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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_util.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script>
let testName = "XRInputSource attributes meet [SameObject] requirement";
let testFunction = function(session, fakeDeviceController, t) {
return new Promise((resolve) => {
let input_source = fakeDeviceController.simulateInputSourceConnection({
handedness: "right",
targetRayMode: "tracked-pointer",
pointerOrigin: VALID_POINTER_TRANSFORM,
gripOrigin: VALID_GRIP_TRANSFORM,
profiles: ["foo", "bar"]
});
requestSkipAnimationFrame(session, (time, xrFrame) => {
let source = session.inputSources[0];
let targetRaySpace = source.targetRaySpace;
let gripSpace = source.gripSpace;
let profiles = source.profiles;
t.step(() => {
assert_not_equals(targetRaySpace, null,
"target ray space must not be null");
assert_not_equals(gripSpace, null, "grip space must not be null");
// Make sure [SameObject] attributes actually have the same object
// returned each time they are accessed.
assert_equals(targetRaySpace, source.targetRaySpace,
"XRInputSource.targetRaySpace returns the same object.");
assert_equals(gripSpace, source.gripSpace,
"XRInputSource.gripSpace returns the same object.");
assert_equals(profiles, source.profiles,
"XRInputSource.profiles returns the same object.");
});
session.requestAnimationFrame((time, xrFrame) => {
// Make sure the attributes still return the same object on the next
// frame when nothing has happened that would cause the input source
// to be recreated.
t.step(() => {
assert_equals(targetRaySpace, source.targetRaySpace,
"XRInputSource.targetRaySpace returns the same object each frame.");
assert_equals(gripSpace, source.gripSpace,
"XRInputSource.gripSpace returns the same object each frame.");
assert_equals(profiles, source.profiles,
"XRInputSource.profiles returns the same object each frame.");
});
resolve();
});
});
});
};
xr_session_promise_test(
testName, testFunction, TRACKED_IMMERSIVE_DEVICE, 'immersive-vr');
</script>
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