1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SVGContextPaint.h"
#include "gfxContext.h"
#include "gfxUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/BasePrincipal.h"
#include "mozilla/dom/Document.h"
#include "mozilla/extensions/WebExtensionPolicy.h"
#include "mozilla/StaticPrefs_svg.h"
#include "mozilla/SVGObserverUtils.h"
#include "mozilla/SVGUtils.h"
#include "SVGPaintServerFrame.h"
using namespace mozilla::gfx;
using namespace mozilla::image;
namespace mozilla {
using image::imgDrawingParams;
/* static */
bool SVGContextPaint::IsAllowedForImageFromURI(nsIURI* aURI) {
if (StaticPrefs::svg_context_properties_content_enabled()) {
return true;
}
// Context paint is pref'ed off for Web content. Ideally we'd have some
// easy means to determine whether the frame that has linked to the image
// is a frame for a content node that originated from Web content.
// Unfortunately different types of anonymous content, about: documents
// such as about:reader, etc. that are "our" code that we ship are
// sometimes hard to distinguish from real Web content. As a result,
// instead of trying to figure out what content is "ours" we instead let
// any content provide image context paint, but only if the image is
// chrome:// or resource:// do we return true. This should be sufficient
// to stop the image context paint feature being useful to (and therefore
// used by and relied upon by) Web content. (We don't want Web content to
// use this feature because we're not sure that image context paint is a
// good mechanism for wider use, or suitable for specification.)
//
// Because the default favicon used in the browser UI needs context paint, we
// also allow it for:
// - page-icon:<page-url> (used in history and bookmark items)
// - cached-favicon:<page-url> (used in the awesomebar)
// This allowance does also inadvertently expose context-paint to 3rd-party
// favicons, which is not great, but that hasn't caused trouble as far as we
// know. Also: other places such as the tab bar don't use these protocols to
// load favicons, so they help to ensure that 3rd-party favicons don't grow
// to depend on this feature.
//
// One case that is not covered by chrome:// or resource:// are WebExtensions,
// specifically ones that are "ours". WebExtensions are moz-extension://
// regardless if the extension is in-tree or not. Since we don't want
// extension developers coming to rely on image context paint either, we only
// enable context-paint for extensions that are owned by Mozilla
// (based on the extension permission "internal:svgContextPropertiesAllowed").
//
// We also allow this for browser UI icons that are served up from
// Mozilla-controlled domains listed in the
// svg.context-properties.content.allowed-domains pref.
//
nsAutoCString scheme;
if (NS_SUCCEEDED(aURI->GetScheme(scheme)) &&
(scheme.EqualsLiteral("chrome") || scheme.EqualsLiteral("resource") ||
scheme.EqualsLiteral("page-icon") ||
scheme.EqualsLiteral("cached-favicon"))) {
return true;
}
RefPtr<BasePrincipal> principal =
BasePrincipal::CreateContentPrincipal(aURI, OriginAttributes());
RefPtr<extensions::WebExtensionPolicy> addonPolicy = principal->AddonPolicy();
if (addonPolicy) {
// Only allowed for extensions that have the
// internal:svgContextPropertiesAllowed permission (added internally from
// to Mozilla-owned extensions, see `isMozillaExtension` function
// defined in Extension.jsm for the exact criteria).
return addonPolicy->HasPermission(
nsGkAtoms::svgContextPropertiesAllowedPermission);
}
bool isInAllowList = false;
principal->IsURIInPrefList("svg.context-properties.content.allowed-domains",
&isInAllowList);
return isInAllowList;
}
/**
* Stores in |aTargetPaint| information on how to reconstruct the current
* fill or stroke pattern. Will also set the paint opacity to transparent if
* the paint is set to "none".
