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<!DOCTYPE html>
<meta charset=utf-8>
<title>Setting the timeline of scroll animation</title>
<link rel="help"
href="https://drafts.csswg.org/web-animations-1/#setting-the-timeline">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
overflow-x: hidden;
overflow-y: auto;
height: 200px;
width: 100px;
will-change: transform;
}
.contents {
/* The height is set to align scrolling in pixels with logical time in ms */
height: 1200px;
width: 100%;
}
@keyframes anim {
from { opacity: 0; }
to { opacity: 1; }
}
.anim {
animation: anim 1s paused linear;
}
#target {
height: 100px;
width: 100px;
background-color: green;
margin-top: -1000px;
}
</style>
<body>
<script>
'use strict';
function createAnimation(t) {
const elem = createDiv(t);
const animation = elem.animate({ opacity: [1, 0] }, 1000);
return animation;
}
function createPausedCssAnimation(t) {
const elem = createDiv(t);
elem.classList.add('anim');
return elem.getAnimations()[0];
}
function updateScrollPosition(timeline, offset) {
const scroller = timeline.source;
assert_true(!!scroller, 'source is resolved');
scroller.scrollTop = offset;
// Wait for new animation frame which allows the timeline to compute new
// current time.
return waitForNextFrame();
}
function assert_timeline_current_time(animation, timeline_current_time) {
if (animation.currentTime instanceof CSSUnitValue){
assert_percents_equal(animation.timeline.currentTime, timeline_current_time,
`Timeline's currentTime aligns with the scroll ` +
`position even when paused`);
}
else {
assert_times_equal(animation.timeline.currentTime, timeline_current_time,
`Timeline's currentTime aligns with the scroll ` +
`position even when paused`);
}
}
function assert_scroll_synced_times(animation, timeline_current_time,
animation_current_time) {
assert_timeline_current_time(animation, timeline_current_time);
if (animation.currentTime instanceof CSSUnitValue){
assert_percents_equal(animation.currentTime, animation_current_time,
`Animation's currentTime aligns with the scroll position`);
}
else {
assert_times_equal(animation.currentTime, animation_current_time,
`Animation's currentTime aligns with the scroll position`);
}
}
function assert_paused_times(animation, timeline_current_time,
animation_current_time) {
assert_timeline_current_time(animation, timeline_current_time);
if (animation.currentTime instanceof CSSUnitValue){
assert_percents_equal(animation.currentTime, animation_current_time,
`Animation's currentTime is fixed while paused`);
}
else {
assert_times_equal(animation.currentTime, animation_current_time,
`Animation's currentTime is fixed while paused`);
}
}
function createViewTimeline(t) {
const parent = document.querySelector('.scroller');
const elem = document.createElement('div');
elem.id = 'target';
t.add_cleanup(() => {
elem.remove();
});
parent.appendChild(elem);
return new ViewTimeline({ subject: elem });
}
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.timeline = scrollTimeline;
assert_true(animation.pending);
await animation.ready;
assert_equals(animation.playState, 'running');
assert_scroll_synced_times(animation, 10, 10);
}, 'Setting a scroll timeline on a play-pending animation synchronizes ' +
'currentTime of the animation with the scroll position.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.pause();
animation.timeline = scrollTimeline;
assert_true(animation.pending);
await animation.ready;
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 10, 0);
await updateScrollPosition(animation.timeline, 200);
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 20, 0);
animation.play();
await animation.ready;
assert_scroll_synced_times(animation, 20, 20);
}, 'Setting a scroll timeline on a pause-pending animation fixes the ' +
'currentTime of the animation based on the scroll position once resumed');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.reverse();
animation.timeline = scrollTimeline;
await animation.ready;
assert_equals(animation.playState, 'running');
assert_scroll_synced_times(animation, 10, 90);
}, 'Setting a scroll timeline on a reversed play-pending animation ' +
'synchronizes the currentTime of the animation with the scroll ' +
'position.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
await animation.ready;
animation.timeline = scrollTimeline;
assert_true(animation.pending);
assert_equals(animation.playState, 'running');
await animation.ready;
assert_scroll_synced_times(animation, 10, 10);
}, 'Setting a scroll timeline on a running animation synchronizes the ' +
'currentTime of the animation with the scroll position.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.pause();
await animation.ready;
animation.timeline = scrollTimeline;
assert_false(animation.pending);
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 10, 0);
animation.play();
await animation.ready;
assert_scroll_synced_times(animation, 10, 10);
}, 'Setting a scroll timeline on a paused animation fixes the currentTime of ' +
'the animation based on the scroll position when resumed');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.reverse();
animation.pause();
await animation.ready;
animation.timeline = scrollTimeline;
assert_false(animation.pending);
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 10, 100);
animation.play();
await animation.ready;
assert_scroll_synced_times(animation, 10, 90);
}, 'Setting a scroll timeline on a reversed paused animation ' +
'fixes the currentTime of the animation based on the scroll ' +
'position when resumed');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
animation.timeline = document.timeline;
assert_times_equal(animation.currentTime, 100);
}, 'Transitioning from a scroll timeline to a document timeline on a running ' +
'animation preserves currentTime');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
animation.pause();
animation.timeline = document.timeline;
await animation.ready;
