blob: 77a22c1d85805197b3d005f51055d5171690c304 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// (https://github.com/w3c/webref)
// Source: Gamepad (https://w3c.github.io/gamepad/)
[Exposed=Window, SecureContext]
interface Gamepad {
readonly attribute DOMString id;
readonly attribute long index;
readonly attribute boolean connected;
readonly attribute DOMHighResTimeStamp timestamp;
readonly attribute GamepadMappingType mapping;
readonly attribute FrozenArray<double> axes;
readonly attribute FrozenArray<GamepadButton> buttons;
[SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
};
[Exposed=Window, SecureContext]
interface GamepadButton {
readonly attribute boolean pressed;
readonly attribute boolean touched;
readonly attribute double value;
};
enum GamepadMappingType {
"",
"standard",
"xr-standard",
};
[Exposed=Window]
interface GamepadHapticActuator {
[SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects;
Promise<GamepadHapticsResult> playEffect(
GamepadHapticEffectType type,
optional GamepadEffectParameters params = {}
);
Promise<GamepadHapticsResult> reset();
};
enum GamepadHapticsResult {
"complete",
"preempted"
};
enum GamepadHapticEffectType {
"dual-rumble"
};
dictionary GamepadEffectParameters {
unsigned long long duration = 0;
unsigned long long startDelay = 0;
double strongMagnitude = 0.0;
double weakMagnitude = 0.0;
};
[Exposed=Window]
partial interface Navigator {
sequence<Gamepad?> getGamepads();
};
[Exposed=Window, SecureContext]
interface GamepadEvent: Event {
constructor(DOMString type, GamepadEventInit eventInitDict);
[SameObject] readonly attribute Gamepad gamepad;
};
dictionary GamepadEventInit : EventInit {
required Gamepad gamepad;
};
partial interface mixin WindowEventHandlers {
attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
};
|