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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ScrollSnap.h"
#include "FrameMetrics.h"
#include "mozilla/ScrollSnapInfo.h"
#include "mozilla/ServoStyleConsts.h"
#include "nsIFrame.h"
#include "nsIScrollableFrame.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsTArray.h"
#include "mozilla/StaticPrefs_layout.h"
namespace mozilla {
/**
* Keeps track of the current best edge to snap to. The criteria for
* adding an edge depends on the scrolling unit.
*/
class CalcSnapPoints final {
using SnapTarget = ScrollSnapInfo::SnapTarget;
public:
CalcSnapPoints(ScrollUnit aUnit, ScrollSnapFlags aSnapFlags,
const nsPoint& aDestination, const nsPoint& aStartPos);
struct SnapPosition : public SnapTarget {
SnapPosition(const SnapTarget& aSnapTarget, nscoord aPosition,
nscoord aDistanceOnOtherAxis)
: SnapTarget(aSnapTarget),
mPosition(aPosition),
mDistanceOnOtherAxis(aDistanceOnOtherAxis) {}
nscoord mPosition;
// The distance from the scroll destination to this snap position on the
// other axis. This value is used if there are multiple SnapPositions on
// this axis, but the positions on the other axis are different.
nscoord mDistanceOnOtherAxis;
};
void AddHorizontalEdge(const SnapTarget& aTarget);
void AddVerticalEdge(const SnapTarget& aTarget);
struct CandidateTracker {
// keeps track of the position of the current second best edge on the
// opposite side of the best edge on this axis.
// We use NSCoordSaturatingSubtract to calculate the distance between a
// given position and this second best edge position so that it can be an
// uninitialized value as the maximum possible value, because the first
// distance calculation would always be nscoord_MAX.
nscoord mSecondBestEdge = nscoord_MAX;
// Assuming in most cases there's no multiple coincide snap points.
AutoTArray<ScrollSnapTargetId, 1> mTargetIds;
// keeps track of the positions of the current best edge on this axis.
// NOTE: Each SnapPosition.mPosition points the same snap position on this
// axis but other member variables of SnapPosition may have different
// values.
AutoTArray<SnapPosition, 1> mBestEdges;
bool EdgeFound() const { return !mBestEdges.IsEmpty(); }
};
void AddEdge(const SnapPosition& aEdge, nscoord aDestination,
nscoord aStartPos, nscoord aScrollingDirection,
CandidateTracker* aCandidateTracker);
SnapDestination GetBestEdge(const nsSize& aSnapportSize) const;
nscoord XDistanceBetweenBestAndSecondEdge() const {
return std::abs(NSCoordSaturatingSubtract(
mTrackerOnX.mSecondBestEdge,
mTrackerOnX.EdgeFound() ? mTrackerOnX.mBestEdges[0].mPosition
: mDestination.x,
nscoord_MAX));
}
nscoord YDistanceBetweenBestAndSecondEdge() const {
return std::abs(NSCoordSaturatingSubtract(
mTrackerOnY.mSecondBestEdge,
mTrackerOnY.EdgeFound() ? mTrackerOnY.mBestEdges[0].mPosition
: mDestination.y,
nscoord_MAX));
}
const nsPoint& Destination() const { return mDestination; }
protected:
ScrollUnit mUnit;
ScrollSnapFlags mSnapFlags;
nsPoint mDestination; // gives the position after scrolling but before
// snapping
nsPoint mStartPos; // gives the position before scrolling
nsIntPoint mScrollingDirection; // always -1, 0, or 1
CandidateTracker mTrackerOnX;
CandidateTracker mTrackerOnY;
};
CalcSnapPoints::CalcSnapPoints(ScrollUnit aUnit, ScrollSnapFlags aSnapFlags,
const nsPoint& aDestination,
const nsPoint& aStartPos)
: mUnit(aUnit),
mSnapFlags(aSnapFlags),
mDestination(aDestination),
mStartPos(aStartPos) {
MOZ_ASSERT(aSnapFlags != ScrollSnapFlags::Disabled);
nsPoint direction = aDestination - aStartPos;
mScrollingDirection = nsIntPoint(0, 0);
if (direction.x < 0) {
mScrollingDirection.x = -1;
}
if (direction.x > 0) {
mScrollingDirection.x = 1;
}
if (direction.y < 0) {
mScrollingDirection.y = -1;
}
if (direction.y > 0) {
mScrollingDirection.y = 1;
}
}
SnapDestination CalcSnapPoints::GetBestEdge(const nsSize& aSnapportSize) const {
if (mTrackerOnX.EdgeFound() && mTrackerOnY.EdgeFound()) {
nsPoint bestCandidate(mTrackerOnX.mBestEdges[0].mPosition,
mTrackerOnY.mBestEdges[0].mPosition);
nsRect snappedPort = nsRect(bestCandidate, aSnapportSize);
// If we've found the candidates on both axes, it's possible some of
// candidates will be outside of the snapport if we snap to the point
// (mTrackerOnX.mBestEdges[0].mPosition,
// mTrackerOnY.mBestEdges[0].mPosition). So we need to get the intersection
// of the snap area of each snap target element on each axis and the
// snapport to tell whether it's outside of the snapport or not.
