summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/css/css-animations/animation-play-state-005.tentative.html
blob: bb65ce3a419a559ece8897f35995c93fafbad11d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
<!DOCTYPE html>
<meta charset=utf-8>
<title>CSS animations shouldn't restart after resetting its play state</title>
<link rel="help" href="https://drafts.csswg.org/css-animations-2/#animation-play-state">
<link rel="help" href="https://drafts.csswg.org/web-animations-1/#playing-an-animation-section">
<link rel="help" href="https://github.com/w3c/csswg-drafts/issues/7145">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="support/testcommon.js"></script>
<style>
  @keyframes anim {
    from { transform: translateX(100px); }
    to { transform: translateX(200px); }
  }
</style>
<body>
<div id="log"></div>
<script>
'use strict';

// Check that the auto-rewind flag is set to false when playing an animation in
// response to a change in animation-play-state.
promise_test(async t => {
  const div = addDiv(t, { style: 'animation: anim 100ms' });

  await new Promise(function (resolve) {
    div.addEventListener('animationend', () => {
      // After the animation ends, change animation-play-state to paused, flush,
      // then change it back to running to trigger the re-start.
      div.style.animationPlayState = 'paused';
      getComputedStyle(div).animationPlayState;
      div.style.animationPlayState = 'running';
      getComputedStyle(div).animationPlayState;
      resolve();
    });
  });

  // Check the animation has not restarted.
  assert_equals(div.getAnimations().length, 0);
  assert_equals(getComputedStyle(div).transform, 'none');
}, 'CSS animation should not restart after resetting its animation-play-state');

</script>
</body>