summaryrefslogtreecommitdiffstats
path: root/layout/reftests/svg/smil/reftest.list
blob: 1ec28de14ac7f5f6701933e9d99096e58b952a21 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
# Tests related to SVG Animation (using SMIL)
# XXXdholbert Partial list of features that still need reftests:
#   - calcMode=discrete, paced, spline
#   - Stacking of additive=[sum|replace] animations
#   - Stacking of additive animations, w/ "hybrid case of to-animation"
#   - Repeating animations, w/ & w/out accumulate=sum
#   - Interpolation between different units (e.g. font-size attr, 3em to 50px)
#   - Correct behavior for em/ex font-size animations, when context changes
#      (with change happening 1. when completed/frozen and 2. when animating)
#   - CSS properties
#   - DOM interfaces:
#    * Section 6.2 of http://www.w3.org/TR/smil-animation/
#    * Animation-related bits of http://www.w3.org/TR/SVG/struct.html#DOMInterfaces
#   - Some more "anim-retarget" tests, with attributeType being changed/cleared.
#     (after we've got support for SVG/SMIL animation of CSS properties)

# animateMotion tests
include motion/reftest.list

# animation sort-order tests
include sort/reftest.list

# set tests
include set/reftest.list

# style tests
include style/reftest.list

# animateTransform tests
include transform/reftest.list

# time-dependent tests
# XXXdholbert Disabling this class of tests for now, because most of them
# can & should be converted so they don't depend on specific timeout values.
# (to prevent sporadic failures due to nondeterminism)
# include timed/reftest.list

# time container tests
include container/reftest.list

# repeat tests
include repeat/reftest.list

# restart tests
include restart/reftest.list

# pause tests
include pause/reftest.list

# syncbase tests
include syncbase/reftest.list

# seek tests
include seek/reftest.list

# event tests
include event/reftest.list

# General tests
== anim-discrete-values-1.svg      anim-standard-ref.svg
== anim-discrete-values-2.svg      anim-standard-ref.svg
== anim-discrete-values-3.svg      anim-standard-ref.svg
== anim-discrete-replace-sum-1.svg anim-standard-ref.svg
== anim-discrete-sum-none-1.svg    anim-standard-ref.svg
== anim-discrete-sum-sum-1.svg     anim-standard-ref.svg

== anim-discrete-to-1.svg          anim-standard-ref.svg
== anim-discrete-to-2.svg          anim-standard-ref.svg
== anim-discrete-to-3.svg          anim-standard-ref.svg
== anim-discrete-to-4.svg          anim-standard-ref.svg

== anim-indefinite-to-1.svg        anim-standard-ref.svg
== anim-indefinite-to-2.svg        anim-standard-ref.svg
== anim-indefinite-to-3.svg        anim-standard-ref.svg
== anim-indefinite-to-4.svg        anim-standard-ref.svg

fails == anim-fillcolor-1.svg      anim-standard-ref.svg # bug 436296
== anim-fillopacity-1none.svg anim-standard-ref.svg
== anim-fillopacity-1css.svg  anim-standard-ref.svg
== anim-fillopacity-1xml.svg  anim-standard-ref.svg

fuzzy(0-1,0-3600) == anim-opacity-01.svg lime.svg

== anim-height-done-1a.svg anim-standard-ref.svg
== anim-height-done-1b.svg anim-standard-ref.svg
== anim-height-done-2.svg lime.svg
== anim-height-interp-1.svg anim-height-interp-1-ref.svg
== anim-height-interp-2.svg anim-height-interp-2-ref.svg
== anim-height-interp-3.svg anim-height-interp-3-ref.svg
== anim-height-interp-4.svg anim-height-interp-4-ref.svg
== anim-height-interp-5.svg anim-height-interp-5-ref.svg
== anim-height-interp-6.svg anim-height-interp-6-ref.svg

# check conditional processing
== anim-conditions-01.svg lime.svg
== anim-conditions-02.svg lime.svg

# animate some <length> attributes:
== anim-filter-primitive-size-01.svg lime.svg
== anim-filter-size-01.svg lime.svg
== anim-length-reset-01.svg lime.svg
== anim-nonpixel-length-reset-01.svg lime.svg
== anim-use-length-01.svg lime.svg
== anim-use-length-02.svg lime.svg

# animate some <number> attributes:
== anim-feComponentTransfer-01.svg lime.svg
== anim-feDistantLight-01.svg anim-feDistantLight-01-ref.svg
== anim-feOffset-01.svg lime.svg
== anim-feSpotLight-01.svg anim-feSpotLight-01-ref.svg
== anim-offset-01.svg lime.svg
== anim-pathLength-01.svg anim-pathLength-01-ref.svg

