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|
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# =============================================================================
# WHAT IS THIS FILE?
# =============================================================================
#
# This is the master GN build configuration. This file is loaded after the
# build args (args.gn) for the build directory and after the toplevel ".gn"
# file (which points to this file as the build configuration).
#
# This file will be executed and the resulting context will be used to execute
# every other file in the build. So variables declared here (that don't start
# with an underscore) will be implicitly global.
# =============================================================================
# PLATFORM SELECTION
# =============================================================================
#
# There are two main things to set: "os" and "cpu". The "toolchain" is the name
# of the GN thing that encodes combinations of these things.
#
# Users typically only set the variables "target_os" and "target_cpu" in "gn
# args", the rest are set up by our build and internal to GN.
#
# There are three different types of each of these things: The "host"
# represents the computer doing the compile and never changes. The "target"
# represents the main thing we're trying to build. The "current" represents
# which configuration is currently being defined, which can be either the
# host, the target, or something completely different (like nacl). GN will
# run the same build file multiple times for the different required
# configuration in the same build.
#
# This gives the following variables:
# - host_os, host_cpu, host_toolchain
# - target_os, target_cpu, default_toolchain
# - current_os, current_cpu, current_toolchain.
#
# Note the default_toolchain isn't symmetrical (you would expect
# target_toolchain). This is because the "default" toolchain is a GN built-in
# concept, and "target" is something our build sets up that's symmetrical with
# its GYP counterpart. Potentially the built-in default_toolchain variable
# could be renamed in the future.
#
# When writing build files, to do something only for the host:
# if (current_toolchain == host_toolchain) { ...
if (target_os == "") {
target_os = host_os
}
if (target_cpu == "") {
if (target_os == "android") {
# If we're building for Android, we should assume that we want to
# build for ARM by default, not the host_cpu (which is likely x64).
# This allows us to not have to specify both target_os and target_cpu
# on the command line.
target_cpu = "arm"
} else {
target_cpu = host_cpu
}
}
if (current_cpu == "") {
current_cpu = target_cpu
}
if (current_os == "") {
current_os = target_os
}
# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values.
#
# If a value is specified on the command line, it will overwrite the defaults
# given in a declare_args block, otherwise the default will be used.
#
# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in
# the build to declare build flags. If you need a flag for a single component,
# you can just declare it in the corresponding BUILD.gn file.
#
# - If your feature is a single target, say //components/foo, you can put
# a declare_args() block in //components/foo/BUILD.gn and use it there.
# Nobody else in the build needs to see the flag.
#
# - Defines based on build variables should be implemented via the generated
# build flag header system. See //build/buildflag_header.gni. You can put
# the buildflag_header target in the same file as the build flag itself. You
# should almost never set "defines" directly.
#
# - If your flag toggles a target on and off or toggles between different
# versions of similar things, write a "group" target that forwards to the
# right target (or no target) depending on the value of the build flag. This
# group can be in the same BUILD.gn file as the build flag, and targets can
# depend unconditionally on the group rather than duplicating flag checks
# across many targets.
#
# - If a semi-random set of build files REALLY needs to know about a define and
# the above pattern for isolating the build logic in a forwarding group
# doesn't work, you can put the argument in a .gni file. This should be put
# in the lowest level of the build that knows about this feature (which should
# almost always be outside of the //build directory!).
#
# Other flag advice:
#
# - Use boolean values when possible. If you need a default value that expands
# to some complex thing in the default case (like the location of the
# compiler which would be computed by a script), use a default value of -1 or
# the empty string. Outside of the declare_args block, conditionally expand
# the default value as necessary.
#
# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for
# your feature) rather than just "foo".
#
# - Write good comments directly above the declaration with no blank line.
# These comments will appear as documentation in "gn args --list".
#
# - Don't call exec_script inside declare_args. This will execute the script
# even if the value is overridden, which is wasteful. See first bullet.
declare_args() {
# Set to enable the official build level of optimization. This has nothing
# to do with branding, but enables an additional level of optimization above
# release (!is_debug). This might be better expressed as a tri-state
# (debug, release, official) but for historical reasons there are two
# separate flags.
is_official_build = false
# Set to true when compiling with the Clang compiler.
is_clang = current_os != "linux" || current_os == "openbsd" ||
(current_cpu != "s390x" && current_cpu != "s390" &&
current_cpu != "ppc64" && current_cpu != "ppc" &&
current_cpu != "mips" && current_cpu != "mips64" &&
current_cpu != "riscv64")
# Allows the path to a custom target toolchain to be injected as a single
# argument, and set as the default toolchain.
custom_toolchain = ""
# This should not normally be set as a build argument. It's here so that
# every toolchain can pass through the "global" value via toolchain_args().
host_toolchain = ""
