summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html
blob: 10535319fca2d453271cc0e9ef89dd59deb0c452 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
<!DOCTYPE html>
<meta charset=utf-8>
<title>Seamlessly updating the playback rate of an animation</title>
<link rel="help"
  href="https://drafts.csswg.org/web-animations-1/#seamlessly-updating-the-playback-rate-of-an-animation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
  overflow: auto;
  height: 100px;
  width: 100px;
  will-change: transform;
}

.contents {
  height: 1000px;
  width: 100%;
}
</style>
<body>
<script>
'use strict';

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  animation.play();
  await animation.ready;

  animation.currentTime = CSSNumericValue.parse("50%");

  animation.updatePlaybackRate(0.5);
  await animation.ready;
  assert_percents_equal(animation.currentTime, 50,
                        'Reducing the playback rate should not change the ' +
                        'current time of a playing animation');

  animation.updatePlaybackRate(2);
  await animation.ready;
  assert_percents_equal(animation.currentTime, 50,
                        'Increasing the playback rate should not change the ' +
                        'current time of a playing animation');
}, 'Updating the playback rate maintains the current time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  assert_false(animation.pending);
  animation.updatePlaybackRate(2);
  assert_true(animation.pending);
}, 'Updating the playback rate while running makes the animation pending');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.currentTime = CSSNumericValue.parse("50%");
  assert_true(animation.pending);

  animation.updatePlaybackRate(0.5);

  // Check that the hold time is updated as expected
  assert_percents_equal(animation.currentTime, 50);

  await animation.ready;

  // As above, check that the currentTime is not calculated by simply
  // substituting in the updated playbackRate without updating the startTime.
  assert_percents_equal(animation.currentTime, 50,
                        'Reducing the playback rate should not change the ' +
                        'current time of a play-pending animation');
}, 'Updating the playback rate on a play-pending animation maintains the ' +
   'current time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.currentTime = CSSNumericValue.parse("50%");
  await animation.ready;

  animation.pause();
  animation.updatePlaybackRate(0.5);

  assert_percents_equal(animation.currentTime, 50);
}, 'Updating the playback rate on a pause-pending animation maintains the ' +
   'current time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();

  animation.updatePlaybackRate(2);
  animation.updatePlaybackRate(3);
  animation.updatePlaybackRate(4);

  assert_equals(animation.playbackRate, 1);
  await animation.ready;

  assert_equals(animation.playbackRate, 4);
}, 'If a pending playback rate is set multiple times, the latest wins');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.cancel();

  animation.updatePlaybackRate(2);
  assert_equals(animation.playbackRate, 2);
  assert_false(animation.pending);
}, 'In the idle state, the playback rate is applied immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.pause();
  await animation.ready;

  animation.updatePlaybackRate(2);
  assert_equals(animation.playbackRate, 2);
  assert_false(animation.pending);
}, 'In the paused state, the playback rate is applied immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.finish();
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);

  animation.updatePlaybackRate(2);
  assert_equals(animation.playbackRate, 2);
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);
}, 'Updating the playback rate on a finished animation maintains the current ' +
   'time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.finish();
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);

  animation.updatePlaybackRate(0);
  assert_equals(animation.playbackRate, 0);
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);
}, 'Updating the playback rate to zero on a finished animation maintains the ' +
   'current time');

</script>
</body>