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path: root/testing/web-platform/meta/html/canvas/element/manual/imagebitmap/createImageBitmap-flipY.html.ini
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[createImageBitmap-flipY.html]
  expected:
    if (os == "android") and debug and not swgl: [TIMEOUT, OK, ERROR]
    if (os == "android") and debug and swgl: [OK, ERROR, TIMEOUT]
    if (os == "android") and not debug: [TIMEOUT, OK, ERROR]
  [createImageBitmap from an HTMLVideoElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and not debug: [FAIL, NOTRUN]
      FAIL

  [createImageBitmap from an HTMLVideoElement from a data URL imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [FAIL, NOTRUN]
      if (os == "android") and debug and swgl: [FAIL, NOTRUN]
      if (os == "android") and not debug: [FAIL, NOTRUN]
      FAIL

  [createImageBitmap from an HTMLVideoElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and not debug: [FAIL, TIMEOUT]
      FAIL

  [createImageBitmap from an HTMLVideoElement from a data URL imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [FAIL, TIMEOUT]
      if (os == "android") and debug and swgl: [FAIL, TIMEOUT]
      if (os == "android") and not debug: [FAIL, TIMEOUT, NOTRUN]
      FAIL

  [createImageBitmap from a bitmap HTMLImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a bitmap HTMLImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a vector HTMLImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a vector HTMLImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a bitmap SVGImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a bitmap SVGImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a vector SVGImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a vector SVGImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from an OffscreenCanvas imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from an OffscreenCanvas imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from an ImageData imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from an ImageData imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from an ImageBitmap imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from an ImageBitmap imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a Blob imageOrientation: "from-image", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]

  [createImageBitmap from a Blob imageOrientation: "flipY", and drawImage on the created ImageBitmap]
    expected:
      if (os == "android") and debug and not swgl: [PASS, NOTRUN]
      if (os == "android") and debug and swgl: [PASS, NOTRUN]
      if (os == "android") and not debug: [PASS, NOTRUN]