summaryrefslogtreecommitdiffstats
path: root/remote/marionette/server.sys.mjs
blob: 36e7a9d6398205ccaf60e869dcaa34c76475e08f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

const lazy = {};

ChromeUtils.defineESModuleGetters(lazy, {
  assert: "chrome://remote/content/shared/webdriver/Assert.sys.mjs",
  Command: "chrome://remote/content/marionette/message.sys.mjs",
  DebuggerTransport: "chrome://remote/content/marionette/transport.sys.mjs",
  error: "chrome://remote/content/shared/webdriver/Errors.sys.mjs",
  GeckoDriver: "chrome://remote/content/marionette/driver.sys.mjs",
  Log: "chrome://remote/content/shared/Log.sys.mjs",
  MarionettePrefs: "chrome://remote/content/marionette/prefs.sys.mjs",
  Message: "chrome://remote/content/marionette/message.sys.mjs",
  PollPromise: "chrome://remote/content/shared/Sync.sys.mjs",
  Response: "chrome://remote/content/marionette/message.sys.mjs",
});

ChromeUtils.defineLazyGetter(lazy, "logger", () =>
  lazy.Log.get(lazy.Log.TYPES.MARIONETTE)
);
ChromeUtils.defineLazyGetter(lazy, "ServerSocket", () => {
  return Components.Constructor(
    "@mozilla.org/network/server-socket;1",
    "nsIServerSocket",
    "initSpecialConnection"
  );
});

const { KeepWhenOffline, LoopbackOnly } = Ci.nsIServerSocket;

const PROTOCOL_VERSION = 3;

/**
 * Bootstraps Marionette and handles incoming client connections.
 *
 * Starting the Marionette server will open a TCP socket sporting the
 * debugger transport interface on the provided `port`.  For every
 * new connection, a {@link TCPConnection} is created.
 */
export class TCPListener {
  /**
   * @param {number} port
   *     Port for server to listen to.
   */
  constructor(port) {
    this.port = port;
    this.socket = null;
    this.conns = new Set();
    this.nextConnID = 0;
    this.alive = false;
  }

  /**
   * Function produces a {@link GeckoDriver}.
   *
   * Determines the application to initialise the driver with.
   *
   * @returns {GeckoDriver}
   *     A driver instance.
   */
  driverFactory() {
    return new lazy.GeckoDriver(this);
  }

  async setAcceptConnections(value) {
    if (value) {
      if (!this.socket) {
        await lazy.PollPromise(
          (resolve, reject) => {
            try {
              const flags = KeepWhenOffline | LoopbackOnly;
              const backlog = 1;
              this.socket = new lazy.ServerSocket(this.port, flags, backlog);
              resolve();
            } catch (e) {
              lazy.logger.debug(
                `Could not bind to port ${this.port} (${e.name})`
              );
              reject();
            }
          },
          { interval: 250, timeout: 5000 }
        );

        // Since PollPromise doesn't throw when timeout expires,
        // we can end up in the situation when the socket is undefined.
        if (!this.socket) {
          throw new Error(`Could not bind to port ${this.port}`);
        }

        this.port = this.socket.port;

        this.socket.asyncListen(this);
        lazy.logger.info(`Listening on port ${this.port}`);
      }
    } else if (this.socket) {
      // Note that closing the server socket will not close currently active
      // connections.
      this.socket.close();
      this.socket = null;
      lazy.logger.info(`Stopped listening on port ${this.port}`);
    }
  }

  /**
   * Bind this listener to {@link #port} and start accepting incoming
   * socket connections on {@link #onSocketAccepted}.
   *
   * The marionette.port preference will be populated with the value
   * of {@link #port}.
   */
  async start() {
    if (this.alive) {
      return;
    }

    // Start socket server and listening for connection attempts
    await this.setAcceptConnections(true);
    lazy.MarionettePrefs.port = this.port;
    this.alive = true;
  }

  async stop() {
    if (!this.alive) {
      return;
    }

    // Shutdown server socket, and no longer listen for new connections
    await this.setAcceptConnections(false);
    this.alive = false;
  }

  onSocketAccepted(serverSocket, clientSocket) {
    let input = clientSocket.openInputStream(0, 0, 0);
    let output = clientSocket.openOutputStream(0, 0, 0);
    let transport = new lazy.DebuggerTransport(input, output);

