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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/c++/c++.gni")
import("//build/config/chrome_build.gni")
import("//build/config/chromecast_build.gni")
import("//build/config/crypto.gni")
import("//build/config/dcheck_always_on.gni")
import("//build/config/features.gni")
# Subprojects need to override arguments in {mac,ios}_sdk_overrides.gni in their
# .gn config, but those arguments are only used on macOS. Including
# mac_sdk_overrides.gni insures that this doesn't trigger an unused argument
# warning.
import("//build/config/ios/ios_sdk_overrides.gni")
import("//build/config/mac/mac_sdk_overrides.gni")
import("//build/config/pch.gni")
import("//build/config/sanitizers/sanitizers.gni")
import("//build/config/ui.gni")
import("//build/toolchain/goma.gni")
if (is_android) {
import("//build/config/android/abi.gni")
}
# ==============================================
# PLEASE DO NOT ADD MORE THINGS TO THIS LIST
# ==============================================
#
# Legacy feature defines applied to all targets.
#
# These are applied to every single compile in the build and most of them are
# only relevant to a few files. This bloats command lines and causes
# unnecessary recompiles when flags are flipped.
#
# To pass defines to source code from the build, use the buildflag system which
# will write headers containing the defines you need. This isolates the define
# and means its definition can participate in the build graph, only recompiling
# things when it actually changes.
#
# See //build/buildflag_header.gni for instructions on generating headers.
#
# This will also allow you to scope your build flag to a BUILD.gn file (or a
# .gni file if you need it from more than one place) rather than making global
# flags. See //build/config/BUILDCONFIG.gn for advice on where to define
# build flags.
config("feature_flags") {
defines = []
if (dcheck_always_on) {
defines += [ "DCHECK_ALWAYS_ON=1" ]
if (dcheck_is_configurable) {
defines += [ "DCHECK_IS_CONFIGURABLE" ]
}
}
if (use_udev) {
# TODO(brettw) should probably be "=1".
defines += [ "USE_UDEV" ]
}
if (use_aura) {
defines += [ "USE_AURA=1" ]
}
if (use_glib) {
defines += [ "USE_GLIB=1" ]
}
if (use_nss_certs) {
defines += [ "USE_NSS_CERTS=1" ]
}
if (use_ozone && !is_android) {
# Note that some Chrome OS builds unconditionally set |use_ozone| to true,
# but they also build some targets with the Android toolchain. This ensures
# that Android targets still build with USE_OZONE=0 in such cases.
#
# TODO(crbug.com/837032): Maybe this can be cleaned up if we can avoid
# setting use_ozone globally.
defines += [ "USE_OZONE=1" ]
}
if (use_x11) {
defines += [ "USE_X11=1" ]
}
if (is_asan || is_hwasan || is_lsan || is_tsan || is_msan) {
defines += [ "MEMORY_TOOL_REPLACES_ALLOCATOR" ]
}
if (is_asan) {
defines += [ "ADDRESS_SANITIZER" ]
}
if (is_lsan) {
defines += [ "LEAK_SANITIZER" ]
}
if (is_tsan) {
defines += [
"THREAD_SANITIZER",
"DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1",
]
}
if (is_msan) {
defines += [ "MEMORY_SANITIZER" ]
}
if (is_ubsan || is_ubsan_null || is_ubsan_vptr || is_ubsan_security) {
defines += [ "UNDEFINED_SANITIZER" ]
}
if (is_official_build) {
defines += [ "OFFICIAL_BUILD" ]
