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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<html class="reftest-wait">
<link rel="match" href="2d.layer.global-states.composite.no-shadow.rotation-expected.html">
<title>Canvas test: 2d.layer.global-states.composite.no-shadow.rotation</title>
<h1 style="font-size: 20px;">2d.layer.global-states.composite.no-shadow.rotation</h1>
<p class="desc">Checks that layers correctly use global render states.</p>
<script>pending_tests = 2;</script>
<div style="display: grid; grid-gap: 4px;
grid-template-columns: repeat(2, max-content);
font-size: 13px; text-align: center;">
<span>
<div>no-globalAlpha</div>
<canvas id="canvas0" width="90" height="90" style="outline: 1px solid">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script id="myWorker0" type="text/worker">
self.onmessage = function(e) {
const canvas = new OffscreenCanvas(90, 90);
const ctx = canvas.getContext('2d');
ctx.translate(50, 40);
ctx.rotate(Math.PI);
ctx.translate(-45, -45);
ctx.fillStyle = 'rgba(128, 128, 128, 1)';
ctx.fillRect(20, 15, 50, 50);
// No globalAlpha.
ctx.globalCompositeOperation = 'source-in';
// No shadow.
ctx.beginLayer();
// Enable compositing in the layer to validate that draw calls in the layer
// won't individually composite with the background.
ctx.globalCompositeOperation = 'screen';
ctx.fillStyle = 'rgba(255, 0, 0, 1)';
ctx.fillRect(10, 25, 40, 50);
ctx.fillStyle = 'rgba(0, 255, 0, 1)';
ctx.fillRect(30, 5, 50, 40);
ctx.endLayer();
const bitmap = canvas.transferToImageBitmap();
self.postMessage(bitmap, bitmap);
};
</script>
<script type="module">
const blob = new Blob([document.getElementById('myWorker0').textContent]);
const worker = new Worker(URL.createObjectURL(blob));
worker.addEventListener('message', msg => {
const outputCanvas = document.getElementById('canvas0');
const outputCtx = outputCanvas.getContext('2d');
outputCtx.drawImage(msg.data, 0, 0);
if (--pending_tests == 0) {
document.documentElement.classList.remove('reftest-wait');
}
});
worker.postMessage(null);
</script>
</span>
<span>
<div>globalAlpha</div>
<canvas id="canvas1" width="90" height="90" style="outline: 1px solid">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script id="myWorker1" type="text/worker">
self.onmessage = function(e) {
const canvas = new OffscreenCanvas(90, 90);
const ctx = canvas.getContext('2d');
ctx.translate(50, 40);
ctx.rotate(Math.PI);
ctx.translate(-45, -45);
ctx.fillStyle = 'rgba(128, 128, 128, 1)';
ctx.fillRect(20, 15, 50, 50);
ctx.globalAlpha = 0.75;
ctx.globalCompositeOperation = 'source-in';
// No shadow.
ctx.beginLayer();
// Enable compositing in the layer to validate that draw calls in the layer
// won't individually composite with the background.
ctx.globalCompositeOperation = 'screen';
ctx.fillStyle = 'rgba(255, 0, 0, 1)';
ctx.fillRect(10, 25, 40, 50);
ctx.fillStyle = 'rgba(0, 255, 0, 1)';
ctx.fillRect(30, 5, 50, 40);
ctx.endLayer();
const bitmap = canvas.transferToImageBitmap();
self.postMessage(bitmap, bitmap);
};
</script>
<script type="module">
const blob = new Blob([document.getElementById('myWorker1').textContent]);
const worker = new Worker(URL.createObjectURL(blob));
worker.addEventListener('message', msg => {
const outputCanvas = document.getElementById('canvas1');
const outputCtx = outputCanvas.getContext('2d');
outputCtx.drawImage(msg.data, 0, 0);
if (--pending_tests == 0) {
document.documentElement.classList.remove('reftest-wait');
}
});
worker.postMessage(null);
</script>
</span>
</div>
</html>
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