summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/web-animations/timing-model/animations/setting-the-current-time-of-an-animation.html
blob: 809877345f7f6c6d4b94cdfe090ea6b8e9848f8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
<!doctype html>
<meta charset=utf-8>
<title>Setting the current time of an animation</title>
<link rel="help"
  href="https://drafts.csswg.org/web-animations-1/#setting-the-current-time-of-an-animation">
<script src='/resources/testharness.js'></script>
<script src='/resources/testharnessreport.js'></script>
<script src='../../testcommon.js'></script>
<body>
<div id='log'></div>
<script>
'use strict';

test(t => {
  const anim = new Animation();
  assert_equals(anim.playState, 'idle');
  assert_equals(anim.currentTime, null);

  // This should not throw because the currentTime is already null.
  anim.currentTime = null;
}, 'Setting the current time of a pending animation to unresolved does not'
   + ' throw a TypeError');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await anim.ready;

  assert_greater_than_equal(anim.currentTime, 0);
  assert_throws_js(TypeError, () => {
    anim.currentTime = null;
  });
}, 'Setting the current time of a playing animation to unresolved throws a'
   + ' TypeError');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await anim.ready;
  anim.pause();

  assert_greater_than_equal(anim.currentTime, 0);
  assert_throws_js(TypeError, () => {
    anim.currentTime = null;
  });
}, 'Setting the current time of a paused animation to unresolved throws a'
   + ' TypeError');


promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);

  assert_throws_js(TypeError, () => {
    animation.currentTime = CSSNumericValue.parse("30%");
  });
  assert_throws_js(TypeError, () => {
    animation.currentTime = CSSNumericValue.parse("30deg");
  });

  animation.currentTime = 2000;
  assert_equals(animation.currentTime, 2000, "Set current time using double");

  animation.currentTime = CSSNumericValue.parse("3000");
  assert_equals(animation.currentTime, 3000, "Set current time using " +
    "CSSNumericValue number value");

  animation.currentTime = CSSNumericValue.parse("4000ms");
  assert_equals(animation.currentTime, 4000, "Set current time using " +
    "CSSNumericValue milliseconds value");

  animation.currentTime = CSSNumericValue.parse("50s");
  assert_equals(animation.currentTime, 50000, "Set current time using " +
    "CSSNumericValue seconds value");
}, 'Validate different value types that can be used to set current time');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await anim.ready;
  anim.pause();

  // We should be pause-pending now
  assert_true(anim.pending);
  assert_equals(anim.playState, 'paused');

  // Apply a pending playback rate
  anim.updatePlaybackRate(2);
  assert_equals(anim.playbackRate, 1);

  // Setting the current time should apply the pending playback rate
  anim.currentTime = 50 * MS_PER_SEC;
  assert_equals(anim.playbackRate, 2);
  assert_false(anim.pending);

  // Sanity check that the current time is preserved
  assert_time_equals_literal(anim.currentTime, 50 * MS_PER_SEC);
}, 'Setting the current time of a pausing animation applies a pending playback'
   + ' rate');


// The following tests verify that currentTime can be set outside of the normal
// bounds of an animation.

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await anim.ready;

  anim.currentTime = 200 * MS_PER_SEC;
  assert_equals(anim.playState, 'finished');
  assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
}, 'Setting the current time after the end with a positive playback rate');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await anim.ready;

  anim.currentTime = -100 * MS_PER_SEC;
  assert_equals(anim.playState, 'running');
  assert_time_equals_literal(anim.currentTime, -100 * MS_PER_SEC);

  await waitForAnimationFrames(2);
  assert_greater_than(anim.currentTime, -100 * MS_PER_SEC);
}, 'Setting a negative current time with a positive playback rate');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  anim.updatePlaybackRate(-1);
  await anim.ready;

  anim.currentTime = 200 * MS_PER_SEC;
  assert_equals(anim.playState, 'running');
  assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);

  await waitForAnimationFrames(2);
  assert_less_than(anim.currentTime, 200 * MS_PER_SEC);
}, 'Setting the current time after the end with a negative playback rate');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  anim.updatePlaybackRate(-1);
  await anim.ready;

  anim.currentTime = -100 * MS_PER_SEC;
  assert_equals(anim.playState, 'finished');
  assert_time_equals_literal(anim.currentTime, -100 * MS_PER_SEC);
}, 'Setting a negative current time with a negative playback rate');

promise_test(async t => {
  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
  anim.updatePlaybackRate(0);
  await anim.ready;

  // An animation with a playback rate of zero is never in the finished state
  // even if currentTime is outside the normal range of [0, effect end].
  anim.currentTime = 200 * MS_PER_SEC;
  assert_equals(anim.playState, 'running');
  assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
  await waitForAnimationFrames(2);
  assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);

  anim.currentTime = -200 * MS_PER_SEC;
  assert_equals(anim.playState, 'running');
  assert_time_equals_literal(anim.currentTime, -200 * MS_PER_SEC);
  await waitForAnimationFrames(2);
  assert_time_equals_literal(anim.currentTime, -200 * MS_PER_SEC);

}, 'Setting the current time on an animation with a zero playback rate');

</script>
</body>