assert_times_equal(animation.currentTime, 100);
}, 'Transitioning from a scroll timeline to a document timeline on a ' +
'pause-pending animation preserves currentTime');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
animation.reverse();
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
animation.pause();
await animation.ready;
assert_scroll_synced_times(animation, 10, 90);
animation.timeline = document.timeline;
assert_false(animation.pending);
assert_equals(animation.playState, 'paused');
assert_times_equal(animation.currentTime, 900);
}, 'Transition from a scroll timeline to a document timeline on a reversed ' +
'paused animation maintains correct currentTime');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
const progress = animation.currentTime.value / 100;
const duration = animation.effect.getTiming().duration;
animation.timeline = null;
const expectedCurrentTime = progress * duration;
assert_times_equal(animation.currentTime, expectedCurrentTime);
}, 'Transitioning from a scroll timeline to a null timeline on a running ' +
'animation preserves current progress.');
promise_test(async t => {
const keyframeEfect = new KeyframeEffect(createDiv(t),
{ opacity: [0, 1] },
1000);
const animation = new Animation(keyframeEfect, null);
animation.startTime = 0;
assert_equals(animation.playState, 'running');
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
animation.timeline = scrollTimeline;
assert_equals(animation.playState, 'running');
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
}, 'Switching from a null timeline to a scroll timeline on an animation with ' +
'a resolved start time preserved the play state');
promise_test(async t => {
const firstScrollTimeline = createScrollTimeline(t);
await updateScrollPosition(firstScrollTimeline, 100);
const secondScrollTimeline = createScrollTimeline(t);
await updateScrollPosition(secondScrollTimeline, 200);
const animation = createAnimation(t);
animation.timeline = firstScrollTimeline;
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
animation.timeline = secondScrollTimeline;
await animation.ready;
assert_percents_equal(animation.currentTime, 20);
}, 'Switching from one scroll timeline to another updates currentTime');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createPausedCssAnimation(t);
animation.timeline = scrollTimeline;
await animation.ready;
assert_equals(animation.playState, 'paused');
assert_percents_equal(animation.currentTime, 0);
const target = animation.effect.target;
target.style.animationPlayState = 'running';
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
}, 'Switching from a document timeline to a scroll timeline updates ' +
'currentTime when unpaused via CSS.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.pause();
animation.currentTime = 500; // 50%
animation.timeline = scrollTimeline;
await animation.ready;
assert_percents_equal(animation.currentTime, 50);
animation.play();
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
}, 'Switching from a document timeline to a scroll timeline and updating ' +
'currentTime preserves the progress while paused.');
promise_test(async t => {
const elem = createDiv(t);
const animation = elem.animate(null, Infinity);
await animation.ready;
animation.timeline = new ScrollTimeline();
let timing = animation.effect.getComputedTiming();
assert_percents_equal(timing.endTime, 100);
assert_percents_equal(timing.activeDuration, 100);
assert_percents_equal(timing.duration, 100);
animation.effect.updateTiming({ iterations: 2 });
timing = animation.effect.getComputedTiming();
assert_percents_equal(timing.endTime, 100);
assert_percents_equal(timing.activeDuration, 100);
assert_percents_equal(timing.duration, 50);
// Blink implementation does not permit setting an infinite number of
// iterations on a scroll-linked animation. Workaround by temporarily
// switching back to a document timeline.
animation.timeline = document.timeline;
animation.effect.updateTiming({ iterations: Infinity });
animation.timeline = new ScrollTimeline();
timing = animation.effect.getComputedTiming();
// Having an infinite number of iterations with a finite timeline results in
// each iteration having zero duration.
assert_percents_equal(timing.duration, 0);
// If either the iteration duration or iteration count is zero, the active
// duration is always zero.
assert_percents_equal(timing.activeDuration, 0);
assert_percents_equal(timing.endTime, 0);
}, 'Switching from a document timeline to a scroll timeline on an infinite ' +
'duration animation.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
const view_timeline = createViewTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.timeline = scrollTimeline;
// Range name is ignored while attached to a non-view scroll-timeline.
// Offsets are still applied to the scroll-timeline.
animation.rangeStart = { rangeName: 'contain', offset: CSS.percent(10) };
animation.rangeEnd = { rangeName: 'contain', offset: CSS.percent(90) };
await animation.ready;
assert_scroll_synced_times(animation, 10, 0);
assert_percents_equal(animation.startTime, 10);
animation.timeline = view_timeline;
assert_true(animation.pending);
await animation.ready;
// Cover range is [0px, 300px]
// Contain range is [100px, 200px]
// start time = (contain 10% pos - cover start pos) / cover range * 100%
const expected_start_time = 110 / 300 * 100;
// timeline time = (scroll pos - cover start pos) / cover range * 100%
const expected_timeline_time = 100 / 300 * 100;
// current time = timeline time - start time.
const expected_current_time = expected_timeline_time - expected_start_time;
assert_percents_equal(animation.startTime, expected_start_time);
assert_percents_equal(animation.timeline.currentTime, expected_timeline_time);
assert_percents_equal(animation.currentTime, expected_current_time);
}, 'Changing from a scroll-timeline to a view-timeline updates start time.');
</script>
</body>
|