//
// Also if at least either one of the elements will be outside of the
// snapport if we snap to (mTrackerOnX.mBestEdges[0].mPosition,
// mTrackerOnY.mBestEdges[0].mPosition). We need to choose one of
// combinations of the candidates which is closest to the destination.
//
// So here we iterate over mTrackerOnX and mTrackerOnY just once
// respectively for both purposes to avoid iterating over them again and
// again.
//
// NOTE: Ideally we have to iterate over every possible combinations of
// (mTrackerOnX.mBestEdges[i].mSnapPoint.mY,
// mTrackerOnY.mBestEdges[j].mSnapPoint.mX) and tell whether the given
// combination will be visible in the snapport or not (maybe we should
// choose the one that the visible area, i.e., the intersection area of
// the snap target elements and the snapport, is the largest one rather than
// the closest one?). But it will be inefficient, so here we will not
// iterate all the combinations, we just iterate all the snap target
// elements in each axis respectively.
AutoTArray<ScrollSnapTargetId, 1> visibleTargetIdsOnX;
nscoord minimumDistanceOnY = nscoord_MAX;
size_t minimumXIndex = 0;
AutoTArray<ScrollSnapTargetId, 1> minimumDistanceTargetIdsOnX;
for (size_t i = 0; i < mTrackerOnX.mBestEdges.Length(); i++) {
const auto& targetX = mTrackerOnX.mBestEdges[i];
if (targetX.mSnapArea.Intersects(snappedPort)) {
visibleTargetIdsOnX.AppendElement(targetX.mTargetId);
}
if (targetX.mDistanceOnOtherAxis < minimumDistanceOnY) {
minimumDistanceOnY = targetX.mDistanceOnOtherAxis;
minimumXIndex = i;
minimumDistanceTargetIdsOnX =
AutoTArray<ScrollSnapTargetId, 1>{targetX.mTargetId};
} else if (minimumDistanceOnY != nscoord_MAX &&
targetX.mDistanceOnOtherAxis == minimumDistanceOnY) {
minimumDistanceTargetIdsOnX.AppendElement(targetX.mTargetId);
}
}
AutoTArray<ScrollSnapTargetId, 1> visibleTargetIdsOnY;
nscoord minimumDistanceOnX = nscoord_MAX;
size_t minimumYIndex = 0;
AutoTArray<ScrollSnapTargetId, 1> minimumDistanceTargetIdsOnY;
for (size_t i = 0; i < mTrackerOnY.mBestEdges.Length(); i++) {
const auto& targetY = mTrackerOnY.mBestEdges[i];
if (targetY.mSnapArea.Intersects(snappedPort)) {
visibleTargetIdsOnY.AppendElement(targetY.mTargetId);
}
if (targetY.mDistanceOnOtherAxis < minimumDistanceOnX) {
minimumDistanceOnX = targetY.mDistanceOnOtherAxis;
minimumYIndex = i;
minimumDistanceTargetIdsOnY =
AutoTArray<ScrollSnapTargetId, 1>{targetY.mTargetId};
} else if (minimumDistanceOnX != nscoord_MAX &&
targetY.mDistanceOnOtherAxis == minimumDistanceOnX) {
minimumDistanceTargetIdsOnY.AppendElement(targetY.mTargetId);
}
}
// If we have the target ids on both axes, it means the target elements
// (ids) specifying the best edge on X axis and the target elements
// specifying the best edge on Y axis are visible if we snap to the best
// edge. Thus they are valid snap positions.
if (!visibleTargetIdsOnX.IsEmpty() && !visibleTargetIdsOnY.IsEmpty()) {
return SnapDestination{
bestCandidate,
ScrollSnapTargetIds{visibleTargetIdsOnX, visibleTargetIdsOnY}};
}
// Now we've already known that snapping to
// (mTrackerOnX.mBestEdges[0].mPosition,
// mTrackerOnY.mBestEdges[0].mPosition) will make all candidates of
// mTrackerX or mTrackerY (or both) outside of the snapport. We need to
// choose another combination where candidates of both mTrackerX/Y are
// inside the snapport.