    // Only allow a single active WebDriver session at a time
    const hasActiveSession = [...this.conns].find(
      conn => !!conn.driver.currentSession
    );
    if (hasActiveSession) {
      lazy.logger.warn(
        "Connection attempt denied because an active session has been found"
      );

      // Ideally we should stop the server to listen for new connection
      // attempts, but the current architecture doesn't allow us to do that.
      // As such just close the transport if no further connections are allowed.
      transport.close();
      return;
    }

    let conn = new TCPConnection(
      this.nextConnID++,
      transport,
      this.driverFactory.bind(this)
    );
    conn.onclose = this.onConnectionClosed.bind(this);
    this.conns.add(conn);

    lazy.logger.debug(
      `Accepted connection ${conn.id} ` +
        `from ${clientSocket.host}:${clientSocket.port}`
    );
    conn.sayHello();
    transport.ready();
  }

  onConnectionClosed(conn) {
    lazy.logger.debug(`Closed connection ${conn.id}`);
    this.conns.delete(conn);
  }
}

/**
 * Marionette client connection.
 *
 * Dispatches packets received to their correct service destinations
 * and sends back the service endpoint's return values.
 *
 * @param {number} connID
 *     Unique identifier of the connection this dispatcher should handle.
 * @param {DebuggerTransport} transport
 *     Debugger transport connection to the client.
 * @param {function(): GeckoDriver} driverFactory
 *     Factory function that produces a {@link GeckoDriver}.
 */
export class TCPConnection {
  constructor(connID, transport, driverFactory) {
    this.id = connID;
    this.conn = transport;

    // transport hooks are TCPConnection#onPacket
    // and TCPConnection#onClosed
    this.conn.hooks = this;

    // callback for when connection is closed
    this.onclose = null;

    // last received/sent message ID
    this.lastID = 0;

    this.driver = driverFactory();
  }

  #log(msg) {
    let dir = msg.origin == lazy.Message.Origin.Client ? "->" : "<-";
    lazy.logger.debug(`${this.id} ${dir} ${msg.toString()}`);
  }

  /**
   * Debugger transport callback that cleans up
   * after a connection is closed.
   */
  onClosed() {
    this.driver.deleteSession();
    if (this.onclose) {
      this.onclose(this);
    }
  }

  /**
   * Callback that receives data packets from the client.
   *
   * If the message is a Response, we look up the command previously
   * issued to the client and run its callback, if any.  In case of
   * a Command, the corresponding is executed.
   *
   * @param {Array.<number, number, ?, ?>} data
   *     A four element array where the elements, in sequence, signifies
   *     message type, message ID, method name or error, and parameters
   *     or result.
   */
  onPacket(data) {
    // unable to determine how to respond
    if (!Array.isArray(data)) {
      let e = new TypeError(
        "Unable to unmarshal packet data: " + JSON.stringify(data)
      );
      lazy.error.report(e);
      return;
    }

    // return immediately with any error trying to unmarshal message
    let msg;
    try {
      msg = lazy.Message.fromPacket(data);
      msg.origin = lazy.Message.Origin.Client;
      this.#log(msg);
    } catch (e) {
      let resp = this.createResponse(data[1]);
      resp.sendError(e);
      return;
    }

    // execute new command
    if (msg instanceof lazy.Command) {
      (async () => {
        await this.execute(msg);
      })();
    } else {
      lazy.logger.fatal("Cannot process messages other than Command");
    }
  }

  /**
   * Executes a Marionette command and sends back a response when it
   * has finished executing.
   *
   * If the command implementation sends the response itself by calling
   * <code>resp.send()</code>, the response is guaranteed to not be
   * sent twice.
   *
   * Errors thrown in commands are marshaled and sent back, and if they
   * are not {@link WebDriverError} instances, they are additionally
   * propagated and reported to {@link Components.utils.reportError}.
   *
   * @param {Command} cmd
   *     Command to execute.
   */
  async execute(cmd) {
    let resp = this.createResponse(cmd.id);
    let sendResponse = () => resp.sendConditionally(resp => !resp.sent);
    let sendError = resp.sendError.bind(resp);

    await this.despatch(cmd, resp)
      .then(sendResponse, sendError)
      .catch(lazy.error.report);
  }