# animate some <number-optional-number> attributes:
fuzzy(0-1,0-600) == anim-feGaussianBlur-01.svg lime.svg

# animate some <integer> attributes:
== anim-feTurbulence-numOctaves-01.svg anim-feTurbulence-numOctaves-01-ref.svg

# animate some <integer-optional-integer> attributes:
== anim-feConvolveMatrix-order-01.svg anim-feConvolveMatrix-order-01-ref.svg

# animate some <angle> attributes:
== anim-marker-orient-01.svg lime.svg
# The test fails intermittently if this pref is enabled, see bug 1768650.
pref(gfx.webrender.svg-shapes,false) == anim-marker-orient-02.svg lime.svg

#animate points list:
== anim-polygon-points-01.svg anim-polygon-points-01-ref.svg
== anim-polyline-points-01.svg anim-polyline-points-01-ref.svg

# animate path data:
== anim-path-d-01.svg anim-path-d-01-ref.svg

# animate some enumeration attributes:
== anim-feComposite-operator-01.svg lime.svg
== anim-filter-filterUnits-01.svg lime.svg

# animate some boolean attributes:
== anim-feConvolveMatrix-preserveAlpha-01.svg lime.svg

# animate some viewBox attributes
fuzzy-if(Android,0-4,0-1) == anim-svg-viewBox-01.svg lime.svg
== anim-svg-viewBox-02.svg lime.svg
== anim-svg-viewBox-03.svg lime.svg
== anim-view-01.svg#view lime.svg

# animate some preserveAspectRatio attributes
== anim-feImage-preserveAspectRatio-01.svg lime.svg
== anim-svg-preserveAspectRatio-01.svg lime.svg

# animate some string attributes:
== anim-filter-href-01.svg lime.svg
== anim-gradient-href-01.svg lime.svg
== anim-image-href-01.svg lime.svg
== anim-pattern-href-01.svg lime.svg
== anim-use-href-01.svg lime.svg

# animate the class attribute
== anim-class-01.svg lime.svg
== anim-class-02.svg lime.svg
== anim-class-03.svg lime.svg
== anim-class-04.svg anim-class-04-ref.svg

# animate with some paint server values
== anim-paintserver-1.svg anim-paintserver-1-ref.svg

# animate attributes on text content children
== anim-text-attr-01.svg anim-text-attr-01-ref.svg

# animate where the base value is non-interpolatable but will be replaced anyway
== anim-fill-overpaintserver-1.svg lime.svg
== anim-fill-overpaintserver-2.svg lime.svg

# animate where we fallback from 'additive' animation to non-additive
== anim-additive-fallback-1.svg anim-standard-ref.svg

== anim-remove-1.svg anim-standard-ref.svg
== anim-remove-2.svg anim-standard-ref.svg
== anim-remove-3.svg anim-standard-ref.svg
== anim-remove-4.svg anim-standard-ref.svg
== anim-remove-5.svg anim-standard-ref.svg
== anim-remove-6.svg anim-standard-ref.svg
== anim-remove-7.svg anim-standard-ref.svg
== anim-remove-8css.svg anim-standard-ref.svg
== anim-remove-8xml.svg anim-standard-ref.svg
== anim-remove-9.svg anim-standard-ref.svg
== anim-retarget-1.svg anim-standard-ref.svg
== anim-retarget-2.svg anim-standard-ref.svg
== anim-retarget-3.svg anim-standard-ref.svg
== anim-retarget-4.svg anim-standard-ref.svg
== anim-retarget-5.svg anim-standard-ref.svg
== anim-retarget-6.svg anim-standard-ref.svg
== anim-retarget-7.svg anim-standard-ref.svg
== anim-retarget-8.svg anim-standard-ref.svg

fails == anim-strokecolor-1.svg anim-standard-ref.svg # bug 436296
== anim-strokewidth-1xml.svg anim-standard-ref.svg

== anim-targethref-1.svg anim-standard-ref.svg
== anim-targethref-2.svg anim-standard-ref.svg
== anim-targethref-3.svg anim-standard-ref.svg
== anim-targethref-4.svg anim-standard-ref.svg
== anim-targethref-5.svg anim-standard-ref.svg
== anim-targethref-6.svg anim-standard-ref.svg
== anim-targethref-7.svg anim-standard-ref.svg
== anim-targethref-8.svg anim-standard-ref.svg
== anim-targethref-9.svg anim-standard-ref.svg
== anim-targethref-10.svg anim-standard-ref.svg

