delaying a frame.
// But do that only if we aren't in high rate mode.
idleEnd = idleEnd - TimeDuration::FromMilliseconds(
highRateMultiplier *
StaticPrefs::layout_idle_period_time_limit());
return idleEnd < aDefault ? idleEnd : aDefault;
}
Maybe<TimeStamp> GetNextTickHint() {
MOZ_ASSERT(NS_IsMainThread());
TimeStamp nextTick = MostRecentRefresh() + GetTimerRate();
return nextTick < TimeStamp::Now() ? Nothing() : Some(nextTick);
}
// Returns null if the RefreshDriverTimer is attached to several
// RefreshDrivers. That may happen for example when there are
// several windows open.
nsPresContext* GetPresContextForOnlyRefreshDriver() {
if (mRootRefreshDrivers.Length() == 1 && mContentRefreshDrivers.IsEmpty()) {
return mRootRefreshDrivers[0]->GetPresContext();
}
if (mContentRefreshDrivers.Length() == 1 && mRootRefreshDrivers.IsEmpty()) {
return mContentRefreshDrivers[0]->GetPresContext();
}
return nullptr;
}
bool IsAnyToplevelContentPageLoading() {
for (nsTArray<RefPtr<nsRefreshDriver>>* drivers :
{&mRootRefreshDrivers, &mContentRefreshDrivers}) {
for (RefPtr<nsRefreshDriver>& driver : *drivers) {
if (nsPresContext* pc = driver->GetPresContext()) {
if (pc->Document()->IsTopLevelContentDocument() &&
pc->Document()->GetReadyStateEnum() <
Document::READYSTATE_COMPLETE) {
return true;
}
}
}
}
return false;
}
protected:
virtual ~RefreshDriverTimer() {
MOZ_ASSERT(
mContentRefreshDrivers.Length() == 0,
"Should have removed all content refresh drivers from here by now!");
MOZ_ASSERT(
mRootRefreshDrivers.Length() == 0,
"Should have removed all root refresh drivers from here by now!");
}
virtual void StartTimer() = 0;
virtual void StopTimer() = 0;
virtual void ScheduleNextTick(TimeStamp aNowTime) = 0;
public:
virtual bool IsTicking() const = 0;
protected:
bool IsRootRefreshDriver(nsRefreshDriver* aDriver) {
nsPresContext* pc = aDriver->GetPresContext();
nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr;
if (!rootContext) {
return false;
}
return aDriver == rootContext->RefreshDriver();
}
/*
* Actually runs a tick, poking all the attached RefreshDrivers.
* Grabs the "now" time via TimeStamp::Now().
*/
void Tick() {
TimeStamp now = TimeStamp::Now();
Tick(VsyncId(), now);
}
void TickRefreshDrivers(VsyncId aId, TimeStamp aNow,
nsTArray<RefPtr<nsRefreshDriver>>& aDrivers) {
if (aDrivers.IsEmpty()) {
return;
}
for (nsRefreshDriver* driver : aDrivers.Clone()) {
// don't poke this driver if it's in test mode
if (driver->IsTestControllingRefreshesEnabled()) {
continue;
}
TickDriver(driver, aId, aNow);
}
}
/*
* Tick the refresh drivers based on the given timestamp.
*/
void Tick(VsyncId aId, TimeStamp now) {
ScheduleNextTick(now);
mLastFireTime = now;
mLastFireId = aId;
LOG("[%p] ticking drivers...", this);
TickRefreshDrivers(aId, now, mContentRefreshDrivers);
TickRefreshDrivers(aId, now, mRootRefreshDrivers);
LOG("[%p] done.", this);
}
static void TickDriver(nsRefreshDriver* driver, VsyncId aId, TimeStamp now) {
driver->Tick(aId, now);
}
TimeStamp mLastFireTime;
VsyncId mLastFireId;
TimeStamp mTargetTime;
nsTArray<RefPtr<nsRefreshDriver>> mContentRefreshDrivers;
nsTArray<RefPtr<nsRefreshDriver>> mRootRefreshDrivers;
// useful callback for nsITimer-based derived classes, here
// because of c++ protected shenanigans
static void TimerTick(nsITimer* aTimer, void* aClosure) {
RefPtr<RefreshDriverTimer> timer =
static_cast<RefreshDriverTimer*>(aClosure);
timer->Tick();
}
};
/*
* A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that
* this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to
* implement ScheduleNextTick and intelligently calculate the next time to tick,
* and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain
* with its attempt at intelligent slack removal and such, so we don't do it.
*/
class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer {
public:
/*
* aRate -- the delay, in milliseconds, requested between timer firings
*/
explicit SimpleTimerBasedRefreshDriverTimer(double aRate) {
SetRate(aRate);
mTimer = NS_NewTimer();
}
virtual ~SimpleTimerBasedRefreshDriverTimer() override { StopTimer(); }
// will take effect at next timer tick
virtual void SetRate(double aNewRate) {
mRateMilliseconds = aNewRate;
mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds);
}
double GetRate() const { return mRateMilliseconds; }
TimeDuration GetTimerRate() override { return mRateDuration; }
protected:
void StartTimer() override {
// pretend we just fired, and we schedule the next tick normally
mLastFireTime = TimeStamp::Now();
mLastFireId = VsyncId();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithNamedFuncCallback(
TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT,
"SimpleTimerBasedRefreshDriverTimer::StartTimer");
}
void StopTimer() override { mTimer->Cancel(); }
double mRateMilliseconds;
TimeDuration mRateDuration;
RefPtr<nsITimer> mTimer;
};
/*
* A refresh driver that listens to vsync events and ticks the refresh driver
* on vsync intervals. We throttle the refresh driver if we get too many
* vsync events and wait to catch up again.
*/
class VsyncRefreshDriverTimer : public RefreshDriverTimer {
public:
// This is used in the parent process for all platforms except Linux Wayland.
static RefPtr<VsyncRefreshDriverTimer>
CreateForParentProcessWithGlobalVsync() {
MOZ_RELEASE_ASSERT(XRE_IsParentProcess());
MOZ_RELEASE_ASSERT(NS_IsMainThread());
RefPtr<VsyncDispatcher> vsyncDispatcher =
gfxPlatform::GetPlatform()->GetGlobalVsyncDispatcher();
RefPtr<VsyncRefreshDriverTimer> timer =
new VsyncRefreshDriverTimer(std::move(vsyncDispatcher), nullptr);
return timer.forget();
}
// This is used in the parent process for Linux Wayland only, where we have a
// per-widget VsyncSource which is independent from the gfxPlatform's global
// VsyncSource.
static RefPtr<VsyncRefreshDriverTimer>
CreateForParentProcessWithLocalVsyncDispatcher(
RefPtr<VsyncDispatcher>&& aVsyncDispatcher) {
MOZ_RELEASE_ASSERT(XRE_IsParentProcess());
MOZ_RELEASE_ASSERT(NS_IsMainThread());
RefPtr<VsyncRefreshDriverTimer> timer =
new VsyncRefreshDriverTimer(std::move(aVsyncDispatcher), nullptr);
return timer.forget();
}
// This is used in the content process.
static RefPtr<VsyncRefreshDriverTimer> CreateForContentProcess(
RefPtr<VsyncMainChild>&& aVsyncChild) {
MOZ_RELEASE_ASSERT(XRE_IsContentProcess());
MOZ_RELEASE_ASSERT(NS_IsMainThread());
RefPtr<VsyncRefreshDriverTimer> timer =
new VsyncRefreshDriverTimer(nullptr, std::move(aVsyncChild));
return timer.forget();
}
TimeDuration GetTimerRate() override {
if (mVsyncDispatcher) {
mVsyncRate = mVsyncDispatcher->GetVsyncRate();
} else if (mVsyncChild) {
mVsyncRate = mVsyncChild->GetVsyncRate();
}
// If hardware queries fail / are unsupported, we have to just guess.
return mVsyncRate != TimeDuration::Forever()
? mVsyncRate
: TimeDuration::FromMilliseconds(1000.0 / 60.0);
}
bool IsBlocked() override {
return !mSuspendVsyncPriorityTicksUntil.IsNull() &&
mSuspendVsyncPriorityTicksUntil > TimeStamp::Now() &&
ShouldGiveNonVsyncTasksMoreTime();
}
private:
// RefreshDriverVsyncObserver redirects vsync notifications to the main thread
// and calls VsyncRefreshDriverTimer::NotifyVsyncOnMainThread on it. It also
// acts as a weak reference to the refresh driver timer, dropping its
// reference when RefreshDriverVsyncObserver::Shutdown is called from the
// timer's destructor.
//
// RefreshDriverVsyncObserver::NotifyVsync is called from different places
// depending on the process type.
//
// Parent process:
// NotifyVsync is called by RefreshDriverVsyncDispatcher, on a background
// thread. RefreshDriverVsyncDispatcher keeps strong references to its
// VsyncObservers, both in its array of observers and while calling
// NotifyVsync. So it might drop its last reference to the observer on a
// background thread. This means that the VsyncRefreshDriverTimer itself can't
// be the observer (because its destructor would potentially be run on a
// background thread), and it's why we use this separate class.
//
// Child process:
// NotifyVsync is called by VsyncMainChild, on the main thread.
// VsyncMainChild keeps raw pointers to its observers.
class RefreshDriverVsyncObserver final : public VsyncObserver {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(
VsyncRefreshDriverTimer::RefreshDriverVsyncObserver, override)
public:
explicit RefreshDriverVsyncObserver(
VsyncRefreshDriverTimer* aVsyncRefreshDriverTimer)
: mVsyncRefreshDriverTimer(aVsyncRefreshDriverTimer),
mLastPendingVsyncNotification(
"RefreshDriverVsyncObserver::mLastPendingVsyncNotification") {
MOZ_ASSERT(NS_IsMainThread());
}
void NotifyVsync(const VsyncEvent& aVsync) override {
// Compress vsync notifications such that only 1 may run at a time
// This is so that we don't flood the refresh driver with vsync messages
// if the main thread is blocked for long periods of time
{ // scope lock
auto pendingVsync = mLastPendingVsyncNotification.Lock();
bool hadPendingVsync = pendingVsync->isSome();
*pendingVsync = Some(aVsync);
if (hadPendingVsync) {
return;
}
}
if (XRE_IsContentProcess()) {
// In the content process, NotifyVsync is called by VsyncMainChild on
// the main thread. No need to use a runnable, just call
// NotifyVsyncTimerOnMainThread() directly.
NotifyVsyncTimerOnMainThread();
return;
}
// In the parent process, NotifyVsync is called on the vsync thread, which
// on most platforms is different from the main thread, so we need to
// dispatch a runnable for running NotifyVsyncTimerOnMainThread on the
// main thread.
// TODO: On Linux Wayland, the vsync thread is currently the main thread,
// and yet we still dispatch the runnable. Do we need to?
bool useVsyncPriority = mozilla::BrowserTabsRemoteAutostart();
nsCOMPtr<nsIRunnable> vsyncEvent = new PrioritizableRunnable(
NS_NewRunnableFunction(
"RefreshDriverVsyncObserver::NotifyVsyncTimerOnMainThread",
[self = RefPtr{this}]() {
self->NotifyVsyncTimerOnMainThread();
}),
useVsyncPriority ? nsIRunnablePriority::PRIORITY_VSYNC
: nsIRunnablePriority::PRIORITY_NORMAL);
NS_DispatchToMainThread(vsyncEvent);
}
void NotifyVsyncTimerOnMainThread() {
MOZ_ASSERT(NS_IsMainThread());
if (!mVsyncRefreshDriverTimer) {
// Ignore calls after Shutdown.
return;
}
VsyncEvent vsyncEvent;
{
// Get the last of the queued-up vsync notifications.
auto pendingVsync = mLastPendingVsyncNotification.Lock();
MOZ_RELEASE_ASSERT(
pendingVsync->isSome(),
"We should always have a pending vsync notification here.");
vsyncEvent = pendingVsync->extract();
}
// Call VsyncRefreshDriverTimer::NotifyVsyncOnMainThread, and keep a
// strong reference to it while calling the method.
RefPtr<VsyncRefreshDriverTimer> timer = mVsyncRefreshDriverTimer;
timer->NotifyVsyncOnMainThread(vsyncEvent);
}
void Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
mVsyncRefreshDriverTimer = nullptr;
}
private:
~RefreshDriverVsyncObserver() = default;
// VsyncRefreshDriverTimer holds this RefreshDriverVsyncObserver and it will
// be always available before Shutdown(). We can just use the raw pointer
// here.
// Only accessed on the main thread.
VsyncRefreshDriverTimer* mVsyncRefreshDriverTimer;
// Non-empty between a call to NotifyVsync and a call to
// NotifyVsyncOnMainThread. When multiple vsync notifications have been
// received between those two calls, this contains the last of the pending
// notifications. This is used both in the parent process and in the child
// process, but it only does something useful in the parent process. In the
// child process, both calls happen on the main thread right after one
// another, so there's only one notification to keep track of; vsync
// notification coalescing for child processes happens at the IPC level
// instead.