// There are three possibilities;
// 1) There's no candidate on X axis in mTrackerOnY (that means
// each candidate's scroll-snap-align is `none` on X axis), but there's
// any candidate in mTrackerOnX, the closest candidates of mTrackerOnX
// should be used.
// 2) There's no candidate on Y axis in mTrackerOnX (that means
// each candidate's scroll-snap-align is `none` on Y axis), but there's
// any candidate in mTrackerOnY, the closest candidates of mTrackerOnY
// should be used.
// 3) There are candidates on both axes. Choosing a combination such as
// (mTrackerOnX.mBestEdges[i].mSnapPoint.mX,
// mTrackerOnY.mBestEdges[i].mSnapPoint.mY)
// would require us to iterate over the candidates again if the
// combination position is outside the snapport, which we don't want to
// do. Instead, we choose either one of the axis' candidates.
if ((minimumDistanceOnX == nscoord_MAX) &&
minimumDistanceOnY != nscoord_MAX) {
bestCandidate.y = *mTrackerOnX.mBestEdges[minimumXIndex].mSnapPoint.mY;
return SnapDestination{bestCandidate,
ScrollSnapTargetIds{minimumDistanceTargetIdsOnX,
minimumDistanceTargetIdsOnX}};
}
if (minimumDistanceOnX != nscoord_MAX &&
minimumDistanceOnY == nscoord_MAX) {
bestCandidate.x = *mTrackerOnY.mBestEdges[minimumYIndex].mSnapPoint.mX;
return SnapDestination{bestCandidate,
ScrollSnapTargetIds{minimumDistanceTargetIdsOnY,
minimumDistanceTargetIdsOnY}};
}
if (minimumDistanceOnX != nscoord_MAX &&
minimumDistanceOnY != nscoord_MAX) {
// If we've found candidates on both axes, choose the closest point either
// on X axis or Y axis from the scroll destination. I.e. choose
// `minimumXIndex` one or `minimumYIndex` one to make at least one of
// snap target elements visible inside the snapport.
//
// For example,
// [bestCandidate.x, mTrackerOnX.mBestEdges[minimumXIndex].mSnapPoint.mY]
// is a candidate generated from a single element, thus snapping to the
// point would definitely make the element visible inside the snapport.
if (hypotf(NSCoordToFloat(mDestination.x -
mTrackerOnX.mBestEdges[0].mPosition),
NSCoordToFloat(minimumDistanceOnY)) <
hypotf(NSCoordToFloat(minimumDistanceOnX),
NSCoordToFloat(mDestination.y -
mTrackerOnY.mBestEdges[0].mPosition))) {
bestCandidate.y = *mTrackerOnX.mBestEdges[minimumXIndex].mSnapPoint.mY;
} else {
bestCandidate.x = *mTrackerOnY.mBestEdges[minimumYIndex].mSnapPoint.mX;
}
return SnapDestination{bestCandidate,
ScrollSnapTargetIds{minimumDistanceTargetIdsOnX,
minimumDistanceTargetIdsOnY}};
}
MOZ_ASSERT_UNREACHABLE("There's at least one candidate on either axis");
// `minimumDistanceOnX == nscoord_MAX && minimumDistanceOnY == nscoord_MAX`
// should not happen but we fall back for safety.
}
return SnapDestination{
nsPoint(
mTrackerOnX.EdgeFound() ? mTrackerOnX.mBestEdges[0].mPosition
// In the case of IntendedEndPosition (i.e. the destination point is
// explicitely specied, e.g. scrollTo) use the destination point if we
// didn't find any candidates.
: !(mSnapFlags & ScrollSnapFlags::IntendedDirection) ? mDestination.x
: mStartPos.x,
mTrackerOnY.EdgeFound() ? mTrackerOnY.mBestEdges[0].mPosition
// Same as above X axis case, use the destination point if we didn't
// find any candidates.