# DON'T ADD MORE FLAGS HERE. Read the comment above.
}
declare_args() {
# Debug build. Enabling official builds automatically sets is_debug to false.
is_debug = !is_official_build
}
declare_args() {
# Component build. Setting to true compiles targets declared as "components"
# as shared libraries loaded dynamically. This speeds up development time.
# When false, components will be linked statically.
#
# For more information see
# https://chromium.googlesource.com/chromium/src/+/main/docs/component_build.md
is_component_build = is_debug && current_os != "ios"
}
assert(!(is_debug && is_official_build), "Can't do official debug builds")
# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.
#
# We do this before anything else to make sure we complain about any
# unsupported os/cpu combinations as early as possible.
if (host_toolchain == "") {
# This should only happen in the top-level context.
# In a specific toolchain context, the toolchain_args()
# block should have propagated a value down.
# TODO(dpranke): Add some sort of assert here that verifies that
# no toolchain omitted host_toolchain from its toolchain_args().
if (host_os == "linux" || host_os == "openbsd") {
if (target_os != "linux") {
host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
} else if (is_clang) {
host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
} else {
host_toolchain = "//build/toolchain/linux:$host_cpu"
}
} else if (host_os == "mac") {
host_toolchain = "//build/toolchain/mac:clang_$host_cpu"
} else if (host_os == "win") {
# On Windows always use the target CPU for host builds for x86/x64. On the
# configurations we support this will always work and it saves build steps.
# Windows ARM64 targets require an x64 host for cross build.
if (target_cpu == "x86" || target_cpu == "x64") {
if (is_clang) {
host_toolchain = "//build/toolchain/win:win_clang_$target_cpu"
} else {
host_toolchain = "//build/toolchain/win:$target_cpu"
}
} else if (is_clang) {
host_toolchain = "//build/toolchain/win:win_clang_$host_cpu"
} else {
host_toolchain = "//build/toolchain/win:$host_cpu"
}
} else if (host_os == "aix") {
host_toolchain = "//build/toolchain/aix:$host_cpu"
} else {
assert(false, "Unsupported host_os: $host_os")
}
}
_default_toolchain = ""
if (target_os == "android") {
assert(host_os == "linux" || host_os == "mac",
"Android builds are only supported on Linux and Mac hosts.")
_default_toolchain = "//build/toolchain/android:android_clang_$target_cpu"
} else if (target_os == "chromeos" || target_os == "linux" || target_os == "openbsd") {
# See comments in build/toolchain/cros/BUILD.gn about board compiles.
if (is_clang) {
_default_toolchain = "//build/toolchain/linux:clang_$target_cpu"
} else {
_default_toolchain = "//build/toolchain/linux:$target_cpu"
}
} else if (target_os == "fuchsia") {
_default_toolchain = "//build/toolchain/fuchsia:$target_cpu"
} else if (target_os == "ios") {
_default_toolchain = "//build/toolchain/ios:ios_clang_$target_cpu"
} else if (target_os == "mac") {
#assert(host_os == "mac" || host_os == "linux",
# "Mac cross-compiles are unsupported.")
_default_toolchain = "//build/toolchain/mac:clang_$target_cpu"
} else if (target_os == "win") {
# On Windows, we use the same toolchain for host and target by default.
# Beware, win cross builds have some caveats, see docs/win_cross.md
if (is_clang) {
_default_toolchain = "//build/toolchain/win:win_clang_$target_cpu"
} else {
_default_toolchain = "//build/toolchain/win:$target_cpu"
}
} else if (target_os == "winuwp") {
# Only target WinUWP on for a Windows store application and only
# x86, x64 and arm are supported target CPUs.
assert(target_cpu == "x86" || target_cpu == "x64" || target_cpu == "arm" ||
target_cpu == "arm64")
_default_toolchain = "//build/toolchain/win:uwp_$target_cpu"
} else if (target_os == "aix") {
_default_toolchain = "//build/toolchain/aix:$target_cpu"
} else {
assert(false, "Unsupported target_os: $target_os")
}
# If a custom toolchain has been set in the args, set it as default. Otherwise,
# set the default toolchain for the platform (if any).
if (custom_toolchain != "") {
set_default_toolchain(custom_toolchain)
} else if (_default_toolchain != "") {
set_default_toolchain(_default_toolchain)
}
# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
# except Fuchsia and Windows).
# - is_linux is true for desktop Linux, but not for ChromeOS nor Android (which
# is generally too different despite being based on the Linux kernel).
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the
# current_os value directly.
is_android = current_os == "android"
is_chromeos = current_os == "chromeos"
is_fuchsia = current_os == "fuchsia"
is_ios = current_os == "ios"
is_linux = current_os == "linux"
is_bsd = current_os == "openbsd"
is_mac = current_os == "mac"
is_nacl = current_os == "nacl"
is_win = current_os == "win" || current_os == "winuwp"
is_apple = is_ios || is_mac
is_posix = !is_win && !is_fuchsia
# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.
