summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/web-animations/testcommon.js
blob: 5b22c658d5cac8b513a4801074c8fa694bbe250d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
'use strict';

const MS_PER_SEC = 1000;

// The recommended minimum precision to use for time values[1].
//
// [1] https://drafts.csswg.org/web-animations/#precision-of-time-values
const TIME_PRECISION = 0.0005; // ms

// Allow implementations to substitute an alternative method for comparing
// times based on their precision requirements.
if (!window.assert_times_equal) {
  window.assert_times_equal = (actual, expected, description) => {
    assert_approx_equals(actual, expected, TIME_PRECISION * 2, description);
  };
}

// Allow implementations to substitute an alternative method for comparing
// times based on their precision requirements.
if (!window.assert_time_greater_than_equal) {
 window.assert_time_greater_than_equal = (actual, expected, description) => {
    assert_greater_than_equal(actual, expected - 2 * TIME_PRECISION,
                              description);
  };
}

// Allow implementations to substitute an alternative method for comparing
// a time value based on its precision requirements with a fixed value.
if (!window.assert_time_equals_literal) {
  window.assert_time_equals_literal = (actual, expected, description) => {
    if (Math.abs(expected) === Infinity) {
      assert_equals(actual, expected, description);
    } else {
      assert_approx_equals(actual, expected, TIME_PRECISION, description);
    }
  }
}

// creates div element, appends it to the document body and
// removes the created element during test cleanup
function createDiv(test, doc) {
  return createElement(test, 'div', doc);
}

// creates element of given tagName, appends it to the document body and
// removes the created element during test cleanup
// if tagName is null or undefined, returns div element
function createElement(test, tagName, doc) {
  if (!doc) {
    doc = document;
  }
  const element = doc.createElement(tagName || 'div');
  doc.body.appendChild(element);
  test.add_cleanup(() => {
    element.remove();
  });
  return element;
}

// Creates a style element with the specified rules, appends it to the document
// head and removes the created element during test cleanup.
// |rules| is an object. For example:
// { '@keyframes anim': '' ,
//   '.className': 'animation: anim 100s;' };
// or
// { '.className1::before': 'content: ""; width: 0px; transition: all 10s;',
//   '.className2::before': 'width: 100px;' };
// The object property name could be a keyframes name, or a selector.
// The object property value is declarations which are property:value pairs
// split by a space.
function createStyle(test, rules, doc) {
  if (!doc) {
    doc = document;
  }
  const extraStyle = doc.createElement('style');
  doc.head.appendChild(extraStyle);
  if (rules) {
    const sheet = extraStyle.sheet;
    for (const selector in rules) {
      sheet.insertRule(`${selector}{${rules[selector]}}`,
                       sheet.cssRules.length);
    }
  }
  test.add_cleanup(() => {
    extraStyle.remove();
  });
}

// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
function cubicBezier(x1, y1, x2, y2) {
  const xForT = t => {
    const omt = 1-t;
    return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
  };

  const yForT = t => {
    const omt = 1-t;
    return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
  };

  const tForX = x => {
    // Binary subdivision.
    let mint = 0, maxt = 1;
    for (let i = 0; i < 30; ++i) {
      const guesst = (mint + maxt) / 2;
      const guessx = xForT(guesst);
      if (x < guessx) {
        maxt = guesst;
      } else {
        mint = guesst;
      }
    }
    return (mint + maxt) / 2;
  };

  return x => {
    if (x == 0) {
      return 0;
    }
    if (x == 1) {
      return 1;
    }
    return yForT(tForX(x));
  };
}

function stepEnd(nsteps) {
  return x => Math.floor(x * nsteps) / nsteps;
}

function stepStart(nsteps) {
  return x => {
    const result = Math.floor(x * nsteps + 1.0) / nsteps;
    return (result > 1.0) ? 1.0 : result;
  };
}

function waitForAnimationFrames(frameCount) {
  return new Promise(resolve => {
    function handleFrame() {
      if (--frameCount <= 0) {
        resolve();
      } else {
        window.requestAnimationFrame(handleFrame); // wait another frame
      }
    }
    window.requestAnimationFrame(handleFrame);
  });
}

// Continually calls requestAnimationFrame until |minDelay| has elapsed
// as recorded using document.timeline.currentTime (i.e. frame time not
// wall-clock time).
function waitForAnimationFramesWithDelay(minDelay) {
  const startTime = document.timeline.currentTime;
  return new Promise(resolve => {
    (function handleFrame() {
      if (document.timeline.currentTime - startTime >= minDelay) {
        resolve();
      } else {
        window.requestAnimationFrame(handleFrame);
      }
    }());
  });
}

function runAndWaitForFrameUpdate(callback) {
  return new Promise(resolve => {
    window.requestAnimationFrame(() => {
      callback();
      window.requestAnimationFrame(resolve);
    });
  });
}

// Waits for a requestAnimationFrame callback in the next refresh driver tick.
function waitForNextFrame() {
  const timeAtStart = document.timeline.currentTime;
  return new Promise(resolve => {
   (function handleFrame() {
    if (timeAtStart === document.timeline.currentTime) {
      window.requestAnimationFrame(handleFrame);
    } else {
      resolve();
    }
  }());
  });
}

async function insertFrameAndAwaitLoad(test, iframe, doc) {
  const eventWatcher = new EventWatcher(test, iframe, ['load']);
  const event_promise = eventWatcher.wait_for('load');

  doc.body.appendChild(iframe);
  test.add_cleanup(() => { doc.body.removeChild(iframe); });

  await event_promise;
}

// Returns 'matrix()' or 'matrix3d()' function string generated from an array.
function createMatrixFromArray(array) {
  return (array.length == 16 ? 'matrix3d' : 'matrix') + `(${array.join()})`;
}