: !(mSnapFlags & ScrollSnapFlags::IntendedDirection) ? mDestination.y
: mStartPos.y),
ScrollSnapTargetIds{mTrackerOnX.mTargetIds, mTrackerOnY.mTargetIds}};
}
void CalcSnapPoints::AddHorizontalEdge(const SnapTarget& aTarget) {
MOZ_ASSERT(aTarget.mSnapPoint.mY);
AddEdge(SnapPosition{aTarget, *aTarget.mSnapPoint.mY,
aTarget.mSnapPoint.mX
? std::abs(mDestination.x - *aTarget.mSnapPoint.mX)
: nscoord_MAX},
mDestination.y, mStartPos.y, mScrollingDirection.y, &mTrackerOnY);
}
void CalcSnapPoints::AddVerticalEdge(const SnapTarget& aTarget) {
MOZ_ASSERT(aTarget.mSnapPoint.mX);
AddEdge(SnapPosition{aTarget, *aTarget.mSnapPoint.mX,
aTarget.mSnapPoint.mY
? std::abs(mDestination.y - *aTarget.mSnapPoint.mY)
: nscoord_MAX},
mDestination.x, mStartPos.x, mScrollingDirection.x, &mTrackerOnX);
}
void CalcSnapPoints::AddEdge(const SnapPosition& aEdge, nscoord aDestination,
nscoord aStartPos, nscoord aScrollingDirection,
CandidateTracker* aCandidateTracker) {
if (mSnapFlags & ScrollSnapFlags::IntendedDirection) {
// In the case of intended direction, we only want to snap to points ahead
// of the direction we are scrolling.
if (aScrollingDirection == 0 ||
(aEdge.mPosition - aStartPos) * aScrollingDirection <= 0) {
// The scroll direction is neutral - will not hit a snap point, or the
// edge is not in the direction we are scrolling, skip it.
return;
}
}
if (!aCandidateTracker->EdgeFound()) {
aCandidateTracker->mBestEdges = AutoTArray<SnapPosition, 1>{aEdge};
aCandidateTracker->mTargetIds =
AutoTArray<ScrollSnapTargetId, 1>{aEdge.mTargetId};
return;
}
auto isPreferredStopAlways = [&](const SnapPosition& aSnapPosition) -> bool {
MOZ_ASSERT(mSnapFlags & ScrollSnapFlags::IntendedDirection);
// In the case of intended direction scroll operations, `scroll-snap-stop:
// always` snap points in between the start point and the scroll destination
// are preferable preferable. In other words any `scroll-snap-stop: always`
// snap points can be handled as if it's `scroll-snap-stop: normal`.
return aSnapPosition.mScrollSnapStop == StyleScrollSnapStop::Always &&
std::abs(aSnapPosition.mPosition - aStartPos) <
std::abs(aDestination - aStartPos);
};
const bool isOnOppositeSide =
((aEdge.mPosition - aDestination) > 0) !=
((aCandidateTracker->mBestEdges[0].mPosition - aDestination) > 0);
const nscoord distanceFromStart = aEdge.mPosition - aStartPos;
// A utility function to update the best and the second best edges in the
// given conditions.
// |aIsCloserThanBest| True if the current candidate is closer than the best
// edge.
// |aIsCloserThanSecond| True if the current candidate is closer than
// the second best edge.
const nscoord distanceFromDestination = aEdge.mPosition - aDestination;
auto updateBestEdges = [&](bool aIsCloserThanBest, bool aIsCloserThanSecond) {
if (aIsCloserThanBest) {
if (mSnapFlags & ScrollSnapFlags::IntendedDirection &&
isPreferredStopAlways(aEdge)) {
// In the case of intended direction scroll operations and the new best
// candidate is `scroll-snap-stop: always` and if it's closer to the
// start position than the destination, thus we won't use the second
// best edge since even if the snap port of the best edge covers entire
// snapport, the `scroll-snap-stop: always` snap point is preferred than
// any points.
// NOTE: We've already ignored snap points behind start points so that
// we can use std::abs here in the comparison.
//
// For example, if there's a `scroll-snap-stop: always` in between the
// start point and destination, no `snap-overflow` mechanism should
// happen, if there's `scroll-snap-stop: always` further than the
// destination, `snap-overflow` might happen something like below
// diagram.