#
# WHAT GOES HERE?
#
# Other than the main compiler and linker configs, the only reason for a config
# to be in this list is if some targets need to explicitly override that config
# by removing it. This is how targets opt-out of flags. If you don't have that
# requirement and just need to add a config everywhere, reference it as a
# sub-config of an existing one, most commonly the main "compiler" one.
# Holds all configs used for running the compiler.
default_compiler_configs = [
"//build/config:feature_flags",
"//build/config/compiler:afdo",
"//build/config/compiler:afdo_optimize_size",
"//build/config/compiler:cet_shadow_stack",
"//build/config/compiler:compiler",
"//build/config/compiler:compiler_arm_fpu",
"//build/config/compiler:compiler_arm_thumb",
"//build/config/compiler:chromium_code",
"//build/config/compiler:default_include_dirs",
"//build/config/compiler:default_optimization",
"//build/config/compiler:default_stack_frames",
"//build/config/compiler:default_symbols",
"//build/config/compiler:export_dynamic",
"//build/config/compiler:no_exceptions",
"//build/config/compiler:no_rtti",
"//build/config/compiler:runtime_library",
"//build/config/compiler:thin_archive",
"//build/config/compiler:thinlto_optimize_default",
"//build/config/compiler:default_init_stack_vars",
"//build/config/compiler:no_unresolved_symbols",
"//build/config/compiler/pgo:default_pgo_flags",
"//build/config/coverage:default_coverage",
"//build/config/sanitizers:default_sanitizer_flags",
]
if (is_win) {
default_compiler_configs += [
"//build/config/win:default_cfg_compiler",
"//build/config/win:default_crt",
"//build/config/win:lean_and_mean",
"//build/config/win:nominmax",
"//build/config/win:unicode",
"//build/config/win:winver",
]
}
if (is_posix) {
if (current_os != "aix") {
default_compiler_configs +=
[ "//build/config/gcc:symbol_visibility_hidden" ]
}
}
if (is_fuchsia) {
default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ]
}
if (is_android) {
default_compiler_configs +=
[ "//build/config/android:default_orderfile_instrumentation" ]
}
if (is_clang && !is_nacl) {
default_compiler_configs += [
"//build/config/clang:find_bad_constructs",
"//build/config/clang:extra_warnings",
]
}
# Debug/release-related defines.
if (is_debug) {
default_compiler_configs += [ "//build/config:debug" ]
} else {
default_compiler_configs += [ "//build/config:release" ]
}
# Static libraries and source sets use only the compiler ones.
set_defaults("static_library") {
configs = default_compiler_configs
}
set_defaults("source_set") {
configs = default_compiler_configs
}
set_defaults("rust_library") {
configs = default_compiler_configs
}
set_defaults("rust_proc_macro") {
configs = default_compiler_configs
}
# Compute the set of configs common to all linked targets (shared libraries,
# loadable modules, executables) to avoid duplication below.
if (is_win) {
# Many targets remove these configs, so they are not contained within
# //build/config:executable_config for easy removal.
_linker_configs = [
"//build/config/win:default_incremental_linking",
# Default to console-mode apps. Most of our targets are tests and such
# that shouldn't use the windows subsystem.
"//build/config/win:console",
]
} else if (is_mac) {
_linker_configs = [ "//build/config/mac:strip_all" ]
} else {
_linker_configs = []
}
# Executable defaults.
default_executable_configs = default_compiler_configs + [
"//build/config:default_libs",
"//build/config:executable_config",
] + _linker_configs
if (is_win) {
# Turn on linker CFI for executables, and position it so it can be removed
# if needed.
default_executable_configs += [ "//build/config/win:cfi_linker" ]
}
set_defaults("executable") {
configs = default_executable_configs
}
# Shared library and loadable module defaults (also for components in component
# mode).
default_shared_library_configs = default_compiler_configs + [
"//build/config:default_libs",
"//build/config:shared_library_config",
] + _linker_configs
if (is_win) {
# Turn on linker CFI for DLLs, and position it so it can be removed if needed.
default_shared_library_configs += [ "//build/config/win:cfi_linker" ]
}
if (is_android) {
# Strip native JNI exports from shared libraries by default. Binaries that
# want this can remove this config.
default_shared_library_configs +=
[ "//build/config/android:hide_all_but_jni_onload" ]
}
set_defaults("shared_library") {
configs = default_shared_library_configs
}
set_defaults("loadable_module") {
configs = default_shared_library_configs
# loadable_modules are generally used by other libs, not just via JNI.
if (is_android) {
configs -= [ "//build/config/android:hide_all_but_jni_onload" ]