DataMutex<Maybe<VsyncEvent>> mLastPendingVsyncNotification;
}; // RefreshDriverVsyncObserver
VsyncRefreshDriverTimer(RefPtr<VsyncDispatcher>&& aVsyncDispatcher,
RefPtr<VsyncMainChild>&& aVsyncChild)
: mVsyncDispatcher(aVsyncDispatcher),
mVsyncChild(aVsyncChild),
mVsyncRate(TimeDuration::Forever()),
mRecentVsync(TimeStamp::Now()),
mLastTickStart(TimeStamp::Now()),
mLastIdleTaskCount(0),
mLastRunOutOfMTTasksCount(0),
mProcessedVsync(true),
mHasPendingLowPrioTask(false) {
mVsyncObserver = new RefreshDriverVsyncObserver(this);
}
~VsyncRefreshDriverTimer() override {
if (mVsyncDispatcher) {
mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver);
mVsyncDispatcher = nullptr;
} else if (mVsyncChild) {
mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver);
mVsyncChild = nullptr;
}
// Detach current vsync timer from this VsyncObserver. The observer will no
// longer tick this timer.
mVsyncObserver->Shutdown();
mVsyncObserver = nullptr;
}
bool ShouldGiveNonVsyncTasksMoreTime(bool aCheckOnlyNewPendingTasks = false) {
TaskController* taskController = TaskController::Get();
IdleTaskManager* idleTaskManager = taskController->GetIdleTaskManager();
VsyncTaskManager* vsyncTaskManager = VsyncTaskManager::Get();
// Note, pendingTaskCount includes also all the pending idle and vsync
// tasks.
uint64_t pendingTaskCount =
taskController->PendingMainthreadTaskCountIncludingSuspended();
uint64_t pendingIdleTaskCount = idleTaskManager->PendingTaskCount();
uint64_t pendingVsyncTaskCount = vsyncTaskManager->PendingTaskCount();
if (!(pendingTaskCount > (pendingIdleTaskCount + pendingVsyncTaskCount))) {
return false;
}
if (aCheckOnlyNewPendingTasks) {
return true;
}
uint64_t idleTaskCount = idleTaskManager->ProcessedTaskCount();
// If we haven't processed new idle tasks and we have pending
// non-idle tasks, give those non-idle tasks more time,
// but only if the main thread wasn't totally empty at some point.
// In the parent process RunOutOfMTTasksCount() is less meaningful
// because some of the tasks run through AppShell.
return mLastIdleTaskCount == idleTaskCount &&
(taskController->RunOutOfMTTasksCount() ==
mLastRunOutOfMTTasksCount ||
XRE_IsParentProcess());
}
void NotifyVsyncOnMainThread(const VsyncEvent& aVsyncEvent) {
MOZ_ASSERT(NS_IsMainThread());
mRecentVsync = aVsyncEvent.mTime;
mRecentVsyncId = aVsyncEvent.mId;
if (!mSuspendVsyncPriorityTicksUntil.IsNull() &&
mSuspendVsyncPriorityTicksUntil > TimeStamp::Now()) {
if (ShouldGiveNonVsyncTasksMoreTime()) {
if (!IsAnyToplevelContentPageLoading()) {
// If pages aren't loading and there aren't other tasks to run,
// trigger the pending vsync notification.
mPendingVsync = mRecentVsync;
mPendingVsyncId = mRecentVsyncId;
if (!mHasPendingLowPrioTask) {
mHasPendingLowPrioTask = true;
NS_DispatchToMainThreadQueue(
NS_NewRunnableFunction(
"NotifyVsyncOnMainThread[low priority]",
[self = RefPtr{this}]() {
self->mHasPendingLowPrioTask = false;
if (self->mRecentVsync == self->mPendingVsync &&
self->mRecentVsyncId == self->mPendingVsyncId &&
!self->ShouldGiveNonVsyncTasksMoreTime()) {
self->mSuspendVsyncPriorityTicksUntil = TimeStamp();
self->NotifyVsyncOnMainThread({self->mPendingVsyncId,
self->mPendingVsync,
/* unused */
TimeStamp()});
}
}),
EventQueuePriority::Low);
}
}
return;
}
// Clear the value since we aren't blocking anymore because there aren't
// any non-idle tasks to process.
mSuspendVsyncPriorityTicksUntil = TimeStamp();
}
if (StaticPrefs::layout_lower_priority_refresh_driver_during_load() &&
ShouldGiveNonVsyncTasksMoreTime()) {
nsPresContext* pctx = GetPresContextForOnlyRefreshDriver();
if (pctx && pctx->HadFirstContentfulPaint() && pctx->Document() &&
pctx->Document()->GetReadyStateEnum() <
Document::READYSTATE_COMPLETE) {
nsPIDOMWindowInner* win = pctx->Document()->GetInnerWindow();
uint32_t frameRateMultiplier = pctx->GetNextFrameRateMultiplier();
if (!frameRateMultiplier) {
pctx->DidUseFrameRateMultiplier();
}
if (win && frameRateMultiplier) {
dom::Performance* perf = win->GetPerformance();
// Limit slower refresh rate to 5 seconds between the
// first contentful paint and page load.
if (perf &&
perf->Now() < StaticPrefs::page_load_deprioritization_period()) {
if (mProcessedVsync) {
mProcessedVsync = false;
TimeDuration rate = GetTimerRate();
uint32_t slowRate = static_cast<uint32_t>(rate.ToMilliseconds() *
frameRateMultiplier);
pctx->DidUseFrameRateMultiplier();
nsCOMPtr<nsIRunnable> vsyncEvent = NewRunnableMethod<>(
"VsyncRefreshDriverTimer::IdlePriorityNotify", this,
&VsyncRefreshDriverTimer::IdlePriorityNotify);
NS_DispatchToCurrentThreadQueue(vsyncEvent.forget(), slowRate,
EventQueuePriority::Idle);
}
return;
}
}
}
}
TickRefreshDriver(aVsyncEvent.mId, aVsyncEvent.mTime);
}
void RecordTelemetryProbes(TimeStamp aVsyncTimestamp) {
MOZ_ASSERT(NS_IsMainThread());
#ifndef ANDROID /* bug 1142079 */
if (XRE_IsParentProcess()) {
TimeDuration vsyncLatency = TimeStamp::Now() - aVsyncTimestamp;
uint32_t sample = (uint32_t)vsyncLatency.ToMilliseconds();
Telemetry::Accumulate(Telemetry::FX_REFRESH_DRIVER_CHROME_FRAME_DELAY_MS,
sample);
Telemetry::Accumulate(
Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample);
} else if (mVsyncRate != TimeDuration::Forever()) {
TimeDuration contentDelay =
(TimeStamp::Now() - mLastTickStart) - mVsyncRate;
if (contentDelay.ToMilliseconds() < 0) {
// Vsyncs are noisy and some can come at a rate quicker than
// the reported hardware rate. In those cases, consider that we have 0
// delay.
contentDelay = TimeDuration::FromMilliseconds(0);
}
uint32_t sample = (uint32_t)contentDelay.ToMilliseconds();
Telemetry::Accumulate(Telemetry::FX_REFRESH_DRIVER_CONTENT_FRAME_DELAY_MS,
sample);
Telemetry::Accumulate(
Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample);
} else {
// Request the vsync rate which VsyncChild stored the last time it got a
// vsync notification.
mVsyncRate = mVsyncChild->GetVsyncRate();
}
#endif
}
void OnTimerStart() {
mLastTickStart = TimeStamp::Now();
mLastTickEnd = TimeStamp();
mLastIdleTaskCount = 0;
}
void IdlePriorityNotify() {
if (mLastProcessedTick.IsNull() || mRecentVsync > mLastProcessedTick) {
// mSuspendVsyncPriorityTicksUntil is for high priority vsync
// notifications only.
mSuspendVsyncPriorityTicksUntil = TimeStamp();
TickRefreshDriver(mRecentVsyncId, mRecentVsync);
}
mProcessedVsync = true;
}
hal::PerformanceHintSession* GetPerformanceHintSession() {
// The ContentChild creates/destroys the PerformanceHintSession in response
// to the process' priority being foregrounded/backgrounded. We can only use
// this session when using a single vsync source for the process, otherwise
// these threads may be performing work for multiple
// VsyncRefreshDriverTimers and we will misreport the work duration.
const ContentChild* contentChild = ContentChild::GetSingleton();
if (contentChild && mVsyncChild) {
return contentChild->PerformanceHintSession();
}
return nullptr;
}
void TickRefreshDriver(VsyncId aId, TimeStamp aVsyncTimestamp) {
MOZ_ASSERT(NS_IsMainThread());
RecordTelemetryProbes(aVsyncTimestamp);
TimeStamp tickStart = TimeStamp::Now();
const TimeDuration previousRate = mVsyncRate;
const TimeDuration rate = GetTimerRate();
hal::PerformanceHintSession* const performanceHintSession =
GetPerformanceHintSession();
if (performanceHintSession && rate != previousRate) {
performanceHintSession->UpdateTargetWorkDuration(
ContentChild::GetPerformanceHintTarget(rate));
}
if (TimeDuration::FromMilliseconds(nsRefreshDriver::DefaultInterval()) >
rate) {
sMostRecentHighRateVsync = tickStart;
sMostRecentHighRate = rate;
}
// On 32-bit Windows we sometimes get times where TimeStamp::Now() is not
// monotonic because the underlying system apis produce non-monontonic
// results. (bug 1306896)
#if !defined(_WIN32)
MOZ_ASSERT(aVsyncTimestamp <= tickStart);
#endif
bool shouldGiveNonVSyncTasksMoreTime = ShouldGiveNonVsyncTasksMoreTime();
// Set these variables before calling RunRefreshDrivers so that they are
// visible to any nested ticks.
mLastTickStart = tickStart;
mLastProcessedTick = aVsyncTimestamp;
RunRefreshDrivers(aId, aVsyncTimestamp);
TimeStamp tickEnd = TimeStamp::Now();
if (performanceHintSession) {
performanceHintSession->ReportActualWorkDuration(tickEnd - tickStart);
}
// Re-read mLastTickStart in case there was a nested tick inside this
// tick.
TimeStamp mostRecentTickStart = mLastTickStart;
// Let also non-RefreshDriver code to run at least for awhile if we have
// a mVsyncRefreshDriverTimer.
// Always give a tiny bit, 5% of the vsync interval, time outside the
// tick
// In case there are both normal tasks and RefreshDrivers are doing
// work, mSuspendVsyncPriorityTicksUntil will be set to a timestamp in the
// future where the period between the previous tick start
// (mostRecentTickStart) and the next tick needs to be at least the amount
// of work normal tasks and RefreshDrivers did together (minus short grace
// period).
TimeDuration gracePeriod = rate / int64_t(20);
if (shouldGiveNonVSyncTasksMoreTime && !mLastTickEnd.IsNull() &&
XRE_IsContentProcess() &&
// For RefreshDriver scheduling during page load there is currently
// idle priority based setup.
// XXX Consider to remove the page load specific code paths.
!IsAnyToplevelContentPageLoading()) {
// In case normal tasks are doing lots of work, we still want to paint
// every now and then, so only at maximum 4 * rate of work is counted
// here.
// If we're giving extra time for tasks outside a tick, try to
// ensure the next vsync after that period is handled, so subtract
// a grace period.
TimeDuration timeForOutsideTick = clamped(
tickStart - mLastTickEnd - gracePeriod, gracePeriod, rate * 4);
mSuspendVsyncPriorityTicksUntil = tickEnd + timeForOutsideTick;
} else if (ShouldGiveNonVsyncTasksMoreTime(true)) {
// We've got some new tasks, give them some extra time.
// This handles also the case when mLastTickEnd.IsNull() above and we
// should give some more time for non-vsync tasks.
mSuspendVsyncPriorityTicksUntil = tickEnd + gracePeriod;
} else {
mSuspendVsyncPriorityTicksUntil = mostRecentTickStart + gracePeriod;
}
mLastIdleTaskCount =
TaskController::Get()->GetIdleTaskManager()->ProcessedTaskCount();
mLastRunOutOfMTTasksCount = TaskController::Get()->RunOutOfMTTasksCount();
mLastTickEnd = tickEnd;
}
void StartTimer() override {
MOZ_ASSERT(NS_IsMainThread());
mLastFireTime = TimeStamp::Now();
mLastFireId = VsyncId();
if (mVsyncDispatcher) {
mVsyncDispatcher->AddVsyncObserver(mVsyncObserver);
} else if (mVsyncChild) {
mVsyncChild->AddChildRefreshTimer(mVsyncObserver);
OnTimerStart();
}
mIsTicking = true;
}
void StopTimer() override {
MOZ_ASSERT(NS_IsMainThread());
if (mVsyncDispatcher) {
mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver);
} else if (mVsyncChild) {
mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver);
}
mIsTicking = false;
}
public:
bool IsTicking() const override { return mIsTicking; }
protected:
void ScheduleNextTick(TimeStamp aNowTime) override {
// Do nothing since we just wait for the next vsync from
// RefreshDriverVsyncObserver.
}
void RunRefreshDrivers(VsyncId aId, TimeStamp aTimeStamp) {
Tick(aId, aTimeStamp);
for (auto& driver : mContentRefreshDrivers) {
driver->FinishedVsyncTick();
}
for (auto& driver : mRootRefreshDrivers) {
driver->FinishedVsyncTick();
}
}
// Always non-null. Has a weak pointer to us and notifies us of vsync.
RefPtr<RefreshDriverVsyncObserver> mVsyncObserver;
// Used in the parent process. We register mVsyncObserver with it for the
// duration during which we want to receive vsync notifications. We also
// use it to query the current vsync rate.
RefPtr<VsyncDispatcher> mVsyncDispatcher;
// Used it the content process. We register mVsyncObserver with it for the
// duration during which we want to receive vsync notifications. The
// mVsyncChild will be always available before VsyncChild::ActorDestroy().
// After ActorDestroy(), StartTimer() and StopTimer() calls will be non-op.
