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/**
* AUTO-GENERATED - DO NOT EDIT. Source: https://github.com/gpuweb/cts
**/export const description = `
Execution tests for the 'pack4xI8Clamp' builtin function

@const fn pack4xI8Clamp(e: vec4<i32>) -> u32
Clamp each component of e in the range [-128, 127] and then pack the lower 8 bits of each component
into a u32 value. Component e[i] of the input is mapped to bits (8 * i) through (8 * (i + 7)) of the
result.
`;import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
import { GPUTest } from '../../../../../gpu_test.js';
import { u32, toVector, i32, Type } from '../../../../../util/conversion.js';
import { clamp } from '../../../../../util/math.js';

import { allInputSources, run } from '../../expression.js';

import { builtin } from './builtin.js';

export const g = makeTestGroup(GPUTest);

g.test('basic').
specURL('https://www.w3.org/TR/WGSL/#pack4xI8Clamp-builtin').
desc(
  `
@const fn pack4xI8Clamp(e: vec4<i32>) -> u32
  `
).
params((u) => u.combine('inputSource', allInputSources)).
fn(async (t) => {
  const cfg = t.params;

  const pack4xI8Clamp = (vals) => {
    const result = new Uint32Array(1);
    for (let i = 0; i < 4; ++i) {
      const clampedValue = clamp(vals[i], { min: -128, max: 127 });
      result[0] |= (clampedValue & 0xff) << i * 8;
    }
    return result[0];
  };

  const testInputs = [
  [0, 0, 0, 0],
  [1, 2, 3, 4],
  [-1, 2, 3, 4],
  [1, -2, 3, 4],
  [1, 2, -3, 4],
  [1, 2, 3, -4],
  [-1, -2, 3, 4],
  [-1, 2, -3, 4],
  [-1, 2, 3, -4],
  [1, -2, -3, 4],
  [1, -2, 3, -4],
  [1, 2, -3, -4],
  [-1, -2, -3, 4],
  [-1, -2, 3, -4],
  [-1, 2, -3, -4],
  [1, -2, -3, -4],
  [-1, -2, -3, -4],
  [126, 127, 128, 129],
  [-130, -129, -128, -127],
  [127, 128, -128, -129],
  [32767, 32768, -32768, -32769]];


  const makeCase = (vals) => {
    return { input: [toVector(vals, i32)], expected: u32(pack4xI8Clamp(vals)) };
  };
  const cases = testInputs.flatMap((v) => {
    return [makeCase(v)];
  });

  await run(t, builtin('pack4xI8Clamp'), [Type.vec4i], Type.u32, cfg, cases);
});