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<!DOCTYPE html>
<html lang="en" class="reftest-wait">
<meta charset="utf-8">
<title>When a PaintedLayer is split up into two, the lower items should stay in their layer and the higher items should get a new one.</title>
<!-- The motivation for this is that we don't ever want to assign a new layer to the canvas background just because an item is split from it. -->
<style>
.content {
box-sizing: border-box;
width: 200px;
height: 200px;
border: 1px solid black;
}
.fixed {
position: fixed;
top: 20px;
left: 140px;
}
.onTopOfFixed {
position: absolute;
top: 120px;
left: 260px;
}
.reftest-no-paint {
border-color: lime;
}
.onTopOfFixed.reftest-no-paint {
left: 20px;
}
body {
margin: 0;
padding: 20px;
height: 3000px;
}
</style>
<div class="fixed content">
<!--
This layer is just there to force .onTopOfFixed into PaintedLayers above
the page background.
-->
</div>
<div class="onTopOfFixed reftest-no-paint content">
<!--
This item should start out sharing a PaintedLayer with the other
.onTopOfFixed item.
-->
</div>
<div class="fixed content" id="aboutToBecomeVisible" style="visibility: hidden">
<!--
This layer starts out hidden. When it becomes visible, it forces the two
.onTopOfFixed items into separate layers.
-->
</div>
<div class="onTopOfFixed content">
<!--
This item should start out sharing a PaintedLayer with the other
.onTopOfFixed item, but when the two items get split up, it should be this
one that changes layers, not the other one.
-->
</div>
<script>
function doTest() {
document.querySelector("#aboutToBecomeVisible").style.visibility = "visible";
document.documentElement.removeAttribute("class");
}
document.addEventListener("MozReftestInvalidate", doTest);
</script>
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