* @param aOuterContextPaint pattern information from the outer text context
* @param aTargetPaint where to store the current pattern information
* @param aFillOrStroke member pointer to the paint we are setting up
*/
static void SetupInheritablePaint(const DrawTarget* aDrawTarget,
const gfxMatrix& aContextMatrix,
nsIFrame* aFrame, float& aOpacity,
SVGContextPaint* aOuterContextPaint,
SVGContextPaintImpl::Paint& aTargetPaint,
StyleSVGPaint nsStyleSVG::*aFillOrStroke,
nscolor aDefaultFallbackColor,
imgDrawingParams& aImgParams) {
const nsStyleSVG* style = aFrame->StyleSVG();
SVGPaintServerFrame* ps =
SVGObserverUtils::GetAndObservePaintServer(aFrame, aFillOrStroke);
if (ps) {
RefPtr<gfxPattern> pattern =
ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix,
aFillOrStroke, aOpacity, aImgParams);
if (pattern) {
aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps);
return;
}
}
if (aOuterContextPaint) {
RefPtr<gfxPattern> pattern;
auto tag = SVGContextPaintImpl::Paint::Tag::None;
switch ((style->*aFillOrStroke).kind.tag) {
case StyleSVGPaintKind::Tag::ContextFill:
tag = SVGContextPaintImpl::Paint::Tag::ContextFill;
pattern = aOuterContextPaint->GetFillPattern(
aDrawTarget, aOpacity, aContextMatrix, aImgParams);
break;
case StyleSVGPaintKind::Tag::ContextStroke:
tag = SVGContextPaintImpl::Paint::Tag::ContextStroke;
pattern = aOuterContextPaint->GetStrokePattern(
aDrawTarget, aOpacity, aContextMatrix, aImgParams);
break;
default:;
}
if (pattern) {
aTargetPaint.SetContextPaint(aOuterContextPaint, tag);
return;
}
}
nscolor color = SVGUtils::GetFallbackOrPaintColor(
*aFrame->Style(), aFillOrStroke, aDefaultFallbackColor);
aTargetPaint.SetColor(color);
}
DrawMode SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget,
const gfxMatrix& aContextMatrix,
nsIFrame* aFrame,
SVGContextPaint* aOuterContextPaint,
imgDrawingParams& aImgParams) {
DrawMode toDraw = DrawMode(0);
const nsStyleSVG* style = aFrame->StyleSVG();
// fill:
if (style->mFill.kind.IsNone()) {
SetFillOpacity(0.0f);
} else {
float opacity =
SVGUtils::GetOpacity(style->mFillOpacity, aOuterContextPaint);
SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, opacity,
aOuterContextPaint, mFillPaint, &nsStyleSVG::mFill,
NS_RGB(0, 0, 0), aImgParams);
SetFillOpacity(opacity);
toDraw |= DrawMode::GLYPH_FILL;
}
// stroke:
if (style->mStroke.kind.IsNone()) {
SetStrokeOpacity(0.0f);
} else {
float opacity =
SVGUtils::GetOpacity(style->mStrokeOpacity, aOuterContextPaint);
SetupInheritablePaint(
aDrawTarget, aContextMatrix, aFrame, opacity, aOuterContextPaint,
mStrokePaint, &nsStyleSVG::mStroke, NS_RGBA(0, 0, 0, 0), aImgParams);
SetStrokeOpacity(opacity);
toDraw |= DrawMode::GLYPH_STROKE;
}
return toDraw;
}
void SVGContextPaint::InitStrokeGeometry(gfxContext* aContext,
float devUnitsPerSVGUnit) {
mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit;
aContext->CurrentDash(mDashes, &mDashOffset);
for (uint32_t i = 0; i < mDashes.Length(); i++) {
mDashes[i] /= devUnitsPerSVGUnit;
}
mDashOffset /= devUnitsPerSVGUnit;
}
SVGContextPaint* SVGContextPaint::GetContextPaint(nsIContent* aContent) {
dom::Document* ownerDoc = aContent->OwnerDoc();
const auto* contextPaint = ownerDoc->GetCurrentContextPaint();
// XXX The SVGContextPaint that Document keeps around is const. We could
// and should keep that constness to the SVGContextPaint that we get here
// (SVGImageContext is never changed after it is initialized).
