summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/dom/events/scrolling/scroll_support.js
blob: e86ead5456442f6c34d8d4b190832e3d2580fe53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
async function waitForEvent(eventName, test, target, timeoutMs = 500) {
  return new Promise((resolve, reject) => {
    const timeoutCallback = test.step_timeout(() => {
      reject(`No ${eventName} event received for target ${target}`);
    }, timeoutMs);
    target.addEventListener(eventName, (evt) => {
      clearTimeout(timeoutCallback);
      resolve(evt);
    }, { once: true });
  });
}

async function waitForScrollendEvent(test, target, timeoutMs = 500) {
  return waitForEvent("scrollend", test, target, timeoutMs);
}

async function waitForScrollendEventNoTimeout(target) {
  return new Promise((resolve) => {
    target.addEventListener("scrollend", resolve);
  });
}

async function waitForPointercancelEvent(test, target, timeoutMs = 500) {
  return waitForEvent("pointercancel", test, target, timeoutMs);
}

// Resets the scroll position to (0,0).  If a scroll is required, then the
// promise is not resolved until the scrollend event is received.
async function waitForScrollReset(test, scroller, timeoutMs = 500) {
  return new Promise(resolve => {
    if (scroller.scrollTop == 0 &&
        scroller.scrollLeft == 0) {
      resolve();
    } else {
      const eventTarget =
        scroller == document.scrollingElement ? document : scroller;
      scroller.scrollTop = 0;
      scroller.scrollLeft = 0;
      waitForScrollendEvent(test, eventTarget, timeoutMs).then(resolve);
    }
  });
}

async function createScrollendPromiseForTarget(test,
                                               target_div,
                                               timeoutMs = 500) {
  return waitForScrollendEvent(test, target_div, timeoutMs).then(evt => {
    assert_false(evt.cancelable, 'Event is not cancelable');
    assert_false(evt.bubbles, 'Event targeting element does not bubble');
  });
}

function verifyNoScrollendOnDocument(test) {
  const callback =
      test.unreached_func("window got unexpected scrollend event.");
  window.addEventListener('scrollend', callback);
  test.add_cleanup(() => {
    window.removeEventListener('scrollend', callback);
  });
}

async function verifyScrollStopped(test, target_div) {
  const unscaled_pause_time_in_ms = 100;
  const x = target_div.scrollLeft;
  const y = target_div.scrollTop;
  return new Promise(resolve => {
    test.step_timeout(() => {
      assert_equals(target_div.scrollLeft, x);
      assert_equals(target_div.scrollTop, y);
      resolve();
    }, unscaled_pause_time_in_ms);
  });
}

async function resetTargetScrollState(test, target_div) {
  if (target_div.scrollTop != 0 || target_div.scrollLeft != 0) {
    target_div.scrollTop = 0;
    target_div.scrollLeft = 0;
    return waitForScrollendEvent(test, target_div);
  }
}

const MAX_FRAME = 700;
const MAX_UNCHANGED_FRAMES = 20;

// Returns a promise that resolves when the given condition is met or rejects
// after MAX_FRAME animation frames.
// TODO(crbug.com/1400399): deprecate. We should not use frame based waits in
// WPT as frame rates may vary greatly in different testing environments.
function waitFor(condition, error_message = 'Reaches the maximum frames.') {
  return new Promise((resolve, reject) => {
    function tick(frames) {
      // We requestAnimationFrame either for MAX_FRAM frames or until condition
      // is met.
      if (frames >= MAX_FRAME)
        reject(error_message);
      else if (condition())
        resolve();
      else
        requestAnimationFrame(tick.bind(this, frames + 1));
    }
    tick(0);
  });
}

// TODO(crbug.com/1400446): Test driver should defer sending events until the
// browser is ready. Also the term compositor-commit is misleading as not all
// user-agents use a compositor process.
function waitForCompositorCommit() {
  return new Promise((resolve) => {
    // rAF twice.
    window.requestAnimationFrame(() => {
      window.requestAnimationFrame(resolve);
    });
  });
}

// Please don't remove this. This is necessary for chromium-based browsers. It
// can be a no-op on user-agents that do not have a separate compositor thread.
// TODO(crbug.com/1509054): This shouldn't be necessary if the test harness
// deferred running the tests until after paint holding.
async function waitForCompositorReady() {
  const animation =
      document.body.animate({ opacity: [ 1, 1 ] }, {duration: 1 });
  return animation.finished;
}

function waitForNextFrame() {
  const startTime = performance.now();
  return new Promise(resolve => {
    window.requestAnimationFrame((frameTime) => {
      if (frameTime < startTime) {
        window.requestAnimationFrame(resolve);
      } else {
        resolve();
      }
    });
  });
}

