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[createImageBitmap-flipY.html]
expected:
if (os == "android") and debug and not swgl: [TIMEOUT, OK, ERROR]
if (os == "android") and debug and swgl: [OK, ERROR, TIMEOUT]
if (os == "android") and not debug: [TIMEOUT, OK, ERROR]
[createImageBitmap from an HTMLVideoElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and not debug: [FAIL, NOTRUN]
FAIL
[createImageBitmap from an HTMLVideoElement from a data URL imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [FAIL, NOTRUN]
if (os == "android") and debug and swgl: [FAIL, NOTRUN]
if (os == "android") and not debug: [FAIL, NOTRUN]
FAIL
[createImageBitmap from an HTMLVideoElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and not debug: [FAIL, TIMEOUT]
FAIL
[createImageBitmap from an HTMLVideoElement from a data URL imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [FAIL, TIMEOUT]
if (os == "android") and debug and swgl: [FAIL, TIMEOUT]
if (os == "android") and not debug: [FAIL, TIMEOUT, NOTRUN]
FAIL
[createImageBitmap from a bitmap HTMLImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a bitmap HTMLImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a vector HTMLImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a vector HTMLImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a bitmap SVGImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a bitmap SVGImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a vector SVGImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a vector SVGImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from an OffscreenCanvas imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from an OffscreenCanvas imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from an ImageData imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from an ImageData imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from an ImageBitmap imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from an ImageBitmap imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a Blob imageOrientation: "from-image", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
[createImageBitmap from a Blob imageOrientation: "flipY", and drawImage on the created ImageBitmap]
expected:
if (os == "android") and debug and not swgl: [PASS, NOTRUN]
if (os == "android") and debug and swgl: [PASS, NOTRUN]
if (os == "android") and not debug: [PASS, NOTRUN]
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