  /**
   * Despatches command to appropriate Marionette service.
   *
   * @param {Command} cmd
   *     Command to run.
   * @param {Response} resp
   *     Mutable response where the command's return value will be
   *     assigned.
   *
   * @throws {Error}
   *     A command's implementation may throw at any time.
   */
  async despatch(cmd, resp) {
    const startTime = Cu.now();

    let fn = this.driver.commands[cmd.name];
    if (typeof fn == "undefined") {
      throw new lazy.error.UnknownCommandError(cmd.name);
    }

    if (cmd.name != "WebDriver:NewSession") {
      lazy.assert.session(this.driver.currentSession);
    }

    let rv = await fn.bind(this.driver)(cmd);

    // Bug 1819029: Some older commands cannot return a response wrapped within
    // a value field because it would break compatibility with geckodriver and
    // Marionette client. It's unlikely that we are going to fix that.
    //
    // Warning: No more commands should be added to this list!
    const commandsNoValueResponse = [
      "Marionette:Quit",
      "WebDriver:FindElements",
      "WebDriver:FindElementsFromShadowRoot",
      "WebDriver:CloseChromeWindow",
      "WebDriver:CloseWindow",
      "WebDriver:FullscreenWindow",
      "WebDriver:GetCookies",
      "WebDriver:GetElementRect",
      "WebDriver:GetTimeouts",
      "WebDriver:GetWindowHandles",
      "WebDriver:GetWindowRect",
      "WebDriver:MaximizeWindow",
      "WebDriver:MinimizeWindow",
      "WebDriver:NewSession",
      "WebDriver:NewWindow",
      "WebDriver:SetWindowRect",
    ];

    if (rv != null) {
      // By default the Response' constructor sets the body to `{ value: null }`.
      // As such we only want to override the value if it's neither `null` nor
      // `undefined`.
      if (commandsNoValueResponse.includes(cmd.name)) {
        resp.body = rv;
      } else {
        resp.body.value = rv;
      }
    }

    if (Services.profiler?.IsActive()) {
      ChromeUtils.addProfilerMarker(
        "Marionette: Command",
        { startTime, category: "Remote-Protocol" },
        `${cmd.name} (${cmd.id})`
      );
    }
  }

  /**
   * Fail-safe creation of a new instance of {@link Response}.
   *
   * @param {number} msgID
   *     Message ID to respond to.  If it is not a number, -1 is used.
   *
   * @returns {Response}
   *     Response to the message with `msgID`.
   */
  createResponse(msgID) {
    if (typeof msgID != "number") {
      msgID = -1;
    }
    return new lazy.Response(msgID, this.send.bind(this));
  }

  sendError(err, cmdID) {
    let resp = new lazy.Response(cmdID, this.send.bind(this));
    resp.sendError(err);
  }

  /**
   * When a client connects we send across a JSON Object defining the
   * protocol level.
   *
   * This is the only message sent by Marionette that does not follow
   * the regular message format.
   */
  sayHello() {
    let whatHo = {
      applicationType: "gecko",
      marionetteProtocol: PROTOCOL_VERSION,
    };
    this.sendRaw(whatHo);
  }

  /**
   * Delegates message to client based on the provided  {@code cmdID}.
   * The message is sent over the debugger transport socket.
   *
   * The command ID is a unique identifier assigned to the client's request
   * that is used to distinguish the asynchronous responses.
   *
   * Whilst responses to commands are synchronous and must be sent in the
   * correct order.
   *
   * @param {Message} msg
   *     The command or response to send.
   */
  send(msg) {
    msg.origin = lazy.Message.Origin.Server;
    if (msg instanceof lazy.Response) {
      this.sendToClient(msg);
    } else {
      lazy.logger.fatal("Cannot send messages other than Response");
    }
  }

  // Low-level methods:

  /**
   * Send given response to the client over the debugger transport socket.
   *
   * @param {Response} resp
   *     The response to send back to the client.
   */
  sendToClient(resp) {
    this.sendMessage(resp);
  }

  /**
   * Marshal message to the Marionette message format and send it.
   *
   * @param {Message} msg
   *     The message to send.
   */
  sendMessage(msg) {
    this.#log(msg);
    let payload = msg.toPacket();
    this.sendRaw(payload);
  }

  /**
   * Send the given payload over the debugger transport socket to the
   * connected client.
   *
   * @param {Object<string, ?>} payload
   *     The payload to ship.
   */
  sendRaw(payload) {
    this.conn.send(payload);
  }

  toString() {
    return `[object TCPConnection ${this.id}]`;
  }
}