// start always dest other always
// |------------|---------|------|
aCandidateTracker->mSecondBestEdge = aEdge.mPosition;
} else if (isOnOppositeSide) {
// Replace the second best edge with the current best edge only if the
// new best edge (aEdge) is on the opposite side of the current best
// edge.
aCandidateTracker->mSecondBestEdge =
aCandidateTracker->mBestEdges[0].mPosition;
}
aCandidateTracker->mBestEdges = AutoTArray<SnapPosition, 1>{aEdge};
aCandidateTracker->mTargetIds =
AutoTArray<ScrollSnapTargetId, 1>{aEdge.mTargetId};
} else {
if (aEdge.mPosition == aCandidateTracker->mBestEdges[0].mPosition) {
aCandidateTracker->mTargetIds.AppendElement(aEdge.mTargetId);
aCandidateTracker->mBestEdges.AppendElement(aEdge);
}
if (aIsCloserThanSecond && isOnOppositeSide) {
aCandidateTracker->mSecondBestEdge = aEdge.mPosition;
}
}
};
bool isCandidateOfBest = false;
bool isCandidateOfSecondBest = false;
switch (mUnit) {
case ScrollUnit::DEVICE_PIXELS:
case ScrollUnit::LINES:
case ScrollUnit::WHOLE: {
isCandidateOfBest =
std::abs(distanceFromDestination) <
std::abs(aCandidateTracker->mBestEdges[0].mPosition - aDestination);
isCandidateOfSecondBest =
std::abs(distanceFromDestination) <
std::abs(NSCoordSaturatingSubtract(aCandidateTracker->mSecondBestEdge,
aDestination, nscoord_MAX));
break;
}
case ScrollUnit::PAGES: {
// distance to the edge from the scrolling destination in the direction of
// scrolling
nscoord overshoot = distanceFromDestination * aScrollingDirection;
// distance to the current best edge from the scrolling destination in the
// direction of scrolling
nscoord curOvershoot =
(aCandidateTracker->mBestEdges[0].mPosition - aDestination) *
aScrollingDirection;
nscoord secondOvershoot =
NSCoordSaturatingSubtract(aCandidateTracker->mSecondBestEdge,
aDestination, nscoord_MAX) *
aScrollingDirection;
// edges between the current position and the scrolling destination are
// favoured to preserve context
if (overshoot < 0) {
isCandidateOfBest = overshoot > curOvershoot || curOvershoot >= 0;
isCandidateOfSecondBest =
overshoot > secondOvershoot || secondOvershoot >= 0;
}
// if there are no edges between the current position and the scrolling
// destination the closest edge beyond the destination is used
if (overshoot > 0) {
isCandidateOfBest = overshoot < curOvershoot;
isCandidateOfSecondBest = overshoot < secondOvershoot;
}
}
}
if (mSnapFlags & ScrollSnapFlags::IntendedDirection) {
if (isPreferredStopAlways(aEdge)) {
// If the given position is `scroll-snap-stop: always` and if the position
// is in between the start and the destination positions, update the best
// position based on the distance from the __start__ point.
isCandidateOfBest =
std::abs(distanceFromStart) <
std::abs(aCandidateTracker->mBestEdges[0].mPosition - aStartPos);
} else if (isPreferredStopAlways(aCandidateTracker->mBestEdges[0])) {
// If we've found a preferable `scroll-snap-stop:always` position as the
// best, do not update it unless the given position is also
// `scroll-snap-stop: always`.
isCandidateOfBest = false;
}
}
updateBestEdges(isCandidateOfBest, isCandidateOfSecondBest);
}
static void ProcessSnapPositions(CalcSnapPoints& aCalcSnapPoints,
const ScrollSnapInfo& aSnapInfo) {
aSnapInfo.ForEachValidTargetFor(
aCalcSnapPoints.Destination(), [&](const auto& aTarget) -> bool {
if (aTarget.mSnapPoint.mX && aSnapInfo.mScrollSnapStrictnessX !=
StyleScrollSnapStrictness::None) {
aCalcSnapPoints.AddVerticalEdge(aTarget);
}
if (aTarget.mSnapPoint.mY && aSnapInfo.mScrollSnapStrictnessY !=
StyleScrollSnapStrictness::None) {
aCalcSnapPoints.AddHorizontalEdge(aTarget);
}
return true;
});
}
Maybe<SnapDestination> ScrollSnapUtils::GetSnapPointForDestination(
const ScrollSnapInfo& aSnapInfo, ScrollUnit aUnit,
ScrollSnapFlags aSnapFlags, const nsRect& aScrollRange,
const nsPoint& aStartPos, const nsPoint& aDestination) {
if (aSnapInfo.mScrollSnapStrictnessY == StyleScrollSnapStrictness::None &&
aSnapInfo.mScrollSnapStrictnessX == StyleScrollSnapStrictness::None) {
return Nothing();
}
if (!aSnapInfo.HasSnapPositions()) {
return Nothing();
}
CalcSnapPoints calcSnapPoints(aUnit, aSnapFlags, aDestination, aStartPos);
ProcessSnapPositions(calcSnapPoints, aSnapInfo);
// If the distance between the first and the second candidate snap points
// is larger than the snapport size and the snapport is covered by larger
// elements, any points inside the covering area should be valid snap
// points.
