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<!DOCTYPE html>
<html>
<head>
<title>
Test for animation.effect.updateTiming({ endDelay }) on compositor
animations
</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
<style type="text/css">
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, fill: 'none' });
await waitForPaints();
advance_clock(100);
omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
"Animation is running on compositor");
animation.effect.updateTiming({ endDelay: 1000 });
await waitForPaints();
omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
"Animation remains on compositor when endDelay is changed");
advance_clock(1000);
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread");
done_div();
});
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, endDelay: -500, fill: 'none' });
await waitForPaints();
advance_clock(400);
await waitForPaints();
omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
"Animation is updated on compositor " +
"duration 1000, endDelay -500, fill none, current time 400");
advance_clock(100);
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill none, current time 500");
advance_clock(400);
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill none, current time 900");
advance_clock(100);
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill none, current time 1000");
done_div();
});
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, endDelay: 1000, fill: 'forwards' });
await waitForPaints();
advance_clock(1500);
await waitForPaints();
omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
"The end delay is performed on the compositor thread");
done_div();
});
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, endDelay: -500, fill: 'forwards' });
await waitForPaints();
advance_clock(400);
await waitForPaints();
omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
"Animation is updated on compositor " +
"duration 1000, endDelay -500, fill forwards, current time 400");
advance_clock(100);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill forwards, current time 500");
advance_clock(400);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill forwards, current time 900");
advance_clock(100);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill forwards, current time 1000");
done_div();
});
</script>
</body>
</html>
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