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<!DOCTYPE html>
<meta charset=utf-8>
<title>Reversing an animation</title>
<link rel="help"
      href="https://drafts.csswg.org/web-animations/#reversing-an-animation-section">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
                                      iterations: Infinity });

  await animation.ready;
  // Wait a frame because if currentTime is still 0 when we call
  // reverse(), it will throw (per spec).
  await waitForAnimationFrames(1);

  assert_greater_than_equal(animation.currentTime, 0,
    'currentTime expected to be greater than 0, one frame after starting');
  animation.currentTime = 50 * MS_PER_SEC;
  const previousPlaybackRate = animation.playbackRate;
  animation.reverse();
  assert_equals(animation.playbackRate, previousPlaybackRate,
                'Playback rate should not have changed');
  await animation.ready;

  assert_equals(animation.playbackRate, -previousPlaybackRate,
                'Playback rate should be inverted');
}, 'Reversing an animation inverts the playback rate');

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
                                      iterations: Infinity });
  animation.currentTime = 50 * MS_PER_SEC;
  animation.pause();

  await animation.ready;

  animation.reverse();
  await animation.ready;

  assert_equals(animation.playState, 'running',
    'Animation.playState should be "running" after reverse()');
}, 'Reversing an animation plays a pausing animation');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  animation.currentTime = 50 * MS_PER_SEC;
  animation.reverse();

  assert_equals(animation.currentTime, 50 * MS_PER_SEC,
    'The current time should not change it is in the middle of ' +
    'the animation duration');
}, 'Reversing an animation maintains the same current time');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 200 * MS_PER_SEC,
                                      delay: -100 * MS_PER_SEC });
  assert_true(animation.pending,
              'The animation is pending before we call reverse');

  animation.reverse();

  assert_true(animation.pending,
              'The animation is still pending after calling reverse');
}, 'Reversing an animation does not cause it to leave the pending state');

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 200 * MS_PER_SEC,
                                      delay: -100 * MS_PER_SEC });
  let readyResolved = false;
  animation.ready.then(() => { readyResolved = true; });

  animation.reverse();

  await Promise.resolve();
  assert_false(readyResolved,
               'ready promise should not have been resolved yet');
}, 'Reversing an animation does not cause it to resolve the ready promise');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  animation.currentTime = 200 * MS_PER_SEC;
  animation.reverse();

  assert_equals(animation.currentTime, 100 * MS_PER_SEC,
    'reverse() should start playing from the animation effect end ' +
    'if the playbackRate > 0 and the currentTime > effect end');
}, 'Reversing an animation when playbackRate > 0 and currentTime > ' +
   'effect end should make it play from the end');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);

  animation.currentTime = -200 * MS_PER_SEC;
  animation.reverse();

  assert_equals(animation.currentTime, 100 * MS_PER_SEC,
    'reverse() should start playing from the animation effect end ' +
    'if the playbackRate > 0 and the currentTime < 0');
}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 ' +
   'should make it play from the end');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  animation.playbackRate = -1;
  animation.currentTime = -200 * MS_PER_SEC;
  animation.reverse();

  assert_equals(animation.currentTime, 0,
    'reverse() should start playing from the start of animation time ' +
    'if the playbackRate < 0 and the currentTime < 0');
}, 'Reversing an animation when playbackRate < 0 and currentTime < 0 ' +
   'should make it play from the start');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  animation.playbackRate = -1;
  animation.currentTime = 200 * MS_PER_SEC;
  animation.reverse();

  assert_equals(animation.currentTime, 0,
    'reverse() should start playing from the start of animation time ' +
    'if the playbackRate < 0 and the currentTime > effect end');
}, 'Reversing an animation when playbackRate < 0 and currentTime > effect ' +
   'end should make it play from the start');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
                                      iterations: Infinity });
  animation.currentTime = -200 * MS_PER_SEC;