// https://drafts.csswg.org/css-scroll-snap-1/#snap-overflow
// NOTE: |aDestination| sometimes points outside of the scroll range, e.g.
// by the APZC fling, so for the overflow checks we need to clamp it.
nsPoint clampedDestination = aScrollRange.ClampPoint(aDestination);
for (auto range : aSnapInfo.mXRangeWiderThanSnapport) {
if (range.IsValid(clampedDestination.x, aSnapInfo.mSnapportSize.width) &&
calcSnapPoints.XDistanceBetweenBestAndSecondEdge() >
aSnapInfo.mSnapportSize.width) {
calcSnapPoints.AddVerticalEdge(ScrollSnapInfo::SnapTarget{
Some(clampedDestination.x), Nothing(), range.mSnapArea,
StyleScrollSnapStop::Normal, range.mTargetId});
break;
}
}
for (auto range : aSnapInfo.mYRangeWiderThanSnapport) {
if (range.IsValid(clampedDestination.y, aSnapInfo.mSnapportSize.height) &&
calcSnapPoints.YDistanceBetweenBestAndSecondEdge() >
aSnapInfo.mSnapportSize.height) {
calcSnapPoints.AddHorizontalEdge(ScrollSnapInfo::SnapTarget{
Nothing(), Some(clampedDestination.y), range.mSnapArea,
StyleScrollSnapStop::Normal, range.mTargetId});
break;
}
}
bool snapped = false;
auto finalPos = calcSnapPoints.GetBestEdge(aSnapInfo.mSnapportSize);
constexpr float proximityRatio = 0.3;
if (aSnapInfo.mScrollSnapStrictnessY ==
StyleScrollSnapStrictness::Proximity &&
std::abs(aDestination.y - finalPos.mPosition.y) >
aSnapInfo.mSnapportSize.height * proximityRatio) {
finalPos.mPosition.y = aDestination.y;
} else if (aSnapInfo.mScrollSnapStrictnessY !=
StyleScrollSnapStrictness::None &&
aDestination.y != finalPos.mPosition.y) {
snapped = true;
}
if (aSnapInfo.mScrollSnapStrictnessX ==
StyleScrollSnapStrictness::Proximity &&
std::abs(aDestination.x - finalPos.mPosition.x) >
aSnapInfo.mSnapportSize.width * proximityRatio) {
finalPos.mPosition.x = aDestination.x;
} else if (aSnapInfo.mScrollSnapStrictnessX !=
StyleScrollSnapStrictness::None &&
aDestination.x != finalPos.mPosition.x) {
snapped = true;
}
return snapped ? Some(finalPos) : Nothing();
}
ScrollSnapTargetId ScrollSnapUtils::GetTargetIdFor(const nsIFrame* aFrame) {
MOZ_ASSERT(aFrame && aFrame->GetContent());
return ScrollSnapTargetId{reinterpret_cast<uintptr_t>(aFrame->GetContent())};
}
static std::pair<Maybe<nscoord>, Maybe<nscoord>> GetCandidateInLastTargets(
const ScrollSnapInfo& aSnapInfo, const nsPoint& aCurrentPosition,
const UniquePtr<ScrollSnapTargetIds>& aLastSnapTargetIds,
const nsIContent* aFocusedContent) {
ScrollSnapTargetId targetIdForFocusedContent = ScrollSnapTargetId::None;
if (aFocusedContent && aFocusedContent->GetPrimaryFrame()) {
targetIdForFocusedContent =
ScrollSnapUtils::GetTargetIdFor(aFocusedContent->GetPrimaryFrame());
}
// Note: Below algorithm doesn't care about cases where the last snap point
// was on an element larger than the snapport since it's not clear to us
// what we should do for now.