}
# ==============================================
# PLEASE DO NOT ADD MORE THINGS TO THIS LIST
# ==============================================
#
# See the comment at the top.
}
# Debug/release ----------------------------------------------------------------
config("debug") {
defines = [
"DYNAMIC_ANNOTATIONS_ENABLED=1",
]
if (!is_win) {
defines += [ "_DEBUG" ]
}
if (is_nacl) {
defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ]
}
if (is_win) {
if (!enable_iterator_debugging && !use_custom_libcxx) {
# Iterator debugging is enabled by default by the compiler on debug
# builds, and we have to tell it to turn it off.
defines += [ "_HAS_ITERATOR_DEBUGGING=0" ]
}
} else if ((is_linux || is_chromeos) && target_cpu == "x64" &&
enable_iterator_debugging) {
# Enable libstdc++ debugging facilities to help catch problems early, see
# http://crbug.com/65151 .
# TODO(phajdan.jr): Should we enable this for all of POSIX?
#defines += [ "_GLIBCXX_DEBUG=1" ]
}
}
config("release") {
defines = [ "NDEBUG" ]
# Sanitizers.
if (is_tsan) {
defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=1" ]
} else {
defines += [ "NVALGRIND" ]
if (!is_nacl) {
# NaCl always enables dynamic annotations. Currently this value is set to
# 1 for all .nexes.
defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ]
}
}
if (is_ios) {
# Disable NSAssert and GTMDevAssert (from Google Toolbox for Mac). This
# follows XCode's default behavior for Release builds.
defines += [ "NS_BLOCK_ASSERTIONS=1" ]
}
}
# Default libraries ------------------------------------------------------------
# This config defines the default libraries applied to all targets.
config("default_libs") {
if (is_win) {
# TODO(brettw) this list of defaults should probably be smaller, and
# instead the targets that use the less common ones (e.g. wininet or
# winspool) should include those explicitly.
libs = [
"advapi32.lib",
"comdlg32.lib",
"dbghelp.lib",
"dnsapi.lib",
"gdi32.lib",
"msimg32.lib",
"odbc32.lib",
"odbccp32.lib",
"oleaut32.lib",
"shell32.lib",
"shlwapi.lib",
"user32.lib",
"usp10.lib",
"uuid.lib",
"version.lib",
"wininet.lib",
"winmm.lib",
"winspool.lib",
"ws2_32.lib",
# Please don't add more stuff here. We should actually be making this
# list smaller, since all common things should be covered. If you need
# some extra libraries, please just add a libs = [ "foo.lib" ] to your
# target that needs it.
]
if (current_os == "winuwp") {
# These libraries are needed for Windows UWP (i.e. store apps).
libs += [
"dloadhelper.lib",
"WindowsApp.lib",
]
} else {
# These libraries are not compatible with Windows UWP (i.e. store apps.)
libs += [
"delayimp.lib",
"kernel32.lib",
"ole32.lib",
]
}
} else if (is_android) {
libs = [
"dl",
"m",
]
} else if (is_mac) {
# Targets should choose to explicitly link frameworks they require. Since
# linking can have run-time side effects, nothing should be listed here.
libs = []
} else if (is_ios) {
# The libraries listed here will be specified for both the target and the
# host. Only the common ones should be listed here.
frameworks = [
"CoreFoundation.framework",
"CoreGraphics.framework",
"CoreText.framework",
"Foundation.framework",
]
} else if (is_linux || is_chromeos) {
libs = [
"dl",
"pthread",
"rt",
]
}
}
group("common_deps") {
visibility = [
":executable_deps",
":loadable_module_deps",
":shared_library_deps",
]
# WARNING: This group is a dependency of **every executable and shared
# library**. Please be careful adding new dependencies here.
public_deps = []
if (using_sanitizer) {
public_deps += [ "//build/config/sanitizers:deps" ]
}
#if (use_custom_libcxx) {
# public_deps += [ "//buildtools/third_party/libc++" ]
#}
if (use_afl) {
public_deps += [ "//third_party/afl" ]
}
if (is_android && use_order_profiling) {
public_deps += [ "//base/android/orderfile:orderfile_instrumentation" ]
}
if (is_fuchsia) {
public_deps +=
[ "//third_party/fuchsia-sdk/sdk/build/config:runtime_library_group" ]
