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/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include "aom/aom_integer.h"
#include "config/aom_dsp_rtcd.h"
// To start out, just dispatch to the function using the 2D mask and
// pass mask stride as 0. This can be improved upon if necessary.
void aom_blend_a64_hmask_sse4_1(uint8_t *dst, uint32_t dst_stride,
const uint8_t *src0, uint32_t src0_stride,
const uint8_t *src1, uint32_t src1_stride,
const uint8_t *mask, int w, int h) {
aom_blend_a64_mask_sse4_1(dst, dst_stride, src0, src0_stride, src1,
src1_stride, mask, 0, w, h, 0, 0);
}
#if CONFIG_AV1_HIGHBITDEPTH
void aom_highbd_blend_a64_hmask_sse4_1(
uint8_t *dst_8, uint32_t dst_stride, const uint8_t *src0_8,
uint32_t src0_stride, const uint8_t *src1_8, uint32_t src1_stride,
const uint8_t *mask, int w, int h, int bd) {
aom_highbd_blend_a64_mask_sse4_1(dst_8, dst_stride, src0_8, src0_stride,
src1_8, src1_stride, mask, 0, w, h, 0, 0,
bd);
}
#endif
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