// https://github.com/w3c/csswg-drafts/issues/7438
const ScrollSnapInfo::SnapTarget* focusedTarget = nullptr;
Maybe<nscoord> x, y;
aSnapInfo.ForEachValidTargetFor(
aCurrentPosition, [&](const auto& aTarget) -> bool {
if (aTarget.mSnapPoint.mX && aSnapInfo.mScrollSnapStrictnessX !=
StyleScrollSnapStrictness::None) {
if (aLastSnapTargetIds->mIdsOnX.Contains(aTarget.mTargetId)) {
if (targetIdForFocusedContent == aTarget.mTargetId) {
// If we've already found the candidate on Y axis, but if snapping
// to the point results this target is scrolled out, we can't use
// it.
if ((y && !aTarget.mSnapArea.Intersects(
nsRect(nsPoint(*aTarget.mSnapPoint.mX, *y),
aSnapInfo.mSnapportSize)))) {
y.reset();
}
focusedTarget = &aTarget;
// If the focused one is valid, then it's the candidate.
x = aTarget.mSnapPoint.mX;
}
if (!x) {
// Update the candidate on X axis only if
// 1) we haven't yet found the candidate on Y axis
// 2) or if we've found the candiate on Y axis and if snapping to
// the
// candidate position result the target element is visible
// inside the snapport.
if (!y || (y && aTarget.mSnapArea.Intersects(
nsRect(nsPoint(*aTarget.mSnapPoint.mX, *y),
aSnapInfo.mSnapportSize)))) {
x = aTarget.mSnapPoint.mX;
}
}
}
}
if (aTarget.mSnapPoint.mY && aSnapInfo.mScrollSnapStrictnessY !=
StyleScrollSnapStrictness::None) {
if (aLastSnapTargetIds->mIdsOnY.Contains(aTarget.mTargetId)) {
if (targetIdForFocusedContent == aTarget.mTargetId) {
NS_ASSERTION(
!focusedTarget || focusedTarget == &aTarget,
"If the focused target has been found on X axis, the "
"target should be same");
// If we've already found the candidate on X axis other than the
// focused one, but if snapping to the point results this target
// is scrolled out, we can't use it.
if (!focusedTarget &&
(x && !aTarget.mSnapArea.Intersects(
nsRect(nsPoint(*x, *aTarget.mSnapPoint.mY),
aSnapInfo.mSnapportSize)))) {
x.reset();
}
focusedTarget = &aTarget;
y = aTarget.mSnapPoint.mY;
}
if (!y) {
if (!x || (x && aTarget.mSnapArea.Intersects(
nsRect(nsPoint(*x, *aTarget.mSnapPoint.mY),
aSnapInfo.mSnapportSize)))) {
y = aTarget.mSnapPoint.mY;
}
}
}
}
// If we found candidates on both axes, it's the one we need.
if (x && y &&
// If we haven't found the focused target, it's possible that we
// haven't iterated it, don't break in such case.
(targetIdForFocusedContent == ScrollSnapTargetId::None ||
focusedTarget)) {
return false;
}
return true;
});
return {x, y};
}
Maybe<SnapDestination> ScrollSnapUtils::GetSnapPointForResnap(
const ScrollSnapInfo& aSnapInfo, const nsRect& aScrollRange,
const nsPoint& aCurrentPosition,
const UniquePtr<ScrollSnapTargetIds>& aLastSnapTargetIds,
const nsIContent* aFocusedContent) {
if (!aLastSnapTargetIds) {
return GetSnapPointForDestination(aSnapInfo, ScrollUnit::DEVICE_PIXELS,
ScrollSnapFlags::IntendedEndPosition,
aScrollRange, aCurrentPosition,
aCurrentPosition);
}
auto [x, y] = GetCandidateInLastTargets(aSnapInfo, aCurrentPosition,
aLastSnapTargetIds, aFocusedContent);
if (!x && !y) {
// In the worst case there's no longer valid snap points previously snapped,
// try to find new valid snap points.
return GetSnapPointForDestination(aSnapInfo, ScrollUnit::DEVICE_PIXELS,
ScrollSnapFlags::IntendedEndPosition,
aScrollRange, aCurrentPosition,
aCurrentPosition);
}
// If there's no candidate on one of the axes in the last snap points, try
// to find a new candidate.