}
}
# Only the executable template in BUILDCONFIG.gn should reference this.
group("executable_deps") {
public_deps = [ ":common_deps" ]
if (export_libcxxabi_from_executables) {
public_deps += [ "//buildtools/third_party/libc++abi" ]
}
}
# Only the loadable_module template in BUILDCONFIG.gn should reference this.
group("loadable_module_deps") {
public_deps = [ ":common_deps" ]
}
# Only the shared_library template in BUILDCONFIG.gn should reference this.
group("shared_library_deps") {
public_deps = [ ":common_deps" ]
}
# Executable configs -----------------------------------------------------------
# Windows linker setup for EXEs and DLLs.
if (is_win) {
_windows_linker_configs = [
"//build/config/win:sdk_link",
"//build/config/win:common_linker_setup",
]
}
# This config defines the configs applied to all executables.
config("executable_config") {
configs = []
if (is_win) {
configs += _windows_linker_configs
} else if (is_mac) {
configs += [ "//build/config/mac:mac_dynamic_flags" ]
} else if (is_ios) {
configs += [
"//build/config/ios:ios_dynamic_flags",
"//build/config/ios:ios_executable_flags",
]
} else if (is_linux || is_chromeos || is_android || current_os == "aix") {
configs += [ "//build/config/gcc:executable_config" ]
if (is_chromecast) {
configs += [ "//build/config/chromecast:executable_config" ]
} else if (is_fuchsia) {
configs += [ "//build/config/fuchsia:executable_config" ]
}
}
# If we're using the prebuilt instrumented libraries with the sanitizers, we
# need to add ldflags to every binary to make sure they are picked up.
if (prebuilt_instrumented_libraries_available) {
configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
}
if (use_locally_built_instrumented_libraries) {
configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
}
configs += [ "//build/config/sanitizers:link_executable" ]
}
# Shared library configs -------------------------------------------------------
# This config defines the configs applied to all shared libraries.
config("shared_library_config") {
configs = []
if (is_win) {
configs += _windows_linker_configs
} else if (is_mac) {
configs += [ "//build/config/mac:mac_dynamic_flags" ]
} else if (is_ios) {
configs += [
"//build/config/ios:ios_dynamic_flags",
"//build/config/ios:ios_shared_library_flags",
]
} else if (is_chromecast) {
configs += [ "//build/config/chromecast:shared_library_config" ]
} else if (is_linux || is_chromeos || current_os == "aix") {
configs += [ "//build/config/gcc:shared_library_config" ]
}
# If we're using the prebuilt instrumented libraries with the sanitizers, we
# need to add ldflags to every binary to make sure they are picked up.
if (prebuilt_instrumented_libraries_available) {
configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
}
if (use_locally_built_instrumented_libraries) {
configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
}
configs += [ "//build/config/sanitizers:link_shared_library" ]
}
# Add this config to your target to enable precompiled headers.
#
# Precompiled headers are done on a per-target basis. If you have just a couple
# of files, the time it takes to precompile (~2 seconds) can actually be longer
# than the time saved. On a Z620, a 100 file target compiles about 2 seconds
# faster with precompiled headers, with greater savings for larger targets.
#
# Recommend precompiled headers for targets with more than 50 .cc files.
config("precompiled_headers") {
if (enable_precompiled_headers) {
if (is_win) {
# This is a string rather than a file GN knows about. It has to match
# exactly what's in the /FI flag below, and what might appear in the
# source code in quotes for an #include directive.
precompiled_header = "build/precompile.h"
# This is a file that GN will compile with the above header. It will be
# implicitly added to the sources (potentially multiple times, with one
# variant for each language used in the target).
precompiled_source = "//build/precompile.cc"
# Force include the header.
cflags = [ "/FI$precompiled_header" ]
} else if (is_mac || is_linux) {
precompiled_source = "//build/precompile.h"
}
}
}
|