//
// Unfortunately lazy initialization of SVGContextPaint (which is a member of
// SVGImageContext, and also conceptually never changes after construction)
// prevents some of SVGContextPaint's conceptually const methods from being
// const. Trying to fix SVGContextPaint (perhaps by using |mutable|) is a
// bit of a headache so for now we punt on that, don't reapply the constness
// to the SVGContextPaint here, and trust that no one will add code that
// actually modifies the object.
return const_cast<SVGContextPaint*>(contextPaint);
}
already_AddRefed<gfxPattern> SVGContextPaintImpl::GetFillPattern(
const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM,
aImgParams);
}
already_AddRefed<gfxPattern> SVGContextPaintImpl::GetStrokePattern(
const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke,
aCTM, aImgParams);
}
already_AddRefed<gfxPattern> SVGContextPaintImpl::Paint::GetPattern(
const DrawTarget* aDrawTarget, float aOpacity,
StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
RefPtr<gfxPattern> pattern;
if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) {
// Set the pattern matrix just in case it was messed with by a previous
// caller. We should get the same matrix each time a pattern is constructed
// so this should be fine.
pattern->SetMatrix(aCTM * mPatternMatrix);
return pattern.forget();
}
switch (mPaintType) {
case Tag::None:
pattern = new gfxPattern(DeviceColor());
mPatternMatrix = gfxMatrix();
break;
case Tag::Color: {
DeviceColor color = ToDeviceColor(mPaintDefinition.mColor);
color.a *= aOpacity;
pattern = new gfxPattern(color);
mPatternMatrix = gfxMatrix();
break;
}
case Tag::PaintServer:
pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern(
mFrame, aDrawTarget, mContextMatrix, aFillOrStroke, aOpacity,
aImgParams);
if (!pattern) {
return nullptr;
}
{
// m maps original-user-space to pattern space
gfxMatrix m = pattern->GetMatrix();
gfxMatrix deviceToOriginalUserSpace = mContextMatrix;
if (!deviceToOriginalUserSpace.Invert()) {
return nullptr;
}
// mPatternMatrix maps device space to pattern space via original user
// space
mPatternMatrix = deviceToOriginalUserSpace * m;
}
pattern->SetMatrix(aCTM * mPatternMatrix);
break;
case Tag::ContextFill:
pattern = mPaintDefinition.mContextPaint->GetFillPattern(
aDrawTarget, aOpacity, aCTM, aImgParams);
// Don't cache this. mContextPaint will have cached it anyway. If we
// cache it, we'll have to compute mPatternMatrix, which is annoying.
return pattern.forget();
case Tag::ContextStroke:
pattern = mPaintDefinition.mContextPaint->GetStrokePattern(
aDrawTarget, aOpacity, aCTM, aImgParams);
// Don't cache this. mContextPaint will have cached it anyway. If we
// cache it, we'll have to compute mPatternMatrix, which is annoying.
return pattern.forget();
default:
MOZ_ASSERT(false, "invalid paint type");
return nullptr;
}
mPatternCache.InsertOrUpdate(aOpacity, RefPtr{pattern});
return pattern.forget();
}
AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint(
const SVGContextPaint* aContextPaint, dom::Document* aDocument)
: mDocument(aDocument),
mOuterContextPaint(aDocument->GetCurrentContextPaint()) {
mDocument->SetCurrentContextPaint(aContextPaint);
}
AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() {
mDocument->SetCurrentContextPaint(mOuterContextPaint);
}
// SVGEmbeddingContextPaint
already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetFillPattern(
const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
if (!mFill) {
return nullptr;
}
// The gfxPattern that we create below depends on aFillOpacity, and since
// different elements in the SVG image may pass in different values for
// fill opacities we don't try to cache the gfxPattern that we create.
DeviceColor fill = *mFill;
fill.a *= aFillOpacity;
return do_AddRef(new gfxPattern(fill));
}
already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetStrokePattern(
const DrawTarget* aDrawTarget, float aStrokeOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
if (!mStroke) {
return nullptr;
}
DeviceColor stroke = *mStroke;
stroke.a *= aStrokeOpacity;
return do_AddRef(new gfxPattern(stroke));
}
uint32_t SVGEmbeddingContextPaint::Hash() const {
uint32_t hash = 0;
if (mFill) {
hash = HashGeneric(hash, mFill->ToABGR());
} else {
// Arbitrary number, just to avoid trivial hash collisions between pairs of
// instances where one embedding context has fill set to the same value as
// another context has stroke set to.
hash = 1;
}
if (mStroke) {
hash = HashGeneric(hash, mStroke->ToABGR());
}
if (mFillOpacity != 1.0f) {
hash = HashGeneric(hash, mFillOpacity);
}
if (mStrokeOpacity != 1.0f) {
hash = HashGeneric(hash, mStrokeOpacity);
}
return hash;
}
} // namespace mozilla
|