if (!x || !y) {
nsPoint newPosition =
nsPoint(x ? *x : aCurrentPosition.x, y ? *y : aCurrentPosition.y);
CalcSnapPoints calcSnapPoints(ScrollUnit::DEVICE_PIXELS,
ScrollSnapFlags::IntendedEndPosition,
newPosition, newPosition);
aSnapInfo.ForEachValidTargetFor(
newPosition, [&, &x = x, &y = y](const auto& aTarget) -> bool {
if (!x && aTarget.mSnapPoint.mX &&
aSnapInfo.mScrollSnapStrictnessX !=
StyleScrollSnapStrictness::None) {
calcSnapPoints.AddVerticalEdge(aTarget);
}
if (!y && aTarget.mSnapPoint.mY &&
aSnapInfo.mScrollSnapStrictnessY !=
StyleScrollSnapStrictness::None) {
calcSnapPoints.AddHorizontalEdge(aTarget);
}
return true;
});
auto finalPos = calcSnapPoints.GetBestEdge(aSnapInfo.mSnapportSize);
if (!x) {
x = Some(finalPos.mPosition.x);
}
if (!y) {
y = Some(finalPos.mPosition.y);
}
}
SnapDestination snapTarget{nsPoint(*x, *y)};
// Collect snap points where the position is still same as the new snap
// position.
aSnapInfo.ForEachValidTargetFor(
snapTarget.mPosition, [&, &x = x, &y = y](const auto& aTarget) -> bool {
if (aTarget.mSnapPoint.mX &&
aSnapInfo.mScrollSnapStrictnessX !=
StyleScrollSnapStrictness::None &&
aTarget.mSnapPoint.mX == x) {
snapTarget.mTargetIds.mIdsOnX.AppendElement(aTarget.mTargetId);
}
if (aTarget.mSnapPoint.mY &&
aSnapInfo.mScrollSnapStrictnessY !=
StyleScrollSnapStrictness::None &&
aTarget.mSnapPoint.mY == y) {
snapTarget.mTargetIds.mIdsOnY.AppendElement(aTarget.mTargetId);
}
return true;
});
return Some(snapTarget);
}
void ScrollSnapUtils::PostPendingResnapIfNeededFor(nsIFrame* aFrame) {
ScrollSnapTargetId id = GetTargetIdFor(aFrame);
if (id == ScrollSnapTargetId::None) {
return;
}
if (nsIScrollableFrame* sf = nsLayoutUtils::GetNearestScrollableFrame(
aFrame, nsLayoutUtils::SCROLLABLE_SAME_DOC |
nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN)) {
sf->PostPendingResnapIfNeeded(aFrame);
}
}
void ScrollSnapUtils::PostPendingResnapFor(nsIFrame* aFrame) {
if (nsIScrollableFrame* sf = nsLayoutUtils::GetNearestScrollableFrame(
aFrame, nsLayoutUtils::SCROLLABLE_SAME_DOC |
nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN)) {
sf->PostPendingResnap();
}
}
bool ScrollSnapUtils::NeedsToRespectTargetWritingMode(
const nsSize& aSnapAreaSize, const nsSize& aSnapportSize) {
// Use the writing-mode on the target element if the snap area is larger than
// the snapport.
// https://drafts.csswg.org/css-scroll-snap/#snap-scope
//
// It's unclear `larger` means that the size is larger than only on the target
// axis. If it doesn't, it will pick the same axis in the case where only one
// axis is larger. For example, if an element size is (200 x 10) and the
// snapport size is (100 x 100) and if the element's writing mode is different
// from the scroller's writing mode, then `scroll-snap-align: start start`
// will be conflict.
return aSnapAreaSize.width > aSnapportSize.width ||
aSnapAreaSize.height > aSnapportSize.height;
}
static nsRect InflateByScrollMargin(const nsRect& aTargetRect,
const nsMargin& aScrollMargin,
const nsRect& aScrolledRect) {
// Inflate the rect by scroll-margin.
nsRect result = aTargetRect;
result.Inflate(aScrollMargin);
// But don't be beyond the limit boundary.
return result.Intersect(aScrolledRect);
}
nsRect ScrollSnapUtils::GetSnapAreaFor(const nsIFrame* aFrame,
const nsIFrame* aScrolledFrame,
const nsRect& aScrolledRect) {
nsRect targetRect = nsLayoutUtils::TransformFrameRectToAncestor(
aFrame, aFrame->GetRectRelativeToSelf(), aScrolledFrame);
// The snap area contains scroll-margin values.
// https://drafts.csswg.org/css-scroll-snap-1/#scroll-snap-area
nsMargin scrollMargin = aFrame->StyleMargin()->GetScrollMargin();
return InflateByScrollMargin(targetRect, scrollMargin, aScrolledRect);
}
} // namespace mozilla
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