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path: root/testing/web-platform/meta/css/geometry/DOMMatrix2DInit-validate-fixup.html.ini
blob: bfade899133532201bedcc10fea1e848fdcf5d66 (plain)
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[DOMMatrix2DInit-validate-fixup.html]
  [addPath({b: 2})]
    expected:
      if (os == "linux") and not debug and fission and (processor == "x86"): [PASS, FAIL]
      if (os == "linux") and debug and swgl: PASS
      if (os == "linux") and debug and not swgl: FAIL
      if (os == "android") and swgl: [PASS, FAIL]
      if os == "mac": FAIL
      if os == "win": PASS
      [FAIL, PASS]

  [addPath({c: 2})]
    expected:
      if (os == "linux") and not debug and fission and (processor == "x86"): [PASS, FAIL]
      if (os == "linux") and debug and not swgl: FAIL
      if (os == "linux") and debug and swgl: PASS
      if (os == "android") and swgl: [PASS, FAIL]
      if os == "win": PASS
      if os == "mac": FAIL
      [FAIL, PASS]

  [addPath({m12: 2})]
    expected:
      if (os == "linux") and not debug and fission and (processor == "x86"): [PASS, FAIL]
      if (os == "linux") and debug and not swgl: FAIL
      if (os == "linux") and debug and swgl: PASS
      if (os == "android") and swgl: [PASS, FAIL]
      if os == "mac": FAIL
      if os == "win": PASS
      [FAIL, PASS]

  [addPath({m21: 2})]
    expected:
      if (os == "linux") and not debug and fission and (processor == "x86"): [PASS, FAIL]
      if (os == "linux") and debug and not swgl: FAIL
      if (os == "linux") and debug and swgl: PASS
      if (os == "android") and swgl: [PASS, FAIL]
      if os == "win": PASS
      if os == "mac": FAIL
      [FAIL, PASS]