RefPtr<VsyncMainChild> mVsyncChild;
TimeDuration mVsyncRate;
bool mIsTicking = false;
TimeStamp mRecentVsync;
VsyncId mRecentVsyncId;
// The local start time when RefreshDrivers' Tick was called last time.
TimeStamp mLastTickStart;
// The local end time of the last RefreshDrivers' tick.
TimeStamp mLastTickEnd;
// The number of idle tasks the main thread has processed. It is updated
// right after RefreshDrivers' tick.
uint64_t mLastIdleTaskCount;
// If there were no idle tasks, we need to check if the main event queue
// was totally empty at times.
uint64_t mLastRunOutOfMTTasksCount;
// Note, mLastProcessedTick stores the vsync timestamp, which may be coming
// from a different process.
TimeStamp mLastProcessedTick;
// mSuspendVsyncPriorityTicksUntil is used to block too high refresh rate in
// case the main thread has also other non-idle tasks to process.
// The timestamp is effectively mLastTickEnd + some duration.
TimeStamp mSuspendVsyncPriorityTicksUntil;
bool mProcessedVsync;
TimeStamp mPendingVsync;
VsyncId mPendingVsyncId;
bool mHasPendingLowPrioTask;
}; // VsyncRefreshDriverTimer
/**
* Since the content process takes some time to setup
* the vsync IPC connection, this timer is used
* during the intial startup process.
* During initial startup, the refresh drivers
* are ticked off this timer, and are swapped out once content
* vsync IPC connection is established.
*/
class StartupRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer {
public:
explicit StartupRefreshDriverTimer(double aRate)
: SimpleTimerBasedRefreshDriverTimer(aRate) {}
protected:
void ScheduleNextTick(TimeStamp aNowTime) override {
// Since this is only used for startup, it isn't super critical
// that we tick at consistent intervals.
TimeStamp newTarget = aNowTime + mRateDuration;
uint32_t delay =
static_cast<uint32_t>((newTarget - aNowTime).ToMilliseconds());
mTimer->InitWithNamedFuncCallback(
TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT,
"StartupRefreshDriverTimer::ScheduleNextTick");
mTargetTime = newTarget;
}
public:
bool IsTicking() const override { return true; }
};
/*
* A RefreshDriverTimer for inactive documents. When a new refresh driver is
* added, the rate is reset to the base (normally 1s/1fps). Every time
* it ticks, a single refresh driver is poked. Once they have all been poked,
* the duration between ticks doubles, up to mDisableAfterMilliseconds. At that
* point, the timer is quiet and doesn't tick (until something is added to it
* again).
*
* When a timer is removed, there is a possibility of another timer
* being skipped for one cycle. We could avoid this by adjusting
* mNextDriverIndex in RemoveRefreshDriver, but there's little need to
* add that complexity. All we want is for inactive drivers to tick
* at some point, but we don't care too much about how often.
*/
class InactiveRefreshDriverTimer final
: public SimpleTimerBasedRefreshDriverTimer {
public:
explicit InactiveRefreshDriverTimer(double aRate)
: SimpleTimerBasedRefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(-1.0),
mNextDriverIndex(0) {}
InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds)
: SimpleTimerBasedRefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(aDisableAfterMilliseconds),
mNextDriverIndex(0) {}
void AddRefreshDriver(nsRefreshDriver* aDriver) override {
RefreshDriverTimer::AddRefreshDriver(aDriver);
LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this,
aDriver);
// reset the timer, and start with the newly added one next time.
mNextTickDuration = mRateMilliseconds;
// we don't really have to start with the newly added one, but we may as
// well not tick the old ones at the fastest rate any more than we need to.
mNextDriverIndex = GetRefreshDriverCount() - 1;
StopTimer();
StartTimer();
}
TimeDuration GetTimerRate() override {
return TimeDuration::FromMilliseconds(mNextTickDuration);
}
protected:
uint32_t GetRefreshDriverCount() {
return mContentRefreshDrivers.Length() + mRootRefreshDrivers.Length();
}
void StartTimer() override {
mLastFireTime = TimeStamp::Now();
mLastFireId = VsyncId();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithNamedFuncCallback(TimerTickOne, this, delay,
nsITimer::TYPE_ONE_SHOT,
"InactiveRefreshDriverTimer::StartTimer");
mIsTicking = true;
}
void StopTimer() override {
mTimer->Cancel();
mIsTicking = false;
}
void ScheduleNextTick(TimeStamp aNowTime) override {
if (mDisableAfterMilliseconds > 0.0 &&
mNextTickDuration > mDisableAfterMilliseconds) {
// We hit the time after which we should disable
// inactive window refreshes; don't schedule anything
// until we get kicked by an AddRefreshDriver call.
return;
}
// double the next tick time if we've already gone through all of them once
if (mNextDriverIndex >= GetRefreshDriverCount()) {
mNextTickDuration *= 2.0;
mNextDriverIndex = 0;
}
// this doesn't need to be precise; do a simple schedule
uint32_t delay = static_cast<uint32_t>(mNextTickDuration);
mTimer->InitWithNamedFuncCallback(
TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT,
"InactiveRefreshDriverTimer::ScheduleNextTick");
LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this,
mNextTickDuration, mNextDriverIndex, GetRefreshDriverCount());
}
public:
bool IsTicking() const override { return mIsTicking; }
protected:
/* Runs just one driver's tick. */
void TickOne() {
TimeStamp now = TimeStamp::Now();
ScheduleNextTick(now);
mLastFireTime = now;
mLastFireId = VsyncId();
nsTArray<RefPtr<nsRefreshDriver>> drivers(mContentRefreshDrivers.Clone());
drivers.AppendElements(mRootRefreshDrivers);
size_t index = mNextDriverIndex;
if (index < drivers.Length() &&
!drivers[index]->IsTestControllingRefreshesEnabled()) {
TickDriver(drivers[index], VsyncId(), now);
}
mNextDriverIndex++;
}
static void TimerTickOne(nsITimer* aTimer, void* aClosure) {
RefPtr<InactiveRefreshDriverTimer> timer =
static_cast<InactiveRefreshDriverTimer*>(aClosure);
timer->TickOne();
}
double mNextTickDuration;
double mDisableAfterMilliseconds;
uint32_t mNextDriverIndex;
bool mIsTicking = false;
};
} // namespace mozilla
static StaticRefPtr<RefreshDriverTimer> sRegularRateTimer;
static StaticAutoPtr<nsTArray<RefreshDriverTimer*>> sRegularRateTimerList;
static StaticRefPtr<InactiveRefreshDriverTimer> sThrottledRateTimer;
void nsRefreshDriver::CreateVsyncRefreshTimer() {
MOZ_ASSERT(NS_IsMainThread());
if (gfxPlatform::IsInLayoutAsapMode()) {
return;
}
if (!mOwnTimer) {
// If available, we fetch the widget-specific vsync source.
nsPresContext* pc = GetPresContext();
nsCOMPtr<nsIWidget> widget = pc->GetRootWidget();
if (widget) {
if (RefPtr<VsyncDispatcher> vsyncDispatcher =
widget->GetVsyncDispatcher()) {
mOwnTimer = VsyncRefreshDriverTimer::
CreateForParentProcessWithLocalVsyncDispatcher(
std::move(vsyncDispatcher));
sRegularRateTimerList->AppendElement(mOwnTimer.get());
return;
}
if (BrowserChild* browserChild = widget->GetOwningBrowserChild()) {
if (RefPtr<VsyncMainChild> vsyncChildViaPBrowser =
browserChild->GetVsyncChild()) {
mOwnTimer = VsyncRefreshDriverTimer::CreateForContentProcess(
std::move(vsyncChildViaPBrowser));
sRegularRateTimerList->AppendElement(mOwnTimer.get());
return;
}
}
}
}
if (!sRegularRateTimer) {
if (XRE_IsParentProcess()) {
// Make sure all vsync systems are ready.
gfxPlatform::GetPlatform();
// In parent process, we can create the VsyncRefreshDriverTimer directly.
sRegularRateTimer =
VsyncRefreshDriverTimer::CreateForParentProcessWithGlobalVsync();
} else {
PBackgroundChild* actorChild =
BackgroundChild::GetOrCreateForCurrentThread();
if (NS_WARN_IF(!actorChild)) {
return;
}
auto vsyncChildViaPBackground = MakeRefPtr<dom::VsyncMainChild>();
dom::PVsyncChild* actor =
actorChild->SendPVsyncConstructor(vsyncChildViaPBackground);
if (NS_WARN_IF(!actor)) {
return;
}
RefPtr<RefreshDriverTimer> vsyncRefreshDriverTimer =
VsyncRefreshDriverTimer::CreateForContentProcess(
std::move(vsyncChildViaPBackground));
sRegularRateTimer = std::move(vsyncRefreshDriverTimer);
}
}
}
static uint32_t GetFirstFrameDelay(imgIRequest* req) {
nsCOMPtr<imgIContainer> container;
if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) {
return 0;
}
// If this image isn't animated, there isn't a first frame delay.
int32_t delay = container->GetFirstFrameDelay();
if (delay < 0) return 0;
return static_cast<uint32_t>(delay);
}
/* static */
void nsRefreshDriver::Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
// clean up our timers
sRegularRateTimer = nullptr;
sRegularRateTimerList = nullptr;
sThrottledRateTimer = nullptr;
}
/* static */
int32_t nsRefreshDriver::DefaultInterval() {
return NSToIntRound(1000.0 / gfxPlatform::GetDefaultFrameRate());
}
/* static */
double nsRefreshDriver::HighRateMultiplier() {
// We're in high rate mode if we've gotten a fast rate during the last
// DefaultInterval().
bool inHighRateMode =
!gfxPlatform::IsInLayoutAsapMode() &&
StaticPrefs::layout_expose_high_rate_mode_from_refreshdriver() &&
!sMostRecentHighRateVsync.IsNull() &&
(sMostRecentHighRateVsync +
TimeDuration::FromMilliseconds(DefaultInterval())) > TimeStamp::Now();
if (!inHighRateMode) {
// Clear the timestamp so that the next call is faster.
sMostRecentHighRateVsync = TimeStamp();
sMostRecentHighRate = TimeDuration();
return 1.0;
}
return sMostRecentHighRate.ToMilliseconds() / DefaultInterval();
}
// Compute the interval to use for the refresh driver timer, in milliseconds.
// outIsDefault indicates that rate was not explicitly set by the user
// so we might choose other, more appropriate rates (e.g. vsync, etc)
// layout.frame_rate=0 indicates "ASAP mode".
// In ASAP mode rendering is iterated as fast as possible (typically for stress
// testing). A target rate of 10k is used internally instead of special-handling
// 0. Backends which block on swap/present/etc should try to not block when
// layout.frame_rate=0 - to comply with "ASAP" as much as possible.
double nsRefreshDriver::GetRegularTimerInterval() const {
int32_t rate = Preferences::GetInt("layout.frame_rate", -1);
if (rate < 0) {
rate = gfxPlatform::GetDefaultFrameRate();
} else if (rate == 0) {
rate = 10000;
}
return 1000.0 / rate;
}
/* static */
double nsRefreshDriver::GetThrottledTimerInterval() {
uint32_t rate = StaticPrefs::layout_throttled_frame_rate();
return 1000.0 / rate;
}
/* static */
TimeDuration nsRefreshDriver::GetMinRecomputeVisibilityInterval() {
return TimeDuration::FromMilliseconds(
StaticPrefs::layout_visibility_min_recompute_interval_ms());
}
RefreshDriverTimer* nsRefreshDriver::ChooseTimer() {
if (mThrottled) {
if (!sThrottledRateTimer) {
sThrottledRateTimer = new InactiveRefreshDriverTimer(
GetThrottledTimerInterval(),
DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0);
}
return sThrottledRateTimer;
}
if (!mOwnTimer) {
CreateVsyncRefreshTimer();
}
if (mOwnTimer) {
return mOwnTimer.get();
}
if (!sRegularRateTimer) {
double rate = GetRegularTimerInterval();
sRegularRateTimer = new StartupRefreshDriverTimer(rate);
}
return sRegularRateTimer;
}
static nsDocShell* GetDocShell(nsPresContext* aPresContext) {
if (!aPresContext) {
return nullptr;
}
return static_cast<nsDocShell*>(aPresContext->GetDocShell());
}
nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext)
: mActiveTimer(nullptr),
mOwnTimer(nullptr),
mPresContext(aPresContext),
mRootRefresh(nullptr),
mNextTransactionId{0},
mFreezeCount(0),
mThrottledFrameRequestInterval(
TimeDuration::FromMilliseconds(GetThrottledTimerInterval())),
mMinRecomputeVisibilityInterval(GetMinRecomputeVisibilityInterval()),
mThrottled(false),
mNeedToRecomputeVisibility(false),
mTestControllingRefreshes(false),
mViewManagerFlushIsPending(false),
mHasScheduleFlush(false),
mInRefresh(false),
mWaitingForTransaction(false),
mSkippedPaints(false),
mResizeSuppressed(false),
mNotifyDOMContentFlushed(false),
mNeedToUpdateIntersectionObservations(false),
mNeedToUpdateResizeObservers(false),
mMightNeedMediaQueryListenerUpdate(false),
mNeedToUpdateContentRelevancy(false),
mInNormalTick(false),
mAttemptedExtraTickSinceLastVsync(false),
mHasExceededAfterLoadTickPeriod(false),
mHasStartedTimerAtLeastOnce(false) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mPresContext,
"Need a pres context to tell us to call Disconnect() later "
"and decrement sRefreshDriverCount.");
mMostRecentRefresh = TimeStamp::Now();
mNextThrottledFrameRequestTick = mMostRecentRefresh;
mNextRecomputeVisibilityTick = mMostRecentRefresh;
if (!sRegularRateTimerList) {
sRegularRateTimerList = new nsTArray<RefreshDriverTimer*>();
}
++sRefreshDriverCount;
}
nsRefreshDriver::~nsRefreshDriver() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(ObserverCount() == mEarlyRunners.Length(),
"observers, except pending selection scrolls, "
"should have been unregistered");
MOZ_ASSERT(!mActiveTimer, "timer should be gone");
MOZ_ASSERT(!mPresContext,
"Should have called Disconnect() and decremented "
"sRefreshDriverCount!");
if (mRootRefresh) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
mRootRefresh = nullptr;
}
if (mOwnTimer && sRegularRateTimerList) {
sRegularRateTimerList->RemoveElement(mOwnTimer.get());
}
}
// Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh
// for description.