== anim-text-rotate-01.svg anim-text-rotate-01-ref.svg
== anim-feFuncR-tableValues-01.svg anim-feFuncR-tableValues-01-ref.svg

skip == anim-text-x-y-dx-dy-01.svg anim-text-x-y-dx-dy-01-ref.svg # bug 579588

== anim-width-done-1a.svg anim-standard-ref.svg
== anim-width-done-1b.svg anim-standard-ref.svg

== anim-x-done-1a.svg anim-standard-ref.svg
== anim-x-done-1b.svg anim-standard-ref.svg
== anim-x-interp-1.svg anim-x-interp-1-ref.svg
== anim-x-interp-2.svg anim-x-interp-2-ref.svg
== anim-x-interp-3.svg anim-x-interp-3-ref.svg
== anim-x-interp-4.svg anim-x-interp-4-ref.svg
== anim-x-interp-5.svg anim-x-interp-5-ref.svg
== anim-x-interp-6.svg anim-x-interp-6-ref.svg

== anim-y-done-1a.svg anim-standard-ref.svg
== anim-y-done-1b.svg anim-standard-ref.svg
== anim-y-interp-1.svg anim-y-interp-1-ref.svg
== anim-y-interp-2.svg anim-y-interp-2-ref.svg
== anim-y-interp-3.svg anim-y-interp-3-ref.svg
== anim-y-interp-4.svg anim-y-interp-4-ref.svg
== anim-y-interp-5.svg anim-y-interp-5-ref.svg
== anim-y-interp-6.svg anim-y-interp-6-ref.svg

# Test we don't rely on HasAttr to see if an attribute has been set
== anim-rect-rxry-1.svg anim-rect-rxry-1-ref.svg
fuzzy(0-1,0-350) == anim-pattern-attr-presence-01.svg anim-pattern-attr-presence-01-ref.svg
fuzzy-if(cocoaWidget&&layersGPUAccelerated,0-1,0-2) == anim-gradient-attr-presence-01.svg anim-gradient-attr-presence-01-ref.svg

== api-sanity-1.svg lime.svg

== freeze-applied-late-1.svg anim-standard-ref.svg
== freeze-applied-late-2.svg anim-standard-ref.svg
== freeze-applied-late-3.svg anim-standard-ref.svg
== freeze-applied-late-4.svg anim-standard-ref.svg
== frozen-to-anim-1.svg lime.svg

== inactivate-with-active-unchanged-1.svg anim-standard-ref.svg
== inactivate-with-active-unchanged-2.svg anim-standard-ref.svg

== mapped-attr-long-url-1.svg lime.svg
== mapped-attr-long-url-2.svg lime.svg

== min-1.svg lime.svg

== shadow-dom-01.html lime.svg

== smil-transitions-interaction-1a.svg lime.svg
== smil-transitions-interaction-1b.svg lime.svg
== smil-transitions-interaction-2a.svg lime.svg
== smil-transitions-interaction-2b.svg lime.svg
== smil-transitions-interaction-3a.svg lime.svg
== smil-transitions-interaction-3b.svg lime.svg
== smil-transitions-interaction-4a.svg lime.svg
== smil-transitions-interaction-4b.svg lime.svg

# Test filtering of excessive times
== filtered-instance-time-1.svg anim-standard-ref.svg

# Animation tests disable reduceTimerPrecision because they use a screenshot
# mechanism that relies on performance.now(), and on low precision that can be
# finnicky.

# Test animation using defs element
pref(privacy.reduceTimerPrecision,false) == anim-defs-gradient-property.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-defs-gradient-attribute.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-defs-fill.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-defs-width.svg lime.svg

# Test animation that changes 'display' attribute
pref(privacy.reduceTimerPrecision,false) == anim-display.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-display-in-g-element.svg lime.svg

# Test animation that change 'display' style value to 'none'
== anim-change-display-none-for-ancestor-elem.html lime.html
== anim-change-display-none-for-target-elem.html lime.html
== anim-change-display-none-for-dynamically-appended-elem.html lime.html
== anim-change-display-block-for-dynamically-appended-elem.html anim-standard-ref.html

fuzzy(0-31,0-308) == anim-clipPath-viewBox.svg anim-clipPath-viewBox-ref.svg

# Test animations for overflow.
== anim-overflow-shorthand.svg anim-overflow-shorthand-ref.svg