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<!--
  We want to test that reset behaviour is actually applied when an animation
  restarts and not before.

  Therefore we build up the following graph:

    |..|  |..|
    1  2  3  4

  But at t=2.5s we add a begin instance at t=3.9s. This should be cleared when
  we restart at t=3s and hence the animation should no longer be playing at
  t=4s.
 -->
<svg xmlns="http://www.w3.org/2000/svg"
  xmlns:xlink="http://www.w3.org/1999/xlink"
  class="reftest-wait"
  onload="addInstanceTimes()">
  <script type="text/ecmascript"><![CDATA[
    function addInstanceTimes() {
      var svg = document.documentElement;
      svg.pauseAnimations();
      svg.setCurrentTime(2.5);
      var anim = document.getElementById('anim');
      anim.beginElementAt(1.4);
      setTimeAndSnapshot(4.0, true);
    }
  ]]></script>
  <script xlink:href="../smil-util.js" type="text/javascript"/>
  <rect width="100" height="100" fill="green">
    <set attributeName="fill" attributeType="CSS"
      to="red" begin="1s; 3s" dur="1s" fill="remove" id="anim"/>
  </rect>
</svg>