void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) {
// ensure that we're removed from our driver
StopTimer();
if (!mTestControllingRefreshes) {
mMostRecentRefresh = TimeStamp::Now();
mTestControllingRefreshes = true;
if (mWaitingForTransaction) {
// Disable any refresh driver throttling when entering test mode
mWaitingForTransaction = false;
mSkippedPaints = false;
}
}
mMostRecentRefresh += TimeDuration::FromMilliseconds((double)aMilliseconds);
mozilla::dom::AutoNoJSAPI nojsapi;
DoTick();
}
void nsRefreshDriver::RestoreNormalRefresh() {
mTestControllingRefreshes = false;
EnsureTimerStarted(eAllowTimeToGoBackwards);
mPendingTransactions.Clear();
}
TimeStamp nsRefreshDriver::MostRecentRefresh(bool aEnsureTimerStarted) const {
// In case of stylo traversal, we have already activated the refresh driver in
// RestyleManager::ProcessPendingRestyles().
if (aEnsureTimerStarted && !ServoStyleSet::IsInServoTraversal()) {
const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted();
}
return mMostRecentRefresh;
}
void nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType,
const char* aObserverDescription) {
ObserverArray& array = ArrayFor(aFlushType);
MOZ_ASSERT(!array.Contains(aObserver),
"We don't want to redundantly register the same observer");
array.AppendElement(
ObserverData{aObserver, aObserverDescription, TimeStamp::Now(),
MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)),
profiler_capture_backtrace(), aFlushType});
#ifdef DEBUG
MOZ_ASSERT(aObserver->mRegistrationCount >= 0,
"Registration count shouldn't be able to go negative");
aObserver->mRegistrationCount++;
#endif
EnsureTimerStarted();
}
bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType) {
ObserverArray& array = ArrayFor(aFlushType);
auto index = array.IndexOf(aObserver);
if (index == ObserverArray::array_type::NoIndex) {
return false;
}
if (profiler_thread_is_being_profiled_for_markers()) {
auto& data = array.ElementAt(index);
nsPrintfCString str("%s [%s]", data.mDescription,
kFlushTypeNames[aFlushType]);
PROFILER_MARKER_TEXT(
"RefreshObserver", GRAPHICS,
MarkerOptions(MarkerStack::TakeBacktrace(std::move(data.mCause)),
MarkerTiming::IntervalUntilNowFrom(data.mRegisterTime),
std::move(data.mInnerWindowId)),
str);
}
array.RemoveElementAt(index);
#ifdef DEBUG
aObserver->mRegistrationCount--;
MOZ_ASSERT(aObserver->mRegistrationCount >= 0,
"Registration count shouldn't be able to go negative");
#endif
return true;
}
void nsRefreshDriver::AddTimerAdjustmentObserver(
nsATimerAdjustmentObserver* aObserver) {
MOZ_ASSERT(!mTimerAdjustmentObservers.Contains(aObserver));
mTimerAdjustmentObservers.AppendElement(aObserver);
}
void nsRefreshDriver::RemoveTimerAdjustmentObserver(
nsATimerAdjustmentObserver* aObserver) {
MOZ_ASSERT(mTimerAdjustmentObservers.Contains(aObserver));
mTimerAdjustmentObservers.RemoveElement(aObserver);
}
void nsRefreshDriver::PostVisualViewportResizeEvent(
VVPResizeEvent* aResizeEvent) {
mVisualViewportResizeEvents.AppendElement(aResizeEvent);
EnsureTimerStarted();
}
void nsRefreshDriver::DispatchVisualViewportResizeEvents() {
// We're taking a hint from scroll events and only dispatch the current set
// of queued resize events. If additional events are posted in response to
// the current events being dispatched, we'll dispatch them on the next tick.
VisualViewportResizeEventArray events =
std::move(mVisualViewportResizeEvents);
for (auto& event : events) {
event->Run();
}
}
void nsRefreshDriver::PostScrollEvent(mozilla::Runnable* aScrollEvent,
bool aDelayed) {
if (aDelayed) {
mDelayedScrollEvents.AppendElement(aScrollEvent);
} else {
mScrollEvents.AppendElement(aScrollEvent);
EnsureTimerStarted();
}
}
void nsRefreshDriver::DispatchScrollEvents() {
// Scroll events are one-shot, so after running them we can drop them.
// However, dispatching a scroll event can potentially cause more scroll
// events to be posted, so we move the initial set into a temporary array
// first. (Newly posted scroll events will be dispatched on the next tick.)
ScrollEventArray events = std::move(mScrollEvents);
for (auto& event : events) {
event->Run();
}
}
void nsRefreshDriver::PostVisualViewportScrollEvent(
VVPScrollEvent* aScrollEvent) {
mVisualViewportScrollEvents.AppendElement(aScrollEvent);
EnsureTimerStarted();
}
void nsRefreshDriver::DispatchVisualViewportScrollEvents() {
// Scroll events are one-shot, so after running them we can drop them.
// However, dispatching a scroll event can potentially cause more scroll
// events to be posted, so we move the initial set into a temporary array
// first. (Newly posted scroll events will be dispatched on the next tick.)
VisualViewportScrollEventArray events =
std::move(mVisualViewportScrollEvents);
for (auto& event : events) {
event->Run();
}
}
// https://drafts.csswg.org/cssom-view/#evaluate-media-queries-and-report-changes
void nsRefreshDriver::EvaluateMediaQueriesAndReportChanges() {
if (!mMightNeedMediaQueryListenerUpdate) {
return;
}
mMightNeedMediaQueryListenerUpdate = false;
if (!mPresContext) {
return;
}
AUTO_PROFILER_LABEL_RELEVANT_FOR_JS(
"Evaluate media queries and report changes", LAYOUT);
RefPtr<Document> doc = mPresContext->Document();
doc->EvaluateMediaQueriesAndReportChanges(/* aRecurse = */ true);
}
void nsRefreshDriver::AddPostRefreshObserver(
nsAPostRefreshObserver* aObserver) {
MOZ_ASSERT(!mPostRefreshObservers.Contains(aObserver));
mPostRefreshObservers.AppendElement(aObserver);
}
void nsRefreshDriver::RemovePostRefreshObserver(
nsAPostRefreshObserver* aObserver) {
bool removed = mPostRefreshObservers.RemoveElement(aObserver);
MOZ_DIAGNOSTIC_ASSERT(removed);
Unused << removed;
}
void nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) {
uint32_t delay = GetFirstFrameDelay(aRequest);
if (delay == 0) {
mRequests.Insert(aRequest);
} else {
auto* const start = mStartTable.GetOrInsertNew(delay);
start->mEntries.Insert(aRequest);
}
EnsureTimerStarted();
if (profiler_thread_is_being_profiled_for_markers()) {
nsCOMPtr<nsIURI> uri = aRequest->GetURI();
PROFILER_MARKER_TEXT("Image Animation", GRAPHICS,
MarkerOptions(MarkerTiming::IntervalStart(),
MarkerInnerWindowIdFromDocShell(
GetDocShell(mPresContext))),
nsContentUtils::TruncatedURLForDisplay(uri));
}
}
void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) {
// Try to remove from both places, just in case.
bool removed = mRequests.EnsureRemoved(aRequest);
uint32_t delay = GetFirstFrameDelay(aRequest);
if (delay != 0) {
ImageStartData* start = mStartTable.Get(delay);
if (start) {
removed = removed | start->mEntries.EnsureRemoved(aRequest);
}
}
if (removed && profiler_thread_is_being_profiled_for_markers()) {
nsCOMPtr<nsIURI> uri = aRequest->GetURI();
PROFILER_MARKER_TEXT("Image Animation", GRAPHICS,
MarkerOptions(MarkerTiming::IntervalEnd(),
MarkerInnerWindowIdFromDocShell(
GetDocShell(mPresContext))),
nsContentUtils::TruncatedURLForDisplay(uri));
}
}
void nsRefreshDriver::NotifyDOMContentLoaded() {
// If the refresh driver is going to tick, we mark the timestamp after
// everything is flushed in the next tick. If it isn't, mark ourselves as
// flushed now.
if (!HasObservers()) {
if (nsPresContext* pc = GetPresContext()) {
pc->NotifyDOMContentFlushed();
}
// else, we don't have a nsPresContext, so our doc is probably being
// destroyed and this notification doesn't need sending anyway.
} else {
mNotifyDOMContentFlushed = true;
}
}
void nsRefreshDriver::RegisterCompositionPayload(
const mozilla::layers::CompositionPayload& aPayload) {
mCompositionPayloads.AppendElement(aPayload);
}
void nsRefreshDriver::AddForceNotifyContentfulPaintPresContext(
nsPresContext* aPresContext) {
mForceNotifyContentfulPaintPresContexts.AppendElement(aPresContext);
}
void nsRefreshDriver::FlushForceNotifyContentfulPaintPresContext() {
while (!mForceNotifyContentfulPaintPresContexts.IsEmpty()) {
WeakPtr<nsPresContext> presContext =
mForceNotifyContentfulPaintPresContexts.PopLastElement();
if (presContext) {
presContext->NotifyContentfulPaint();
}
}
}
void nsRefreshDriver::RunDelayedEventsSoon() {
// Place entries for delayed events into their corresponding normal list,
// and schedule a refresh. When these delayed events run, if their document
// still has events suppressed then they will be readded to the delayed
// events list.
mScrollEvents.AppendElements(mDelayedScrollEvents);
mDelayedScrollEvents.Clear();
mResizeEventFlushObservers.AppendElements(mDelayedResizeEventFlushObservers);
mDelayedResizeEventFlushObservers.Clear();
EnsureTimerStarted();
}
bool nsRefreshDriver::CanDoCatchUpTick() {
if (mTestControllingRefreshes || !mActiveTimer) {
return false;
}
// If we've already ticked for the current timer refresh (or more recently
// than that), then we don't need to do any catching up.
if (mMostRecentRefresh >= mActiveTimer->MostRecentRefresh()) {
return false;
}
if (mActiveTimer->IsBlocked()) {
return false;
}
if (mTickVsyncTime.IsNull()) {
// Don't try to run a catch-up tick before there has been at least one
// normal tick. The catch-up tick could negatively affect page load
// performance.
return false;
}
if (mPresContext && mPresContext->Document()->GetReadyStateEnum() <
Document::READYSTATE_COMPLETE) {
// Don't try to run a catch-up tick before the page has finished loading.
// The catch-up tick could negatively affect page load performance.
return false;
}
return true;
}
bool nsRefreshDriver::CanDoExtraTick() {
// Only allow one extra tick per normal vsync tick.
if (mAttemptedExtraTickSinceLastVsync) {
return false;
}
// If we don't have a timer, or we didn't tick on the timer's
// refresh then we can't do an 'extra' tick (but we may still
// do a catch up tick).
if (!mActiveTimer ||
mActiveTimer->MostRecentRefresh() != mMostRecentRefresh) {
return false;
}
// Grab the current timestamp before checking the tick hint to be sure
// sure that it's equal or smaller than the value used within checking
// the tick hint.
TimeStamp now = TimeStamp::Now();
Maybe<TimeStamp> nextTick = mActiveTimer->GetNextTickHint();
int32_t minimumRequiredTime = StaticPrefs::layout_extra_tick_minimum_ms();
// If there's less than 4 milliseconds until the next tick, it's probably
// not worth trying to catch up.
if (minimumRequiredTime < 0 || !nextTick ||
(*nextTick - now) < TimeDuration::FromMilliseconds(minimumRequiredTime)) {
return false;
}
return true;
}
void nsRefreshDriver::EnsureTimerStarted(EnsureTimerStartedFlags aFlags) {
// FIXME: Bug 1346065: We should also assert the case where we have no
// stylo-threads.
MOZ_ASSERT(!ServoStyleSet::IsInServoTraversal() || NS_IsMainThread(),
"EnsureTimerStarted should be called only when we are not "
"in servo traversal or on the main-thread");
if (mTestControllingRefreshes) return;
if (!mRefreshTimerStartedCause) {
mRefreshTimerStartedCause = profiler_capture_backtrace();
}
// will it already fire, and no other changes needed?
if (mActiveTimer && !(aFlags & eForceAdjustTimer)) {
// If we're being called from within a user input handler, and we think
// there's time to rush an extra tick immediately, then schedule a runnable
// to run the extra tick.
if (mUserInputProcessingCount && CanDoExtraTick()) {
RefPtr<nsRefreshDriver> self = this;
NS_DispatchToCurrentThreadQueue(
NS_NewRunnableFunction(
"RefreshDriver::EnsureTimerStarted::extra",
[self]() -> void {
// Re-check if we can still do an extra tick, in case anything
// changed while the runnable was pending.
if (self->CanDoExtraTick()) {
PROFILER_MARKER_UNTYPED("ExtraRefreshDriverTick", GRAPHICS);
LOG("[%p] Doing extra tick for user input", self.get());
self->mAttemptedExtraTickSinceLastVsync = true;
self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(),
self->mActiveTimer->MostRecentRefresh(),
IsExtraTick::Yes);
}
}),
EventQueuePriority::Vsync);
}
return;
}
if (IsFrozen() || !mPresContext) {
// If we don't want to start it now, or we've been disconnected.