  assert_throws_dom('InvalidStateError',
    () => { animation.reverse(); },
    'reverse() should throw InvalidStateError ' +
    'if the playbackRate > 0 and the currentTime < 0 ' +
    'and the target effect is positive infinity');
}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 ' +
   'and the target effect end is positive infinity should throw an exception');

promise_test(async t => {
  const animation = createDiv(t).animate({}, { duration: 100 * MS_PER_SEC,
                                               iterations: Infinity });
  animation.currentTime = -200 * MS_PER_SEC;

  try { animation.reverse(); } catch(e) { }

  assert_equals(animation.playbackRate, 1, 'playbackRate is unchanged');

  await animation.ready;
  assert_equals(animation.playbackRate, 1, 'playbackRate remains unchanged');
}, 'When reversing throws an exception, the playback rate remains unchanged');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
                                      iterations: Infinity });
  animation.currentTime = -200 * MS_PER_SEC;
  animation.playbackRate = 0;

  try {
    animation.reverse();
  } catch (e) {
    assert_unreached(`Unexpected exception when calling reverse(): ${e}`);
  }
}, 'Reversing animation when playbackRate = 0 and currentTime < 0 ' +
   'and the target effect end is positive infinity should NOT throw an ' +
   'exception');

test(t => {
  const div = createDiv(t);
  const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
                                      iterations: Infinity });
  animation.playbackRate = -1;
  animation.currentTime = -200 * MS_PER_SEC;
  animation.reverse();

  assert_equals(animation.currentTime, 0,
    'reverse() should start playing from the start of animation time ' +
    'if the playbackRate < 0 and the currentTime < 0 ' +
    'and the target effect is positive infinity');
}, 'Reversing an animation when playbackRate < 0 and currentTime < 0 ' +
   'and the target effect end is positive infinity should make it play ' +
   'from the start');

promise_test(async t => {
  const div = createDiv(t);
  const animation = div.animate({}, 100 * MS_PER_SEC);
  animation.playbackRate = 0;
  animation.currentTime = 50 * MS_PER_SEC;
  animation.reverse();

  await animation.ready;
  assert_equals(animation.playbackRate, 0,
    'reverse() should preserve playbackRate if the playbackRate == 0');
  assert_equals(animation.currentTime, 50 * MS_PER_SEC,
    'reverse() should not affect the currentTime if the playbackRate == 0');
}, 'Reversing when when playbackRate == 0 should preserve the current ' +
   'time and playback rate');

test(t => {
  const div = createDiv(t);
  const animation =
    new Animation(new KeyframeEffect(div, null, 100 * MS_PER_SEC));
  assert_equals(animation.currentTime, null);

  animation.reverse();

  assert_equals(animation.currentTime, 100 * MS_PER_SEC,
    'animation.currentTime should be at its effect end');
}, 'Reversing an idle animation from starts playing the animation');

test(t => {
  const div = createDiv(t);
  const animation =
    new Animation(new KeyframeEffect(div, null, 100 * MS_PER_SEC), null);

  assert_throws_dom('InvalidStateError', () => { animation.reverse(); });
}, 'Reversing an animation without an active timeline throws an ' +
   'InvalidStateError');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await animation.ready;

  animation.updatePlaybackRate(2);
  animation.reverse();

  await animation.ready;
  assert_equals(animation.playbackRate, -2);
}, 'Reversing should use the negative pending playback rate');

promise_test(async t => {
  const animation = createDiv(t).animate(null, {
    duration: 100 * MS_PER_SEC,
    iterations: Infinity,
  });
  animation.currentTime = -200 * MS_PER_SEC;
  await animation.ready;

  animation.updatePlaybackRate(2);
  assert_throws_dom('InvalidStateError', () => { animation.reverse(); });
  assert_equals(animation.playbackRate, 1);

  await animation.ready;
  assert_equals(animation.playbackRate, 2);
}, 'When reversing fails, it should restore any previous pending playback'
   + ' rate');

</script>
</body>