summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html
blob: b58fea0362f412af753b87dbf55c6ee226a32736 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.onfinish</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-onfinish">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';

async_test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  let finishedTimelineTime;
  animation.finished.then(() => {
    finishedTimelineTime = animation.timeline.currentTime;
  });

  animation.onfinish = t.step_func_done(event => {
    assert_equals(event.currentTime, 0,
      'event.currentTime should be zero');
    assert_times_equal(event.timelineTime, finishedTimelineTime,
      'event.timelineTime should equal to the animation timeline ' +
      'when finished promise is resolved');
  });

  animation.playbackRate = -1;
}, 'onfinish event is fired when the currentTime < 0 and ' +
   'the playbackRate < 0');

async_test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);

  let finishedTimelineTime;
  animation.finished.then(() => {
    finishedTimelineTime = animation.timeline.currentTime;
  });

  animation.onfinish = t.step_func_done(event => {
    assert_times_equal(event.currentTime, 100 * MS_PER_SEC,
      'event.currentTime should be the effect end');
    assert_times_equal(event.timelineTime, finishedTimelineTime,
      'event.timelineTime should equal to the animation timeline ' +
      'when finished promise is resolved');
  });

  animation.currentTime = 100 * MS_PER_SEC;
}, 'onfinish event is fired when the currentTime > 0 and ' +
   'the playbackRate > 0');

async_test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);

  let finishedTimelineTime;
  animation.finished.then(() => {
    finishedTimelineTime = animation.timeline.currentTime;
  });

  animation.onfinish = t.step_func_done(event => {
    assert_times_equal(event.currentTime, 100 * MS_PER_SEC,
      'event.currentTime should be the effect end');
    assert_times_equal(event.timelineTime, finishedTimelineTime,
      'event.timelineTime should equal to the animation timeline ' +
      'when finished promise is resolved');
  });

  animation.finish();
}, 'onfinish event is fired when animation.finish() is called');

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);

  animation.onfinish = event => {
    assert_unreached('onfinish event should not be fired');
  };

  animation.currentTime = 100 * MS_PER_SEC / 2;
  animation.pause();

  await animation.ready;
  animation.currentTime = 100 * MS_PER_SEC;
  await waitForAnimationFrames(2);
}, 'onfinish event is not fired when paused');

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  animation.onfinish = event => {
    assert_unreached('onfinish event should not be fired');
  };

  await animation.ready;
  animation.playbackRate = 0;
  animation.currentTime = 100 * MS_PER_SEC;
  await waitForAnimationFrames(2);
}, 'onfinish event is not fired when the playbackRate is zero');

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);

  animation.onfinish = event => {
    assert_unreached('onfinish event should not be fired');
  };

  await animation.ready;
  animation.currentTime = 100 * MS_PER_SEC;
  animation.currentTime = 100 * MS_PER_SEC / 2;
  await waitForAnimationFrames(2);
}, 'onfinish event is not fired when the animation falls out ' +
   'finished state immediately');

</script>
</body>