StopTimer();
return;
}
if (mPresContext->Document()->IsBeingUsedAsImage()) {
// Image documents receive ticks from clients' refresh drivers.
// XXXdholbert Exclude SVG-in-opentype fonts from this optimization, until
// they receive refresh-driver ticks from their client docs (bug 1107252).
if (!mPresContext->Document()->IsSVGGlyphsDocument()) {
MOZ_ASSERT(!mActiveTimer,
"image doc refresh driver should never have its own timer");
return;
}
}
// We got here because we're either adjusting the time *or* we're
// starting it for the first time. Add to the right timer,
// prehaps removing it from a previously-set one.
RefreshDriverTimer* newTimer = ChooseTimer();
if (newTimer != mActiveTimer) {
if (mActiveTimer) mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = newTimer;
mActiveTimer->AddRefreshDriver(this);
if (!mHasStartedTimerAtLeastOnce) {
mHasStartedTimerAtLeastOnce = true;
if (profiler_thread_is_being_profiled_for_markers()) {
nsCString text = "initial timer start "_ns;
if (mPresContext->Document()->GetDocumentURI()) {
text.Append(nsContentUtils::TruncatedURLForDisplay(
mPresContext->Document()->GetDocumentURI()));
}
PROFILER_MARKER_TEXT("nsRefreshDriver", LAYOUT,
MarkerOptions(MarkerInnerWindowIdFromDocShell(
GetDocShell(mPresContext))),
text);
}
}
// If the timer has ticked since we last ticked, consider doing a 'catch-up'
// tick immediately.
if (CanDoCatchUpTick()) {
RefPtr<nsRefreshDriver> self = this;
NS_DispatchToCurrentThreadQueue(
NS_NewRunnableFunction(
"RefreshDriver::EnsureTimerStarted::catch-up",
[self]() -> void {
// Re-check if we can still do a catch-up, in case anything
// changed while the runnable was pending.
if (self->CanDoCatchUpTick()) {
LOG("[%p] Doing catch up tick", self.get());
self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(),
self->mActiveTimer->MostRecentRefresh());
}
}),
EventQueuePriority::Vsync);
}
}
// When switching from an inactive timer to an active timer, the root
// refresh driver is skipped due to being set to the content refresh
// driver's timestamp. In case of EnsureTimerStarted is called from
// ScheduleViewManagerFlush, we should avoid this behavior to flush
// a paint in the same tick on the root refresh driver.
if (aFlags & eNeverAdjustTimer) {
return;
}
// Since the different timers are sampled at different rates, when switching
// timers, the most recent refresh of the new timer may be *before* the
// most recent refresh of the old timer.
// If we are restoring the refresh driver from test control, the time is
// expected to go backwards (see bug 1043078), otherwise we just keep the most
// recent tick of this driver (which may be older than the most recent tick of
// the timer).
if (!(aFlags & eAllowTimeToGoBackwards)) {
return;
}
if (mMostRecentRefresh != mActiveTimer->MostRecentRefresh()) {
mMostRecentRefresh = mActiveTimer->MostRecentRefresh();
for (nsATimerAdjustmentObserver* obs :
mTimerAdjustmentObservers.EndLimitedRange()) {
obs->NotifyTimerAdjusted(mMostRecentRefresh);
}
}
}
void nsRefreshDriver::StopTimer() {
if (!mActiveTimer) return;
mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = nullptr;
mRefreshTimerStartedCause = nullptr;
}
uint32_t nsRefreshDriver::ObserverCount() const {
uint32_t sum = 0;
for (const ObserverArray& array : mObservers) {
sum += array.Length();
}
// Even while throttled, we need to process layout and style changes. Style
// changes can trigger transitions which fire events when they complete, and
// layout changes can affect media queries on child documents, triggering
// style changes, etc.
sum += mAnimationEventFlushObservers.Length();
sum += mResizeEventFlushObservers.Length();
sum += mStyleFlushObservers.Length();
sum += mLayoutFlushObservers.Length();
sum += mPendingFullscreenEvents.Length();
sum += mFrameRequestCallbackDocs.Length();
sum += mThrottledFrameRequestCallbackDocs.Length();
sum += mViewManagerFlushIsPending;
sum += mEarlyRunners.Length();
sum += mTimerAdjustmentObservers.Length();
sum += mAutoFocusFlushDocuments.Length();
return sum;
}
bool nsRefreshDriver::HasObservers() const {
for (const ObserverArray& array : mObservers) {
if (!array.IsEmpty()) {
return true;
}
}
// We should NOT count mTimerAdjustmentObservers here since this method is
// used to determine whether or not to stop the timer or re-start it and timer
// adjustment observers should not influence timer starting or stopping.
return (mViewManagerFlushIsPending && !mThrottled) ||
!mStyleFlushObservers.IsEmpty() || !mLayoutFlushObservers.IsEmpty() ||
!mAnimationEventFlushObservers.IsEmpty() ||
!mResizeEventFlushObservers.IsEmpty() ||
!mPendingFullscreenEvents.IsEmpty() ||
!mFrameRequestCallbackDocs.IsEmpty() ||
!mThrottledFrameRequestCallbackDocs.IsEmpty() ||
!mAutoFocusFlushDocuments.IsEmpty() || !mEarlyRunners.IsEmpty();
}
void nsRefreshDriver::AppendObserverDescriptionsToString(
nsACString& aStr) const {
for (const ObserverArray& array : mObservers) {
for (const auto& observer : array.EndLimitedRange()) {
aStr.AppendPrintf("%s [%s], ", observer.mDescription,
kFlushTypeNames[observer.mFlushType]);
}
}
if (mViewManagerFlushIsPending && !mThrottled) {
aStr.AppendLiteral("View manager flush pending, ");
}
if (!mAnimationEventFlushObservers.IsEmpty()) {
aStr.AppendPrintf("%zux Animation event flush observer, ",
mAnimationEventFlushObservers.Length());
}
if (!mResizeEventFlushObservers.IsEmpty()) {
aStr.AppendPrintf("%zux Resize event flush observer, ",
mResizeEventFlushObservers.Length());
}
if (!mStyleFlushObservers.IsEmpty()) {
aStr.AppendPrintf("%zux Style flush observer, ",
mStyleFlushObservers.Length());
}
if (!mLayoutFlushObservers.IsEmpty()) {
aStr.AppendPrintf("%zux Layout flush observer, ",
mLayoutFlushObservers.Length());
}
if (!mPendingFullscreenEvents.IsEmpty()) {
aStr.AppendPrintf("%zux Pending fullscreen event, ",
mPendingFullscreenEvents.Length());
}
if (!mFrameRequestCallbackDocs.IsEmpty()) {
aStr.AppendPrintf("%zux Frame request callback doc, ",
mFrameRequestCallbackDocs.Length());
}
if (!mThrottledFrameRequestCallbackDocs.IsEmpty()) {
aStr.AppendPrintf("%zux Throttled frame request callback doc, ",
mThrottledFrameRequestCallbackDocs.Length());
}
if (!mAutoFocusFlushDocuments.IsEmpty()) {
aStr.AppendPrintf("%zux AutoFocus flush doc, ",
mAutoFocusFlushDocuments.Length());
}
if (!mEarlyRunners.IsEmpty()) {
aStr.AppendPrintf("%zux Early runner, ", mEarlyRunners.Length());
}
// Remove last ", "
aStr.Truncate(aStr.Length() - 2);
}
bool nsRefreshDriver::HasImageRequests() const {
for (const auto& data : mStartTable.Values()) {
if (!data->mEntries.IsEmpty()) {
return true;
}
}
return !mRequests.IsEmpty();
}
auto nsRefreshDriver::GetReasonsToTick() const -> TickReasons {
TickReasons reasons = TickReasons::eNone;
if (HasObservers()) {
reasons |= TickReasons::eHasObservers;
}
if (HasImageRequests() && !mThrottled) {
reasons |= TickReasons::eHasImageRequests;
}
if (mNeedToUpdateResizeObservers) {
reasons |= TickReasons::eNeedsToNotifyResizeObservers;
}
if (mNeedToUpdateIntersectionObservations) {
reasons |= TickReasons::eNeedsToUpdateIntersectionObservations;
}
if (mMightNeedMediaQueryListenerUpdate) {
reasons |= TickReasons::eHasPendingMediaQueryListeners;
}
if (mNeedToUpdateContentRelevancy) {
reasons |= TickReasons::eNeedsToUpdateContentRelevancy;
}
if (!mVisualViewportResizeEvents.IsEmpty()) {
reasons |= TickReasons::eHasVisualViewportResizeEvents;
}
if (!mScrollEvents.IsEmpty()) {
reasons |= TickReasons::eHasScrollEvents;
}
if (!mVisualViewportScrollEvents.IsEmpty()) {
reasons |= TickReasons::eHasVisualViewportScrollEvents;
}
if (mPresContext && mPresContext->IsRoot() &&
mPresContext->NeedsMoreTicksForUserInput()) {
reasons |= TickReasons::eRootNeedsMoreTicksForUserInput;
}
return reasons;
}
void nsRefreshDriver::AppendTickReasonsToString(TickReasons aReasons,
nsACString& aStr) const {
if (aReasons == TickReasons::eNone) {
aStr.AppendLiteral(" <none>");
return;
}
if (aReasons & TickReasons::eHasObservers) {
aStr.AppendLiteral(" HasObservers (");
AppendObserverDescriptionsToString(aStr);
aStr.AppendLiteral(")");
}
if (aReasons & TickReasons::eHasImageRequests) {
aStr.AppendLiteral(" HasImageAnimations");
}
if (aReasons & TickReasons::eNeedsToNotifyResizeObservers) {
aStr.AppendLiteral(" NeedsToNotifyResizeObservers");
}
if (aReasons & TickReasons::eNeedsToUpdateIntersectionObservations) {
aStr.AppendLiteral(" NeedsToUpdateIntersectionObservations");
}
if (aReasons & TickReasons::eHasPendingMediaQueryListeners) {
aStr.AppendLiteral(" HasPendingMediaQueryListeners");
}
if (aReasons & TickReasons::eNeedsToUpdateContentRelevancy) {
aStr.AppendLiteral(" NeedsToUpdateContentRelevancy");
}
if (aReasons & TickReasons::eHasVisualViewportResizeEvents) {
aStr.AppendLiteral(" HasVisualViewportResizeEvents");
}
if (aReasons & TickReasons::eHasScrollEvents) {
aStr.AppendLiteral(" HasScrollEvents");
}
if (aReasons & TickReasons::eHasVisualViewportScrollEvents) {
aStr.AppendLiteral(" HasVisualViewportScrollEvents");
}
if (aReasons & TickReasons::eRootNeedsMoreTicksForUserInput) {
aStr.AppendLiteral(" RootNeedsMoreTicksForUserInput");
}
}
bool nsRefreshDriver::
ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint() {
// On top level content pages keep the timer running initially so that we
// paint the page soon enough.
if (mThrottled || mTestControllingRefreshes || !XRE_IsContentProcess() ||
!mPresContext->Document()->IsTopLevelContentDocument() ||
mPresContext->Document()->IsInitialDocument() ||
gfxPlatform::IsInLayoutAsapMode() ||
mPresContext->HadFirstContentfulPaint() ||
mPresContext->Document()->GetReadyStateEnum() ==
Document::READYSTATE_COMPLETE) {
return false;
}
if (mBeforeFirstContentfulPaintTimerRunningLimit.IsNull()) {
// Don't let the timer to run forever, so limit to 4s for now.
mBeforeFirstContentfulPaintTimerRunningLimit =
TimeStamp::Now() + TimeDuration::FromSeconds(4.0f);
}
return TimeStamp::Now() <= mBeforeFirstContentfulPaintTimerRunningLimit;
}
bool nsRefreshDriver::ShouldKeepTimerRunningAfterPageLoad() {
if (mHasExceededAfterLoadTickPeriod ||
!StaticPrefs::layout_keep_ticking_after_load_ms() || mThrottled ||
mTestControllingRefreshes || !XRE_IsContentProcess() ||
!mPresContext->Document()->IsTopLevelContentDocument() ||
TaskController::Get()->PendingMainthreadTaskCountIncludingSuspended() ==
0 ||
gfxPlatform::IsInLayoutAsapMode()) {
// Make the next check faster.
mHasExceededAfterLoadTickPeriod = true;
return false;
}
nsPIDOMWindowInner* innerWindow = mPresContext->Document()->GetInnerWindow();
if (!innerWindow) {
return false;
}
auto* perf =
static_cast<PerformanceMainThread*>(innerWindow->GetPerformance());
if (!perf) {
return false;
}
nsDOMNavigationTiming* timing = perf->GetDOMTiming();
if (!timing) {
return false;
}
TimeStamp loadend = timing->LoadEventEnd();
if (!loadend) {
return false;
}
// Keep ticking after the page load for some time.