// TODO(crbug.com/1400399): Deprecate as frame rates may vary greatly in
// different test environments.
function waitForAnimationEnd(getValue) {
  var last_changed_frame = 0;
  var last_position = getValue();
  return new Promise((resolve, reject) => {
    function tick(frames) {
    // We requestAnimationFrame either for MAX_FRAME or until
    // MAX_UNCHANGED_FRAMES with no change have been observed.
      if (frames >= MAX_FRAME || frames - last_changed_frame > MAX_UNCHANGED_FRAMES) {
        resolve();
      } else {
        current_value = getValue();
        if (last_position != current_value) {
          last_changed_frame = frames;
          last_position = current_value;
        }
        requestAnimationFrame(tick.bind(this, frames + 1));
      }
    }
    tick(0);
  })
}

// Scrolls in target according to move_path with pauses in between
// The move_path should contains coordinates that are within target boundaries.
// Keep in mind that 0,0 is the center of the target element and is also
// the pointerDown position.
// pointerUp() is fired after sequence of moves.
function touchScrollInTargetSequentiallyWithPause(target, move_path, pause_time_in_ms = 100) {
  const test_driver_actions = new test_driver.Actions()
    .addPointer("pointer1", "touch")
    .pointerMove(0, 0, {origin: target})
    .pointerDown();

  const substeps = 5;
  let x = 0;
  let y = 0;
  // Do each move in 5 steps
  for(let move of move_path) {
    let step_x = (move.x - x) / substeps;
    let step_y = (move.y - y) / substeps;
    for(let step = 0; step < substeps; step++) {
      x += step_x;
      y += step_y;
      test_driver_actions.pointerMove(x, y, {origin: target});
    }
    test_driver_actions.pause(pause_time_in_ms); // To prevent inertial scroll
  }

  return test_driver_actions.pointerUp().send();
}

function touchScrollInTarget(pixels_to_scroll, target, direction, pause_time_in_ms = 100) {
  var x_delta = 0;
  var y_delta = 0;
  const num_movs = 5;
  if (direction == "down") {
    y_delta = -1 * pixels_to_scroll / num_movs;
  } else if (direction == "up") {
    y_delta = pixels_to_scroll / num_movs;
  } else if (direction == "right") {
    x_delta = -1 * pixels_to_scroll / num_movs;
  } else if (direction == "left") {
    x_delta = pixels_to_scroll / num_movs;
  } else {
    throw("scroll direction '" + direction + "' is not expected, direction should be 'down', 'up', 'left' or 'right'");
  }
  return new test_driver.Actions()
      .addPointer("pointer1", "touch")
      .pointerMove(0, 0, {origin: target})
      .pointerDown()
      .pointerMove(x_delta, y_delta, {origin: target})
      .pointerMove(2 * x_delta, 2 * y_delta, {origin: target})
      .pointerMove(3 * x_delta, 3 * y_delta, {origin: target})
      .pointerMove(4 * x_delta, 4 * y_delta, {origin: target})
      .pointerMove(5 * x_delta, 5 * y_delta, {origin: target})
      .pause(pause_time_in_ms)
      .pointerUp()
      .send();
}

// Trigger fling by doing pointerUp right after pointerMoves.
function touchFlingInTarget(pixels_to_scroll, target, direction) {
  touchScrollInTarget(pixels_to_scroll, target, direction, 0 /* pause_time */);
}

function mouseActionsInTarget(target, origin, delta, pause_time_in_ms = 100) {
  return new test_driver.Actions()
    .addPointer("pointer1", "mouse")
    .pointerMove(origin.x, origin.y, { origin: target })
    .pointerDown()
    .pointerMove(origin.x + delta.x, origin.y + delta.y, { origin: target })
    .pointerMove(origin.x + delta.x * 2, origin.y + delta.y * 2, { origin: target })
    .pause(pause_time_in_ms)
    .pointerUp()
    .send();
}

// Returns a promise that resolves when the given condition holds for 10
// animation frames or rejects if the condition changes to false within 10
// animation frames.
// TODO(crbug.com/1400399): Deprecate as frame rates may very greatly in
// different test environments.
function conditionHolds(condition, error_message = 'Condition is not true anymore.') {
  const MAX_FRAME = 10;
  return new Promise((resolve, reject) => {
    function tick(frames) {
      // We requestAnimationFrame either for 10 frames or until condition is
      // violated.
      if (frames >= MAX_FRAME)
        resolve();
      else if (!condition())
        reject(error_message);
      else
        requestAnimationFrame(tick.bind(this, frames + 1));
    }
    tick(0);
  });
}

function scrollElementDown(element, scroll_amount) {
  let x = 0;
  let y = 0;
  let delta_x = 0;
  let delta_y = scroll_amount;
  let actions = new test_driver.Actions()
  .scroll(x, y, delta_x, delta_y, {origin: element});
  return  actions.send();
}

function scrollElementLeft(element, scroll_amount) {
  let x = 0;
  let y = 0;
  let delta_x = scroll_amount;
  let delta_y = 0;
  let actions = new test_driver.Actions()
  .scroll(x, y, delta_x, delta_y, {origin: element});
  return  actions.send();
}