}
}
# A helper for forwarding testonly and visibility.
# Forwarding "*" does not include variables from outer scopes (to avoid copying
# all globals into each template invocation), so it will not pick up
# file-scoped or outer-template-scoped variables. Normally this behavior is
# desired, but "visibility" and "testonly" are commonly defined in outer scopes.
# Explicitly forwarding them in forward_variables_from() works around this
# nuance. See //build/docs/writing_gn_templates.md#using-forward_variables_from
TESTONLY_AND_VISIBILITY = [
"testonly",
"visibility",
]
# Sets default dependencies for executable and shared_library targets.
#
# Variables
# no_default_deps: If true, no standard dependencies will be added.
# Targets that set this usually also want to remove
# "//build/config/compiler:runtime_library" from configs (to remove
# its subconfig "//build/config/c++:runtime_library").
foreach(_target_type,
[
"executable",
"loadable_module",
"shared_library",
]) {
template(_target_type) {
# Alias "target_name" because it is clobbered by forward_variables_from().
_target_name = target_name
target(_target_type, _target_name) {
forward_variables_from(invoker,
"*",
TESTONLY_AND_VISIBILITY + [ "no_default_deps" ])
forward_variables_from(invoker, TESTONLY_AND_VISIBILITY)
if (!defined(deps)) {
deps = []
}
if (!defined(invoker.no_default_deps) || !invoker.no_default_deps) {
# This pulls in one of:
# //build/config:executable_deps
# //build/config:loadable_module_deps
# //build/config:shared_library_deps
# (This explicit list is so that grepping for these configs finds where
# they are used.)
deps += [ "//build/config:${_target_type}_deps" ]
}
# On Android, write shared library output file to metadata. We will use
# this information to, for instance, collect all shared libraries that
# should be packaged into an APK.
if (!defined(invoker.metadata) && is_android &&
(_target_type == "shared_library" ||
_target_type == "loadable_module")) {
_output_name = _target_name
if (defined(invoker.output_name)) {
_output_name = invoker.output_name
}
# Remove 'lib' prefix from output name if it exists.
_magic_prefix = "$0x01$0x01"
_output_name = string_replace("${_magic_prefix}${_output_name}",
"${_magic_prefix}lib",
_magic_prefix,
1)
_output_name = string_replace(_output_name, _magic_prefix, "", 1)
if (defined(output_extension)) {
_shlib_extension = ".$output_extension"
} else if (is_component_build && _target_type != "loadable_module") {
_shlib_extension = ".cr.so"
} else {
_shlib_extension = ".so"
}
metadata = {
shared_libraries =
[ "$root_out_dir/lib${_output_name}${_shlib_extension}" ]
}
}
}
}
}
# ==============================================================================
# COMPONENT SETUP
# ==============================================================================
# Defines a component, which equates to a shared_library when
# is_component_build == true and a static_library otherwise.
#
# Use static libraries for the static build rather than source sets because
# many of of our test binaries link many large dependencies but often don't
# use large portions of them. The static libraries are much more efficient to
# link in this situation since only the necessary object files are linked.
#
# The invoker can override the type of the target in the non-component-build
# case by setting static_component_type to either "source_set" or
# "static_library". If unset, the default will be used.
template("component") {
if (is_component_build) {
_component_mode = "shared_library"
} else if (defined(invoker.static_component_type)) {
assert(invoker.static_component_type == "static_library" ||
invoker.static_component_type == "source_set")
_component_mode = invoker.static_component_type
} else if (!defined(invoker.sources) || invoker.sources == []) {
# When there are no sources defined, use a source set to avoid creating
# an empty static library (which generally don't work).
_component_mode = "source_set"
} else {
_component_mode = "static_library"
}
target(_component_mode, target_name) {
forward_variables_from(invoker, TESTONLY_AND_VISIBILITY)
forward_variables_from(invoker, "*", TESTONLY_AND_VISIBILITY)
}
}
# Component defaults
set_defaults("component") {
if (is_component_build) {
configs = default_shared_library_configs
if (is_android) {
configs -= [ "//build/config/android:hide_all_but_jni_onload" ]
}
} else {
configs = default_compiler_configs
}
}
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