const bool retval =
(loadend + TimeDuration::FromMilliseconds(
StaticPrefs::layout_keep_ticking_after_load_ms())) >
TimeStamp::Now();
if (!retval) {
mHasExceededAfterLoadTickPeriod = true;
}
return retval;
}
nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor(
FlushType aFlushType) {
switch (aFlushType) {
case FlushType::Event:
return mObservers[0];
case FlushType::Style:
case FlushType::Frames:
return mObservers[1];
case FlushType::Layout:
return mObservers[2];
case FlushType::Display:
return mObservers[3];
default:
MOZ_CRASH("We don't track refresh observers for this flush type");
}
}
/*
* nsITimerCallback implementation
*/
void nsRefreshDriver::DoTick() {
MOZ_ASSERT(!IsFrozen(), "Why are we notified while frozen?");
MOZ_ASSERT(mPresContext, "Why are we notified after disconnection?");
MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (mTestControllingRefreshes) {
Tick(VsyncId(), mMostRecentRefresh);
} else {
Tick(VsyncId(), TimeStamp::Now());
}
}
struct DocumentFrameCallbacks {
explicit DocumentFrameCallbacks(Document* aDocument) : mDocument(aDocument) {}
RefPtr<Document> mDocument;
nsTArray<FrameRequest> mCallbacks;
};
static void TakeFrameRequestCallbacksFrom(
Document* aDocument, nsTArray<DocumentFrameCallbacks>& aTarget) {
aTarget.AppendElement(aDocument);
aDocument->TakeFrameRequestCallbacks(aTarget.LastElement().mCallbacks);
}
void nsRefreshDriver::ScheduleAutoFocusFlush(Document* aDocument) {
MOZ_ASSERT(!mAutoFocusFlushDocuments.Contains(aDocument));
mAutoFocusFlushDocuments.AppendElement(aDocument);
EnsureTimerStarted();
}
void nsRefreshDriver::FlushAutoFocusDocuments() {
nsTArray<RefPtr<Document>> docs(std::move(mAutoFocusFlushDocuments));
for (const auto& doc : docs) {
MOZ_KnownLive(doc)->FlushAutoFocusCandidates();
}
}
void nsRefreshDriver::MaybeIncreaseMeasuredTicksSinceLoading() {
if (mPresContext && mPresContext->IsRoot()) {
mPresContext->MaybeIncreaseMeasuredTicksSinceLoading();
}
}
void nsRefreshDriver::CancelFlushAutoFocus(Document* aDocument) {
mAutoFocusFlushDocuments.RemoveElement(aDocument);
}
// https://fullscreen.spec.whatwg.org/#run-the-fullscreen-steps
void nsRefreshDriver::RunFullscreenSteps() {
// Swap out the current pending events
nsTArray<UniquePtr<PendingFullscreenEvent>> pendings(
std::move(mPendingFullscreenEvents));
for (UniquePtr<PendingFullscreenEvent>& event : pendings) {
event->Dispatch();
}
}
void nsRefreshDriver::UpdateIntersectionObservations(TimeStamp aNowTime) {
AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("Compute intersections", LAYOUT);
AutoTArray<RefPtr<Document>, 32> documents;
if (mPresContext->Document()->HasIntersectionObservers()) {
documents.AppendElement(mPresContext->Document());
}
mPresContext->Document()->CollectDescendantDocuments(
documents, [](const Document* document) -> bool {
return document->HasIntersectionObservers();
});
for (const auto& doc : documents) {
doc->UpdateIntersectionObservations(aNowTime);
doc->ScheduleIntersectionObserverNotification();
}
mNeedToUpdateIntersectionObservations = false;
}
void nsRefreshDriver::UpdateRelevancyOfContentVisibilityAutoFrames() {
if (!mNeedToUpdateContentRelevancy) {
return;
}
if (RefPtr<PresShell> topLevelPresShell = mPresContext->GetPresShell()) {
topLevelPresShell->UpdateRelevancyOfContentVisibilityAutoFrames();
}
mPresContext->Document()->EnumerateSubDocuments([](Document& aSubDoc) {
if (PresShell* presShell = aSubDoc.GetPresShell()) {
presShell->UpdateRelevancyOfContentVisibilityAutoFrames();
}
return CallState::Continue;
});
mNeedToUpdateContentRelevancy = false;
}
void nsRefreshDriver::DetermineProximityToViewportAndNotifyResizeObservers() {
AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("Update the rendering: step 14", LAYOUT);
// NotifyResizeObservers might re-schedule us for next tick.
mNeedToUpdateResizeObservers = false;
if (MOZ_UNLIKELY(!mPresContext)) {
return;
}
auto ShouldCollect = [](const Document* aDocument) {
PresShell* ps = aDocument->GetPresShell();
if (!ps || !ps->DidInitialize()) {
// If there's no shell or it didn't initialize, then we'll run this code
// when the pres shell does the initial reflow.
return false;
}
return ps->HasContentVisibilityAutoFrames() ||
aDocument->HasResizeObservers() ||
aDocument->HasElementsWithLastRememberedSize();
};
AutoTArray<RefPtr<Document>, 32> documents;
if (ShouldCollect(mPresContext->Document())) {
documents.AppendElement(mPresContext->Document());
}
mPresContext->Document()->CollectDescendantDocuments(documents,
ShouldCollect);
for (const RefPtr<Document>& doc : documents) {
MOZ_KnownLive(doc)->DetermineProximityToViewportAndNotifyResizeObservers();
}
}
void nsRefreshDriver::DispatchAnimationEvents() {
if (!mPresContext) {
return;
}
// Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as
// a RefPtr<> array since each AnimationEventDispatcher might be destroyed
// during processing the previous dispatcher.
AutoTArray<RefPtr<AnimationEventDispatcher>, 16> dispatchers;
dispatchers.AppendElements(mAnimationEventFlushObservers);
mAnimationEventFlushObservers.Clear();
for (auto& dispatcher : dispatchers) {
dispatcher->DispatchEvents();
}
}
void nsRefreshDriver::RunFrameRequestCallbacks(TimeStamp aNowTime) {
// Grab all of our frame request callbacks up front.
nsTArray<DocumentFrameCallbacks> frameRequestCallbacks(
mFrameRequestCallbackDocs.Length() +
mThrottledFrameRequestCallbackDocs.Length());
// First, grab throttled frame request callbacks.
{
nsTArray<Document*> docsToRemove;
// We always tick throttled frame requests if the entire refresh driver is
// throttled, because in that situation throttled frame requests tick at the
// same frequency as non-throttled frame requests.
bool tickThrottledFrameRequests = mThrottled;
if (!tickThrottledFrameRequests &&
aNowTime >= mNextThrottledFrameRequestTick) {
mNextThrottledFrameRequestTick =
aNowTime + mThrottledFrameRequestInterval;
tickThrottledFrameRequests = true;
}
for (Document* doc : mThrottledFrameRequestCallbackDocs) {
if (tickThrottledFrameRequests) {
// We're ticking throttled documents, so grab this document's requests.
// We don't bother appending to docsToRemove because we're going to
// clear mThrottledFrameRequestCallbackDocs anyway.
TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks);
} else if (!doc->ShouldThrottleFrameRequests()) {
// This document is no longer throttled, so grab its requests even
// though we're not ticking throttled frame requests right now. If
// this is the first unthrottled document with frame requests, we'll
// enter high precision mode the next time the callback is scheduled.
TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks);
docsToRemove.AppendElement(doc);
}
}
// Remove all the documents we're ticking from
// mThrottledFrameRequestCallbackDocs so they can be readded as needed.
if (tickThrottledFrameRequests) {
mThrottledFrameRequestCallbackDocs.Clear();
} else {
// XXX(seth): We're using this approach to avoid concurrent modification
// of mThrottledFrameRequestCallbackDocs. docsToRemove usually has either
// zero elements or a very small number, so this should be OK in practice.
for (Document* doc : docsToRemove) {
mThrottledFrameRequestCallbackDocs.RemoveElement(doc);
}
}
}
// Now grab unthrottled frame request callbacks.
for (Document* doc : mFrameRequestCallbackDocs) {
TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks);
}
// Reset mFrameRequestCallbackDocs so they can be readded as needed.
mFrameRequestCallbackDocs.Clear();
if (!frameRequestCallbacks.IsEmpty()) {
AUTO_PROFILER_TRACING_MARKER_DOCSHELL("Paint",
"requestAnimationFrame callbacks",
GRAPHICS, GetDocShell(mPresContext));
for (const DocumentFrameCallbacks& docCallbacks : frameRequestCallbacks) {
TimeStamp startTime = TimeStamp::Now();
// XXXbz Bug 863140: GetInnerWindow can return the outer
// window in some cases.
nsPIDOMWindowInner* innerWindow =
docCallbacks.mDocument->GetInnerWindow();
DOMHighResTimeStamp timeStamp = 0;
if (innerWindow) {
if (Performance* perf = innerWindow->GetPerformance()) {
timeStamp = perf->TimeStampToDOMHighResForRendering(aNowTime);
}
// else window is partially torn down already
}
for (auto& callback : docCallbacks.mCallbacks) {
if (docCallbacks.mDocument->IsCanceledFrameRequestCallback(
callback.mHandle)) {
continue;
}
nsCOMPtr<nsIGlobalObject> global(innerWindow ? innerWindow->AsGlobal()
: nullptr);
CallbackDebuggerNotificationGuard guard(
global, DebuggerNotificationType::RequestAnimationFrameCallback);
// MOZ_KnownLive is OK, because the stack array frameRequestCallbacks
// keeps callback alive and the mCallback strong reference can't be
// mutated by the call.
LogFrameRequestCallback::Run run(callback.mCallback);
MOZ_KnownLive(callback.mCallback)->Call(timeStamp);
}
if (docCallbacks.mDocument->GetReadyStateEnum() ==
Document::READYSTATE_COMPLETE) {
glean::performance_responsiveness::req_anim_frame_callback
.AccumulateRawDuration(TimeStamp::Now() - startTime);
} else {
glean::performance_pageload::req_anim_frame_callback
.AccumulateRawDuration(TimeStamp::Now() - startTime);
}
}
}
}
static StaticAutoPtr<AutoTArray<RefPtr<Task>, 8>> sPendingIdleTasks;
void nsRefreshDriver::DispatchIdleTaskAfterTickUnlessExists(Task* aTask) {
if (!sPendingIdleTasks) {
sPendingIdleTasks = new AutoTArray<RefPtr<Task>, 8>();
} else {
if (sPendingIdleTasks->Contains(aTask)) {
return;
}
}
sPendingIdleTasks->AppendElement(aTask);
}
void nsRefreshDriver::CancelIdleTask(Task* aTask) {
if (!sPendingIdleTasks) {
return;
}
sPendingIdleTasks->RemoveElement(aTask);
if (sPendingIdleTasks->IsEmpty()) {
sPendingIdleTasks = nullptr;
}
}
static CallState ReduceAnimations(Document& aDocument) {
if (nsPresContext* pc = aDocument.GetPresContext()) {
if (pc->EffectCompositor()->NeedsReducing()) {
pc->EffectCompositor()->ReduceAnimations();
}
}
aDocument.EnumerateSubDocuments(ReduceAnimations);
return CallState::Continue;
}
bool nsRefreshDriver::TickObserverArray(uint32_t aIdx, TimeStamp aNowTime) {
for (RefPtr<nsARefreshObserver> obs : mObservers[aIdx].EndLimitedRange()) {
obs->WillRefresh(aNowTime);
if (!mPresContext || !mPresContext->GetPresShell()) {
return false;
}
}
// Any animation timelines updated above may cause animations to queue
// Promise resolution microtasks. We shouldn't run these, however, until we
// have fully updated the animation state.
//
// As per the "update animations and send events" procedure[1], we should
// remove replaced animations and then run these microtasks before
// dispatching the corresponding animation events.
//
// [1]
// https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events
if (aIdx == 1) {
// This is the FlushType::Style case.
{
nsAutoMicroTask mt;
ReduceAnimations(*mPresContext->Document());
}
// Check if running the microtask checkpoint caused the pres context to
// be destroyed.
if (!mPresContext || !mPresContext->GetPresShell()) {
return false;
}
FlushAutoFocusDocuments();
DispatchScrollEvents();
DispatchVisualViewportScrollEvents();
EvaluateMediaQueriesAndReportChanges();
DispatchAnimationEvents();
RunFullscreenSteps();
RunFrameRequestCallbacks(aNowTime);
MaybeIncreaseMeasuredTicksSinceLoading();
if (mPresContext && mPresContext->GetPresShell()) {
AutoTArray<PresShell*, 16> observers;
observers.AppendElements(mStyleFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
PresShell* rawPresShell = observers[j - 1];
if (!mStyleFlushObservers.RemoveElement(rawPresShell)) {
continue;
}
LogPresShellObserver::Run run(rawPresShell, this);
RefPtr<PresShell> presShell = rawPresShell;
presShell->mObservingStyleFlushes = false;
presShell->FlushPendingNotifications(
ChangesToFlush(FlushType::Style, false));
// Inform the FontFaceSet that we ticked, so that it can resolve its
// ready promise if it needs to (though it might still be waiting on
// a layout flush).
presShell->NotifyFontFaceSetOnRefresh();
mNeedToRecomputeVisibility = true;
// Record the telemetry for events that occurred between ticks.
presShell->PingPerTickTelemetry(FlushType::Style);
}
}
} else if (aIdx == 2) {
// This is the FlushType::Layout case.