// Returns 'matrix3d()' function string equivalent to
// 'rotate3d(x, y, z, radian)'.
function rotate3dToMatrix3d(x, y, z, radian) {
  return createMatrixFromArray(rotate3dToMatrix(x, y, z, radian));
}

// Returns an array of the 4x4 matrix equivalent to 'rotate3d(x, y, z, radian)'.
// https://drafts.csswg.org/css-transforms-2/#Rotate3dDefined
function rotate3dToMatrix(x, y, z, radian) {
  const sc = Math.sin(radian / 2) * Math.cos(radian / 2);
  const sq = Math.sin(radian / 2) * Math.sin(radian / 2);

  // Normalize the vector.
  const length = Math.sqrt(x*x + y*y + z*z);
  x /= length;
  y /= length;
  z /= length;

  return [
    1 - 2 * (y*y + z*z) * sq,
    2 * (x * y * sq + z * sc),
    2 * (x * z * sq - y * sc),
    0,
    2 * (x * y * sq - z * sc),
    1 - 2 * (x*x + z*z) * sq,
    2 * (y * z * sq + x * sc),
    0,
    2 * (x * z * sq + y * sc),
    2 * (y * z * sq - x * sc),
    1 - 2 * (x*x + y*y) * sq,
    0,
    0,
    0,
    0,
    1
  ];
}

// Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)' with tolerances.
function assert_matrix_equals(actual, expected, description) {
  const matrixRegExp = /^matrix(?:3d)*\((.+)\)/;
  assert_regexp_match(actual, matrixRegExp,
    'Actual value is not a matrix')
  assert_regexp_match(expected, matrixRegExp,
    'Expected value is not a matrix');

  const actualMatrixArray =
    actual.match(matrixRegExp)[1].split(',').map(Number);
  const expectedMatrixArray =
    expected.match(matrixRegExp)[1].split(',').map(Number);

  assert_equals(actualMatrixArray.length, expectedMatrixArray.length,
    `dimension of the matrix: ${description}`);
  for (let i = 0; i < actualMatrixArray.length; i++) {
    assert_approx_equals(actualMatrixArray[i], expectedMatrixArray[i], 0.0001,
      `expected ${expected} but got ${actual}: ${description}`);
  }
}

// Compare rotate3d vector like '0 1 0 45deg' with tolerances.
function assert_rotate3d_equals(actual, expected, description) {
  const rotationRegExp =/^((([+-]?\d+(\.+\d+)?\s){3})?\d+(\.+\d+)?)deg/;

  assert_regexp_match(actual, rotationRegExp,
    'Actual value is not a rotate3d vector')
  assert_regexp_match(expected, rotationRegExp,
    'Expected value is not a rotate3d vector');

  const actualRotationVector =
    actual.match(rotationRegExp)[1].split(' ').map(Number);
  const expectedRotationVector =
    expected.match(rotationRegExp)[1].split(' ').map(Number);

  assert_equals(actualRotationVector.length, expectedRotationVector.length,
                `dimension of the matrix: ${description}`);
  for (let i = 0; i < actualRotationVector.length; i++) {
    assert_approx_equals(
        actualRotationVector[i],
        expectedRotationVector[i],
        0.0001,
        `expected ${expected} but got ${actual}: ${description}`);
  }
}

function assert_phase_at_time(animation, phase, currentTime) {
  animation.currentTime = currentTime;
  assert_phase(animation, phase);
}

function assert_phase(animation, phase) {
  const fillMode = animation.effect.getTiming().fill;
  const currentTime = animation.currentTime;

  if (phase === 'active') {
    // If the fill mode is 'none', then progress will only be non-null if we
    // are in the active phase.
    animation.effect.updateTiming({ fill: 'none' });
    assert_not_equals(animation.effect.getComputedTiming().progress, null,
                      'Animation effect is in active phase when current time ' +
                      `is ${currentTime}.`);
  } else {
    // The easiest way to distinguish between the 'before' phase and the 'after'
    // phase is to toggle the fill mode. For example, if the progress is null
    // when the fill mode is 'none' but non-null when the fill mode is
    // 'backwards' then we are in the before phase.
    animation.effect.updateTiming({ fill: 'none' });
    assert_equals(animation.effect.getComputedTiming().progress, null,
                  `Animation effect is in ${phase} phase when current time ` +
                  `is ${currentTime} (progress is null with 'none' fill mode)`);

    animation.effect.updateTiming({
      fill: phase === 'before' ? 'backwards' : 'forwards',
    });
    assert_not_equals(animation.effect.getComputedTiming().progress, null,
                      `Animation effect is in ${phase} phase when current ` +
                      `time is ${currentTime} (progress is non-null with ` +
                      `appropriate fill mode)`);
  }

  // Reset fill mode to avoid side-effects.
  animation.effect.updateTiming({ fill: fillMode });
}


// Use with reftest-wait to wait until compositor commits are no longer deferred
// before taking the screenshot.
// crbug.com/1378671
async function waitForCompositorReady() {
  const animation =
      document.body.animate({ opacity: [ 1, 1 ] }, {duration: 1 });
  return animation.finished;
}

async function takeScreenshotOnAnimationsReady() {
  await Promise.all(document.getAnimations().map(a => a.ready));
  requestAnimationFrame(() => requestAnimationFrame(takeScreenshot));
}