AutoTArray<PresShell*, 16> observers;
observers.AppendElements(mLayoutFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
PresShell* rawPresShell = observers[j - 1];
if (!mLayoutFlushObservers.RemoveElement(rawPresShell)) {
continue;
}
LogPresShellObserver::Run run(rawPresShell, this);
RefPtr<PresShell> presShell = rawPresShell;
presShell->mObservingLayoutFlushes = false;
presShell->mWasLastReflowInterrupted = false;
const ChangesToFlush ctf(FlushType::InterruptibleLayout, false);
presShell->FlushPendingNotifications(ctf);
if (presShell->FixUpFocus()) {
presShell->FlushPendingNotifications(ctf);
}
// Inform the FontFaceSet that we ticked, so that it can resolve its
// ready promise if it needs to.
presShell->NotifyFontFaceSetOnRefresh();
mNeedToRecomputeVisibility = true;
// Record the telemetry for events that occurred between ticks.
presShell->PingPerTickTelemetry(FlushType::Layout);
}
}
// The pres context may be destroyed during we do the flushing.
if (!mPresContext || !mPresContext->GetPresShell()) {
return false;
}
return true;
}
void nsRefreshDriver::Tick(VsyncId aId, TimeStamp aNowTime,
IsExtraTick aIsExtraTick /* = No */) {
MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
// We're either frozen or we were disconnected (likely in the middle
// of a tick iteration). Just do nothing here, since our
// prescontext went away.
if (IsFrozen() || !mPresContext) {
return;
}
// We can have a race condition where the vsync timestamp
// is before the most recent refresh due to a forced refresh.
// The underlying assumption is that the refresh driver tick can only
// go forward in time, not backwards. To prevent the refresh
// driver from going back in time, just skip this tick and
// wait until the next tick.
// If this is an 'extra' tick, then we expect it to be using the same
// vsync id and timestamp as the original tick, so also allow those.
if ((aNowTime <= mMostRecentRefresh) && !mTestControllingRefreshes &&
aIsExtraTick == IsExtraTick::No) {
return;
}
auto cleanupInExtraTick = MakeScopeExit([&] { mInNormalTick = false; });
mInNormalTick = aIsExtraTick != IsExtraTick::Yes;
bool isPresentingInVR = false;
#if defined(MOZ_WIDGET_ANDROID)
isPresentingInVR = gfx::VRManagerChild::IsPresenting();
#endif // defined(MOZ_WIDGET_ANDROID)
if (!isPresentingInVR && IsWaitingForPaint(aNowTime)) {
// In immersive VR mode, we do not get notifications when frames are
// presented, so we do not wait for the compositor in that mode.
// We're currently suspended waiting for earlier Tick's to
// be completed (on the Compositor). Mark that we missed the paint
// and keep waiting.
PROFILER_MARKER_UNTYPED(
"RefreshDriverTick waiting for paint", GRAPHICS,
MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)));
return;
}
const TimeStamp previousRefresh = mMostRecentRefresh;
mMostRecentRefresh = aNowTime;
if (mRootRefresh) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
mRootRefresh = nullptr;
}
mSkippedPaints = false;
RefPtr<PresShell> presShell = mPresContext->GetPresShell();
if (!presShell) {
StopTimer();
return;
}
TickReasons tickReasons = GetReasonsToTick();
if (tickReasons == TickReasons::eNone) {
// We no longer have any observers.
// Discard composition payloads because there is no paint.
mCompositionPayloads.Clear();
// We don't want to stop the timer when observers are initially
// removed, because sometimes observers can be added and removed
// often depending on what other things are going on and in that
// situation we don't want to thrash our timer. So instead we
// wait until we get a Notify() call when we have no observers
// before stopping the timer.
// On top level content pages keep the timer running initially so that we
// paint the page soon enough.
if (ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint()) {
PROFILER_MARKER(
"RefreshDriverTick waiting for first contentful paint", GRAPHICS,
MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing,
"Paint");
} else if (ShouldKeepTimerRunningAfterPageLoad()) {
PROFILER_MARKER(
"RefreshDriverTick after page load", GRAPHICS,
MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing,
"Paint");
} else {
StopTimer();
}
return;
}
if (StaticPrefs::layout_skip_ticks_while_page_suspended()) {
Document* doc = mPresContext->Document();
nsPIDOMWindowInner* win = doc ? doc->GetInnerWindow() : nullptr;
// Synchronous DOM operations mark the document being in such. Window's
// suspend can be used also by external code. So we check here them both
// in order to limit rAF skipping to only those synchronous DOM APIs which
// also suspend window.
if (win && win->IsSuspended() && doc->IsInSyncOperation()) {
return;
}
}
AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("RefreshDriver tick", LAYOUT);
nsAutoCString profilerStr;
if (profiler_thread_is_being_profiled_for_markers()) {
profilerStr.AppendLiteral("Tick reasons:");
AppendTickReasonsToString(tickReasons, profilerStr);
}
AUTO_PROFILER_MARKER_TEXT(
"RefreshDriverTick", GRAPHICS,
MarkerOptions(
MarkerStack::TakeBacktrace(std::move(mRefreshTimerStartedCause)),
MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))),
profilerStr);
mResizeSuppressed = false;
bool oldInRefresh = mInRefresh;
auto restoreInRefresh = MakeScopeExit([&] { mInRefresh = oldInRefresh; });
mInRefresh = true;
AutoRestore<TimeStamp> restoreTickStart(mTickStart);
mTickStart = TimeStamp::Now();
mTickVsyncId = aId;
mTickVsyncTime = aNowTime;
gfxPlatform::GetPlatform()->SchedulePaintIfDeviceReset();
FlushForceNotifyContentfulPaintPresContext();
AutoTArray<nsCOMPtr<nsIRunnable>, 16> earlyRunners = std::move(mEarlyRunners);
for (auto& runner : earlyRunners) {
runner->Run();
// Early runners might destroy this pres context.
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
return;
}
}
// Resize events should be fired before layout flushes or
// calling animation frame callbacks.
AutoTArray<RefPtr<PresShell>, 16> observers;
observers.AppendElements(mResizeEventFlushObservers);
for (RefPtr<PresShell>& presShell : Reversed(observers)) {
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
return;
}
// Make sure to not process observers which might have been removed
// during previous iterations.
if (!mResizeEventFlushObservers.RemoveElement(presShell)) {
continue;
}
// MOZ_KnownLive because 'observers' is guaranteed to
// keep it alive.
//
// Fixing https://bugzilla.mozilla.org/show_bug.cgi?id=1620312 on its own
// won't help here, because 'observers' is non-const and we have the
// Reversed() going on too...
MOZ_KnownLive(presShell)->FireResizeEvent();
}
DispatchVisualViewportResizeEvents();
/*
* The timer holds a reference to |this| while calling |Notify|.
* However, implementations of |WillRefresh| are permitted to destroy
* the pres context, which will cause our |mPresContext| to become
* null. If this happens, TickObserverArray will tell us by returning
* false, and we must stop notifying observers.
*/
// XXXdholbert This would be cleaner as a loop, but for now it's helpful to
// have these calls separated out, so that we can figure out which
// observer-category is involved from the backtrace of crash reports.
bool keepGoing = true;
MOZ_ASSERT(ArrayLength(mObservers) == 4,
"if this changes, then we need to add or remove calls to "
"TickObserverArray below");
keepGoing = keepGoing && TickObserverArray(0, aNowTime);
keepGoing = keepGoing && TickObserverArray(1, aNowTime);
keepGoing = keepGoing && TickObserverArray(2, aNowTime);
keepGoing = keepGoing && TickObserverArray(3, aNowTime);
if (!keepGoing) {
StopTimer();
return;
}
// Recompute approximate frame visibility if it's necessary and enough time
// has passed since the last time we did it.
if (mNeedToRecomputeVisibility && !mThrottled &&
aNowTime >= mNextRecomputeVisibilityTick &&
!presShell->IsPaintingSuppressed()) {
mNextRecomputeVisibilityTick = aNowTime + mMinRecomputeVisibilityInterval;
mNeedToRecomputeVisibility = false;
presShell->ScheduleApproximateFrameVisibilityUpdateNow();
}
// Update any popups that may need to be moved or hidden due to their
// anchor changing.
if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) {
pm->UpdatePopupPositions(this);
}
// Update the relevancy of the content of any `content-visibility: auto`
// elements. The specification says: "Specifically, such changes will
// take effect between steps 13 and 14 of Update the Rendering step of
// the Processing Model (between “run the animation frame callbacks” and
// “run the update intersection observations steps”)."
// https://drafts.csswg.org/css-contain/#cv-notes
UpdateRelevancyOfContentVisibilityAutoFrames();
// Step 14 (https://html.spec.whatwg.org/#update-the-rendering).
// 1) Initial proximity to the viewport determination for
// content-visibility:auto elements and 2) Resize observers notifications.
DetermineProximityToViewportAndNotifyResizeObservers();
if (MOZ_UNLIKELY(!mPresContext || !mPresContext->GetPresShell())) {
// A resize observer callback apparently destroyed our PresContext.
StopTimer();
return;
}
UpdateIntersectionObservations(aNowTime);
UpdateAnimatedImages(previousRefresh, aNowTime);
bool dispatchTasksAfterTick = false;
if (mViewManagerFlushIsPending && !mThrottled) {
nsCString transactionId;
if (profiler_thread_is_being_profiled_for_markers()) {
transactionId.AppendLiteral("Transaction ID: ");
transactionId.AppendInt((uint64_t)mNextTransactionId);
}
AUTO_PROFILER_MARKER_TEXT(
"ViewManagerFlush", GRAPHICS,
MarkerOptions(
MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)),
MarkerStack::TakeBacktrace(std::move(mViewManagerFlushCause))),
transactionId);
// Forward our composition payloads to the layer manager.
if (!mCompositionPayloads.IsEmpty()) {
nsCOMPtr<nsIWidget> widget = mPresContext->GetRootWidget();
WindowRenderer* renderer = widget ? widget->GetWindowRenderer() : nullptr;
if (renderer && renderer->AsWebRender()) {
renderer->AsWebRender()->RegisterPayloads(mCompositionPayloads);
}
mCompositionPayloads.Clear();
}
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Starting ProcessPendingUpdates\n");
}
#endif
mViewManagerFlushIsPending = false;
RefPtr<nsViewManager> vm = mPresContext->GetPresShell()->GetViewManager();
const bool skipPaint = isPresentingInVR;
// Skip the paint in immersive VR mode because whatever we paint here will
// not end up on the screen. The screen is displaying WebGL content from a
// single canvas in that mode.
if (!skipPaint) {
PaintTelemetry::AutoRecordPaint record;
vm->ProcessPendingUpdates();
}
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Ending ProcessPendingUpdates\n");
}
#endif
dispatchTasksAfterTick = true;
mHasScheduleFlush = false;
} else {
// No paint happened, discard composition payloads.
mCompositionPayloads.Clear();
}
#ifndef ANDROID /* bug 1142079 */
double totalMs = (TimeStamp::Now() - mTickStart).ToMilliseconds();
mozilla::Telemetry::Accumulate(mozilla::Telemetry::REFRESH_DRIVER_TICK,
static_cast<uint32_t>(totalMs));
#endif
if (mNotifyDOMContentFlushed) {
mNotifyDOMContentFlushed = false;
mPresContext->NotifyDOMContentFlushed();
}
for (nsAPostRefreshObserver* observer :
mPostRefreshObservers.ForwardRange()) {
observer->DidRefresh();
}
NS_ASSERTION(mInRefresh, "Still in refresh");
if (mPresContext->IsRoot() && XRE_IsContentProcess() &&
StaticPrefs::gfx_content_always_paint()) {
ScheduleViewManagerFlush();
}
if (dispatchTasksAfterTick && sPendingIdleTasks) {
UniquePtr<AutoTArray<RefPtr<Task>, 8>> tasks(sPendingIdleTasks.forget());
for (RefPtr<Task>& taskWithDelay : *tasks) {
TaskController::Get()->AddTask(taskWithDelay.forget());
}
}
}
void nsRefreshDriver::UpdateAnimatedImages(TimeStamp aPreviousRefresh,
TimeStamp aNowTime) {
if (mThrottled) {
// Don't do this when throttled, as the compositor might be paused and we
// don't want to queue a lot of paints, see bug 1828587.
return;
}
// Perform notification to imgIRequests subscribed to listen for refresh
// events.
for (const auto& entry : mStartTable) {
const uint32_t& delay = entry.GetKey();
ImageStartData* data = entry.GetWeak();
if (data->mEntries.IsEmpty()) {
continue;
}
if (data->mStartTime) {
TimeStamp& start = *data->mStartTime;
if (aPreviousRefresh >= start && aNowTime >= start) {
TimeDuration prev = aPreviousRefresh - start;
TimeDuration curr = aNowTime - start;
uint32_t prevMultiple = uint32_t(prev.ToMilliseconds()) / delay;
// We want to trigger images' refresh if we've just crossed over a
// multiple of the first image's start time. If so, set the animation
// start time to the nearest multiple of the delay and move all the
// images in this table to the main requests table.
if (prevMultiple != uint32_t(curr.ToMilliseconds()) / delay) {
mozilla::TimeStamp desired =
start + TimeDuration::FromMilliseconds(prevMultiple * delay);
BeginRefreshingImages(data->mEntries, desired);
}
} else {
// Sometimes the start time can be in the future if we spin a nested
// event loop and re-entrantly tick. In that case, setting the
// animation start time to the start time seems like the least bad
// thing we can do.
mozilla::TimeStamp desired = start;
BeginRefreshingImages(data->mEntries, desired);
}
} else {
// This is the very first time we've drawn images with this time delay.
// Set the animation start time to "now" and move all the images in this
// table to the main requests table.
mozilla::TimeStamp desired = aNowTime;
BeginRefreshingImages(data->mEntries, desired);
data->mStartTime.emplace(aNowTime);
}
}
if (!mRequests.IsEmpty()) {
// RequestRefresh may run scripts, so it's not safe to directly call it
// while using a hashtable enumerator to enumerate mRequests in case
// script modifies the hashtable. Instead, we build a (local) array of
// images to refresh, and then we refresh each image in that array.
nsTArray<nsCOMPtr<imgIContainer>> imagesToRefresh(mRequests.Count());
for (const auto& req : mRequests) {
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
imagesToRefresh.AppendElement(image.forget());
}
}
for (const auto& image : imagesToRefresh) {
image->RequestRefresh(aNowTime);
}
}
}
void nsRefreshDriver::BeginRefreshingImages(RequestTable& aEntries,
mozilla::TimeStamp aDesired) {
for (const auto& req : aEntries) {
mRequests.Insert(req);
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
image->SetAnimationStartTime(aDesired);
}
}
aEntries.Clear();
}
void nsRefreshDriver::Freeze() {
StopTimer();
mFreezeCount++;
}
void nsRefreshDriver::Thaw() {
NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver");
if (mFreezeCount > 0) {
mFreezeCount--;
}
if (mFreezeCount == 0) {
if (HasObservers() || HasImageRequests()) {
// FIXME: This isn't quite right, since our EnsureTimerStarted call
// updates our mMostRecentRefresh, but the DoRefresh call won't run
// and notify our observers until we get back to the event loop.
// Thus MostRecentRefresh() will lie between now and the DoRefresh.
RefPtr<nsRunnableMethod<nsRefreshDriver>> event = NewRunnableMethod(
"nsRefreshDriver::DoRefresh", this, &nsRefreshDriver::DoRefresh);
nsPresContext* pc = GetPresContext();
if (pc) {
pc->Document()->Dispatch(event.forget());
EnsureTimerStarted();
} else {
NS_ERROR("Thawing while document is being destroyed");
}
}
}
}
void nsRefreshDriver::FinishedWaitingForTransaction() {
if (mSkippedPaints && !IsInRefresh() &&
(HasObservers() || HasImageRequests()) && CanDoCatchUpTick()) {
NS_DispatchToCurrentThreadQueue(
NS_NewRunnableFunction(
"nsRefreshDriver::FinishedWaitingForTransaction",
[self = RefPtr{this}]() {
if (self->CanDoCatchUpTick()) {
self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(),
self->mActiveTimer->MostRecentRefresh());
}
}),
EventQueuePriority::Vsync);
}
mWaitingForTransaction = false;
mSkippedPaints = false;
}
mozilla::layers::TransactionId nsRefreshDriver::GetTransactionId(
bool aThrottle) {
mNextTransactionId = mNextTransactionId.Next();
LOG("[%p] Allocating transaction id %" PRIu64, this, mNextTransactionId.mId);
// If this a paint from within a normal tick, and the caller hasn't explicitly
// asked for it to skip being throttled, then record this transaction as
// pending and maybe disable painting until some transactions are processed.
if (aThrottle && mInNormalTick) {
mPendingTransactions.AppendElement(mNextTransactionId);
if (TooManyPendingTransactions() && !mWaitingForTransaction &&
!mTestControllingRefreshes) {
LOG("[%p] Hit max pending transaction limit, entering wait mode", this);
mWaitingForTransaction = true;
mSkippedPaints = false;
}
}
return mNextTransactionId;
}
mozilla::layers::TransactionId nsRefreshDriver::LastTransactionId() const {
return mNextTransactionId;
}
void nsRefreshDriver::RevokeTransactionId(
mozilla::layers::TransactionId aTransactionId) {
MOZ_ASSERT(aTransactionId == mNextTransactionId);
LOG("[%p] Revoking transaction id %" PRIu64, this, aTransactionId.mId);
if (AtPendingTransactionLimit() &&
mPendingTransactions.Contains(aTransactionId) && mWaitingForTransaction) {
LOG("[%p] No longer over pending transaction limit, leaving wait state",
this);
MOZ_ASSERT(!mSkippedPaints,
"How did we skip a paint when we're in the middle of one?");
FinishedWaitingForTransaction();
}
// Notify the pres context so that it can deliver MozAfterPaint for this
// id if any caller was expecting it.
nsPresContext* pc = GetPresContext();
if (pc) {
pc->NotifyRevokingDidPaint(aTransactionId);
}
// Remove aTransactionId from the set of outstanding transactions since we're
// no longer waiting on it to be completed, but don't revert
// mNextTransactionId since we can't use the id again.
mPendingTransactions.RemoveElement(aTransactionId);
}
void nsRefreshDriver::ClearPendingTransactions() {
LOG("[%p] ClearPendingTransactions", this);
mPendingTransactions.Clear();
mWaitingForTransaction = false;
}
void nsRefreshDriver::ResetInitialTransactionId(
mozilla::layers::TransactionId aTransactionId) {
mNextTransactionId = aTransactionId;
}
mozilla::TimeStamp nsRefreshDriver::GetTransactionStart() { return mTickStart; }
VsyncId nsRefreshDriver::GetVsyncId() { return mTickVsyncId; }
mozilla::TimeStamp nsRefreshDriver::GetVsyncStart() { return mTickVsyncTime; }
void nsRefreshDriver::NotifyTransactionCompleted(
mozilla::layers::TransactionId aTransactionId) {
LOG("[%p] Completed transaction id %" PRIu64, this, aTransactionId.mId);
mPendingTransactions.RemoveElement(aTransactionId);
if (mWaitingForTransaction && !TooManyPendingTransactions()) {
LOG("[%p] No longer over pending transaction limit, leaving wait state",
this);
FinishedWaitingForTransaction();
}
}
void nsRefreshDriver::WillRefresh(mozilla::TimeStamp aTime) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
mRootRefresh = nullptr;
if (mSkippedPaints) {
DoRefresh();
}
}
bool nsRefreshDriver::IsWaitingForPaint(mozilla::TimeStamp aTime) {
if (mTestControllingRefreshes) {
return false;
}
if (mWaitingForTransaction) {
LOG("[%p] Over max pending transaction limit when trying to paint, "
"skipping",
this);
mSkippedPaints = true;
return true;
}
// Try find the 'root' refresh driver for the current window and check
// if that is waiting for a paint.
nsPresContext* pc = GetPresContext();
nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr;
if (rootContext) {
nsRefreshDriver* rootRefresh = rootContext->RefreshDriver();
if (rootRefresh && rootRefresh != this) {
if (rootRefresh->IsWaitingForPaint(aTime)) {
if (mRootRefresh != rootRefresh) {
if (mRootRefresh) {
mRootRefresh->RemoveRefreshObserver(this, FlushType::Style);
}
rootRefresh->AddRefreshObserver(this, FlushType::Style,
"Waiting for paint");
mRootRefresh = rootRefresh;
}
mSkippedPaints = true;
return true;
}
}
}
return false;
}
void nsRefreshDriver::SetActivity(bool aIsActive) {
const bool shouldThrottle = !aIsActive;
if (mThrottled == shouldThrottle) {
return;
}
mThrottled = shouldThrottle;
if (mActiveTimer || GetReasonsToTick() != TickReasons::eNone) {
// We want to switch our timer type here, so just stop and restart the
// timer.
EnsureTimerStarted(eForceAdjustTimer);
}
}
nsPresContext* nsRefreshDriver::GetPresContext() const { return mPresContext; }
void nsRefreshDriver::DoRefresh() {
// Don't do a refresh unless we're in a state where we should be refreshing.
if (!IsFrozen() && mPresContext && mActiveTimer) {
DoTick();
}
}
#ifdef DEBUG
bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType) {
ObserverArray& array = ArrayFor(aFlushType);
return array.Contains(aObserver);
}
#endif
void nsRefreshDriver::ScheduleViewManagerFlush() {
NS_ASSERTION(mPresContext && mPresContext->IsRoot(),
"Should only schedule view manager flush on root prescontexts");
mViewManagerFlushIsPending = true;
if (!mViewManagerFlushCause) {
mViewManagerFlushCause = profiler_capture_backtrace();
}
mHasScheduleFlush = true;
EnsureTimerStarted(eNeverAdjustTimer);
}
void nsRefreshDriver::ScheduleFrameRequestCallbacks(Document* aDocument) {
NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) ==
mFrameRequestCallbackDocs.NoIndex &&
mThrottledFrameRequestCallbackDocs.IndexOf(aDocument) ==
mThrottledFrameRequestCallbackDocs.NoIndex,
"Don't schedule the same document multiple times");
if (aDocument->ShouldThrottleFrameRequests()) {
mThrottledFrameRequestCallbackDocs.AppendElement(aDocument);
} else {
mFrameRequestCallbackDocs.AppendElement(aDocument);
}
// make sure that the timer is running
EnsureTimerStarted();
}
void nsRefreshDriver::RevokeFrameRequestCallbacks(Document* aDocument) {
mFrameRequestCallbackDocs.RemoveElement(aDocument);
mThrottledFrameRequestCallbackDocs.RemoveElement(aDocument);
// No need to worry about restarting our timer in slack mode if it's already
// running; that will happen automatically when it fires.
}
void nsRefreshDriver::ScheduleFullscreenEvent(
UniquePtr<PendingFullscreenEvent> aEvent) {
mPendingFullscreenEvents.AppendElement(std::move(aEvent));
// make sure that the timer is running
EnsureTimerStarted();
}
void nsRefreshDriver::CancelPendingFullscreenEvents(Document* aDocument) {
for (auto i : Reversed(IntegerRange(mPendingFullscreenEvents.Length()))) {
if (mPendingFullscreenEvents[i]->Document() == aDocument) {
mPendingFullscreenEvents.RemoveElementAt(i);
}
}
}
void nsRefreshDriver::CancelPendingAnimationEvents(
AnimationEventDispatcher* aDispatcher) {
MOZ_ASSERT(aDispatcher);
aDispatcher->ClearEventQueue();
mAnimationEventFlushObservers.RemoveElement(aDispatcher);
}
/* static */
TimeStamp nsRefreshDriver::GetIdleDeadlineHint(TimeStamp aDefault,
IdleCheck aCheckType) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!aDefault.IsNull());
// For computing idleness of refresh drivers we only care about
// sRegularRateTimerList, since we consider refresh drivers attached to
// sThrottledRateTimer to be inactive. This implies that tasks
// resulting from a tick on the sRegularRateTimer counts as being
// busy but tasks resulting from a tick on sThrottledRateTimer
// counts as being idle.
if (sRegularRateTimer) {
TimeStamp retVal = sRegularRateTimer->GetIdleDeadlineHint(aDefault);
if (retVal != aDefault) {
return retVal;
}
}
TimeStamp hint = TimeStamp();
if (sRegularRateTimerList) {
for (RefreshDriverTimer* timer : *sRegularRateTimerList) {
TimeStamp newHint = timer->GetIdleDeadlineHint(aDefault);
if (newHint < aDefault && (hint.IsNull() || newHint < hint)) {
hint = newHint;
}
}
}
if (!hint.IsNull()) {
return hint;
}
if (aCheckType == IdleCheck::AllVsyncListeners && XRE_IsParentProcess()) {
Maybe<TimeDuration> maybeRate =
mozilla::gfx::VsyncSource::GetFastestVsyncRate();
if (maybeRate.isSome()) {
TimeDuration minIdlePeriod =
TimeDuration::FromMilliseconds(StaticPrefs::idle_period_min());
TimeDuration layoutIdleLimit = TimeDuration::FromMilliseconds(
StaticPrefs::layout_idle_period_time_limit());
TimeDuration rate = *maybeRate - layoutIdleLimit;
// If the rate is very short, don't let it affect idle processing in the
// parent process too much.
rate = std::max(rate, minIdlePeriod + minIdlePeriod);
TimeStamp newHint = TimeStamp::Now() + rate;
if (newHint < aDefault) {
return newHint;
}
}
}
return aDefault;
}
/* static */
Maybe<TimeStamp> nsRefreshDriver::GetNextTickHint() {
MOZ_ASSERT(NS_IsMainThread());
if (sRegularRateTimer) {
return sRegularRateTimer->GetNextTickHint();
}
Maybe<TimeStamp> hint = Nothing();
if (sRegularRateTimerList) {
for (RefreshDriverTimer* timer : *sRegularRateTimerList) {
if (Maybe<TimeStamp> newHint = timer->GetNextTickHint()) {
if (!hint || newHint.value() < hint.value()) {
hint = newHint;
}
}
}
}
return hint;
}
/* static */
bool nsRefreshDriver::IsRegularRateTimerTicking() {
MOZ_ASSERT(NS_IsMainThread());
if (sRegularRateTimer) {
if (sRegularRateTimer->IsTicking()) {
return true;
}
}
if (sRegularRateTimerList) {
for (RefreshDriverTimer* timer : *sRegularRateTimerList) {
if (timer->IsTicking()) {
return true;
}
}
}
return false;
}
void nsRefreshDriver::Disconnect() {
MOZ_ASSERT(NS_IsMainThread());
StopTimer();
mEarlyRunners.Clear();
if (mPresContext) {
mPresContext = nullptr;
if (--sRefreshDriverCount == 0) {
Shutdown();
}
}
}
#undef LOG
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